Bungle Posted June 4, 2013 Report Share Posted June 4, 2013 Hi All, With the epoch team being so generous and sharing their code and time with us all. I would hope that server owners would be be grateful and do the same. As such I would like to collaborate a list of Tailored Epoch Server Scripts and generate quick and easy to follow tutorials on how to add them in. Even add a package that could have enable/disable options for all. Any server owners, coders or enthusiasts that feel they have an addition that suites the style of Dayz Epoch please post them to me with the maps you have tested them on and I will add them to this list. I understand the want and sometimes need to stand out from the crowd but with a crowd as big as Dayz the epoch community deserves more limelight in general. == SARGE AI - Customized for Epoch Chernarus == [70% Complete] Current Configuration Chernarus Grid Map: http://i.imgur.com/TEOflul.png Max Number of Groups per GRID Bandits = 1 Soldiers = 1 Survivors = 1 Chance for a group to spawn (1-100) Bandits = 40 Soldiers = 30 Survivors = 40 Max Group Size Bandits = 5 Max Soldiers Group Size = 4 Max Survivors Group Size = 5 AI Killed by Players Broadcast to Server: Enabled Log AI kills in Debug = Enabled Time after which dead AI bodies are deleted: 10 minutes AI stealing vehicles: Disabled AI XP System: Enabled (They will get stronger over time) Humanity that gets SUBTRACTED for a survivor or soldier AI kill: 100 Humanity that gets ADDED for a bandit AI kill: 150 Humanity value below which a player will be considered Hostile by Friendlies: -2500 Models [Details Coming Soon] Weapons and Loadouts [80% Complete - Just needs feedback and refinement] http://i.imgur.com/cZ6CFWA.jpg == R3F Logistics == [90% Complete] - Just needs Testing. Vehicles Able to Tow: - Large Trucks - Armored Vodniks - HMMWV Variants - LandRover Variants - UAZ Variants - SUV Variants - Pickup Truck Variants - Tractors Towable Options: - HMMWV Variants - LandRover Variants - UAZ Variants - SUV Variants - Pickup Truck Variants - Car Variants Choppers Able to Lift: - Chinook - M17 Variants Liftable Options: - HMMWV Variants - LandRover Variants - UAZ Variants - SUV Variants - Pickup Truck Variants - Car Variants Extra Vehicle Cargo Space: - C130J - 300 Slots - CH47 - 100 Slots - MI17 - 50 Slots - A2 - 50 Slots - Large Trucks - 50 Slots - Pickup Variants [Open] - 25 Slots - Pickup Variants [Closed] - 15 Slots - Boats - 10 Slots - LandRover Variants - 5 Slots - SUV Variants - 5 Slots - UAZ Variants - 5 Slots Cargo Options: - Small Vehicles - 100 Slots - Medium Vehicles - 200 Slots - Large Vehicles - 300 Slots - ATVs - 50 Slots - Motor Bikes - 25 Slots - Bikes - 10 Slots - Large Fuel Crate - 15 Slots - Large Weapon/Supply Crates - 10 Slots - Small Weapon/Supply Crates - 5 Slots - Water Drums - 5 Slots Player Movable Objects: - Motorbikes - Bikes - Water/Fuel Barrels - Weapon/Supply Crates More Info and Class Names coming soon.. bFe and boxman80 2 Link to comment Share on other sites More sharing options...
Bungle Posted June 4, 2013 Author Report Share Posted June 4, 2013 ==Strip Clothing from Dead Players and AI Bodies== [90% Complete] Just needs testing This has been setup with all of the 1.0.1 skin variants. Allowing survivors to get back their cloths or take cloths from bodies they find or create. Link to comment Share on other sites More sharing options...
Dobrowney Posted June 4, 2013 Report Share Posted June 4, 2013 BaseBuilding 1.2 With Improvements 0.1 50% complete. Need more testing and changing the Ownership to The GUID. will post when done and in testing stages. Update: Reworking the Base Building to fix dayz better. A lot of the items in the Base Building 1.2 do not fit the Lore in Dayz. Once this is up and working should be into a testing server place. Still very buggy . Link to comment Share on other sites More sharing options...
maca134 Posted June 4, 2013 Report Share Posted June 4, 2013 I have been working on changing the safe code input to use the base building one, its almost there just more testing before its ready for production. Also working on random AI bandit camps that spawn each restart. It uses sarge but isnt as customizable as i would like at the moment. Got a couple more things i would like to implement but trying to find the time atm. Link to comment Share on other sites More sharing options...
