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Renaming Plot Pole


Molon Labe

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Can anyone tell me how to (which files) change the plot pole name to reflect the new radius of the plot pole. For instance, I changed the plot radius to 75 meters and everything works fine but when you go to place it it still says "build 30 meter plot..", "maintain 30 meter plot...", etc.  Is there a way I can change these to say 75 meters?

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Can anyone tell me how to (which files) change the plot pole name to reflect the new radius of the plot pole. For instance, I changed the plot radius to 75 meters and everything works fine but when you go to place it it still says "build 30 meter plot..", "maintain 30 meter plot...", etc.  Is there a way I can change these to say 75 meters?

 

This is not possible I'm afraid :/

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Anything listed like "STR_EPOCH_PLAYER_53" is defined in the stringtable.xml file.  This is used to centralise strings and allow for different language translations using the localize function.

 

If you want to override it then just change it to text in the fn_selfactions file for maintenance.

 

(DZE_PlotPole select 0) should hold the current set plot radius for the server.

 

For building the plot pole, this one is more tricky as I believe it is using the displayName from the class files.  Some class files can be redirected but the ones relating to the buildables cannot.

 

You could possibly redirect the code that gets the class entry description from the class files if the class is for plot poles and then inject your own description rather than take the one from the class displayName.  SHould be pretty simple but you may have to dig around a bit to find out which script does that when in the gear menu.

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Anything listed like "STR_EPOCH_PLAYER_53" is defined in the stringtable.xml file.  This is used to centralise strings and allow for different language translations using the localize function.

 

If you want to override it then just change it to text in the fn_selfactions file for maintenance.

 

(DZE_PlotPole select 0) should hold the current set plot radius for the server.

 

For building the plot pole, this one is more tricky as I believe it is using the displayName from the class files.  Some class files can be redirected but the ones relating to the buildables cannot.

 

You could possibly redirect the code that gets the class entry description from the class files if the class is for plot poles and then inject your own description rather than take the one from the class displayName.  SHould be pretty simple but you may have to dig around a bit to find out which script does that when in the gear menu.

 

Thanks Rim! I'm gonna give it a shot.

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Have a look at compile / ui_selectSlot.sqf.  That seems to control what is displayed in the gear gui when an item is selected and the option(s) available for that item.

 

Have fun ;) .

 

I'm working on a custom gear dialog btw ( FYI) ^^.

 

For public releases.

 

I can work a config in where it checks which item it is and it says for example 30m plotpole that you can change the name ^^. Or that thing automaticly changes to 

format["1%m PlotPole",DZE_PlotPole select 0];

Ah man, great ideas!

 

This is gonna be big. I'm probably going for 1 release with the dayz 1.8 gear window. And one with Dayz SA/Arma3 desingish.

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Sounds nice.  Tell me you are putting in drag and drop and multiple slot spaces per item (no more 12 car tyres in your trouser pockets) ;) .

 

Ok, multiple slots per item may not be as popular but it just feels so much more realistic that way. 

 

Well i guess tthat can be doable. But we gotta keep the max 12 mags in total.

 

But first redesign, then features ^^

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I'm working on a custom gear dialog btw ( FYI) ^^.

 

For public releases.

 

I can work a config in where it checks which item it is and it says for example 30m plotpole that you can change the name ^^. Or that thing automaticly changes to 

format["1%m PlotPole",DZE_PlotPole select 0];

Ah man, great ideas!

 

This is gonna be big. I'm probably going for 1 release with the dayz 1.8 gear window. And one with Dayz SA/Arma3 desingish.

 

Wow Zupa you are such a benefit to this community, thank you!

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