Suppe Posted May 6, 2015 Report Share Posted May 6, 2015 http://opendayz.net/threads/release-deploy-and-pack-bike-arma3-epoch-updated.21622/ lol Link to comment Share on other sites More sharing options...
second_coming Posted May 6, 2015 Report Share Posted May 6, 2015 http://opendayz.net/threads/release-deploy-and-pack-bike-arma3-epoch-updated.21622/ lol It could be the same person using different usernames on each forum. Link to comment Share on other sites More sharing options...
Leigham Posted May 9, 2015 Author Report Share Posted May 9, 2015 not me, but I am going to be going to work on updating this now and finishing my spawn and class selection Link to comment Share on other sites More sharing options...
flyxdvd Posted May 13, 2015 Report Share Posted May 13, 2015 I recently got into scripting etc, But addactions do work with StockAH ( if i think that means the default epochAH) what i basicly do is calling the addaction in the Altis Mission, player addaction ["Start Event", "addons\xxxxxxx\start.sqf","",5,false,true,"",""]; Then start.sqf systemChat "Starting event"; event = false; publicVariableServer "event"; Then in the @epochHive Addon "event" addPublicVariableEventHandler { [] execVM "x\addons\custom\serverside\xxxxxx\xxxxxxxx.sqf"; }; This way the addactions worked for me? and runs the scripts i want to run pretty easy. Or did i just got lucky, could be since the latest epochupdate but also had it working one build before 0.3.0.3 Link to comment Share on other sites More sharing options...
second_coming Posted May 13, 2015 Report Share Posted May 13, 2015 I recently got into scripting etc, But addactions do work with StockAH ( if i think that means the default epochAH) what i basicly do is calling the addaction in the Altis Mission, player addaction ["Start Event", "addons\xxxxxxx\start.sqf","",5,false,true,"",""]; Then start.sqf systemChat "Starting event"; event = false; publicVariableServer "event"; Then in the @epochHive Addon "event" addPublicVariableEventHandler { [] execVM "x\addons\custom\serverside\xxxxxx\xxxxxxxx.sqf"; }; This way the addactions worked for me? and runs the scripts i want to run pretty easy. Or did i just got lucky, could be since the latest epochupdate but also had it working one build before 0.3.0.3 Addactions have always worked on the standard AH if you are an admin, if you aren't an admin then 0.3.0.3 introduced the ability to let non admins use them too. Prior to that it was totally hit and miss as to whether it worked or not. Link to comment Share on other sites More sharing options...
flyxdvd Posted May 13, 2015 Report Share Posted May 13, 2015 Addactions have always worked on the standard AH if you are an admin, if you aren't an admin then 0.3.0.3 introduced the ability to let non admins use them too. Prior to that it was totally hit and miss as to whether it worked or not. Aah like that, i got confused thanks for explaining ;) Link to comment Share on other sites More sharing options...
Dawg Posted May 17, 2015 Report Share Posted May 17, 2015 Does anyone know how to change the 2 vehicles in this script? personally I would rather use the Quad and a Civil version of the Little Bird/Hummingbird. I have died too many times because that new Mozzie is too sensitive in the controls. Takes to much to slow it and land. Link to comment Share on other sites More sharing options...
scrote Posted May 19, 2015 Report Share Posted May 19, 2015 broken link ? Link to comment Share on other sites More sharing options...
1Man Posted May 19, 2015 Report Share Posted May 19, 2015 Yes go into the UD folder and change the classname spawned Link to comment Share on other sites More sharing options...
prue420 Posted May 25, 2015 Report Share Posted May 25, 2015 anyone know how to clear the vehicles when people deploy them they have arma3 medkits that dont work. Link to comment Share on other sites More sharing options...
Suppe Posted May 25, 2015 Report Share Posted May 25, 2015 anyone know how to clear the vehicles when people deploy them they have arma3 medkits that dont work. hey, yes, add: ..................... ..................... ..................... private["_spawnPos","_spawnDir","_veh"]; _spawnPos = _this select 1; _spawnDir = _this select 2; _veh = createVehicle["I_MRAP_03_F", _spawnPos, [], 0, "NO_COLLIDE"]; _veh allowDamage false; _veh setPos _spawnPos; _veh setDir _spawnDir; _veh setVectorUp (surfaceNormal (getPos _veh)); _veh call EPOCH_server_setVToken; _veh call EPOCH_server_vehicleInit; _veh setVelocity [0,0,.1]; _veh allowDamage true;clearItemCargoGlobal _veh; clearWeaponCargoGlobal _veh; clearMagazineCargoGlobal _veh; clearBackPackCargoGlobal _veh; }; }; Link to comment Share on other sites More sharing options...
Slacker101 Posted June 19, 2015 Report Share Posted June 19, 2015 The OPS link is dead, can somebody please rehost this? Link to comment Share on other sites More sharing options...
Suppe Posted June 19, 2015 Report Share Posted June 19, 2015 The OPS link is dead, can somebody please rehost this? check page 3 Link to comment Share on other sites More sharing options...