Bungle Posted June 5, 2013 Author Report Share Posted June 5, 2013 Awesome Work Guys! Base Building I hope wont conflict with anything the Dev Team has planned but a refined version sounds promising. Random Bandit Camps sounds nice adding to a more lived in Epoch. The Code Lock Is sweet. I will start posting of working and tested additions as well as how to implement them soon with the Dev's blessing if possible, I don't not wish to post anything that the development team is against. Cheers, Bungle Link to comment Share on other sites More sharing options...
Bungle Posted June 5, 2013 Author Report Share Posted June 5, 2013 I have added a picture on the AI Load-outs and Weapons. The Items and Tools have a % Drop to the right of each object. Please note they will be changed/refined over time to include chance currency (Copper, Silver and Gold) drops if people approve. Link to comment Share on other sites More sharing options...
Bungle Posted June 7, 2013 Author Report Share Posted June 7, 2013 I keep getting snagged, even when all the extras are commented out I am getting stuck on "Wait for Host". Revert to default and working fine..... ARRG! If anyone out there is scriptwriter/coder or has a good set of eyes and has done a lot of script injecting in the past and feels they can help please contact me. Or look here for a copy of the files and some info around them. http://dayzepoch.com/forum/index.php?/topic/280-help-custom-pack/ Cheers, Mr B Link to comment Share on other sites More sharing options...
Bungle Posted June 11, 2013 Author Report Share Posted June 11, 2013 Lots of Progress has been made on this and this post will be merged updated soon with a working pack and tutorial on adding and customizing for those interested. Link to comment Share on other sites More sharing options...
MadMartyr Posted June 11, 2013 Report Share Posted June 11, 2013 Excellent, Bungle. Please keep us updated! Link to comment Share on other sites More sharing options...
Nox Posted June 11, 2013 Report Share Posted June 11, 2013 I wanted to put a reviving script when you attack a bandit crew with your team, can reviving it it's a most + - If you need more Help just tell me :) - Can i take your self blood, strip cloth ? for my private server ? Link to comment Share on other sites More sharing options...
Bungle Posted June 11, 2013 Author Report Share Posted June 11, 2013 You are more than welcome to use the bloodbag script and the clothes script. They are open source from OpenDayz - Credit to the creators - Krixis and Chruchie. If you aren't sure how to activate them let me know. For yourself you can also add your new clothes as well to the options. In Clothes.sqf Line 8 if( _model in ["Sniper1_DZ", "Camo1_DZ", "Functionary1_EP1_DZ", "Haris_Press_EP1_DZ", "Ins_Soldier_GL_DZ", "Priest_DZ", "Rocker2_DZ", "Soldier_Bodyguard_AA12_PMC_DZ", "TK_INS_Soldier_EP1_DZ", "TK_INS_Warlord_EP1_DZ", "Rocker1_DZ", "Rocker3_DZ", "Rocker4_DZ", "Bandit1_DZ", "Bandit2_DZ", "BanditW1_DZ", "BanditW2_DZ", "SurvivorW2_DZ", "SurvivorW3_DZ", "SurvivorWpink_DZ", "SurvivorWcombat_DZ", "SurvivorWdesert_DZ", "SurvivorWurban_DZ", "CZ_Special_Forces_GL_DES_EP1_DZ", "Drake_Light_DZ", "Pilot_EP1_DZ", "RU_Policeman_DZ", "Rocket_DZ", "Soldier1_DZ", "Soldier_Sniper_PMC_DZ", "Soldier_TL_PMC_DZ", "FR_OHara_DZ", "FR_Rodriguez_DZ", "CZ_Soldier_Sniper_EP1_DZ", "Graves_Light_DZ", "GUE_Commander_DZ", "GUE_Soldier_2_DZ", "GUE_Soldier_CO_DZ", "GUE_Soldier_Crew_DZ", "GUE_Soldier_Sniper_DZ"] ) then { _model = "Skin_" + _model; Just add/change your models in there to suite what you have available. The only issue that still remains is females as they drop as default males when you take their clothes. Link to comment Share on other sites More sharing options...
Nox Posted June 11, 2013 Report Share Posted June 11, 2013 thx Bungle Link to comment Share on other sites More sharing options...
Bungle Posted June 14, 2013 Author Report Share Posted June 14, 2013 This is soo close I can taste it.. look here: http://dayzepoch.com/forum/index.php?/topic/334-pre-release-custom-server-pack/ With some more testing releasing soon guys! Link to comment Share on other sites More sharing options...
lolw00t Posted June 15, 2013 Report Share Posted June 15, 2013 hey guys i got this working: studybody, more helicrashes take clothes, Tent sleep Healing, self bloodbag(half hour limit), R3F´s lift & tow(needs converting to all epoch models) & car radio needs testing knockout, need some one to be knock the fuck out ;) Animated Helicrashes dropping of Carepackages (like bungle talked about in another thread) some of the map addons Nox & Bungle made moving to afterwards sarge 1.5.2 some of freaking freds work i got a test server there can be used for the greater good of the community just send me a pm or join my TeamSpeak(ask for Richard Alpert) so we can get something tested or if u want help adding anything TS: zap.tsservers.com Link to comment Share on other sites More sharing options...
