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IgiLoad Script ( Load-up AI Box Creates, New Vehicle Verification ) [Updated 0.3.7.0]


EliteWarfare

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Hello everyone so if your having trouble with RF3_LOG Towing script here's 

IgiLoad Script all Credits go to IgiLoad Creators, Also Credit to the guy who added Vehicle Verification to IgiLoad Script

ALSO I DID NOT CREATE THIS SCRIPT

All i did was put the BE Filters for you guys

 

 

Download This: IgiLoad Download Here! :D 

 

 

[UPDATED!] Epoch: 0.3.9.0

Come take a look at our Server! IP:  192.99.16.15:2402

 

Install-Video: COMING SOON!

 

1. Open your PBO file

 

2. Create or open your init.sqf Put this in there with NotePad++ or whatever you got :P

[] execVM "IgiLoad\IgiLoadInit.sqf";

3. Add the BE Filters 

 

4. Boom your Done go have fun! ;)

 

If you edited your BE Filters and dont want nothing changed here's the BE Filters

 

attachto.txt:

5 "" !"Epoch_Male_F" !"C_Offroad_01_EPOCH" !"C_Quadbike_01_EPOCH" !"C_Hatchback_01_EPOCH" !"C_Hatchback_02_EPOCH" !"C_SUV_01_EPOCH" !"C_Van_01_box_EPOCH" !"C_Van_01_transport_EPOCH" !"B_SDV_01_EPOCH" !"B_MRAP_01_EPOCH" !"B_Truck_01_transport_EPOCH" !"B_Truck_01_covered_EPOCH" !"B_Truck_01_mover_EPOCH" !"B_Truck_01_box_EPOCH" !"O_Truck_02_covered_EPOCH" !"O_Truck_02_transport_EPOCH" !"O_Truck_03_covered_EPOCH" !"O_Truck_02_box_EPOCH" !"ebike_epoch" !"K01" !"K02" !"K03" !"K04" !"C_Rubberboat_EPOCH" !"C_Rubberboat_02_EPOCH" !"C_Rubberboat_03_EPOCH" !"C_Rubberboat_04_EPOCH" !"C_Boat_Civil_01_EPOCH" !"C_Boat_Civil_01_police_EPOCH" !"C_Boat_Civil_01_rescue_EPOCH" !"jetski_epoch" !"B_Heli_Light_01_EPOCH" !"O_Heli_Light_02_unarmed_EPOCH" !"I_Heli_Transport_02_EPOCH" !"I_Heli_light_03_unarmed_EPOCH" !"O_Heli_Transport_04_EPOCH" !"O_Heli_Transport_04_bench_EPOCH" !"O_Heli_Transport_04_box_EPOCH" !"O_Heli_Transport_04_covered_EPOCH" !"B_Heli_Transport_03_unarmed_EPOCH" !"B_Parachute_02_F"
setvariable.txt:
#0 5 "" !="default_mass" !="box_num" !="slots_num" !="can_load" !="can_outside" !="zload" !="load_offset" !="can_copilot" !="usable_ramp" !="zload_cargo" !="doors" !="attachedtruck" !="slots" !="attachedpos" !="cargo_offset"

scripts.txt:

7 setvelocity !="_chute setVelocity _velocity;"
7 setDamage !="_cargo setDamage 0;"

createvehicle.txt:

#0 5 "" !"B_Parachute_02_F"

publicvariable.txt:

5 "" !="IL_SetMass" !="IL_SetScore"

PS. If you still need help just hop on my ts3 and look for (EliteWarfare or EliteAnimations) TS3 IP: 74.123.104.102

also go to the Just Need Help Channels...

Edited by EliteWarfare
New Vehicle Verification, AI Box Loading
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Yea the Music and some of the init.sqf crap thats in the init.sqf you can delete its cause i got my file and just throw it into a rar file lol

all you need is whatever in the igiLoad folder and the things on the BE Filters and your init.sqf

 

Ill have all new normal file just with IgiLoad and not with some of my crap later im just making food right now

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ah so u cant tow suv with suv etc with this mod i see?

