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  1. @Hardened Thank you. With this file work istant fine!
  2. @Endowed Many Thanks! =)
  3. "Teleport your players back up in the air" For me it does not work? Is there a secure solution? Have I overlooked something? On 29.5.2015 at 6:56 PM, Halvhjearne said: switch off addaction check, however epoch anti tp is broken and will teleport your players back up in the air with no parachute almost everytime ... where i find the addaction check to switch off? On 30.5.2015 at 6:51 AM, Dex said: where i find the addaction check to switch off? Open epochah.hpp,line 18 antihack_addActionCheck = false; // false to diable addAction checks My Line. I'm not sure if I use the quotation marks. I change from true to false antihack_addActionCheck = "fales"; // false to disable addAction checks // On 13.7.2015 at 11:27 PM, Halvhjearne said: with default ah, your players wont be able to use halo spawn or if they do, they will get teleported back up in the air with no parachute. awol promised it would be fixed in new epoch version tho, so we can hope it will work at that point. Ok then I will try to disable it and force only ground spawn. Thanks. I'm still in testing mode ...:) This is not an option for me! =) // On 2.8.2015 at 7:22 PM, Ghostrider-DbD- said: The same thing is happening on our servers unless the player is an admin. i belive it is possible to edit the default antihack file yourself now and fix the halo problem, in server securityfunctions.sqf try find this line (should be 951): if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player)) then { change it to this: if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player) && animationState player != 'halofreefall_non') then { if it works, pls report back here. Ok ... and my Line: if (((_distance/(_curTime-_lastTime)) > "+str _maxTravelDistance+") && _notNearbySpawn && (player == vehicle player) && animationState player != 'halofreefall_non') then {
  4. 16:02:11 Warning Message: Script \x\addons\helicrash\init\fn_init.sqf not found 16:02:16 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f *?*
  5. How can I set a command with the M3Editor? e.g, a texture on billboard like this: this allowdamage false; this setObjectTexture [0,"textures\logo.jpg"];
  6. I search a script for sell all at once (Zamak full with Stuff) and the same for loot, take all at once. Is there such a script?
  7. Ok, I've found others away. Works good for me with the script "Custom Spawn Dialog with Gear & HALO Selection, moving map, credits, custom spawns and more ..." thx
  8. I'm confused. It does not work for me. I am so naughty and show what I have done. Step 1: Add this to your mission.sqm directly above "class Markers" I have no class Markers. All I have is highlighted in green Step 2: 1. Create a file called: Debugpic.sqf 2. Paste this code inside. 3. save and upload to mission file. 4. add image file "custom\problemsolving.jpg" or rename. My image is in mission root folder. In addition I test with Init.sqf Server works without error. Hope someone can help me and forgive me my bad english! thx!