Jump to content
  • 0

s_player_settings variable in several scripts and generating rpt errrors - how to fix?


Bob_the_K

Question

Hi, i have two code blocks in my "fn_SelfActions.sqf " that both use the variable "s_player_settings".  One is for setting view distance and here is that section of code with the line numbers:

 

Line 18  //-----------------------VIEW DISTANCE----------------------------


Line19 
Line20 if ((speed player <= 1) && _canDo) then {
Line21 if (s_player_settings < 0) then {
Line22 s_player_settings = player addaction [("" + ("Set Viewdistance") +""),"mission_settings\create.sqf","",5,false,true,"",""];
Line23 };
Line24 } else {
Line25 player removeAction s_player_settings;
Line25 s_player_settings = -1;
Line27 };
Line28 //---------------------VIEW END---------------------------------------

 

The second is for a server menu script, again with line numbers. 

 

Line 119 // IT07's Server Menu script


Line 120 if((speed player <= 1) && _canDo) then {
Line 121 if (s_player_servermenu < 0) then {
Line 122 s_player_servermenu = player addAction [("" + ("Server Menu") +""),"scripts\OnLineHelp\IT_Modules\menuLauncher.sqf","",-1,false,false,"", ""];
Line 123 };
Line 124 } else {
Line 125 player removeAction s_player_servermenu;
Line 126 s_player_servermenu = -1;
Line 127 player removeAction s_player_servermenu1;
Line 128 player removeAction s_player_servermenu2;
Line 129 player removeAction s_player_servermenu3;
Line 130 player removeAction s_player_servermenu4;
Line 131 player removeAction s_player_servermenuCancel;
Line 132 };
Line 133 
Line 134 // ====================== SERVER MENU SCRIPT END ====================== //

 

So the errors I'm seeing in my client side ArmA2OA.rpt are mostly with line 21 and 121 with occasionally line 25.  Here's an excerpt from my .rpt file::

 

 Error Undefined variable in expression: s_player_settings


File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 21
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_servermenu < 0) then {
s_player>
  Error position: <s_player_servermenu < 0) then {
s_player>
  Error Undefined variable in expression: s_player_servermenu
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 121
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_settings < 0) then {
s_player_s>
  Error position: <s_player_settings < 0) then {
s_player_s>
  Error Undefined variable in expression: s_player_settings
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 21
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_servermenu < 0) then {
s_player>
  Error position: <s_player_servermenu < 0) then {
s_player>
  Error Undefined variable in expression: s_player_servermenu
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 121
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_settings < 0) then {
s_player_s>
  Error position: <s_player_settings < 0) then {
s_player_s>
  Error Undefined variable in expression: s_player_settings
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 21
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_servermenu < 0) then {
s_player>
  Error position: <s_player_servermenu < 0) then {
s_player>
  Error Undefined variable in expression: s_player_servermenu
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 121
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_settings < 0) then {
s_player_s>
  Error position: <s_player_settings < 0) then {
s_player_s>
  Error Undefined variable in expression: s_player_settings
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 21
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_servermenu < 0) then {
s_player>
  Error position: <s_player_servermenu < 0) then {
s_player>
  Error Undefined variable in expression: s_player_servermenu
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 121
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_settings < 0) then {
s_player_s>
  Error position: <s_player_settings < 0) then {
s_player_s>
  Error Undefined variable in expression: s_player_settings
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 21
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_servermenu < 0) then {
s_player>
  Error position: <s_player_servermenu < 0) then {
s_player>
  Error Undefined variable in expression: s_player_servermenu
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 121
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_settings < 0) then {
s_player_s>
  Error position: <s_player_settings < 0) then {
s_player_s>
  Error Undefined variable in expression: s_player_settings
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 21
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_servermenu < 0) then {
s_player>
  Error position: <s_player_servermenu < 0) then {
s_player>
  Error Undefined variable in expression: s_player_servermenu
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 121
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_settings < 0) then {
s_player_s>
  Error position: <s_player_settings < 0) then {
s_player_s>
  Error Undefined variable in expression: s_player_settings
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 21
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_servermenu < 0) then {
s_player>
  Error position: <s_player_servermenu < 0) then {
s_player>
  Error Undefined variable in expression: s_player_servermenu
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 121
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_settings < 0) then {
s_player_s>
  Error position: <s_player_settings < 0) then {
s_player_s>
  Error Undefined variable in expression: s_player_settings
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 21
Error in expression <peed player <= 1) && _canDo) then {
if (s_player_servermenu < 0) then {
s_player>
  Error position: <s_player_servermenu < 0) then {
s_player>
  Error Undefined variable in expression: s_player_servermenu
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 121
Error in expression <"",""];
};
} else {
player removeAction s_player_settings;
s_player_settings = ->
  Error position: <s_player_settings;
s_player_settings = ->
  Error Undefined variable in expression: s_player_settings
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 25
Error in expression <", ""];

 

These just repeat over and over.  So where would "s_player_settings" be set (or supposed to be set)?  And more importantly, how can I fix it?  Both seem to be working properly in-game but I'm trying to fix all errors.

