EliteWarfare Posted December 20, 2014 Report Share Posted December 20, 2014 (edited) So im trying to add Task Force Radio to my server and i did everything right on adding the mod but im getting kicked from the server as soon as i join sometimes i do get in if i click the Ok button fast enough So far in the BattlEye i added Scripts.txt: 23 !="["\x\cba\addons\common\fnc_addMagazine.sqf",".sqf",0,false,false,false,"CBA","Misc","addMagazine"]" 24 !="["\x\cba\addons\common\fnc_addMagazineCargo.sqf",".sqf",0,false,false,false,"CBA","Misc","addMagazineCargo"]" 21 !="["\x\cba\addons\common\fnc_addWeaponCargo.sqf",".sqf",0,false,false,false,"CBA","Misc","addWeaponCargo"]" 42 !="["\x\cba\addons\common\fnc_createMarker.sqf",".sqf",0,false,false,false,"CBA","Misc","createMarker"]" 51 !="["\x\cba\addons\events\fnc_addEventHandler.sqf",".sqf",0,false,false,false,"CBA","Events","addEventHandler"]" 41 !="["\x\cba\addons\network\fnc_setMarkerPersistent.sqf",".sqf",0,false,false,false,"CBA","Network","setMarkerPersistent"]" 57 !="["\x\cba\addons\events\fnc_removeEventHandler.sqf",".sqf",0,false,false,false,"CBA","Events","removeEventHandler"]" in the setvariable.txt: !"slx_xeh_playable" Thanks to BetterDeadThanZed Edited December 20, 2014 by EliteWarfare Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 20, 2014 Report Share Posted December 20, 2014 Does no one know how to edit BattlEye filters anymore? It looks like all these A3 Epoch admins never ran Dayz Epoch... Open your scripts.txt, go to the 24th line, which is line 23 because the first line is line 0. At the end of that line, add this: !="["\x\cba\addons\common\fnc_addMagazine.sqf",".sqf",0,false,false,false,"CBA","Misc","addMagazine"]" Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 20, 2014 Author Report Share Posted December 20, 2014 Does no one know how to edit BattlEye filters anymore? It looks like all these A3 Epoch admins never ran Dayz Epoch... Open your scripts.txt, go to the 24th line, which is line 23 because the first line is line 0. At the end of that line, add this: !="["\x\cba\addons\common\fnc_addMagazine.sqf",".sqf",0,false,false,false,"CBA","Misc","addMagazine"]" Lol sorry nevered runned Epoch server i ran a Altis Life and Wasteland but never a Epoch server Link to comment Share on other sites More sharing options...
Coco-Nuts Posted December 20, 2014 Report Share Posted December 20, 2014 You didn't have BattlEye on your Altis Life server ? :o Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 20, 2014 Author Report Share Posted December 20, 2014 You didn't have BattlEye on your Altis Life server ? :o Yes i did but never ran into stuff like this Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 20, 2014 Author Report Share Posted December 20, 2014 ok now i got Script #18 and i don't know how to add this one here my script log: 20.12.2014 14:02:08: EliteWarfare (##############) ce5def589a541f2e5474fa5b65c463c9 - #18 "{ _x call _fnc } forEach vehicles; { _x call _fnc } forEach allUnits; sleep 3; }; " Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 20, 2014 Report Share Posted December 20, 2014 ok now i got Script #35 and i don't know how to add this one here my script log: 20.12.2014 13:39:03: EliteWarfare (############) ce5def589a541f2e5474fa5b65c463c9 - #35 "; BIS_OO_grpLogic = _group; } else { _logic = "LOGIC" createVehicleLocal [0, 0]; ; }; } else { _logic = BIS_functions_mainscope" Just guessing here, so it might not be correct, but find the line that starts with this (This is the 36th line, or exception #35): 7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" At the end of that line, add this: !"BIS_functions_mainscope" Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 20, 2014 Author Report Share Posted December 20, 2014 Just guessing here, so it might not be correct, but find the line that starts with this (This is the 36th line, or exception #35): 7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" At the end of that line, add this: !"BIS_functions_mainscope" What i did something kinda like that and it ended up working fine right now so what i did is: 7 createVehicleLocal !"BIS_OO_grpLogic = _group;" !"_logic = "LOGIC" createVehicleLocal [0, 0];" !"_logic = BIS_functions_mainscope" Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 20, 2014 Author Report Share Posted December 20, 2014 Ok now i got this Script Logs: 20.12.2014 14:11:48: EliteWarfare (############) ce5def589a541f2e5474fa5b65c463c9 - #17 "_PLAYABLE; if !(isNil "_var") exitWith {}; if (_unit in playableUnits || {isPlayer _unit} || {_unit == player}) then { if (_un" Link to comment Share on other sites More sharing options...
