EliteWarfare Posted December 21, 2014 Report Share Posted December 21, 2014 (edited) Hello everyone so if your having trouble with RF3_LOG Towing script here's IgiLoad Script all Credits go to IgiLoad Creators, Also Credit to the guy who added Vehicle Verification to IgiLoad Script ALSO I DID NOT CREATE THIS SCRIPT All i did was put the BE Filters for you guys Download This: IgiLoad Download Here! :D [UPDATED!] Epoch: 0.3.9.0 Come take a look at our Server! IP: 192.99.16.15:2402 Install-Video: COMING SOON! 1. Open your PBO file 2. Create or open your init.sqf Put this in there with NotePad++ or whatever you got :P [] execVM "IgiLoad\IgiLoadInit.sqf"; 3. Add the BE Filters 4. Boom your Done go have fun! ;) If you edited your BE Filters and dont want nothing changed here's the BE Filters attachto.txt: 5 "" !"Epoch_Male_F" !"C_Offroad_01_EPOCH" !"C_Quadbike_01_EPOCH" !"C_Hatchback_01_EPOCH" !"C_Hatchback_02_EPOCH" !"C_SUV_01_EPOCH" !"C_Van_01_box_EPOCH" !"C_Van_01_transport_EPOCH" !"B_SDV_01_EPOCH" !"B_MRAP_01_EPOCH" !"B_Truck_01_transport_EPOCH" !"B_Truck_01_covered_EPOCH" !"B_Truck_01_mover_EPOCH" !"B_Truck_01_box_EPOCH" !"O_Truck_02_covered_EPOCH" !"O_Truck_02_transport_EPOCH" !"O_Truck_03_covered_EPOCH" !"O_Truck_02_box_EPOCH" !"ebike_epoch" !"K01" !"K02" !"K03" !"K04" !"C_Rubberboat_EPOCH" !"C_Rubberboat_02_EPOCH" !"C_Rubberboat_03_EPOCH" !"C_Rubberboat_04_EPOCH" !"C_Boat_Civil_01_EPOCH" !"C_Boat_Civil_01_police_EPOCH" !"C_Boat_Civil_01_rescue_EPOCH" !"jetski_epoch" !"B_Heli_Light_01_EPOCH" !"O_Heli_Light_02_unarmed_EPOCH" !"I_Heli_Transport_02_EPOCH" !"I_Heli_light_03_unarmed_EPOCH" !"O_Heli_Transport_04_EPOCH" !"O_Heli_Transport_04_bench_EPOCH" !"O_Heli_Transport_04_box_EPOCH" !"O_Heli_Transport_04_covered_EPOCH" !"B_Heli_Transport_03_unarmed_EPOCH" !"B_Parachute_02_F" setvariable.txt: #0 5 "" !="default_mass" !="box_num" !="slots_num" !="can_load" !="can_outside" !="zload" !="load_offset" !="can_copilot" !="usable_ramp" !="zload_cargo" !="doors" !="attachedtruck" !="slots" !="attachedpos" !="cargo_offset" scripts.txt: 7 setvelocity !="_chute setVelocity _velocity;" 7 setDamage !="_cargo setDamage 0;" createvehicle.txt: #0 5 "" !"B_Parachute_02_F" publicvariable.txt: 5 "" !="IL_SetMass" !="IL_SetScore" PS. If you still need help just hop on my ts3 and look for (EliteWarfare or EliteAnimations) TS3 IP: 74.123.104.102 also go to the Just Need Help Channels... Edited October 3, 2016 by EliteWarfare New Vehicle Verification, AI Box Loading ghostfur, celticwarrior06, San and 11 others 14 Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 21, 2014 Author Report Share Posted December 21, 2014 Shit didnt mean put IgiLoad Towing Script as the Title! just ignore it. If admin can just change it to IgiLoad Script Igi_PL 1 Link to comment Share on other sites More sharing options...
Humpabry Posted December 21, 2014 Report Share Posted December 21, 2014 ok ill give this 1 a try...guess all BE scripts are same as the other? Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 21, 2014 Author Report Share Posted December 21, 2014 ok ill give this 1 a try...guess all BE scripts are same as the other? Nope Link to comment Share on other sites More sharing options...
Humpabry Posted December 21, 2014 Report Share Posted December 21, 2014 ok just seen your updated post ty mate.. also do i need to add the images folder thats in the igiload folder or not? Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 21, 2014 Author Report Share Posted December 21, 2014 Yea the Music and some of the init.sqf crap thats in the init.sqf you can delete its cause i got my file and just throw it into a rar file lol all you need is whatever in the igiLoad folder and the things on the BE Filters and your init.sqf Ill have all new normal file just with IgiLoad and not with some of my crap later im just making food right now Link to comment Share on other sites More sharing options...
Humpabry Posted December 21, 2014 Report Share Posted December 21, 2014 ok ty mate Link to comment Share on other sites More sharing options...
Humpabry Posted December 21, 2014 Report Share Posted December 21, 2014 ok all installed no kicks etc... how do you tow cars lol? no scroll on this :p OW_Reaper 1 Link to comment Share on other sites More sharing options...
