KingRaymond795 Posted May 26, 2015 Report Share Posted May 26, 2015 hmmm, unless I did something incorrectly, i got the following kick: createvehicle #0 "SeaGull" so weird.. any one else? I also see the building of the textures happening, but nothing displays: 17:03:37 "Epoch: Loading teleports and static props" 17:03:37 "[DebugPic]: build texture @ Chernarus [4ba49830# 1061664: usertexture10m.p3d,[1024.62,2033.29,6.53235]] texture '0'" 17:03:37 "[DebugPic]: build texture @ Chernarus [4ba49db0# 1061665: usertexture10m.p3d,[1041.52,2023.69,6.5521]] texture '90'" 17:03:37 "[DebugPic]: build texture @ Chernarus [4ba4ae50# 1061668: usertexture10m.p3d,[1024.62,2013.79,6.5434]] texture '180'" 17:03:37 "[DebugPic]: build texture @ Chernarus [4ba4b3d0# 1061669: usertexture10m.p3d,[1007.82,2023.39,6.52308]] texture '270'" Image example here Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 26, 2015 Report Share Posted May 26, 2015 hmmm, unless I did something incorrectly, i got the following kick: createvehicle #0 "SeaGull" so weird.. any one else? I also see the building of the textures happening, but nothing displays: 17:03:37 "Epoch: Loading teleports and static props" 17:03:37 "[DebugPic]: build texture @ Chernarus [4ba49830# 1061664: usertexture10m.p3d,[1024.62,2033.29,6.53235]] texture '0'" 17:03:37 "[DebugPic]: build texture @ Chernarus [4ba49db0# 1061665: usertexture10m.p3d,[1041.52,2023.69,6.5521]] texture '90'" 17:03:37 "[DebugPic]: build texture @ Chernarus [4ba4ae50# 1061668: usertexture10m.p3d,[1024.62,2013.79,6.5434]] texture '180'" 17:03:37 "[DebugPic]: build texture @ Chernarus [4ba4b3d0# 1061669: usertexture10m.p3d,[1007.82,2023.39,6.52308]] texture '270'" Image example here looks like the pictures arent loaded, try to repack your pbo and try again ... also make sure the picture is saved correctly, dont use windows paint, use gimp or adobe Link to comment Share on other sites More sharing options...
Demi Posted June 29, 2015 Report Share Posted June 29, 2015 Worked beautifully - thanks! Link to comment Share on other sites More sharing options...
Davep122 Posted August 1, 2015 Report Share Posted August 1, 2015 With Method 2 do you still need to edit the mission.sqm? Thanks Dave Sorry, I must of had a typo in the first mission.sqm edit. So yep you do need the mission.sqm edit Link to comment Share on other sites More sharing options...
Halvhjearne Posted August 2, 2015 Report Share Posted August 2, 2015 With Method 2 do you still need to edit the mission.sqm? Thanks Dave Sorry, I must of had a typo in the first mission.sqm edit. So yep you do need the mission.sqm edit no, the second method does not need any edits Link to comment Share on other sites More sharing options...
chrisa Posted August 10, 2015 Report Share Posted August 10, 2015 Heey guys, Am trying to get the right cords for australia. I use status bar for it. If am standing at the place i want the picture is this cords 30399.9,6108.51,0.253461 . But it doesnt allow this cords. What i do wrong? Hope someone helps me. Thnx Link to comment Share on other sites More sharing options...
Halvhjearne Posted August 10, 2015 Report Share Posted August 10, 2015 Heey guys, Am trying to get the right cords for australia. I use status bar for it. If am standing at the place i want the picture is this cords 30399.9,6108.51,0.253461 . But it doesnt allow this cords. What i do wrong? Hope someone helps me. Thnx if you use the version i created and you wont need to find any coords. Link to comment Share on other sites More sharing options...
chrisa Posted August 10, 2015 Report Share Posted August 10, 2015 if you use the version i created and you wont need to find any coords. Realy? does it automaticly spawn in the spawnbox? How come ? :D Link to comment Share on other sites More sharing options...
Halvhjearne Posted August 10, 2015 Report Share Posted August 10, 2015 Realy? does it automaticly spawn in the spawnbox? How come ? :D http://pastebin.com/kS3ygmzz this spawns one on each side of the spawnbox, obviusly you need to change the paths to your pictures and so on. Link to comment Share on other sites More sharing options...
chrisa Posted August 10, 2015 Report Share Posted August 10, 2015 http://pastebin.com/kS3ygmzz this spawns one on each side of the spawnbox, obviusly you need to change the paths to your pictures and so on. nice work dude I will test it out! Thnx Link to comment Share on other sites More sharing options...
chrisa Posted August 10, 2015 Report Share Posted August 10, 2015 http://pastebin.com/kS3ygmzz this spawns one on each side of the spawnbox, obviusly you need to change the paths to your pictures and so on. place the map custom in epoch.australia.pbo with the picture in it, and also the Debugpic.sqf in the epoch.australia.pbo right? see screenshot. https://gyazo.com/acfb1d5ad28e3769382136dd2779aaa2 Link to comment Share on other sites More sharing options...
chrisa Posted August 11, 2015 Report Share Posted August 11, 2015 http://pastebin.com/kS3ygmzz this spawns one on each side of the spawnbox, obviusly you need to change the paths to your pictures and so on. Eey Halv, I see that it loads the image.jpg cuz the mission file is bigger when join the server but i don't see the picture? Do you know whats happening? Nothing in the rpt files. greets Link to comment Share on other sites More sharing options...
