Richie Posted January 15, 2015 Report Share Posted January 15, 2015 Works fine on my Chernarus server also unrealPANDA 1 Link to comment Share on other sites More sharing options...
Line2.lv Posted January 15, 2015 Report Share Posted January 15, 2015 By removing the lines in init.sqf it works :) So, what`s the best solution right now? Just leave everything like this? Link to comment Share on other sites More sharing options...
Eolythique Posted January 15, 2015 Report Share Posted January 15, 2015 KiloSwiss You really think that I did not read previous replies? Before I write my problem, I`ll always try to go through all search... Note! I haven`t moved from old version. I made server when it already had 0.2.5.2 v. I have setup a fresh new DB anyways... When my server was on Altis MAP, ur mission was working Okey, I`ll try to remove the lines and see what is happens. Hi, Same here, i tried for one week to solve this issue. :( Link to comment Share on other sites More sharing options...
aFuzzybuny Posted January 15, 2015 Report Share Posted January 15, 2015 @aFuzzybuny The AI will do movement (including flanking maneuvers) in the next big update, but this week I have not a single minute to work on it. Definitely understand man! Thanks for the time you put in! KiloSwiss 1 Link to comment Share on other sites More sharing options...
Leigham Posted January 16, 2015 Report Share Posted January 16, 2015 @Kiloswiss, im working on making your missions, contain random @mas weapons ammo too, would you like me to pm the relevent files afterwards so you have a version included in your dl for @mas users ? KiloSwiss 1 Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 16, 2015 Author Report Share Posted January 16, 2015 @Leigham You can post the files here in this Thread (available for everyone) and I will see what's the best way to implement this in the next version. By removing the lines in init.sqf it works :) So, what`s the best solution right now? Just leave everything like this?Yes exactly, the lines with setDamage are not necessary for SEM to work, they just fix a small issue on chernarus, not only BIS but also the AiA team was too lazy to fix. I'm glad that worked for You! @Eolythique Try what I wrote as answer to the post You quoted. Greez KiloSwiss Link to comment Share on other sites More sharing options...
Lost_Noob Posted January 16, 2015 Report Share Posted January 16, 2015 Has anyone had any luck reducing the loot in the crates? Currently our player base is using 40mm HE rounds like a chain gun! I've tried to reduce the crate loot in the fn_crateLoot.sqf. I didn't delete the entries just // them out or in some cases added the by removing the //...but nothing. It spawning as normal and the guys have stock piles of 40mm HE rounds and 10oz gold bars... Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 16, 2015 Author Report Share Posted January 16, 2015 You have to re pack the edited file into the sem.pbo Greez KiloSwiss Link to comment Share on other sites More sharing options...
psychosis Posted January 16, 2015 Report Share Posted January 16, 2015 with new update infi crates on mission dessapear when player come to loot Link to comment Share on other sites More sharing options...
BaDg3R Posted January 16, 2015 Report Share Posted January 16, 2015 For some reason people on my server like trying to run the AI over.... The server then proceeds to stop working after that. arma3server.exe has stopped working.... How can i stop this from happening? Thanks. Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 16, 2015 Author Report Share Posted January 16, 2015 @psychosis and @BaDg3R Can You both please attach the server logs to Your posts, I will see if I finally find some time tomorrow to have a look into them. Thanks KiloSwiss Link to comment Share on other sites More sharing options...
BrokenTwig Posted January 16, 2015 Report Share Posted January 16, 2015 Just out of curiosity...Whom do I have to be friends with to have a few more missions written?? I can follow directions and install to server but I aint at a lvl I can write them Kilo I love SEM in all ways Glad I put it in. Thanks again for all the work you have done to this point and in advance for what might appear in the future Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 16, 2015 Author Report Share Posted January 16, 2015 Someone postet a few pages ago that he had implemented a bunch of custom missions into SEM. I will make new (dynamic) missions for the next update, but I would appreciate it, if someone from the community submits his custom missions here in this thread. Greez KiloSwiss cyncrwler and BrokenTwig 2 Link to comment Share on other sites More sharing options...
Leigham Posted January 16, 2015 Report Share Posted January 16, 2015 for randomizing the loot if im correct take _wpn = _rifles select (random (count _rifles -1)); for example _rifles is the variable ? and the random picks a weapon from the list at the top ? so with enough time you could create a list to do the same for items ? Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 16, 2015 Author Report Share Posted January 16, 2015 Rifles is an array of Weapon classNames, this is basic SQF scripting. Greez KiloSwiss Link to comment Share on other sites More sharing options...
Leigham Posted January 16, 2015 Report Share Posted January 16, 2015 yeah but i mean the _rifles line is so the weapons that spawn are randomised KiloSwiss 1 Link to comment Share on other sites More sharing options...
Leigham Posted January 16, 2015 Report Share Posted January 16, 2015 Here you go Kiwi, hopefully someone will move it from discussion into missions im going to be releasing missions and an @mas Varient of each new release, could you keep me posted with updates, so i can test the missions :D BrokenTwig and KiloSwiss 2 Link to comment Share on other sites More sharing options...
doomdpanic Posted January 17, 2015 Report Share Posted January 17, 2015 hey ive got the mission working and running smooth although when the missions arent completed and despawn from the map the ai remains and runs towards a town ? how can i get them to despawn ? Kind regards doomd Link to comment Share on other sites More sharing options...
Leigham Posted January 17, 2015 Report Share Posted January 17, 2015 is this with my pbo or Stock ? jsut asking as you posted straight after my post ? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 17, 2015 Report Share Posted January 17, 2015 with new update infi crates on mission dessapear when player come to loot I just replace loot box with Box_NATO_Wps_F for all missions so they dont dessapear anymore. KiloSwiss 1 Link to comment Share on other sites More sharing options...
Leigham Posted January 17, 2015 Report Share Posted January 17, 2015 Already onit with my @mas Version :D I just replace loot box with Box_NATO_Wps_F for all missions so they dont dessapear anymore. Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 17, 2015 Author Report Share Posted January 17, 2015 I just replace loot box with Box_NATO_Wps_F for all missions so they dont dessapear anymore.I will implement this into a small bugfix update, later today. @Leigham I will check Your work later when I'm back at my PC, but so far *boththumbsup* Greez KiloSwiss Link to comment Share on other sites More sharing options...
Leigham Posted January 17, 2015 Report Share Posted January 17, 2015 im now working on a convoy mission, but smacking my keyboard around my head (no background scripting knowledge, but i have the vehicles spawning in and moving -_- just to get the ai to follow Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 17, 2015 Author Report Share Posted January 17, 2015 I will create convoy missions, You just have to be patient. I created convoy missions for ArmA2 Wasteland and already did my first tests in A3 last WE. Greez KiloSwiss Link to comment Share on other sites More sharing options...
Leigham Posted January 17, 2015 Report Share Posted January 17, 2015 OK kiwi :D one quick question, with the compositions, can they be built anywhere, and the missions move it ? or do the coords have to be changed. I got a few missions i got in mind :D @edit, also, is there anything in there that will allow more than one mission to run at once, before i search. Link to comment Share on other sites More sharing options...
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