Humpabry Posted December 21, 2014 Report Share Posted December 21, 2014 ah so u cant tow suv with suv etc with this mod i see? Link to comment Share on other sites More sharing options...
Richie Posted December 21, 2014 Report Share Posted December 21, 2014 It would be nice if you posted what script exceptions you added, it'll be easier in the long run as more updates come out with new filters :) Link to comment Share on other sites More sharing options...
Humpabry Posted December 21, 2014 Report Share Posted December 21, 2014 he has just changed most filters to 3 and posted the extensions of the ones he did not change to 3 above i belive Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 22, 2014 Author Report Share Posted December 22, 2014 ah so u cant tow suv with suv etc with this mod i see? No you can only load vehicles onto others like for a Example Hemtt can carry 3 QuadBikes or 1 Offroad or 1 SUV Offroad can carry 1 QuadBike So far i havnt tested anything else but if i run into anything ill update my form post right away :) Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 22, 2014 Author Report Share Posted December 22, 2014 It would be nice if you posted what script exceptions you added, it'll be easier in the long run as more updates come out with new filters :) Yea ill be changing them from 3 "" to there normal 5 "" and add the filters i was just to lazy at the moment since i hadn't slept tonight ill work on it :) 3 will just log it 5 kicks and log so yea ill add filters soon Link to comment Share on other sites More sharing options...
1Man Posted December 22, 2014 Report Share Posted December 22, 2014 getting kicked with setvariable restriction #021.12.2014 17:48:31: 1Man (74.135.0.64:2304) XXXXXXXXXX - #0 "can_outside" = false 2:2329 C_Van_01_box_EPOCH 21.12.2014 17:51:44: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_outside" = false 2:2329 C_Van_01_box_EPOCH 21.12.2014 20:02:25: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "default_mass" = 1615 2:950 C_Offroad_01_EPOCH 21.12.2014 20:16:14: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH 21.12.2014 20:22:55: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH 21.12.2014 20:28:28: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH 21.12.2014 20:40:12: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH 21.12.2014 20:45:43: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH 21.12.2014 20:52:36: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH 21.12.2014 21:51:31: 1Man (174.101.49.91:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH I attempted to add the set variables can_load, can_unload,can_outside but was unsuccesful Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 22, 2014 Author Report Share Posted December 22, 2014 getting kicked with setvariable restriction #021.12.2014 17:48:31: 1Man (74.135.0.64:2304) XXXXXXXXXX - #0 "can_outside" = false 2:2329 C_Van_01_box_EPOCH 21.12.2014 17:51:44: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_outside" = false 2:2329 C_Van_01_box_EPOCH 21.12.2014 20:02:25: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "default_mass" = 1615 2:950 C_Offroad_01_EPOCH 21.12.2014 20:16:14: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH 21.12.2014 20:22:55: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH 21.12.2014 20:28:28: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH 21.12.2014 20:40:12: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH 21.12.2014 20:45:43: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH 21.12.2014 20:52:36: 1Man (74.135.0.64:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH 21.12.2014 21:51:31: 1Man (174.101.49.91:2304) XXXXXXXXXX- #0 "can_load" = false 2:2121 O_Truck_03_covered_EPOCH I attempted to add the set variables can_load, can_unload,can_outside but was unsuccesful did you add it like this 5 "" !"can_load" !"can_outside" !"default_mass" if that doesnt work then just change the 5 "" to 3 "" which is what i did and its working fine :) Link to comment Share on other sites More sharing options...
1Man Posted December 22, 2014 Report Share Posted December 22, 2014 and this would be under setvariable? Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 22, 2014 Author Report Share Posted December 22, 2014 and this would be under setvariable? yes Link to comment Share on other sites More sharing options...
1Man Posted December 22, 2014 Report Share Posted December 22, 2014 I have tried 3 and 5 with the same results, BEC informs me that the filters were updated but still getting kicked. Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 22, 2014 Author Report Share Posted December 22, 2014 I have tried 3 and 5 with the same results, BEC informs me that the filters were updated but still getting kicked. hmm ok can you send me the logs saying you were kicked and what its kicking you for Link to comment Share on other sites More sharing options...
