KingRaymond795 Posted January 8, 2015 Report Share Posted January 8, 2015 Hi Kilo, I have already removed it from the exception list, I merely added it to test if it was that kick that was causing it to fail. I will upload the attachment shortly. Thanks KiloSwiss 1 Link to comment Share on other sites More sharing options...
tweeder Posted January 8, 2015 Report Share Posted January 8, 2015 On V0.7: Be Script kick: removeGoggles _this; removeAllItems _this; removeAllWeapons _this; removeBackpackGlobal _this; {_this removeMagazin" 08.01.2015 11:12:54: tweeder () 5e2537f083b13b6ad844aa329e0cc0f5 - #27 "Vest _this; Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 8, 2015 Author Report Share Posted January 8, 2015 Use the new init.sqf from inside the mission pbo (or directly use the mission pbos from the download). You can't use the init.sqf from previous versions with the updated BE exceptions from v0.7 in Your scripts.txt Greez KiloSwiss Link to comment Share on other sites More sharing options...
tweeder Posted January 8, 2015 Report Share Posted January 8, 2015 I did. Still kicked with line 27 BES Filter. Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 8, 2015 Author Report Share Posted January 8, 2015 I removed the download for v0.7 for now. There must be something I completely screwed up in this release. When I'm back at home, I will check what's wrong within the uploaded files and release a fixed and tested version. My apologies! Greez KiloSwiss Link to comment Share on other sites More sharing options...
tweeder Posted January 8, 2015 Report Share Posted January 8, 2015 {_this removeMagazine _x}count magazines _this; }; this one maybe ? Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 8, 2015 Author Report Share Posted January 8, 2015 Do not use v0.7 any longer, I will upload a fixed version later. Also keep in mind, that "TEST" versions are only for experienced server hosters and that any post that reports an issue should always have the corresponding logfiles attached. Link to comment Share on other sites More sharing options...
Shreeden Posted January 8, 2015 Report Share Posted January 8, 2015 Kilo, Thank you for all your hard work on this. I'm sure it's not easy, but I know we all appreciate all the time you spend on it. KiloSwiss 1 Link to comment Share on other sites More sharing options...
EL BARTO Posted January 8, 2015 Report Share Posted January 8, 2015 Thx Kilo...we all waiting for the new stable version 0.7 KiloSwiss 1 Link to comment Share on other sites More sharing options...
tweeder Posted January 8, 2015 Report Share Posted January 8, 2015 Surely do. Without it I wouldn't play that game. Didn't wanted to push, just help. Logs are coming, Decided to go for a test server where i can constantly help testing. KiloSwiss 1 Link to comment Share on other sites More sharing options...
Ree Posted January 8, 2015 Report Share Posted January 8, 2015 ya i Updated to the 0.7 was getting 14:41:27 14:41:27 InitSound ... 14:41:27 InitSound - complete 14:41:27 PhysX3 SDK Init started ... 14:41:27 PhysX3 SDK Init ended. 14:41:28 Attempt to override final function - bis_fnc_init 14:41:29 Initializing Steam server - Game Port: 2378, Steam Query Port: 2379 14:41:30 Connected to Steam servers 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:52 Server error: Player without identity Reed (id ) 14:41:58 Starting mission: 14:41:58 Mission file: overpoch (__cur_mp) 14:41:58 Mission world: Chernarus 14:41:58 Mission directory: mpmissions\__cur_mp.Chernarus\ 14:42:04 Strange convex component07 in ca\buildings\misc\lampa_sidl_2.p3d:geometry 14:42:09 Attempt to override final function - bis_functions_list 14:42:09 Attempt to override final function - bis_functions_listpreinit 14:42:09 Attempt to override final function - bis_functions_listpostinit 14:42:09 Attempt to override final function - bis_functions_listrecompile 14:42:10 Attempt to override final function - bis_fnc_missiontaskslocal 14:42:10 Attempt to override final function - bis_fnc_missionconversationslocal 14:42:10 Attempt to override final function - bis_fnc_missionflow 14:42:10 "Epoch: Init Compiles" 14:42:10 "MODS: Checking for mission file" 14:42:10 "MODS: PreLoaded Running" 14:42:10 "MODS: PreLoaded Finished" 14:42:10 "Continuing to load Epoch" 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim1.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idle.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idle1.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol1.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idlepistol.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idlepistol1.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimtopistol.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimtopistol_end.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimfrompistol.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimfrompistol_end.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_binoc.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_binoc.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_tobinoc.