No you can only load vehicles onto others like for a Example 

 

Hemtt can carry 3 QuadBikes or 1 Offroad or 1 SUV

 

Offroad can carry 1 QuadBike

 

So far i havnt tested anything else but if i run into anything ill update my form post right away :)

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It would be nice if you posted what script exceptions you added, it'll be easier in the long run as more updates come out with new filters :)

Yea ill be changing them from 3 "" to there normal 5 "" and add the filters i was just to lazy at the moment since i hadn't slept tonight ill work on it :)

 

3 will just log it

 

5 kicks and log 

 

so yea ill add filters soon

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getting kicked with setvariable restriction #0

21.12.2014 17:48:31: 1Man (74.135.0.64:2304) XXXXXXXXXX - #0 "can_outside" = false 2:2329 C_Van_01_box_EPOCH


21.12.2014 17:51:44: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_outside" = false 2:2329 C_Van_01_box_EPOCH
21.12.2014 20:02:25: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "default_mass" = 1615 2:950 C_Offroad_01_EPOCH
21.12.2014 20:16:14: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH
21.12.2014 20:22:55: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH
21.12.2014 20:28:28: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH
21.12.2014 20:40:12: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH
21.12.2014 20:45:43: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH
21.12.2014 20:52:36: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH
21.12.2014 21:51:31: 1Man (174.101.49.91:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH

 

I attempted to add the set variables can_load, can_unload,can_outside but was unsuccesful

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getting kicked with setvariable restriction #0

21.12.2014 17:48:31: 1Man (74.135.0.64:2304) XXXXXXXXXX - #0 "can_outside" = false 2:2329 C_Van_01_box_EPOCH

21.12.2014 17:51:44: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_outside" = false 2:2329 C_Van_01_box_EPOCH

21.12.2014 20:02:25: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "default_mass" = 1615 2:950 C_Offroad_01_EPOCH

21.12.2014 20:16:14: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH

21.12.2014 20:22:55: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH

21.12.2014 20:28:28: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH

21.12.2014 20:40:12: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH

21.12.2014 20:45:43: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH

21.12.2014 20:52:36: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH

21.12.2014 21:51:31: 1Man (174.101.49.91:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH

 

I attempted to add the set variables can_load, can_unload,can_outside but was unsuccesful

did you add it like this

5 "" !"can_load" !"can_outside" !"default_mass"

if that doesnt work then just change the 5 "" to 3 "" 

which is what i did and its working fine :)

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setvariable log

21.12.2014 23:01:42: 1Man (174.101.49.91:2304) XXXXXXXXXXXXXXXXXXXX - #0 "can_load" = false 2:1699 B_Truck_01_covered_EPOCH


21.12.2014 23:04:59: 1Man (174.101.49.91:2304) XXXXXXXXXXXXXXXXXXXX- #0 "can_load" = false 2:1699 B_Truck_01_covered_EPOCH

 

setvariable.txt

5 "" !=(Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter)


3 "" !"box_num" !"can_load" !"can_copilot" !"can_outside" !="zload" !="usable_ramp" !="slots_num" !="load_offset"

 

Scripts.txt

7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');"


