IvertizPL Posted May 7, 2015 Report Share Posted May 7, 2015 Hi thanks for making this – love it :) We been having fun running it on our test server, works like a charm. Only had this small issue…. If a player is in combat in a chopper and combat logs then the box is in the sky, not on the ground We decided to use it for target practice and it blow up :lol: Same problem, anyone can help to fix it? :) Link to comment Share on other sites More sharing options...
BraveSirRobin Posted September 15, 2016 Report Share Posted September 15, 2016 I think this is one of those rare instances where you need to change: _pos = getPosAtl _playerObj; to _pos = getPosAsl _playerObj; getPosAtl is referencing the terrain and getPosAsl references the sea. Give it a go and let us know if it works. Link to comment Share on other sites More sharing options...
Jamrock Posted September 22, 2016 Report Share Posted September 22, 2016 On 06.11.2014 at 1:02 AM, f3cuk said: Anti Combat Log Grew tired with the combat logging on our server and felt like I had to do something about it. What I came up with was actually pretty easy - and as such - has probably already been done loads of times before but since i couldn't find it -> here goes.What this does Whenever a player combat logs from the server ALL of his gear will be taken from his body and put in a crate right where he logged off. This way, when it was a malicious log, the other side has the possibility to get the (well deserved) gear. When it was an accident log, there is a good chance the box will still be there when the player logs back in and he can safely take his stuff back. Installation instructions 1.) Unpack your dayz_server.pbo 2.) Open compiles/server_onPlayerdisconnect.sqf Find private [" Replace with private ["_removebackpack","_pos","_backpack","_weapons","_weapons_backpack","_magazines","_current_magazine","_magazines_backpack","_loot_box"," Find _playerPos = []; Add below _removebackpack = false; Find _playerObj setVariable["NORRN_unconscious",true, true]; _playerObj setVariable["unconsciousTime",300,true]; diag_log format["COMBAT LOGGED: %1 (%2) at location %3", _playerName,_timeout,(getPosATL _playerObj)]; //diag_log format["SET UNCONCIOUSNESS: %1", _playerName]; // Message whole server when player combat logs _message = format["PLAYER COMBAT LOGGED: %1",_playerName]; [nil, nil, rTitleText, _message, "PLAIN"] call RE; Replace with _playerObj setVariable["NORRN_unconscious",true,true]; _playerObj setVariable["unconsciousTime",120,true]; _pos = getPosAtl _playerObj; _backpack = unitBackpack _playerObj; _weapons = weapons _playerObj; _weapons_backpack = getWeaponCargo _backpack; _magazines = magazines _playerObj; _current_magazine = currentMagazine _playerObj; _magazines_backpack = getMagazineCargo _backpack; _loot_box = createVehicle ["USBasicAmmunitionBox",_pos,[],0,"CAN_COLLIDE"]; clearMagazineCargoGlobal _loot_box; clearWeaponCargoGlobal _loot_box; { _loot_box addWeaponCargoGlobal [_x,1]; } count (_weapons); _magazines set [(count _magazines),_current_magazine]; { _loot_box addMagazineCargoGlobal [_x,1]; } count (_magazines); if (typename _weapons_backpack == "ARRAY") then { _i = 0; { _loot_box addWeaponCargoGlobal [_x,((_weapons_backpack select 1) select _i)]; _i = _i + 1; } count (_weapons_backpack select 0); }; if (typename _magazines_backpack == "ARRAY") then { _i = 0; { _loot_box addMagazineCargoGlobal [_x,((_magazines_backpack select 1) select _i)]; _i = _i + 1; } count (_magazines_backpack select 0); }; if(typeOf _backpack != "") then { _loot_box addBackpackCargoGlobal[(typeOf _backpack),1]; }; diag_log format["COMBAT LOGGED: %1 (%2) at location %3 - DEBUG: Weapons: (%4 - %5) / Magazines: (%6 - %7) / Backpack: (%8)",_playerName,_timeout,(getPosATL _playerObj),_weapons,_weapons_backpack,_magazines,_magazines_backpack,_backpack]; _message = format["PLAYER COMBAT LOGGED: %1",_playerName]; [nil, nil, rTitleText, _message, "PLAIN"] call RE; _removebackpack = true; { _playerObj removeMagazine _x; } count magazines _playerObj; { _playerObj removeWeapon _x; } count _weapons; Find [_playerObj,_magazines,true,true,_isplayernearby] call server_playerSync; Replace with [_playerObj,_magazines,true,true,_isplayernearby,_removebackpack] call server_playerSync; 3.) Open compiles/server_playersync.sqf Find private [" Replace with private ["_removebackpack"," Find _playerwasNearby = false; Add below _removebackpack = false; Find if ((count _this) > 4) then { _playerwasNearby = _this select 4; }; Add below if ((count _this) > 5) then { _removebackpack = _this select 5; }; Find if (_isNewGear || _forceGear) then { //diag_log ("gear..."); sleep 0.05; _playerGear = [weapons _character,_magazines]; //diag_log ("playerGear: " +str(_playerGear)); _backpack = unitBackpack _character; if(_playerwasNearby) then { _empty = [[],[]]; _playerBackp = [typeOf _backpack,_empty,_empty]; } else { _playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack]; }; }; Add below if(_removeBackpack) then { _playerBackp = ["",[[],[]],[[],[]]]; }; 3.) That's it, save, close, repack and you're all set! It doesnt work for me. Does it work fine with the latest Version of infiSTAR? I have no error logs. If I logg out in combat I dont see anything in the log though, only Infistar disconnect. And is there a better way to edit this. Maybe a SQL file or writtin as a Code? Link to comment Share on other sites More sharing options...
Hooty Posted November 21, 2016 Report Share Posted November 21, 2016 Bout to try it my self with latest infistar. I'll let you know. Link to comment Share on other sites More sharing options...
looter809 Posted December 17, 2016 Report Share Posted December 17, 2016 Could we see an updated version of this for Epoch 1.0.6 by chance? Anyone get it working on Epoch1.0.6? Link to comment Share on other sites More sharing options...
lwbuk Posted January 15, 2017 Report Share Posted January 15, 2017 Would like for 1.0.6 too Link to comment Share on other sites More sharing options...
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