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_tobinoc_end.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_frombinoc.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_frombinoc_end.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_tobinoc.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_tobinoc_end.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_frombinoc.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_frombinoc_end.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idleunarmed.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idleunarmed1.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_binoc.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_tobinoc.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_tobinoc_end.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_frombinoc.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_frombinoc_end.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4die.rtm not found or empty 14:42:11 Animation a3\cargoposes_f_heli\anim\passenger_inside_4diepistol.rtm not found or empty 14:42:15 "#SEM: Start Simple Epoch Missions" 14:42:15 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! toke me a few hours it didn't don on me that it was SEM, i wiped my whole server , uploaded fresh pbo, was looking for server Not Ready [Error 02] on the web along with all my players getting kicked by PLAYER_REJECT_NotReady1 its been a eventful night then came across this. deleted SEM ....problem fixed don't know if the RPT will help but i posted some of it question i have now if i go back to v0.6 will it be ok with the new Init.sqf or do we need to go back to the old one? 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KiloSwiss Posted January 8, 2015 Author Report Share Posted January 8, 2015 Always use the init.sqf provided with the download and add the right exceptions to Your BE filters.Don't mix them up or You will get Be restriction kicks or unwanted behaviour of the AI and probably brake some of the eventHandlers too.Just a little update:I have made a few successfull test runs with the new (fixed) v0.7, tweaked the AI becaviour (they now get their targets individually assigned) and also added a 3 step punishment if people run over AI with their cars.1. AI does not drop any weapons and all gear is removed, so nothing to loot.2. Tyres get damaged (slow car = easy target).3. If You run over the last remaining unit with Your car then...I go to sleep now, will make more tests tomorrow and release it on friday maybe saturday.Greez KiloSwiss cen, dennis_stk and x_Raven_x 3 Link to comment Share on other sites More sharing options...
KingRaymond795 Posted January 9, 2015 Report Share Posted January 9, 2015 Hiya Kilo, Seeing as the 0.7 update was bugged, I won't be posting RPT file. KiloSwiss 1 Link to comment Share on other sites More sharing options...
x_Raven_x Posted January 9, 2015 Report Share Posted January 9, 2015 heya KiloSwiss? can you do a Github for your Server Missions? and If yea need any help I got many years experience working with the guys with all sorts of Mods/addons/scriipts etc, and server repacks u name it, I was part of it :D under an Old name of course... :P and thanks for your missions there real fun... i actually was able to add MAS items to it and other addons with custom stuff, just had to make sure BE had the Exception in the proper location like usual... sure used to the arma 3 server and Epoch filters now :) KiloSwiss 1 Link to comment Share on other sites More sharing options...
x_Raven_x Posted January 9, 2015 Report Share Posted January 9, 2015 Always use the init.sqf provided with the download and add the right exceptions to Your BE filters. Don't mix them up or You will get Be restriction kicks or unwanted behaviour of the AI and probably brake some of the eventHandlers too. Just a little update: I have made a few successfull test runs with the new (fixed) v0.7, tweaked the AI becaviour (they now get their targets individually assigned) and also added a 3 step punishment if people run over AI with their cars. 1. AI does not drop any weapons and all gear is removed, so nothing to loot. 2. Tyres get damaged (slow car = easy target). 3. If You run over the last remaining unit with Your car then... I go to sleep now, will make more tests tomorrow and release it on friday maybe saturday. Greez KiloSwiss awesome KiloSwiss :D, if you need help with the test i'm good for it, always am and always was :) were you part of the arma 2 mission team? Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 9, 2015 Author Report Share Posted January 9, 2015 Version 0.7 TEST (debug disabled) is here: SEM_v0.7_TEST.zip Give it a try and attach the RPT logfiles to Your posts if you report any bugs. I will run the very same version on my little (12 slots) test server over night: Name: "Kilos testserver by Nitrado.net" IP: 5.62.104.80:2302 Password: sem The Server will eventually go down if I need it to do another test run or some debugging. Greez KiloSwiss Link to comment Share on other sites More sharing options...
