pr0dukt Posted December 24, 2014 Report Share Posted December 24, 2014 Apparently there are no manholes appearing to allow players to teleport anywhere? I've been told this by a couple people. Any particular reason why that would be? Nothing else seems to be broken atm. Link to comment Share on other sites More sharing options...
0 Liam Posted December 24, 2014 Report Share Posted December 24, 2014 Remember to update your mission.pbo there has been some changes to that =) Link to comment Share on other sites More sharing options...
0 pr0dukt Posted December 24, 2014 Author Report Share Posted December 24, 2014 ahh, thats why. I need to merge my current sqm with the new one i believe. Link to comment Share on other sites More sharing options...
0 Player1 Posted December 24, 2014 Report Share Posted December 24, 2014 The New Debug Zone is now in Almyra ?! That is Crap.... Players with a Base there cannot build anything, Frequency Jammed fromt the Plot Pole!!! Link to comment Share on other sites More sharing options...
0 pr0dukt Posted December 24, 2014 Author Report Share Posted December 24, 2014 Not to mention you can't edit the mission.sqm now to add in static objects or game logic without breaking the spawn zone. <_< Urgh, the struggle to customize this mod is never ending. happydayz 1 Link to comment Share on other sites More sharing options...
0 The__Eye Posted December 24, 2014 Report Share Posted December 24, 2014 So that Means all this Hard Work with My Mission System Goes Right down the Man Holes .... Tele Pads .... Then ... Time Lost .... 15 hours BattlEye + about 30 Hours or so Writing these Scripts <<<<<< Hay I just Thjought what about the Headless Client Then ????? Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted December 24, 2014 Report Share Posted December 24, 2014 On 12/24/2014 at 2:35 PM, pr0dukt said: Not to mention you can't edit the mission.sqm now to add in static objects or game logic without breaking the spawn zone. <_< Urgh, the struggle to customize this mod is never ending. I'm pretty sure the devs said something about not modifying the mission.sqm, which is why it's encoded, at least until a certain release. The devs warned you guys about this stuff. It's an Alpha mod, so expect things to break with updates. Liam 1 Link to comment Share on other sites More sharing options...
0 The__Eye Posted December 24, 2014 Report Share Posted December 24, 2014 No they Said not to Change PBOs in the @epoch files , Unless I missed it in the Small Print ... Now we cant even add a Headless Client Link to comment Share on other sites More sharing options...
0 Santa Posted December 24, 2014 Report Share Posted December 24, 2014 On 12/24/2014 at 4:48 PM, The__Eye said: No they Said not to Change PBOs in the @epoch files , Unless I missed it in the Small Print ... Now we cant even add a Headless Client Why not? Care to elaborate ProtossMaster 1 Link to comment Share on other sites More sharing options...
0 Brunz Posted December 25, 2014 Report Share Posted December 25, 2014 See my other post in general it seems they removed debug Island from being configurable objects to being in the protected server pbo, I can only assume they did it to standardize the user experience...it was good how it was, at least they left us the rest of the config arrays happydayz 1 Link to comment Share on other sites More sharing options...
0 ProtossMaster Posted December 25, 2014 Report Share Posted December 25, 2014 On 12/24/2014 at 4:48 PM, The__Eye said: No they Said not to Change PBOs in the @epoch files , Unless I missed it in the Small Print ... Now we cant even add a Headless Client I think you just went full retard. Link to comment Share on other sites More sharing options...
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pr0dukt
Apparently there are no manholes appearing to allow players to teleport anywhere? I've been told this by a couple people. Any particular reason why that would be? Nothing else seems to be broken atm.
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