7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"
7 forceRespawn
7 moveIn !="(_this select 1) moveInCargo (_this select 0);" !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="(_this select 1) moveInCargo (_this select 0);"
7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];"
7 enableCollisionWith
7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"
7 setFriend
7 setAmmo
7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];"
7 RscDebugConsole_watch
7 enableFatigue
7 setUnitRecoilCoefficient
7 allMissionObjects
7 callExtension
7 showCommandingMenu
7 assignAs
7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);"
7 allUnits !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;"
7 allowDamage !="player allowDamage true;vehicle player allowDamage true;"
7 exec !="IgiLoad\IgiLoad.sqf" !="txt.sqf" !="7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;"
7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";"
7 removeAllMissionEventHandlers
7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';"
7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];"
7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
7 switchCamera
7 remoteControl !"fn_moduleRemoteControl.sqf"
7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text,"
7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
7 ctrlCreate
7 ctrlDelete
7 ctrlClassName
7 ctrlModel
7 ctrlModelDirection
7 ctrlModelSide
7 ctrlModelUp
7 ctrlSetDirection
7 ctrlSetModel
7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]"
7 loadFile
7 selectPlayer !="selectPlayer _playerObject;"
7 setGroupIconsVisible
7 setGroupIconsSelectable
7 setGroupIconParams
7 addGroupIcon
7 EPOCH_whitelist
7 EPOCH_defaultVars_SEPXVar
7 EPOCH_group_upgrade_lvl_SVar
7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"
7 Dayz_GUI_R
7 dayz_originalPlayer
7 zZombie_Base
7 infiSTAR
7 GodMode
7 shazbot
7 _typeofHookMonky
7 _allocMemory
7 _d3d9multipliervariable
7 _runASM
7 _addGFX_hookD3D9eventhandler
7 _BEhookBYPASSBOB
7 JJMMEE_INIT_MENU

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I drive up to the lets say a quad and unlock it get in driver seat move it towards the rear of the tempest, I jump off hit 0 while looking at the quad and then look at the tempest which brings up in green load in blah blah blah and I hit enter.

 

This is when it kicks me

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setvariable log

21.12.2014 23:01:42: 1Man (174.101.49.91:2304) XXXXXXXXXXXXXXXXXXXX - #0 "can_load" = false 2:1699 B_Truck_01_covered_EPOCH

21.12.2014 23:04:59: 1Man (174.101.49.91:2304) XXXXXXXXXXXXXXXXXXXX- #0 "can_load" = false 2:1699 B_Truck_01_covered_EPOCH

 

setvariable.txt

5 "" !=(Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter)

3 "" !"box_num" !"can_load" !"can_copilot" !"can_outside" !="zload" !="usable_ramp" !="slots_num" !="load_offset"

 

Scripts.txt

7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');"

7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"

7 forceRespawn

7 moveIn !="(_this select 1) moveInCargo (_this select 0);" !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="(_this select 1) moveInCargo (_this select 0);"

7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];"

7 enableCollisionWith

7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"

7 setFriend

7 setAmmo

7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];"

7 RscDebugConsole_watch

7 enableFatigue

7 setUnitRecoilCoefficient

7 allMissionObjects

7 callExtension

7 showCommandingMenu

7 assignAs

7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);"

7 allUnits !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;"

7 allowDamage !="player allowDamage true;vehicle player allowDamage true;"

7 exec !="IgiLoad\IgiLoad.sqf" !="txt.sqf" !="7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;"

7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";"

7 removeAllMissionEventHandlers

7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';"

7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];"

7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"

7 switchCamera

7 remoteControl !"fn_moduleRemoteControl.sqf"

7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text,"

7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"

7 ctrlCreate

7 ctrlDelete

7 ctrlClassName

7 ctrlModel

7 ctrlModelDirection

7 ctrlModelSide

7 ctrlModelUp

7 ctrlSetDirection

7 ctrlSetModel

7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]"

7 loadFile

7 selectPlayer !="selectPlayer _playerObject;"

7 setGroupIconsVisible

7 setGroupIconsSelectable

7 setGroupIconParams

7 addGroupIcon

7 EPOCH_whitelist

7 EPOCH_defaultVars_SEPXVar

7 EPOCH_group_upgrade_lvl_SVar

7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"

7 Dayz_GUI_R

7 dayz_originalPlayer

7 zZombie_Base

7 infiSTAR

7 GodMode

7 shazbot

7 _typeofHookMonky

7 _allocMemory

7 _d3d9multipliervariable

7 _runASM

7 _addGFX_hookD3D9eventhandler

7 _BEhookBYPASSBOB

7 JJMMEE_INIT_MENU

ok i see what you did add the setvariable to the 5 "" you have there and delete the 3 "" line and that 5 "" you have just change that into 3 ""

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