 

Thanks,

Bob

Link to comment
Share on other sites

8 answers to this question

Recommended Posts

  • 0

Variables now need to be initialized or checked if these are 'nil' before using them.

if (!isNil "variable") then {

Use the variable.

};

 

For all the server_menu variables I set -1 for all of them at the end of init.sqf.

s_player_servermenu = -1;
s_player_servermenu1 = -1;
s_player_servermenu2 = -1;
s_player_servermenu31 = -1;
s_player_servermenu32 = -1;
s_player_servermenu4 = -1;
s_player_servermenuCancel = -1;

 

in fn_selfAction:

if((speed player <= 1) && _canDo) then {
            if (s_player_servermenu < 0) then {
                s_player_servermenu = player addAction [("<t color="#ff9900"">" + ("Server Menu") +"</t>"),"servermenu\server_menu.sqf","",-1,false,false,"", "];
            };
        } else {
            player removeAction s_player_servermenu;
            s_player_servermenu = -1;
            if (!isNil "s_player_servermenu1") then {
                player removeAction s_player_servermenu1;
            };
            if (!isNil "s_player_servermenu2") then {
                player removeAction s_player_servermenu2;
            };
            if (!isNil "s_player_servermenu31") then {
                player removeAction s_player_servermenu31;
            };
            if (!isNil "s_player_servermenu32") then {
                player removeAction s_player_servermenu32;
            };
            if (!isNil "s_player_servermenu4") then {
                player removeAction s_player_servermenu4;
            };
            if (!isNil "s_player_servermenuCancel") then {
                player removeAction s_player_servermenuCancel;
            };
        };

 

...as an example.

Link to comment
Share on other sites

  • 0

Thanks, jahangir13,

 

I got the menus fixed and my server .rpt is pretty clean now.   So I'm tackling the client .rpt now and see similar errors.   I'm getting:

 

Error in expression <ON_fnc_vkcReset = {
player removeAction s_player_claimVehicle;
s_player_claimVeh>
  Error position: <s_player_claimVehicle;
s_player_claimVeh>
  Error Undefined variable in expression: s_player_claimvehicle
File mpmissions\__CUR_MP.Tavi\scripts\VehicleKeyChanger\VehicleKeyChanger_init.sqf, line 41
"infiSTAR.de - randvar26 created (123.929)"
Error in expression <wngrade_build = -1;
player removeAction s_player_ckc;
s_player_ckc = -1;
player >
  Error position: <s_player_ckc;
s_player_ckc = -1;
player >
  Error Undefined variable in expression: s_player_ckc
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 1171
Error in expression <er_boil = false;

player removeAction s_player_clothes;
s_player_clothes = -1;>
  Error position: <s_player_clothes;
s_player_clothes = -1;>
  Error Undefined variable in expression: s_player_clothes
File mpmissions\__CUR_MP.Tavi\custom\fn_selfActions.sqf, line 645

 

But they are defined. And for the s_player_clothes, I searched the Internet and have it set exactly as Zabn defined it.

 

So here's my fn_SelfActions.sqf:

 

scriptName "Functions\misc\fn_selfActions.sqf";


/***********************************************************
ADD ACTIONS FOR SELF
- Function
- [] call fnc_usec_selfActions;
************************************************************/
private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_OpenClose","_unit","_Build","_clothesTaken","_open","_houses","_garages","_obj"];

if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.

_vehicle = vehicle player;
_isPZombie = player isKindOf "PZombie_VB";
_inVehicle = (_vehicle != player);

_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);

//-----------------------VIEW DISTANCE----------------------------

if ((speed player <= 1) && _canDo) then {
if (s_player_settings < 0) then {
s_player_settings = player addaction [("" + ("Set Viewdistance") +""),"mission_settings\create.sqf","",5,false,true,"",""];
};
} else {
player removeAction s_player_settings;
s_player_settings = -1;
};
//---------------------VIEW END---------------------------------------


_nearLight = nearestObject [player,"LitObject"];
_canPickLight = false;
if (!isNull _nearLight) then {
if (_nearLight distance player < 4) then {
_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
};
};