Halvhjearne Posted August 11, 2015 Report Share Posted August 11, 2015 Eey Halv, I see that it loads the image.jpg cuz the mission file is bigger when join the server but i don't see the picture? Do you know whats happening? Nothing in the rpt files. greets most likely one of these 3: you did not install it correctly. you did not pack your mission or the image is corrupt. but we cant know without you showing your log files or anything. please refrain from sending me pm's with questions like this .. expecially when you already posted here about it (not to mention, you didnt even wait a full 2min before sending a pm). its always better to write in a thread so others can see and learn from your mistake(s). Link to comment Share on other sites More sharing options...
chrisa Posted August 11, 2015 Report Share Posted August 11, 2015 yup thats true. I will look into it. What i did is, made a .sqf file with notepad and insert the tekst and called it Debugpic.sqf https://gyazo.com/ec06accc8585f87452bdfebb9a089cd4 made a map called custom and placed inside the mission .pbo https://gyazo.com/8bd1921d5e6c4e13cab1f72c2ef2d17a placed the .jpg file into the custom map and call it problemsolving.jpg https://gyazo.com/73953d8e508a2bc574ffa569367b195b Is this correct sir? Thnx Link to comment Share on other sites More sharing options...
chrisa Posted August 11, 2015 Report Share Posted August 11, 2015 ok it works. diddnt know i must add a line to the init file till i go to the original post. so what must i do to have an other picture on the other side of the wall? send me a link where i can easy donate you some money for your help and work. thnx Link to comment Share on other sites More sharing options...
__FLYERS__ Posted August 17, 2015 Report Share Posted August 17, 2015 thx :) Link to comment Share on other sites More sharing options...
scrote Posted September 15, 2015 Report Share Posted September 15, 2015 anyone have any idea what the coords would be for the esseker map ? Link to comment Share on other sites More sharing options...
LaGrenouille Posted November 19, 2015 Report Share Posted November 19, 2015 Hello,I'm new and i try to apply this method.Unfortunately when I use MakePbo for packing the mission, it tells me the following error:decription.ext: Line 15 true and false do not existhere is a screenshot in Notepad++ of the description.ext i use, as you can see all there.What have I missed? Can i Pboed anyway ? Another question is : I use the install server side pack of Epoch from Epoch.com, i unPbo it, but in the mission.sqf i see no : "Debug_static_F" nowhere. ?? And Halvhjearne say : now anyone can install this on any epoch supported map (or any map, if there is a "Debug_static_F") ... ;) Again what have i missed? Did this method will work for me? and if yes how? Thank you in advance for your help. Link to comment Share on other sites More sharing options...
Heinz Posted June 28, 2017 Report Share Posted June 28, 2017 I'm confused. It does not work for me. I am so naughty and show what I have done. Step 1: Add this to your mission.sqm directly above "class Markers" I have no class Markers. All I have is highlighted in green Spoiler version=51; class EditorData { moveGridStep=1; angleGridStep=0.2617994; scaleGridStep=1; autoGroupingDist=10; toggles=1; class ItemIDProvider { nextID=2; }; class Camera { pos[]={7542.4932,93.791428,15492.986}; dir[]={-0.8989169,-0.17364819,-0.40223712}; up[]={-0.15850332,0.98480779,-0.070925266}; aside[]={-0.40844229,0,0.91278416}; }; }; binarizationWanted=0; addons[]= { "A3_epoch_config", "a3_map_altis" }; randomSeed=12032465; class ScenarioData { author="[VB]AWOL"; }; class Mission { class Intel { briefingName="Epoch Mod"; timeOfChanges=28800; startWeather=0; startWind=0; forecastWeather=0; forecastWind=0; forecastWaves=0; forecastLightnings=0; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0; forecastFogDecay=0; }; class Vehicles { items=4; class Item0 { position[]={23600.611,2.8548489,17990.768}; azimut=180; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""wall.paa""]"; }; class Item1 { position[]={23617.1,2.8548489,18001.1}; azimut=90; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""wall.paa""]"; }; class Item2 { position[]={23584.2,2.8548489,18001.1}; azimut= 270; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""wall.paa""]"; }; class Item3 { position[]={23600.5,2.8548489,18010.2}; azimut=360; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""wall.paa""]"; }; }; class Entities { items=203; class Item0 { dataType="Marker"; position[]={14939.934,0.053499073,15083.272}; name="center"; type="Empty"; id=0; }; class Item1 { dataType="Marker"; position[]={23600.639,3.1900001,18000.721}; name="respawn_east"; type="Empty"; id=1; }; class Item2 { dataType="Marker"; position[]={23600.611,3.1900001,18000.768}; name="respawn_west"; type="Empty"; id=2; }; class Item3 { dataType="Group"; side="Civilian"; class Entities { items=1; class Item0 { dataType="Object"; class PositionInfo { position[]={23598.076,3.1900001,17997.086}; angles[]={0,4.7169838,0}; }; side="Civilian"; flags=3; class Attributes { isPlayable=1; }; id=4; type="VirtualMan_EPOCH"; }; }; class Attributes { }; id=3; }; class Item4 { dataType="Group"; side="Civilian"; class Entities { items=1; class Item0 { dataType="Object"; class PositionInfo { position[]={23598.076,3.1900001,17997.086}; angles[]={0,4.7169838,0}; }; side="Civilian"; flags=3; class Attributes { isPlayable=1; }; id=6; type="VirtualMan_EPOCH"; }; }; class Attributes { }; id=5; }; class Item5 { dataType="Group"; side="Civilian"; class Entities { items=1; class Item0 { dataType="Object"; class PositionInfo { position[]={23598.076,3.1900001,17997.086}; angles[]={0,4.7169838,0}; }; side="Civilian"; flags=3; class Attributes { isPlayable=1; }; id=8; type="VirtualMan_EPOCH"; }; }; class Attributes { }; id=7; }; Step 2: 1. Create a file called: Debugpic.sqf 2. Paste this code inside. 3. save and upload to mission file. 4. add image file "custom\problemsolving.jpg" or rename. Spoiler /* DebugPic script by Halv, idea from machine6fd's mission.sqm version */ //Change to your picture/path below_pic = "wall.paa"; //======================== Do not touch anything below this point ========================\\ if(isServer)then{ diag_log "[DebugPic]: Waiting for 'Debug_static_F' to be build ..."; waitUntil{count(nearestObjects [getMarkerPos "respawn_west", ["Debug_static_F"], 30]) > 0}; _list = nearestObjects [getMarkerPos "respawn_west", ["Debug_static_F"], 30]; _box = _list select 0; _rPos = _box modelToWorld [-0.226563,-9.76563,-5.04319]; _rDir = (getDir _box)+180; _obj = createVehicle ["UserTexture10m_F", _rPos, [], 0, "CAN_COLLIDE"]; _obj setDir _rDir; _obj setPos _rPos; _obj enableSimulation false; _obj setObjectTextureGlobal [0,_pic]; diag_log format["[DebugPic]: build texture in %1 @ [%2,%3] with texture '%4'",worldName,_rPos,_rDir,_pic]; }; My image is in mission root folder. In addition I test with Init.sqf Spoiler // File created by [Ignatz] - He-Man if (hasInterface) then{[] execVM "addons\Ignatz_EarPlugs.sqf"}; //Status Bar if (hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"}; //Rules null =[] execVm "SR.sqf"; //Schwarzmarkt [] execVM "trader\init.sqf"; [] execVM "trader\resetvehicleammo.sqf"; [] execVM "trader\HALV_takegive_crypto_init.sqf"; //Missionen execVM "blckClient.sqf"; if (isServer) then { [] ExecVM "\q\addons\custom_server\init.sqf"; }; //Stadtmissionen if hasInterface then { [] ExecVM "VEMFr_client\sqf\initClient.sqf"; // Client-side part of VEMFr }; //Kill Nachricht [] ExecVM "addons\messages\init.sqf"; //Spawn Master [] execVM "addons\halv_spawn\init.sqf"; //Zombie if (isDedicated) then { [] execVM "\q\addons\zombiemission\init.sqf"; }; [] execVM "zombie\compiles.sqf"; "playZSoundHurt" addPublicVariableEventHandler {(_this select 1) call fncNextSound}; "playZSound" addPublicVariableEventHandler {(_this select 1) call fncNextSound}; //Service Point if(hasInterface) then{ [] execVM "addons\service_point\service_point.sqf"; }; //Spawn Bild player setObjectTextureGlobal [0, "wall.paa"]; Server works without error. Hope someone can help me and forgive me my bad english! thx! Link to comment Share on other sites More sharing options...
Heinz Posted June 28, 2017 Report Share Posted June 28, 2017 Ok, I've found others away. Works good for me with the script "Custom Spawn Dialog with Gear & HALO Selection, moving map, credits, custom spawns and more ..." thx Link to comment Share on other sites More sharing options...
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