I'm working in put my server custom building local in each client and make then only show up when the player is near it. In this way i can have tons of custom buildings and each player will only see the ones near hin.
The buildings will be local on server too and 100% show up so AI know then.
The problem:
Istead of using createVehicle to spawn the buildings, objects, etc.. i need to use createVehicleLocal.
Sadly, createVehicleLocal does not have the "CAN_COLLIDE" placement, so it will change the location of the building if it overlap with another model.
Any way to spawn with createVehicleLocal using "CAN_COLLIDE" placement?
Question
Donnovan
Hi,
I'm working in put my server custom building local in each client and make then only show up when the player is near it. In this way i can have tons of custom buildings and each player will only see the ones near hin.
The buildings will be local on server too and 100% show up so AI know then.
The problem:
Istead of using createVehicle to spawn the buildings, objects, etc.. i need to use createVehicleLocal.
Sadly, createVehicleLocal does not have the "CAN_COLLIDE" placement, so it will change the location of the building if it overlap with another model.
Any way to spawn with createVehicleLocal using "CAN_COLLIDE" placement?
Thankyou!
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