//OriginsDoors
if(isNil "s_player_openhouse") then {
s_player_openhouse = -1;
};
if(isNil "HouseState") then {
HouseState = 0;
};
if(isNil "GarageState") then {
GarageState = 0;
};
if(isNil "s_player_opengarage") then {
s_player_opengarage = -1;
};
_houses = ["Uroven1DrevenaBudka", "Uroven2KladaDomek", "Uroven3DrevenyDomek", "Uroven1VelkaBudka", "Uroven2MalyDomek", "Uroven3VelkyDomek"];
_garages = ["malaGaraz", "velkaGaraz","Uroven3DrevenyDomek","Uroven3VelkyDomek","kingramida"];
DoorToOpen = objnull;
_obj = player;
_cursorTarget = cursorTarget;
if (!isNull _cursorTarget) then {
if (player distance _cursorTarget < 10) then {
_ownerID = _cursorTarget getVariable['CharacterID','0'];
if (getPlayerUIDOld player == _ownerID) then {
DoorToOpen = _cursorTarget;
if (s_player_openhouse < 0) then {
if(typeOf(DoorToOpen) in _houses) then {
_OpenClose = "";
if (_cursorTarget isKindOf "Uroven1DrevenaBudka") then { _OpenClose = 'Unlock Bandit Level 1 House';};
if (_cursorTarget isKindOf "Uroven2KladaDomek") then { _OpenClose = 'Unlock Bandit Level 2 House';};
if (_cursorTarget isKindOf "Uroven3DrevenyDomek") then { _OpenClose = 'Unlock Bandit Level 3 House';};
if (_cursorTarget isKindOf "Uroven1VelkaBudka") then { _OpenClose = 'Unlock Hero Level 1 House';};
if (_cursorTarget isKindOf "Uroven2MalyDomek") then { _OpenClose = 'Unlock Hero Level 2 House';};
if (_cursorTarget isKindOf "Uroven3VelkyDomek") then { _OpenClose = 'Unlock Hero Level 3 House';};
if (HouseState == 1) then {
_OpenClose = "";
if (_cursorTarget isKindOf "Uroven1DrevenaBudka") then { _OpenClose = 'Lock Bandit Level 1 House';};
if (_cursorTarget isKindOf "Uroven2KladaDomek") then { _OpenClose = 'Lock Bandit Level 2 House';};
if (_cursorTarget isKindOf "Uroven3DrevenyDomek") then { _OpenClose = 'Lock Bandit Level 3 House';};
if (_cursorTarget isKindOf "Uroven1VelkaBudka") then { _OpenClose = 'Lock Hero Level 1 House';};
if (_cursorTarget isKindOf "Uroven2MalyDomek") then { _OpenClose = 'Lock Hero Level 2 House';};
if (_cursorTarget isKindOf "Uroven3VelkyDomek") then { _OpenClose = 'Lock Hero Level 3 House';};
};
s_player_openhouse = player addAction [_OpenClose, 'Origins\originsHouses.sqf'];
};
};
if (s_player_opengarage < 0) then
{
if(typeOf(DoorToOpen) in _garages) then {
_OpenClose = "";
if (_cursorTarget isKindOf "malaGaraz") then { _OpenClose = 'Unlock Small Garage';};
if (_cursorTarget isKindOf "velkaGaraz") then { _OpenClose = 'Unlock Large Garage';};
if (_cursorTarget isKindOf "Uroven3DrevenyDomek") then { _OpenClose = 'Unlock Level 3 Garage';};
if (_cursorTarget isKindOf "Uroven3VelkyDomek") then { _OpenClose = 'Unlock Level 3 Garage';};
if (_cursorTarget isKindOf "kingramida") then { _OpenClose = 'Unlock Pyramid';};
if (GarageState == 1) then {
_OpenClose = "";
if (_cursorTarget isKindOf "malaGaraz") then { _OpenClose = 'Lock Small Garage';};
if (_cursorTarget isKindOf "velkaGaraz") then { _OpenClose = 'Lock Large Garage';};
if (_cursorTarget isKindOf "Uroven3DrevenyDomek") then { _OpenClose = 'Lock Level 3 Garage';};
if (_cursorTarget isKindOf "Uroven3VelkyDomek") then { _OpenClose = 'Lock Level 3 Garage';};
if (_cursorTarget isKindOf "kingramida") then { _OpenClose = 'Lock Pyramid';};
};
s_player_opengarage = player addAction [_OpenClose, 'Origins\originsGarages.sqf'];
};
};
};
};
};
if ((_obj != player) || (_cursorTarget != cursorTarget)) then {
_obj removeAction s_player_openhouse;
_obj removeAction s_player_opengarage;
s_player_openhouse = -1;
s_player_opengarage = -1;
};

// ====================== IT's SERVER MENU SCRIPT V1.5.2 ======================
// CUSTOMIZATION:
// The color for the menu is customizable. Default: f2cb0b. If you want to change it, use HTML color codes. Google it.
// IMPORTANT: If you have an antihack running like infiSTAR.de's their AH then add these names to the allowed actions list:
// s_player_servermenu,s_player_servermenu1,s_player_servermenu2,s_player_servermenu3,s_player_servermenu4,s_player_servermenuCancel,

// IT07's Server Menu script
if((speed player <= 1) && _canDo) then {
if (s_player_servermenu < 0) then {
s_player_servermenu = player addAction [("" + ("In-Game Info") +""),"scripts\OnLineHelp\IT_Modules\menuLauncher.sqf","",-1,false,false,"", ""];
};
} else {
player removeAction s_player_servermenu;
s_player_servermenu = -1;
player removeAction s_player_servermenu1;
player removeAction s_player_servermenu2;
player removeAction s_player_servermenu3;
player removeAction s_player_servermenu4;
player removeAction s_player_servermenuCancel;
};

