Saltzman Posted December 17, 2014 Report Share Posted December 17, 2014 Looking for a well put together custom HUD and Debug monitor. Thanks Link to comment Share on other sites More sharing options...
0 bFe Posted December 17, 2014 Report Share Posted December 17, 2014 What do you want it to look like and which stats etc should it contain? Link to comment Share on other sites More sharing options...
0 Saltzman Posted December 17, 2014 Author Report Share Posted December 17, 2014 For the debug monitor I like the stats that are in this video: with the ability to put my website in and to show the current picture of weapon held in hand. Also for the money part doing default currency instead. As for the HUD just do something awesome :) Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted December 18, 2014 Report Share Posted December 18, 2014 You can found it here Link to comment Share on other sites More sharing options...
0 Saltzman Posted December 18, 2014 Author Report Share Posted December 18, 2014 Yah no offense to the author but I was looking for something that didnt look like it was drawn with crayons :wacko: Link to comment Share on other sites More sharing options...
0 Saltzman Posted December 19, 2014 Author Report Share Posted December 19, 2014 Bump for creativity! Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted December 19, 2014 Report Share Posted December 19, 2014 Download few of them and make your own. Link to comment Share on other sites More sharing options...
0 Saltzman Posted December 19, 2014 Author Report Share Posted December 19, 2014 Where? I just figured as much as this topic has been thrown around here someone would have some nice ones done up already :mellow: Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted December 19, 2014 Report Share Posted December 19, 2014 Where? I just figured as much as this topic has been thrown around here someone would have some nice ones done up already :mellow: My old debug Works fine and closing with F8, first click make it smaller, second one close it . In the end of your init.sqf paste this one after if (!isDedicated) then { add //HotKey(F8) waituntil {!IsNull (findDisplay 46)}; _SpecKeyDown = (findDisplay 46) displayAddEventHandler ["KeyDown", loadFile "hotkeys.sqf"]; //Debug Monitor [] execVM "custom_monitor.sqf"; Next make file custom_monitor.sqf same place where is init.sqf and paste inside: custom_monitor_state = 0; fnc_debug = { in_stats = true; while {in_stats} do { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); _nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750]; _textCity = "Wilderness"; if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)}; if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; _timeleft= _combattimeout-time; _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _zombies = count entities "zZombie_Base"; _zombiesA = {alive _x} count entities "zZombie_Base"; _text = switch(custom_monitor_state) do { case 0:{ " <img size='5' image='%10'/> <t color='#7D8D70' size='1' font='Bitstream'align='left'>Location:</t><t size='1' font='Bitstream'align='right'color='#7D8D70'>%11</t><br/> <t color='#708D72' size='1' font='Bitstream'align='left'>Blood:</t><t size='1' font='Bitstream'align='right'color='#708D72'>%1</t><br/> <t color='#708D70' size='1' font='Bitstream'align='left'>Humanity:</t><t size='1' font='Bitstream'align='right'color='#708D70'>%2</t><br/> <t color='#708B8D' size='1' font='Bitstream'align='left'>Head:</t><t size='1' font='Bitstream'align='right'color='#708B8D'>%6</t><br/> <br/> <t color='#707D8D' size='1' font='Bitstream'align='left'>Players Killed:</t><t size='1' font='Bitstream'align='right'color='#707D8D'>%3</t><br/> <t color='#707D8D' size='1' font='Bitstream'align='left'>Bandits Killed:</t><t size='1' font='Bitstream'align='right'color='#707D8D'>%4</t><br/> <t color='#707D8D' size='1' font='Bitstream'align='left'>Zombie Killed:</t><t size='1' font='Bitstream'align='right'color='#707D8D'>%5</t><br/> <t color='#707D8D' size='1' font='Bitstream'align='left'>Vehicles:</t><t size='0.95' font='Bitstream'align='right'color='#707D8D'>%16</t><br/> <t color='#72708D' size='1' font='Bitstream'align='left'>FPS: </t><t size='1' font='Bitstream'align='right'color='#72708D'>%14</t><br/> <t color='#80708D' size='1' font='Bitstream'align='left'>Players Online: </t><t size='1' font='Bitstream'align='right'color='#80708D'>%15</t><br/> <t size='1' font='Bitstream'align='center'color='#8D708B'>Server run %18h %8m</t><br/> <img size='6' image='%9'/> " }; case 1:{ " <t color='#708D72' size='1' font='Bitstream'align='left'>Blood:</t><t size='1' font='Bitstream'align='right'color='#708D72'>%1</t><br/> <t color='#707D8D' size='1' font='Bitstream'align='left'>Bandits Killed:</t><t size='1' font='Bitstream'align='right'color='#707D8D'>%4</t><br/> <t color='#72708D' size='1' font='Bitstream'align='left'>FPS: </t><t size='1' font='Bitstream'align='right'color='#72708D'>%14</t><br/> <t color='#80708D' size='1' font='Bitstream'align='left'>Players Online: </t><t size='1' font='Bitstream'align='right'color='#80708D'>%15</t><br/> <t size='1' font='Bitstream'align='center'color='#8D708B'>Server run %18h %8m</t><br/> " }; case 2:{ "" }; }; if(((getPlayerUID player) in ["xxxx","xxxxx"]) and custom_monitor_state == 1 ) then { // Replace xxx to admins UID _position = getPos player; _px = _position select 0;//X _py = _position select 1;//Y _text = _text + format ["<t color='#00bcbc' size='0.8'font='Bitstream'align='left'>x:%1 y:%2</t><br/>",_px,_py]; }; hintSilent parseText format [ _text, r_player_blood, //1 round _humanity, //2 _killsH, //3 _killsB, //4 _kills, //5 _headShots, //6 (dayz_Survived), //7 ((floor(serverTime/60)) mod 60), //8 _pic, //9 _logo, //10 _textCity, //11 0, //12 0, //13 round diag_fps, //14 {side _x == west} count allUnits, //15 (count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])),//16 count vehicles, //17 (floor(serverTime/3600)) //18 ]; sleep 1; }; }; [] spawn fnc_debug; Same place create file hotkeys.sqf and paste: if (_this select 1 == 66) then { hintSilent ""; custom_monitor_state = custom_monitor_state + 1; if (custom_monitor_state>2) then { custom_monitor_state = 0; }; }; Hope this helps calamity 1 Link to comment Share on other sites More sharing options...
0 GaspArt Posted December 19, 2014 Report Share Posted December 19, 2014 Where? I just figured as much as this topic has been thrown around here someone would have some nice ones done up already :mellow: Hey, Im author of rhis video, but not DebugMonitor. I know that its awesome :3 so I asked one kind man access to use it on my server, he said yeah. so I cant say his name :D cuz all ppl ll send him a lot of msgs with asks to share monitor) Sorry, dude) Try to write ur own) Link to comment Share on other sites More sharing options...
0 jahangir13 Posted December 19, 2014 Report Share Posted December 19, 2014 Login to any server which is often mentioned in the signature. The mission gets downloaded. Have a look how the debug monitor looks like there. I do not say: copy what you have there...but have a look how it basically works and create your own. Link to comment Share on other sites More sharing options...
0 Saltzman Posted December 19, 2014 Author Report Share Posted December 19, 2014 Alright, thanks everyone for the info :) Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted December 20, 2014 Report Share Posted December 20, 2014 Login to any server which is often mentioned in the signature. The mission gets downloaded. Have a look how the debug monitor looks like there. I do not say: copy what you have there...but have a look how it basically works and create your own. everyone can dowload mission and copy custom files what we made. Is it possible hide it somehow? Link to comment Share on other sites More sharing options...
0 jahangir13 Posted December 20, 2014 Report Share Posted December 20, 2014 You could try to put the code in a server side function and call the function from the client (e.g. as the crash_spawner events). I am no expert to put mission scripts server side...but I know that it works (maybe only for parts). Link to comment Share on other sites More sharing options...
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Saltzman
Looking for a well put together custom HUD and Debug monitor. Thanks
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