Hi all!
I'm have a problem...
I make the menu for the server , but do not know how to remove it after the death of the player.
doing so: waitUntil { not alive player };
However , it removes the once ..
Help please.
_Rus_
Всем привет!
У меня есть проблема...
Я делаю меню для сервера, но не знаю как его удалить после смерти игрока.
Делаю так: waitUntil { not alive player };
Но эта функция удаляет всего один раз...
Помогите пожалуйста.
This is menu | Это меню.
waituntil {!alive player ; !isnull (finddisplay 46)}; _na = player addaction [("<t color=""#0074E8"">" + ("Menu") +"</t>"),"[] call LoadMenu","",5,false,true,"",""]; titleText ["One load menu!", "PLAIN DOWN", 3]; LoadMenu = { _new = player addaction [("<t color=""#ff0000"">" + ("Suicide") +"</t>"),"[] call KillPlayer","",5,false,true,"",""]; _new = player addaction [("<t color=""#0074E8"">" + ("Exit") +"</t>"),"[] call RemoveAllA","",5,false,true,"",""]; }; RemoveAllA = { removeAllActions player; _na = player addaction [("<t color=""#0074E8"">" + ("Menu") +"</t>"),"[] call LoadMenu","",5,false,true,"",""]; titleText ["Menu loaded!", "PLAIN DOWN", 3]; }; KillPlayer = { player setDamage 1; }; if (!isServer) then { player addEventHandler ["Respawn", { _na = player addaction [("<t color=""#0074E8"">" + ("Menu") +"</t>"),"[] call LoadMenu","",5,false,true,"",""]; titleText ["Respawned!", "PLAIN DOWN", 3]; }]; }; waitUntil { not alive player }; removeAllActions player;