// ====================== SERVER MENU SCRIPT END ====================== //

//Grab Flare
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
if (s_player_grabflare < 0) then {
_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
};
} else {
player removeAction s_player_grabflare;
player removeAction s_player_removeflare;
s_player_grabflare = -1;
s_player_removeflare = -1;
};

//-----------------------SUV and MV22 START-------------------------------------------------------------
if (_inVehicle && (_vehicle isKindOf "MV22")) then {
if (isEngineOn _vehicle) then {[_vehicle,0] call mv22_pack;};
if (mv22_fold < 0) then {
themv22 = _vehicle;
if !(isEngineOn themv22) then {
mv22_fold = themv22 addAction ["Fold","Scripts\animate\mv22_fold.sqf","",5,false,true];
mv22_unfold = themv22 addAction ["UnFold","Scripts\animate\mv22_unfold.sqf","",5,false,true];
mv22_open = themv22 addAction ["Open Ramp","Scripts\animate\mv22_open.sqf","",5,false,true];
mv22_close = themv22 addAction ["Close Ramp","Scripts\animate\mv22_close.sqf","",5,false,true];
};
};
if (isEngineOn themv22) then {
themv22 removeAction mv22_fold;
mv22_fold = -1;
themv22 removeAction mv22_unfold;
mv22_unfold = -1;
themv22 removeAction mv22_open;
mv22_open = -1;
themv22 removeAction mv22_close;
mv22_close = -1;
};
} else {
if (!isNil "themv22") then {
themv22 removeAction mv22_fold;
mv22_fold = -1;
themv22 removeAction mv22_unfold;
mv22_unfold = -1;
themv22 removeAction mv22_open;
mv22_open = -1;
themv22 removeAction mv22_close;
mv22_close = -1;
};
};

if (_inVehicle && (_vehicle isKindOf "ArmoredSUV_Base_PMC")) then {
if ((_vehicle animationPhase "HideGun_01") == 1) then {
_unit = _vehicle turretUnit [0];
if (!(isNull _unit)) then {
_unit action ["moveToCargo",_vehicle,2];
titleText ["\n\nYou must open the hatch first.","PLAIN DOWN"];titleFadeOut 4;
};
};
if (suv_close < 0) then {
thesuv = _vehicle;
suv_close = thesuv addAction ["Close Hatch","Scripts\animate\suv_close.sqf","",5,false,true];
suv_open = thesuv addAction ["Open Hatch","Scripts\animate\suv_open.sqf","",5,false,true];
};
} else {
if (!isNil "thesuv") then {
thesuv removeAction suv_close;
suv_close = -1;
thesuv removeAction suv_open;
suv_open = -1;
};
};
//---------------------------------------END----------------------------------------------------------


/*if (DZE_HeliLift) then {
_hasAttached = _vehicle getVariable["hasAttached",false];
if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
if (s_player_heli_detach < 0) then {
dayz_myLiftVehicle = _vehicle;
s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
};
} else {
dayz_myLiftVehicle removeAction s_player_heli_detach;
s_player_heli_detach = -1;
};
};
*/

if(DZE_HaloJump) then {
if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
if (s_halo_action < 0) then {
DZE_myHaloVehicle = _vehicle;
s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
};
} else {
DZE_myHaloVehicle removeAction s_halo_action;
s_halo_action = -1;
};
};

if (!DZE_ForceNameTagsOff) then {
if (s_player_showname < 0 && !_isPZombie) then {
if (DZE_ForceNameTags) then {
s_player_showname = 1;
player setVariable["DZE_display_name",true,true];
} else {
s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
};
};
};

if(_isPZombie) then {
if (s_player_callzombies < 0) then {
s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
};
if (DZE_PZATTACK) then {
call pz_attack;
DZE_PZATTACK = false;
};
if (s_player_pzombiesvision < 0) then {
s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
};
if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target
_isAnimal = cursorTarget isKindOf "Animal";
_isZombie = cursorTarget isKindOf "zZombie_base";
_isHarvested = cursorTarget getVariable["meatHarvested",false];
_isMan = cursorTarget isKindOf "Man";
// Pzombie Gut human corpse || animal
if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
if (s_player_pzombiesfeed < 0) then {
s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
};

// Increase distance only if AIR || SHIP
_allowedDistance = 4;
_isAir = cursorTarget isKindOf "Air";
_isShip = cursorTarget isKindOf "Ship";
if(_isAir || _isShip) then {
_allowedDistance = 8;
};

if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target

// set cursortarget to variable
_cursorTarget = cursorTarget;

// get typeof cursortarget once
_typeOfCursorTarget = typeOf _cursorTarget;

// hintsilent _typeOfCursorTarget;