Absolution Posted June 15, 2013 Report Share Posted June 15, 2013 Ive got the following working Self blood transfusionhttp://opendayz.net/threads/krixes-self-bloodbag-script.9212/#post-33185 Auto refuelhttp://opendayz.net/threads/dayz-chenarus-auto-refuel-all-stations.7056/page-4#post-13533 Sarge AIhttp://opendayz.net/threads/sarge-ai-framework-public-release.8391/ Freds zombie bait & bombhttp://opendayz.net/threads/release-freds-zombie-bait-wip.10701/ Freds zombie fieldhttp://opendayz.net/threads/release-freds-anti-zombie-frequency-emitter-aka-zombie-shield.10778/ Basebuilding Tent sleep healhttp://opendayz.net/threads/krixes-tent-sleep-healing-script.9260/ Animated heli crashsites Remove ground foghttp://opendayz.net/threads/no-fog-script.9579/ Custom crafting systemhttp://opendayz.net/threads/crafting-system-easier-to-modify.10638/unread Working on custom loot drops And starting loadout (no idea how) All above are open source on opendayz Link to comment Share on other sites More sharing options...
MadMartyr Posted June 15, 2013 Report Share Posted June 15, 2013 Can we start getting links added when referencing scripts your server is running? Some of these I'm interested in, but Google search doesn't yield any promising results (such as "Freds Zombie Field"). Link to comment Share on other sites More sharing options...
Absolution Posted June 15, 2013 Report Share Posted June 15, 2013 Can we start getting links added when referencing scripts your server is running? Some of these I'm interested in, but Google search doesn't yield any promising results (such as "Freds Zombie Field"). Updated :-) Link to comment Share on other sites More sharing options...
lolw00t Posted June 15, 2013 Report Share Posted June 15, 2013 most of the scripts there have been talking about, can be found here http://opendayz.net/threads/resources-dayz-server-additions.9003/ Link to comment Share on other sites More sharing options...
Absolution Posted June 15, 2013 Report Share Posted June 15, 2013 most of the scripts there have been talking about, can be found here http://opendayz.net/threads/resources-dayz-server-additions.9003/ This is also usefull for alot more scripts :-) Link to comment Share on other sites More sharing options...
lolw00t Posted June 15, 2013 Report Share Posted June 15, 2013 yes it is just remember to merge it to Epoch Link to comment Share on other sites More sharing options...
Bungle Posted June 15, 2013 Author Report Share Posted June 15, 2013 Well so much progress has been made on a "Custom Pack" for everyone to use with the ability to enable/disable server side addons/scripts. However. Some of the additions that have worked before are now not for unknown reasons.. Have you customized any of your addins Absoultion? As some of the defaults I feel need to be tweeked to fit the Epoch Scene, not to overpower things. I would like to know if you would be willing to share and collaborate with others already to complete this pack and start looking at more to offer the community. Also have you tweaked in a custom anti-hack or BE folder? Link to comment Share on other sites More sharing options...
lolw00t Posted June 15, 2013 Report Share Posted June 15, 2013 i got this working: studybody, more helicrashes, take clothes from dead bodies, Tent sleep Healing, self bloodbag(half hour limit), R3F´s lift & tow(needs converting to all epoch models), car radio, knockout, dropping of carepackages needs testing Animated Helicrashes(should work, but not sure) fred´s zombie bait,bomb & anti-zombie frequency emitter moving to afterwards sarge 1.5.2 will update this post in half hour with my results on freds work Link to comment Share on other sites More sharing options...
Bungle Posted June 15, 2013 Author Report Share Posted June 15, 2013 Awesome Ricardo! If you're willing to share I will work in the customization's / others I have and release the pack then. This will make it so much easier for new server owners to just grab the pack and then choose what they want to use. :D Link to comment Share on other sites More sharing options...
lolw00t Posted June 15, 2013 Report Share Posted June 15, 2013 ofc im willing to share, i havent made any of it, just made it work on Epoch so credits goes to the creators. Bungle 1 Link to comment Share on other sites More sharing options...
Absolution Posted June 16, 2013 Report Share Posted June 16, 2013 I just followed the tutorials on opendayz didnt have to change anything specific for epoch apart from our fn_selfactions.sqf is different. Im willing to share yes. Just tryin to get R3F lift and tow working it was before 1.0.1.1 now no lift or tow scroll menu shows? I put the folder in my root and included the execute cmd in my init file Has anybody confirmed it works or could link another script? Link to comment Share on other sites More sharing options...
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