This is WAR Posted December 20, 2014 Report Share Posted December 20, 2014 just take a look here : and learn how to change BE foilters fast and safe. Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 21, 2014 Author Report Share Posted December 21, 2014 (edited) Ok so i added all the BE Filters now im just getting Kicked from the Server Edit: I also have Addon Check: false Edited December 21, 2014 by EliteWarfare Link to comment Share on other sites More sharing options...
maddingamer Posted December 21, 2014 Report Share Posted December 21, 2014 Did you get it working yet? Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 22, 2014 Author Report Share Posted December 22, 2014 Did you get it working yet? Nope still working on it maddingamer 1 Link to comment Share on other sites More sharing options...
ApokalyptoRage Posted December 29, 2014 Report Share Posted December 29, 2014 i have added TASKFORCE without BE Filters and my problem is Taskforce Connected and two Seconds TaskForce disscoect me :( Anyone idea? Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 29, 2014 Author Report Share Posted December 29, 2014 i have added TASKFORCE without BE Filters and my problem is Taskforce Connected and two Seconds TaskForce disscoect me :( Anyone idea? You have the Community Addon? I havnt tried TFR on the new update ill try it later when i get back home Link to comment Share on other sites More sharing options...
MrCedMac1 Posted January 13, 2015 Report Share Posted January 13, 2015 Got it working by addingna lot of BE filter but task force disconnect some seconds after in game connection... Look like some other BE filter error Link to comment Share on other sites More sharing options...
MPG-DarkKnight Posted January 20, 2015 Report Share Posted January 20, 2015 BUMP!, thinking about adding this to my server, seems pretty cool. Any updates? Link to comment Share on other sites More sharing options...
cptBawla Posted January 24, 2015 Report Share Posted January 24, 2015 I'm not sure if I missed something on this, but was this ever answered? : ok now i got Script #18 and i don't know how to add this one here my script log: 20.12.2014 14:02:08: EliteWarfare (##############) ce5def589a541f2e5474fa5b65c463c9 - #18 "{ _x call _fnc } forEach vehicles; { _x call _fnc } forEach allUnits; sleep 3; }; " I've basically done everything up to this point, I had TFR installed from a while back, not that I will use it anymore. IF removing the files is an option do tell which they are, I tried re-downloading CBA_A3 without the task force stuff, and deleted another folder that was from the extracted zip.. gah what am i missing?! Link to comment Share on other sites More sharing options...
MrCedMac1 Posted January 25, 2015 Report Share Posted January 25, 2015 You add at the line 19 this: !="{ _x call _fnc } forEach vehicles;" !="{ _x call _fnc } forEach allUnits;" if it doesn't work just replace the 7 for a 1 at the start of the line. This isn't permanent but i will help you to solves the others filters Link to comment Share on other sites More sharing options...
MrCedMac1 Posted February 19, 2015 Report Share Posted February 19, 2015 Hpoe the 0.3 will help us a bit. Starting test on it with task force when the beta 0.3 will be release Link to comment Share on other sites More sharing options...
Dobrowney Posted February 19, 2015 Report Share Posted February 19, 2015 Got it working by addingna lot of BE filter but task force disconnect some seconds after in game connection... Look like some other BE filter error You can not get Task Force Radio to work because Epoch blocks CBA server side. Or does not support it. Link to comment Share on other sites More sharing options...
RC_Robio Posted February 19, 2015 Report Share Posted February 19, 2015 You can not get Task Force Radio to work because Epoch blocks CBA server side. Or does not support it. Nope, you are incorrect. Add the CBA server key to the server's "keys" folder and adjust the filters accordingly. There is only about 4-6 filter edits that I remember. Clients need the TS plugins and the @task_force_radio included in startup. Link to comment Share on other sites More sharing options...
maddingamer Posted February 19, 2015 Report Share Posted February 19, 2015 Nope, you are incorrect. Add the CBA server key to the server's "keys" folder and adjust the filters accordingly. There is only about 4-6 filter edits that I remember. Clients need the TS plugins and the @task_force_radio included in startup. Just the BEFilters ? Or something in epochAH too? Link to comment Share on other sites More sharing options...
maddingamer Posted February 19, 2015 Report Share Posted February 19, 2015 Got it nearly working. The only thing which doesn't work is "x\cba\addons\common\init_functionsModule.sqf, line 22" So CBA doesn't run and we can forget TFAR at the moment. Link to comment Share on other sites More sharing options...
Dobrowney Posted February 21, 2015 Report Share Posted February 21, 2015 Like I said the server need CBA if you are going to force Task Force Radio .. You can not setup the mod without CBA. CBA will not run server side in epoch . It is not yet fully supported. Not sure if it ever will be Link to comment Share on other sites More sharing options...
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