_isVehicle = _cursorTarget isKindOf "AllVehicles";
_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;

// get items && magazines only once
_magazinesPlayer = magazines player;

//boiled Water
_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
_hastinitem = false;
{
if (_x in _magazinesPlayer) then {
_hastinitem = true;
};
} count boil_tin_cans;
_hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
_hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;

_itemsPlayer = items player;

_temp_keys = [];
_temp_keys_names = [];
// find available keys
_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
_temp_keys_names set [_ownerKeyId,_ownerKeyName];
_temp_keys set [count _temp_keys,str(_ownerKeyId)];
};
} count _itemsPlayer;

_hasKnife = "ItemKnife" in _itemsPlayer;
_hasToolbox = "ItemToolbox" in _itemsPlayer;

_isMan = _cursorTarget isKindOf "Man";
_traderType = _typeOfCursorTarget;
_ownerID = _cursorTarget getVariable ["CharacterID","0"];
_isAnimal = _cursorTarget isKindOf "Animal";
_isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
_isZombie = _cursorTarget isKindOf "zZombie_base";
_isDestructable = _cursorTarget isKindOf "BuiltItems";
_isWreck = _typeOfCursorTarget in DZE_isWreck;
_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
_isModular = _cursorTarget isKindOf "ModularItems";
_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];

_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];

_isTent = _cursorTarget isKindOf "TentStorage";

_isAlive = alive _cursorTarget;

_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");

_rawmeat = meatraw;
_hasRawMeat = false;
{
if (_x in _magazinesPlayer) then {
_hasRawMeat = true;
};
} count _rawmeat;

_isFuel = false;
if (_hasFuelE || _hasFuelBarrelE) then {
{
if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
} count dayz_fuelsources;
};

// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));

// logic vars
_player_flipveh = false;
_player_deleteBuild = false;
_player_lockUnlock_crtl = false;

if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
if (s_player_maintain_area < 0) then {
s_player_maintain_area = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
};
} else {
player removeAction s_player_maintain_area;
s_player_maintain_area = -1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1;
};

// CURSOR TARGET ALIVE
if(_isAlive) then {

//Allow player to delete objects
if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};

//Allow owners to delete modulars
if(_isModular && (dayz_characterID == _ownerID)) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};
//Allow owners to delete modular doors without locks
if(_isModularDoor && (dayz_characterID == _ownerID)) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};
// CURSOR TARGET VEHICLE
if(_isVehicle) then {

//flip vehicle small vehicles by your self && all other vehicles with help nearby
if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
if(_isVehicletype || (_playersNear >= 2)) then {
_player_flipveh = true;
};
};


if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
_player_lockUnlock_crtl = true;
};

};

};

if(_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
};

/* if (DZE_HeliLift) then {
_liftHeli = objNull;
_found = false;

_allowTow = false;
if ((count (crew _cursorTarget)) == 0) then {
{
if(!_allowTow) then {
_allowTow = _cursorTarget isKindOf _x;
};
} count DZE_HeliAllowToTow;
};

//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];

if (_allowTow) then {
_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
{
if(!_found) then {
_posL = [_x] call FNC_getPos;
_posC = [_cursorTarget] call FNC_getPos;
_height = (_posL select 2) - (_posC select 2);
_hasAttached = _x getVariable["hasAttached",false];
if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
_liftHeli = _x;
_found = true;
};
};
};
} count _liftHelis;
};
*/

//diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];

/* _attached = _cursorTarget getVariable["attached",false];
if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
if (s_player_heli_lift < 0) then {
s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
};
} else {
player removeAction s_player_heli_lift;
s_player_heli_lift = -1;
};
};
*/
// Allow Owner to lock && unlock vehicle
if(_player_lockUnlock_crtl) then {
if (s_player_lockUnlock_crtl < 0) then {
_hasKey = _ownerID in _temp_keys;
_oldOwner = (_ownerID == dayz_playerUID);
if(locked _cursorTarget) then {
if(_hasKey || _oldOwner) then {
_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
} else {
if(_hasHotwireKit) then {
_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
} else {
_Unlock = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
};
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
};
} else {
if(_hasKey || _oldOwner) then {
_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_lock];
s_player_lockUnlock_crtl = 1;
};
};
};

} else {
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
};

//--------------------------------------ARREST----------------------------------------------------------------

_Build = canbuild;

if ((player getVariable"humanity") >= 5000) then {
if(_isMan && !_isZombie && _canDo && _isAlive && _Build) then {
if (s_player_arrest < 0) then {
s_player_arrest = player addaction ['' + "Investigation Menu" + '', "scripts\scripts\Investigation\investigation.sqf","",100,false,true,"", ""];
};
} else {
player removeAction s_player_arrest;
s_player_arrest = -1;
};
};

//-------------------------------------------------------------------------------------------------------------

if(DZE_AllowForceSave) then {
//Allow player to force save
if((_isVehicle || _isTent) && !_isMan) then {
if (s_player_forceSave < 0) then {
s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_forceSave;
s_player_forceSave = -1;
};
};