1Man Posted December 22, 2014 Report Share Posted December 22, 2014 setvariable log 21.12.2014 23:01:42: 1Man (174.101.49.91:2304) XXXXXXXXXXXXXXXXXXXX - #0 "can_load" = false 2:1699 B_Truck_01_covered_EPOCH 21.12.2014 23:04:59: 1Man (174.101.49.91:2304) XXXXXXXXXXXXXXXXXXXX- #0 "can_load" = false 2:1699 B_Truck_01_covered_EPOCH setvariable.txt 5 "" !=(Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter) 3 "" !"box_num" !"can_load" !"can_copilot" !"can_outside" !="zload" !="usable_ramp" !="slots_num" !="load_offset" Scripts.txt 7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" 7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" 7 forceRespawn 7 moveIn !="(_this select 1) moveInCargo (_this select 0);" !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="(_this select 1) moveInCargo (_this select 0);" 7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];" 7 enableCollisionWith 7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" 7 setFriend 7 setAmmo 7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" 7 RscDebugConsole_watch 7 enableFatigue 7 setUnitRecoilCoefficient 7 allMissionObjects 7 callExtension 7 showCommandingMenu 7 assignAs 7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" 7 allUnits !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;" 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" 7 exec !="IgiLoad\IgiLoad.sqf" !="txt.sqf" !="7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" 7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" 7 removeAllMissionEventHandlers 7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" 7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" 7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status" 7 switchCamera 7 remoteControl !"fn_moduleRemoteControl.sqf" 7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," 7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari" 7 ctrlCreate 7 ctrlDelete 7 ctrlClassName 7 ctrlModel 7 ctrlModelDirection 7 ctrlModelSide 7 ctrlModelUp 7 ctrlSetDirection 7 ctrlSetModel 7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" 7 loadFile 7 selectPlayer !="selectPlayer _playerObject;" 7 setGroupIconsVisible 7 setGroupIconsSelectable 7 setGroupIconParams 7 addGroupIcon 7 EPOCH_whitelist 7 EPOCH_defaultVars_SEPXVar 7 EPOCH_group_upgrade_lvl_SVar 7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];" 7 Dayz_GUI_R 7 dayz_originalPlayer 7 zZombie_Base 7 infiSTAR 7 GodMode 7 shazbot 7 _typeofHookMonky 7 _allocMemory 7 _d3d9multipliervariable 7 _runASM 7 _addGFX_hookD3D9eventhandler 7 _BEhookBYPASSBOB 7 JJMMEE_INIT_MENU Link to comment Share on other sites More sharing options...
1Man Posted December 22, 2014 Report Share Posted December 22, 2014 I drive up to the lets say a quad and unlock it get in driver seat move it towards the rear of the tempest, I jump off hit 0 while looking at the quad and then look at the tempest which brings up in green load in blah blah blah and I hit enter. This is when it kicks me Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 22, 2014 Author Report Share Posted December 22, 2014 setvariable log 21.12.2014 23:01:42: 1Man (174.101.49.91:2304) XXXXXXXXXXXXXXXXXXXX - #0 "can_load" = false 2:1699 B_Truck_01_covered_EPOCH 21.12.2014 23:04:59: 1Man (174.101.49.91:2304) XXXXXXXXXXXXXXXXXXXX- #0 "can_load" = false 2:1699 B_Truck_01_covered_EPOCH setvariable.txt 5 "" !=(Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter) 3 "" !"box_num" !"can_load" !"can_copilot" !"can_outside" !="zload" !="usable_ramp" !="slots_num" !="load_offset" Scripts.txt 7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" 7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" 7 forceRespawn 7 moveIn !="(_this select 1) moveInCargo (_this select 0);" !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="(_this select 1) moveInCargo (_this select 0);" 7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];" 7 enableCollisionWith 7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" 7 setFriend 7 setAmmo 7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" 7 RscDebugConsole_watch 7 enableFatigue 7 setUnitRecoilCoefficient 7 allMissionObjects 7 callExtension 7 showCommandingMenu 7 assignAs 7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" 7 allUnits !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;" 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" 7 exec !="IgiLoad\IgiLoad.sqf" !="txt.sqf" !="7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" 7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" 7 removeAllMissionEventHandlers 7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" 7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" 7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status" 7 switchCamera 7 remoteControl !"fn_moduleRemoteControl.sqf" 7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," 7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari" 7 ctrlCreate 7 ctrlDelete 7 ctrlClassName 7 ctrlModel 7 ctrlModelDirection 7 ctrlModelSide 7 ctrlModelUp 7 ctrlSetDirection 7 ctrlSetModel 7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" 7 loadFile 7 selectPlayer !="selectPlayer _playerObject;" 7 setGroupIconsVisible 7 setGroupIconsSelectable 7 setGroupIconParams 7 addGroupIcon 7 EPOCH_whitelist 7 EPOCH_defaultVars_SEPXVar 7 EPOCH_group_upgrade_lvl_SVar 7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];" 7 Dayz_GUI_R 7 dayz_originalPlayer 7 zZombie_Base 7 infiSTAR 7 GodMode 7 shazbot 7 _typeofHookMonky 7 _allocMemory 7 _d3d9multipliervariable 7 _runASM 7 _addGFX_hookD3D9eventhandler 7 _BEhookBYPASSBOB 7 JJMMEE_INIT_MENU ok i see what you did add the setvariable to the 5 "" you have there and delete the 3 "" line and that 5 "" you have just change that into 3 "" Link to comment Share on other sites More sharing options...
1Man Posted December 22, 2014 Report Share Posted December 22, 2014 so basically 3 "" !=(Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter) !="box_num" !="can_load" !="can_copilot" !="can_outside" !="zload" !="usable_ramp" !="slots_num" !="load_offset" Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 22, 2014 Author Report Share Posted December 22, 2014 Look at the Form again i just updated it Link to comment Share on other sites More sharing options...
1Man Posted December 22, 2014 Report Share Posted December 22, 2014 going to bed now dealing with attachto restrictions Link to comment Share on other sites More sharing options...
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