chrisa Posted April 26, 2015 Report Share Posted April 26, 2015 Ok got it working :D Can you tell me guys how to shrink the image inside the game? I tested all kind of formats butt ingame its still big so it strets the image. How can i solve that? Thnx Link to comment Share on other sites More sharing options...
Halvhjearne Posted April 28, 2015 Report Share Posted April 28, 2015 i wanted this to work for any map without the hassle of changing mission.sqm every time (cause im so lazy lol), soooo ... ... put it in any debox room, on any map with this: http://pastebin.com/VxDF0bzW IMPORTANT: at the top of the script, change the path / name of the picture, to your custom picture put the script in the root of your mission (or wherever you like) and at the bottom (or in some cases the top) of the init add this: execVM "DebugPic.sqf"; now anyone can install this on any epoch supported map (or any map, if there is a "Debug_static_F") ... ;) stonXer and mimmosan 2 Link to comment Share on other sites More sharing options...
machine6fd Posted April 28, 2015 Author Report Share Posted April 28, 2015 nice work Halvhjearne If someone can confirm this working I will edit the post to include this version. Link to comment Share on other sites More sharing options...
Halvhjearne Posted April 28, 2015 Report Share Posted April 28, 2015 nice work Halvhjearne If someone can confirm this working I will edit the post to include this version. try it out ... i removed mine from the mission sqm and tested on altis and stratis ... Link to comment Share on other sites More sharing options...
Floyd Posted April 29, 2015 Report Share Posted April 29, 2015 I can confirm that it works.Now for the obvious follow up.What about all 4 walls ? :P Link to comment Share on other sites More sharing options...
Halvhjearne Posted April 29, 2015 Report Share Posted April 29, 2015 I can confirm that it works. on what map ...? Now for the obvious follow up. What about all 4 walls ? :P imho that would be overkill, but not impossible tho (if i can get the offsets right) ... im currently working on something else tho, so i dont have time to change it right now (i just made this cause i was "lazy" and needed to do something else for a bit), but i might add it at some point so you can add a picture to any or all of the walls. Link to comment Share on other sites More sharing options...
Floyd Posted April 29, 2015 Report Share Posted April 29, 2015 Sorry for leaving the map info out. It was late....Its working on my Chernarus map. Link to comment Share on other sites More sharing options...
Halvhjearne Posted April 29, 2015 Report Share Posted April 29, 2015 Sorry for leaving the map info out. It was late.... Its working on my Chernarus map. works for bornholm too ... the problem there, is that the spawnbox is inside that cave and that cave covers half the picture unless i find another spot ... and im not sure, but the box looks diffrent aswell (could be just the rocks tho). Link to comment Share on other sites More sharing options...
LuZifer Posted April 29, 2015 Report Share Posted April 29, 2015 Wow, this is absolutely amazing, great job. Now make it perfect and add the option to add images to the other 3 walls :-) Maybe ppl can put up rules and other information would look cool. Luz Link to comment Share on other sites More sharing options...
machine6fd Posted April 29, 2015 Author Report Share Posted April 29, 2015 Updated :) Link to comment Share on other sites More sharing options...
Halvhjearne Posted April 29, 2015 Report Share Posted April 29, 2015 Working on Chernarus and Bornholm (confirmed) Original post can be found lol, aparently altis and stratis is still unconfirmed ... (even tho i tested both, lol) bornholm however is the one with the cave problem, but i think it would be fixed if you where to move "respawn_west" somewhere else ... Link to comment Share on other sites More sharing options...
Halvhjearne Posted April 30, 2015 Report Share Posted April 30, 2015 i made a script that can put a picture on all 4 walls, it should work for any epoch supoorted map (or as long as there is a "Debug_static_F" these will be build inside it). you can change/set a diffrent pic for each wall and you can switch off any of the sides you do not wish to be build. the offsets could possibly be a bit better, but i think they ended up prett decent ... (if you think you can do a better, pls show me the offsets). if someone can pls test on chernarus and bornholm (alltho im pretty it will work), then i can update to this new script (already tested altis and stratis). regards Halv Link to comment Share on other sites More sharing options...
machine6fd Posted April 30, 2015 Author Report Share Posted April 30, 2015 I asked from someone to confirm its working. I saw posts it was for those 2 maps. I did not use this myself as I have went away from using this and now have a movie playing instead. :) which i wont share because i didn't like the lack of caring from the devs that epoch server hosting companies were and probably still are selling other peoples work. (no matter how they spin it). Link to comment Share on other sites More sharing options...