If(DZE_AllowCargoCheck) then {
if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
if (s_player_checkGear < 0) then {
s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_checkGear;
s_player_checkGear = -1;
};
};


//flip vehicle small vehicles by your self && all other vehicles with help nearby
if(_player_flipveh) then {
if (s_player_flipveh < 0) then {
s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_flipveh;
s_player_flipveh = -1;
};

//Allow player to fill jerrycan
if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
if (s_player_fillfuel < 0) then {
s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
};
} else {
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
};

// logic vars for addactions
_player_butcher = false;
_player_studybody = false;
_player_SurrenderedGear = false;

// CURSOR TARGET NOT ALIVE
if (!_isAlive) then {

// Gut animal/zed
if((_isAnimal || _isZombie) && _hasKnife) then {
_isHarvested = _cursorTarget getVariable["meatHarvested",false];
if (!_isHarvested) then {
_player_butcher = true;
};
};

// Study body
if (_isMan && !_isZombie && !_isAnimal) then {
_player_studybody = true;
}
} else {
// unit alive

// gear access on surrendered player
if(_isMan && !_isZombie && !_isAnimal) then {
_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
if (_isSurrendered) then {
_player_SurrenderedGear = true;
};
};
};


// Human Gut animal || zombie
if (_player_butcher) then {
if (s_player_butcher < 0) then {
if(_isZombie) then {
s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
} else {
s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
};
};
} else {
player removeAction s_player_butcher;
s_player_butcher = -1;
};

// Study Body
if (_player_studybody) then {
if (s_player_studybody < 0) then {
s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_studybody;
s_player_studybody = -1;
};

// logic vars
_player_cook = false;
_player_boil = false;

// Take Clothes by Zabn

player removeAction s_player_clothes;
s_player_clothes = -1;

_clothesTaken = _cursorTarget getVariable["clothesTaken",false];

if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then {
if (s_player_clothes < 0) then {
s_player_clothes = player addAction [("")+("Take Clothes")+(""), "scripts\TakeClothes\player_takeClothes.sqf",[_cursorTarget], -10, false, true, "",""];
};
} else {
player removeAction s_player_clothes;
s_player_clothes = -1;
};

// CURSOR TARGET IS FIRE
if (inflamed _cursorTarget) then {

//Fireplace Actions check
if (_hasRawMeat) then {
_player_cook = true;
};

// Boil water
if (_hasbottleitem && _hastinitem) then {
_player_boil = true;
};
};

if (_player_SurrenderedGear) then {
if (s_player_SurrenderedGear < 0) then {
s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
};

//Fireplace Actions check
if (_player_cook) then {
if (s_player_cook < 0) then {
s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_cook;
s_player_cook = -1;
};

// Boil water
if (_player_boil) then {
if (s_player_boil < 0) then {
s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_boil;
s_player_boil = -1;
};

if(_cursorTarget == dayz_hasFire) then {
if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_fireout;
s_player_fireout = -1;
};

//Packing my tent
if(_isTent && (player distance _cursorTarget < 3)) then {
if (_ownerID == dayz_characterID) then {
if (s_player_packtent < 0) then {
s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
if (s_player_packtent < 0) then {
s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
};
};
};
} else {
player removeAction s_player_packtent;
s_player_packtent = -1;
};

//Allow owner to unlock vault
if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
if (s_player_unlockvault < 0) then {
if(_typeOfCursorTarget in DZE_LockedStorage) then {
if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
} else {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
};
s_player_unlockvault = 1;
} else {
if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
s_player_unlockvault = 1;
};
};
};
} else {
{player removeAction _x} count s_player_combi;s_player_combi = [];
s_player_unlockvault = -1;
};

//Allow owner to pack vault
if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {

if (s_player_lockvault < 0) then {
if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
};
};
if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
s_player_packvault = player addAction [format["%1",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
};



//Player Deaths
if(_typeOfCursorTarget == "Info_Board_EP1") then {
if (s_player_information < 0) then {
s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
};
} else {
player removeAction s_player_information;
s_player_information = -1;
};

//Fuel Pump
if(_typeOfCursorTarget in dayz_fuelpumparray) then {
if (s_player_fuelauto < 0) then {

// check if Generator_DZ is running within 30 meters
_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
_findNearestGen = [];
{
if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
_findNearestGen set [(count _findNearestGen),_x];
};
} count _findNearestGens;
_IsNearRunningGen = count (_findNearestGen);

// show that pump needs power if no generator nearby.
if(_IsNearRunningGen > 0) then {
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
} else {
s_player_fuelauto = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
};
};
} else {
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
};

//Fuel Pump on truck
if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
if (s_player_fuelauto2 < 0) then {
// show that fuel truck pump needs power.
if(isEngineOn _cursorTarget) then {
s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
} else {
s_player_fuelauto2 = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
};
};
} else {
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
};

