Dwarfer Posted January 21, 2015 Report Share Posted January 21, 2015 So looks like steam is auto updating everyone to 1.38 !.. Guess i need to try a server now then. Will test on my dev box and post back. *UPDATE* Dev box updated. Just doing main ones now. **UPDATE** HOT FIX HAS BEEN RELEASED SO DO THAT** For me I had to Modify the scripts.txt file and add the following to the first line. Keep in the spaces.. !="cDisplayLoading\",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" !="ad\",_this,\"RscDiary\",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" !="\"RscRespawnCounter\",'IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" Link to comment Share on other sites More sharing options...
Fog Horn Posted January 21, 2015 Report Share Posted January 21, 2015 Mine is scheduled , won't update for over an hour yet ! Link to comment Share on other sites More sharing options...
BaDg3R Posted January 21, 2015 Report Share Posted January 21, 2015 Mines already done.. updated my Epoch server now everyones getting Autoban ! Link to comment Share on other sites More sharing options...
second_coming Posted January 21, 2015 Report Share Posted January 21, 2015 here we go! Link to comment Share on other sites More sharing options...
BaDg3R Posted January 21, 2015 Report Share Posted January 21, 2015 Watch for the Autobans! haha took my server down for now Link to comment Share on other sites More sharing options...
Dwarfer Posted January 21, 2015 Author Report Share Posted January 21, 2015 Need to add the following BE updates. in first post Link to comment Share on other sites More sharing options...
jNk Posted January 21, 2015 Report Share Posted January 21, 2015 i think i can't join with arma 1.38 on epoch server with arma 1.36 version? Link to comment Share on other sites More sharing options...
Dwarfer Posted January 21, 2015 Author Report Share Posted January 21, 2015 You cannot Join 1.36 server if you have 1.38 client. Link to comment Share on other sites More sharing options...
Shatterproof Posted January 21, 2015 Report Share Posted January 21, 2015 thx mate :) works fine ! Link to comment Share on other sites More sharing options...
Saltzman Posted January 21, 2015 Report Share Posted January 21, 2015 I cannot seem to find the change logs. Anyone have the changes made in 1.38? Link to comment Share on other sites More sharing options...
Scorpi Posted January 21, 2015 Report Share Posted January 21, 2015 For me I had to Modify the publicvariable.txt file and add the following to the first line. !="dfqwpbcmi" !="reoyr" !="pfqikzbs" Link to comment Share on other sites More sharing options...
BaDg3R Posted January 21, 2015 Report Share Posted January 21, 2015 That kept on coming up in my publicvariable.txt file and i just deleted it :/ Link to comment Share on other sites More sharing options...
second_coming Posted January 21, 2015 Report Share Posted January 21, 2015 there seems to be an issue with the publicvariable.txt as well getting a lot of log spam Link to comment Share on other sites More sharing options...
BaDg3R Posted January 21, 2015 Report Share Posted January 21, 2015 had 5 Epoch.com Autoban #0 already server only been up half hour... whats going on! lol Link to comment Share on other sites More sharing options...
ReMuS Posted January 21, 2015 Report Share Posted January 21, 2015 Me 2 any fix ?? Link to comment Share on other sites More sharing options...
ReMuS Posted January 21, 2015 Report Share Posted January 21, 2015 I cannot seem to find the change logs. Anyone have the changes made in 1.38? http://feedback.arma3.com/changelog_page.php Link to comment Share on other sites More sharing options...
Shatterproof Posted January 21, 2015 Report Share Posted January 21, 2015 i (admin) can join but no normal users. they all got a publicvariable restriction #0. Before it was possible to join my server i was add the line like Dwarfer. Link to comment Share on other sites More sharing options...
second_coming Posted January 21, 2015 Report Share Posted January 21, 2015 For me I had to Modify the publicvariable.txt file and add the following to the first line. !="dfqwpbcmi" !="reoyr" !="pfqikzbs" Isn't that unique to your server and will change on server restart? Link to comment Share on other sites More sharing options...
BaDg3R Posted January 21, 2015 Report Share Posted January 21, 2015 i (admin) can join but no normal users. they all got a publicvariable restriction #0. Before it was possible to join my server i was add the line like Dwarfer. Same here Also getting autobanned now Link to comment Share on other sites More sharing options...
Dwarfer Posted January 21, 2015 Author Report Share Posted January 21, 2015 Yeah, For some reason the public vars are well weird ! working on it now. Example "oqcerlflg" = ["Changed RscDisplayMainMap >> onLoad >> ["onLoad",_this,"RscDiary",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')",0,<NULL-object>,"bgfgsyphm"] However if you use like an override of say "RscDisplayMainMap" it does nothing !! not sure what is going on here at the mo ! Link to comment Share on other sites More sharing options...
BaDg3R Posted January 21, 2015 Report Share Posted January 21, 2015 anybody else getting the autoban? Link to comment Share on other sites More sharing options...
noswadm Posted January 21, 2015 Report Share Posted January 21, 2015 not getting autoban but getting kicked restriction #0 Link to comment Share on other sites More sharing options...
phenomax Posted January 21, 2015 Report Share Posted January 21, 2015 Thanks for your solutions. I addeded !="dfqwpbcmi" !="reoyr" !="pfqikzbs" !="cDisplayLoading\",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" !="ad\",_this,\"RscDiary\",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" !="\"RscRespawnCounter",'IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" Now all is working. Link to comment Share on other sites More sharing options...
Shatterproof Posted January 21, 2015 Report Share Posted January 21, 2015 my first line in script.txt after add your solution. 7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired') !="cDisplayLoading\",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" !="ad\",_t his,\"RscDiary\",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')";" some mistakes ? Link to comment Share on other sites More sharing options...
ReMuS Posted January 21, 2015 Report Share Posted January 21, 2015 every player become Epochmod Autoban #0 i have disabled the antihack and now going and the other player can play! Link to comment Share on other sites More sharing options...
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