T1NY Posted June 27, 2015 Report Share Posted June 27, 2015 i've been using this(found it on the other page that was posted and commented about not giving credit) but when ever i try to sell the bike(i know you cant) it stops all trading after the attempt till i relog, can anybody tell me why or how to stop this? obviously i know not to try and sell it but players will not and they will be asking why they cant trade, Link to comment Share on other sites More sharing options...
jawollja Posted July 16, 2015 Report Share Posted July 16, 2015 Hi, as soon, as I try to craft an EBike, i get kicked for PublicVariable Restriction #0 From server: battleye/publicvariable.log 16.07.2015 16:20:48: jawollja (xxx.xxx.xxx.xxx:2304) xxx - #0 "UDBike" = [B Alpha 1-1:1 (jawollja) REMOTE,[23761.6,16197.3,0.00143862],79.902] Any ideas? Thanks! Link to comment Share on other sites More sharing options...
flow0815 Posted July 29, 2015 Report Share Posted July 29, 2015 its little outdated but simply use !"UDBike" in publicvariable.txt i wonder if there is a newer version of this? Is it still working? Link to comment Share on other sites More sharing options...
Leigham Posted July 29, 2015 Author Report Share Posted July 29, 2015 Hi, as soon, as I try to craft an EBike, i get kicked for PublicVariable Restriction #0 From server: battleye/publicvariable.log 16.07.2015 16:20:48: jawollja (xxx.xxx.xxx.xxx:2304) xxx - #0 "UDBike" = [B Alpha 1-1:1 (jawollja) REMOTE,[23761.6,16197.3,0.00143862],79.902] Any ideas? Thanks! Not to be rude, but try looking for Battleye exceptions, publicvariable line 0 is the very top line, line 1 is line 2 and so on always look 1 below the number, !="UDBike" Try that Link to comment Share on other sites More sharing options...
SteYou2014 Posted August 1, 2015 Report Share Posted August 1, 2015 Just trying to learn the coding. This is from the server-side of the "deploy bike". I'm curious what the purpose of the 2nd half of the code is starting with "_goat" ... is it to get around the vehicle limit numer or something? Everything installed and is working great. I'm just trying to learn as I go instead of just copying and pasting code without understanding it. thanks :D if(isServer) then { "UDbike" addPublicVariableEventHandler {_this select 1 call Spawn_Ebike}; Spawn_Ebike = { private["_playerObj","_spawnPos","_spawnDir","_veh","_goat"]; _playerObj = _this select 0; _spawnPos = _this select 1; _spawnDir = _this select 2; if("itemCorrugated" in (magazines _playerObj))then[{ _veh = createVehicle["ebike", _spawnPos, [], 0, "NO_COLLIDE"]; _veh allowDamage false; _veh setPos _spawnPos; _veh setDir _spawnDir; _veh setVectorUp (surfaceNormal (getPos _veh)); _veh call EPOCH_server_setVToken; _veh call EPOCH_server_vehicleInit; _veh setVelocity [0,0,.1]; _veh allowDamage true; },{ _goat = createAgent ["Goat_random_F", _spawnPos, [], 0, "FORM"]; _goat setVariable ["BIS_fnc_animalBehaviour_disable", true]; [_goat,_playerObj] spawn { private ["_goat","_playerObj","_end"]; _goat = _this select 0; _playerObj = _this select 1; _end = time + 300; waitUntil{ UIsleep 10; _goat moveTo (getPos _playerObj); (!alive _goat || time >= _end) }; _goat setDamage 1; sleep 30; hideBody _goat; }; }]; }; }; Link to comment Share on other sites More sharing options...
Leigham Posted August 1, 2015 Author Report Share Posted August 1, 2015 As Soon as I finish My Script for arma 2, Im going to be rewriting this, including removing the Vehicles that spawn from the traders. It may be a week or so off, but it will be coming :D Link to comment Share on other sites More sharing options...
SteYou2014 Posted August 1, 2015 Report Share Posted August 1, 2015 As Soon as I finish My Script for arma 2, Im going to be rewriting this, including removing the Vehicles that spawn from the traders. It may be a week or so off, but it will be coming :D :D thanks! This script really has help up well over all the patches. You did a great job, man. In your re-write, could you add "repack bike" if it's not too much trouble? Either way, really appreciate what you've done here. So whats the goat for? Link to comment Share on other sites More sharing options...
1Man Posted August 1, 2015 Report Share Posted August 1, 2015 It's the create vehicle component that gets replaced with the vehicle. Link to comment Share on other sites More sharing options...
Leigham Posted August 1, 2015 Author Report Share Posted August 1, 2015 KiloSwiss, the guy that helped with the server side pbo, for this script put in it, "if it spawns a goat, Were all fucked" READTHESCROLL and (HPG) Heavy 2 Link to comment Share on other sites More sharing options...
Leigham Posted August 2, 2015 Author Report Share Posted August 2, 2015 What I Got So Far What do you think, What do you think I should put in the 2 empty slots, I'm thinking crafting in the middle, but Have no idea what to have on the right. Link to comment Share on other sites More sharing options...
SteYou2014 Posted August 2, 2015 Report Share Posted August 2, 2015 That looks good :) what about deploy/crafting in the middle, along with re-pack, and in the last one various self-actions such as earbuds, suicide, scream, dance, etc?? Link to comment Share on other sites More sharing options...
Leigham Posted August 2, 2015 Author Report Share Posted August 2, 2015 Good, Idea, This is my first Dialog Menu, but hope its ok :D Link to comment Share on other sites More sharing options...
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