// inplace upgrade tool
if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
if ((s_player_lastTarget select 0) != _cursorTarget) then {
if (s_player_upgrade_build > 0) then {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
};
if (s_player_upgrade_build < 0) then {
// s_player_lastTarget = _cursorTarget;
s_player_lastTarget set [0,_cursorTarget];
s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
};
} else {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};

// downgrade system
if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_downgrade_build > 0) then {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
};

if (s_player_downgrade_build < 0) then {
s_player_lastTarget set [1,_cursorTarget];
s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};

//Allow owner to change Door code

if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_ckc > 0) then {
player removeAction s_player_ckc;
s_player_ckc = -1;
};
};

if (s_player_ckc < 0) then {
s_player_lastTarget set [1,_cursorTarget];
s_player_ckc = player addaction["Set new Code", "ckc\ckc_startUI.sqf","",0,false,true,"", ""];
};
} else {
player removeAction s_player_ckc;
s_player_ckc = -1;
};



//Allow owner to change vault code
if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {

if (s_player_Safe_ckc < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {

s_player_Safe_ckc = player addaction["Set new Code", "ckc\ckc_startSafeUI.sqf","",0,false,true,"", ""];
};
} else {
player removeAction s_player_Safe_ckc;
s_player_Safe_ckc = -1;

};

// inplace maintenance tool
if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
if ((s_player_lastTarget select 2) != _cursorTarget) then {
if (s_player_maint_build > 0) then {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
};

if (s_player_maint_build < 0) then {
s_player_lastTarget set [2,_cursorTarget];
s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};


//Start Generator
if(_cursorTarget isKindOf "Generator_DZ") then {
if (s_player_fillgen < 0) then {

// check if not running
if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
} else {
// check if not filled && player has jerry.
if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
} else {
if("ItemJerrycan" in _magazinesPlayer) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
};
};
};
};
} else {
player removeAction s_player_fillgen;
s_player_fillgen = -1;
};

//Towing with tow truck - commented out to not conflict with mf-tow
/*
if(_typeOfCursorTarget == "TOW_DZE") then {
if (s_player_towing < 0) then {
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
} else {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
};
};
} else {
player removeAction s_player_towing;
s_player_towing = -1;
};
*/

// MF-Tow Script by Matt Fairbrass (matt_d_rat)
call compile preprocessFileLineNumbers "scripts\mf-tow\init.sqf";

//Sleep
if(_isTent && _ownerID == dayz_characterID) then {
if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
s_player_sleep = player addAction [localize "str_actions_self_sleep", "custom\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_sleep;
s_player_sleep = -1;
};

//Repairing Vehicles
if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
if (s_player_repair_crtl < 0) then {
dayz_myCursorTarget = _cursorTarget;
_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_menu];
s_player_repairActions set [count s_player_repairActions,_menu1];
s_player_repair_crtl = 1;
} else {
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
s_player_repair_crtl = -1;
};
};

// All Traders
if (_isMan && !_isPZombie && _traderType in serverTraders) then {

if (s_player_parts_crtl < 0) then {

// get humanity
_humanity = player getVariable ["humanity",0];
_traderMenu = call compile format["menu_%1;",_traderType];

// diag_log ("TRADER = " + str(_traderMenu));

_low_high = "low";
_humanity_logic = false;
if((_traderMenu select 2) == "friendly") then {
_humanity_logic = (_humanity < -5000);
};
if((_traderMenu select 2) == "hostile") then {
_low_high = "high";
_humanity_logic = (_humanity > -5000);
};
if((_traderMenu select 2) == "hero") then {
_humanity_logic = (_humanity < 5000);
};
if(_humanity_logic) then {
_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
} else {

// Static Menu
{
//diag_log format["DEBUG TRADER: %1", _x];
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
s_player_parts set [count s_player_parts,_buy];

} count (_traderMenu select 1);
// Database menu
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];

};
s_player_parts_crtl = 1;

};
} else {
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
};


if(dayz_tameDogs) then {

//Dog
if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
if (s_player_tamedog < 0) then {
s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
};
} else {
player removeAction s_player_tamedog;
s_player_tamedog = -1;
};
if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
_dogHandle = player getVariable ["dogID", 0];
if (s_player_feeddog < 0 && _hasRawMeat) then {
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
};
if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
};
if (s_player_staydog < 0) then {
_lieDown = _dogHandle getFSMVariable "_actionLieDown";
if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
};
if (s_player_trackdog < 0) then {
s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
};
if (s_player_barkdog < 0) then {
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
};
if (s_player_warndog < 0) then {
_warn = _dogHandle getFSMVariable "_watchDog";
if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
};
if (s_player_followdog < 0) then {
s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
};
} else {
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
};
};

} else {
//Engineering
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
s_player_repair_crtl = -1;

{player removeAction _x} count s_player_combi;s_player_combi = [];

dayz_myCursorTarget = objNull;
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];

{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;