TorchGodz Posted January 9, 2015 Report Share Posted January 9, 2015 Is anyone getting Script Restriction #20 i can not figure this out for the life of me? Any Help is greatly appreciated. This is the error I am getting, 09.01.2015 17:59:04: TorchGodz - #20 "#line 1 "mpmissions\__CUR_MP.Altis\init.sqf" [] execVM "scripts\fn_statusBar.sqf"; [] execVM "custom\welcome.sqf"; [] execV" Link to comment Share on other sites More sharing options...
CH!LL3R Posted January 9, 2015 Report Share Posted January 9, 2015 [] execVM "custom\welcome.sqf"; [] execV" Have a look to your init.sqf.... seems like there is something wrong with the last line, after [] execVM "custom\welcome.sqf"; this line looks like bad, there is no M after V..... [] execV" <--wrong [] execVM" <--right Not sure if this is the error, please check it out... TorchGodz 1 Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 9, 2015 Author Report Share Posted January 9, 2015 @TorchGodz Please don't hijack my thread to solve some issues that were not created by my mission script, thanks! If You use someone elses Scripts in Your init.sqf, then add their exceptions for the BE filters and/or ask them for help. Important: If you want help in resolving Your issues, then upload the Script that creates the BE Kick, the scripts.log and the scripts.txt file as attachment to Your posts. And read this Thread here if You want to continue in customizing the client files: This will explain how to handle BE script/createvehicle/publicvariable/etc. kicks. It's always better to learn, how You can help Yourself, than always have to count on someone else ;) @CH!LL3R The "execVM" is just cut there because the BE log only shows a small area of the code around where the BE filters found a positive match. Greez KiloSwiss Link to comment Share on other sites More sharing options...
TorchGodz Posted January 9, 2015 Report Share Posted January 9, 2015 Kilo Sorry im not trying that this only started when i put your script into my server that is why i am asking here. Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 9, 2015 Author Report Share Posted January 9, 2015 Okay, I understand.Did You change your BE filter files? (add the script.txt as an attachment to Your post).And in the same time you edit your post to add the script.txt, remove the unnessecary full quote please!Greez KiloSwiss Link to comment Share on other sites More sharing options...
TorchGodz Posted January 9, 2015 Report Share Posted January 9, 2015 Ok Post fixed and here is my whole BE scripts.txt Thanks for the help. scripts.txt Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 10, 2015 Author Report Share Posted January 10, 2015 Your BE kick is clearly not related to my mission script!Look at line 21:7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="execVM \"\MPMissions\epoch.altis\scripts\fn_statusBar.sqf\"" After the filter "exec" You have an exception for "\scripts\fn_statusBar.sqf" from Your init.sqf, but you don't have any other exceptions (besides the default ones) and from what I can read in Your postet BE log entry, there are at least two more custom execVM in the init.sqf that need an exception.You clearly messed up something in Your init.sqf, take a backup and repeat the steps carefully.And add the content of my init.sqf after/below every other custom stuff You have in there.That's all I can say to help, You will have to figure out the rest by Yourself.Read the link I postet above and You will be able to fix these BE kicks in about less than an hour.Greez KiloSwiss Link to comment Share on other sites More sharing options...
TorchGodz Posted January 10, 2015 Report Share Posted January 10, 2015 Well I have redone my whole server and i am still getting an error. 09.01.2015 20:21:30: TorchGodz #47 "_summer"])then{ ([4654.62,9593.63,0] nearestObject 145259) setDamage 1; ([4654.62,9593.63,0] nearestObject 145260) setDamage 1; Link to comment Share on other sites More sharing options...
1Man Posted January 10, 2015 Report Share Posted January 10, 2015 Change set damage to 3 until issue is resolved did you install the tow script or zombie one? Link to comment Share on other sites More sharing options...
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