Halvhjearne Posted April 30, 2015 Report Share Posted April 30, 2015 i forgot to post the script ... lol http://pastebin.com/kS3ygmzz I asked from someone to confirm its working. I saw posts it was for those 2 maps. i confirmed it was working for altis and stratis and then someone else said it work for chernarus and i said it was not perfect on bornholm but it worked. then you edited the main post to say chernarus and bornholm would work ... lol either way, this will work on any map, and depending on wheater the box is turned or not, then the labels in the script (north, west, east and south walls) will also be correct. i didn't like the lack of caring from the devs that epoch server hosting companies were and probably still are selling other peoples work. (no matter how they spin it). this will always happend when you post your work for free, some people will always try to make a dollar on it, what you can do agaist it, is to make sure it is as easy to understand as possible and that it reaches as many as possible. if everyone knows howto easy, they wont have anyone left to sell it to. Link to comment Share on other sites More sharing options...
LuZifer Posted May 1, 2015 Report Share Posted May 1, 2015 works perfect on Altis Link to comment Share on other sites More sharing options...
tms2016 Posted May 9, 2015 Report Share Posted May 9, 2015 Error in expression <===\if(isServer)then{ diag_log "[DebugPic]: Waiting for 'Debug_static_F'> Error position: <[DebugPic]: Waiting for 'Debug_static_F'> Error Missing ; Thats my error where do i need to put the ; Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 9, 2015 Report Share Posted May 9, 2015 Error in expression <===\if(isServer)then{ diag_log "[DebugPic]: Waiting for 'Debug_static_F'> Error position: <[DebugPic]: Waiting for 'Debug_static_F'> Error Missing ; Thats my error where do i need to put the ; what did you change? ... show me the script with your changes on pastebin or something Link to comment Share on other sites More sharing options...
kludgeDev Posted May 11, 2015 Report Share Posted May 11, 2015 I Photoshop wizard :D My Link to comment Share on other sites More sharing options...
AekaGSR Posted May 14, 2015 Report Share Posted May 14, 2015 I tried the debugpic.sqf version for Altis (and i tried the 4 wall one as well for debugpic.sqf) and it isn't showing. The files are clearly in use, including the image because I cannot delete them while the server is running. Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 14, 2015 Report Share Posted May 14, 2015 I tried the debugpic.sqf version for Altis (and i tried the 4 wall one as well for debugpic.sqf) and it isn't showing. The files are clearly in use, including the image because I cannot delete them while the server is running. i need rpt errors to be able to help you, what you are saying sounds to me like you did not install it correctly. and btw, your entire mission is in use when you start the server ... Link to comment Share on other sites More sharing options...
tomasz73 Posted May 16, 2015 Report Share Posted May 16, 2015 can anyone give me the exact position of the spawn new player on Chernarus. I just want the exact position of the player I worked it out. already know Link to comment Share on other sites More sharing options...
AekaGSR Posted May 17, 2015 Report Share Posted May 17, 2015 i need rpt errors to be able to help you, what you are saying sounds to me like you did not install it correctly. and btw, your entire mission is in use when you start the server ... Ok I looked at the logs, i had them turned off (d'oh). I fixed my issue, It is now "working" but I get a "cannot load texture" error when loading in game. The file is there, it's even reflected as a larger mission file download. Is there a size limitation or specific dimensions? I thought the dimensions were supposed to be 800x800. Link to comment Share on other sites More sharing options...
tomasz73 Posted May 17, 2015 Report Share Posted May 17, 2015 AekaGSR I used a program to change the weight JPEGCompress 2.9.6. the weight of my photos is 5.46 KB 298x169, 9KB 318x159, 299x168 and one has 20KB 600x300 load a little longer Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 17, 2015 Report Share Posted May 17, 2015 i use gimp for all my picture editing, not sure the picture has to have a certain ratio as i have done tests with all kinds of dimensions that work, however i think the ones that does fail are other formats with extension name changed. if a picture fails, try load it up in gimp and export to jpg, that usually works for me ... Link to comment Share on other sites More sharing options...
TheWhiteTigerZ Posted May 22, 2015 Report Share Posted May 22, 2015 Very nice, would some one be able to help me add this to my server i cant seem to get it working Link to comment Share on other sites More sharing options...
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