{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;

player removeAction s_player_checkGear;
s_player_checkGear = -1;

player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;

//VehickeKeyChanger
player removeAction s_player_claimVehicle;
s_player_claimVehicle = -1;

//Others
player removeAction s_player_forceSave;
s_player_forceSave = -1;
player removeAction s_player_flipveh;
s_player_flipveh = -1;
player removeAction s_player_sleep;
s_player_sleep = -1;
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
player removeAction s_player_butcher;
s_player_butcher = -1;
player removeAction s_player_cook;
s_player_cook = -1;
player removeAction s_player_boil;
s_player_boil = -1;
player removeAction s_player_fireout;
s_player_fireout = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
player removeAction s_player_studybody;
s_player_studybody = -1;
//Dog
player removeAction s_player_tamedog;
s_player_tamedog = -1;
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;

// vault
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;

player removeAction s_player_information;
s_player_information = -1;
player removeAction s_player_fillgen;
s_player_fillgen = -1;
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
player removeAction s_player_maint_build;
s_player_maint_build = -1;
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
player removeAction s_player_ckc;
s_player_ckc = -1;
player removeAction s_player_Safe_ckc;
s_player_Safe_ckc = -1;
player removeAction s_player_towing;
s_player_towing = -1;
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;

//Service Points
// SP_refuel_action = -1;
// SP_repair_action = -1;
// SP_rearm_actions = [];

//Arrest
player removeAction s_player_arrest;
s_player_arrest = -1;
player removeAction s_player_release;
s_player_release = -1;
player removeAction s_player_escort;
s_player_escort = -1;
player removeAction s_player_search;
s_player_search = -1;
};



//Dog actions on player self
_dogHandle = player getVariable ["dogID", 0];
if (_dogHandle > 0) then {
_dog = _dogHandle getFSMVariable "_dog";
_ownerID = "0";
if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
if (s_player_movedog < 0) then {
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
};
if (s_player_speeddog < 0) then {
_text = (localize "str_epoch_player_249");
_speed = 0;
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
};
if (s_player_calldog < 0) then {
s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
};
};
} else {
player removeAction s_player_movedog;
s_player_movedog = -1;
player removeAction s_player_speeddog;
s_player_speeddog = -1;
player removeAction s_player_calldog;
s_player_calldog = -1;
};
//---------------------------------------------STRONGHOLD START---------------------------------------------------
if((typeOf cursorTarget == "krepost") and (player distance cursorTarget < 23)) then {
if (str1 < 0) then {
if ((cursorTarget getVariable ["CharacterID","0"] == dayz_combination) or (cursorTarget getVariable ["CharacterID","0"] == dayz_playerUID)) then {
str1 = player addAction [format[ "Open %1",getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName")], "scripts\build\stronghold\s_open.sqf",cursorTarget, 0, false, true];
str2 = player addAction [format[ "Open interior doors",_text], "scripts\build\stronghold\s_openall.sqf",_cursorTarget, 0, false, true];
str3 = player addAction [format[ "Close interior doors",_text], "scripts\build\stronghold\s_closeall.sqf",_cursorTarget, 0, false, true];
str4 = player addAction [format[ "Lock %1",getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName")], "scripts\build\stronghold\s_lock.sqf",_cursorTarget, 0, false, true];
_open set [count _open,5];
} else {
str1 = player addAction [format["Unlock %1",getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName")], "scripts\build\stronghold\s_unlock.sqf",cursorTarget, 0, false, true];
_open set [count _open,1];
};
};
} else {
player removeAction str1;
str1 = -1;
player removeAction str2;
str2 = -1;
player removeAction str3;
str3 = -1;
player removeAction str4;
str4 = -1;
};
//-

 

Thanks!

Link to comment
Share on other sites

  • 0

You see these ?

 

  Error Undefined variable in expression: s_player_claimvehicle  <--------
File mpmissions\__CUR_MP.Tavi\scripts\VehicleKeyChanger\VehicleKeyChanger_init.sqf, line 41

 

You have to grab all those fracked up variables and add them in your variables.sqf to initialize them. For example the above would be :

 

s_player_claimvehicle = -1;

 

Just add them where the rest of the  ... = -1;   variables are

Link to comment
Share on other sites

  • 0

You see these ?

 

  Error Undefined variable in expression: s_player_claimvehicle  <--------

File mpmissions\__CUR_MP.Tavi\scripts\VehicleKeyChanger\VehicleKeyChanger_init.sqf, line 41

 

You have to grab all those fracked up variables and add them in your variables.sqf to initialize them. For example the above would be :

 

s_player_claimvehicle = -1;

 

Just add them where the rest of the  ... = -1;   variables are

So if i'm getting the correct i would have to move the variables.sqf from the dayz_code to my Mpmissions folder and then add the s_player_claimvehicle= -1; under the dayz_resetSelfActions = {     ?

 

Then change the init to point to that variable list instead of the dayz_code one? 

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...