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[ALL] The Great Library Of Single Currency Scripts & Solutions

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The following topic contains addons or rewritten scripts for single currency.
 









Core Scripts

 

 

Single Currency 3.0 Storage - Zupa

 

New independet release, RECOMMENDED

 

 

Single Currency 1.1 - Zupa

 

The Scripts that makes this all happen. Currently always start installing the currency with this topic. It will set up your first version for you to choose to update to souls 2.0 updates (recommendend.)

In the close future i will make an officia SC 2.0 release.

 

 

 

Single Currency 2.0 ( Extension) - Soul

 

The soon to be official release but currently only an update to 1.1. Install 1.1 and update to this version to enjoy the best performace and support on your server.

 

 

 

Single Currency Development functions - Zupa

 

These functions provide easy implementation of adding and removing money in your script to support single currency. They should be in the 1.1 and 2.0 release but better check to be sure.

 

 

 

Single Currency Traders - Zupa

 

This folder contains compatible traders with the cfgtraders provided. I'll try to extend it as soon as possible, if someone has working traders and is willing to share them to the list, please do contact me.

 

SC Traders

 

 

Script Extensions

 

 

Maintain Single Currency (2.0 only) - Mcgough

 

This script allows you maintain at a plotpole with cash.

 

 

 

Smelting Items-Coins - Storm

 

This script allows you to smelt your coins into bars and the otherway arround next to a burning object.

 

 

 

Admins Tools & Infistar AH Single Currency actions on players - Rocu, Chunk

 

This script allows an admin to remove/give coins from a player.

 

 

 

 Infistar AH Spectate players bank and cash - PeterBeer

 

This script allows an admin to see cash and bank while spectating a person.

 

 

 


Transfer Money from ATM -  Rocu

 

Allows you to transfer money form one account to antother one.


 

Scripts made compatible with SC 

 

 

JAEM Chopper Evac SC - Zupa

 

Changes to the original script to work with single currency.

 

 

 

Axe Cop Service Points SC - Zupa

 

Changes to the original script to work with single currency.

 

http://epochmod.com/forum/index.php?/topic/15464-release-single-currency-axe-cop-service-points-for-sc/

 

 

Advanced Alchemical Crafting SC - Zupa

 

Changes to the original script to work with single currency.

 

http://epochmod.com/forum/index.php?/topic/16203-advanced-alchemical-crafting-v33/?p=126080

 

 

Axe Cop Multy Character Select SC - Soul

 

Changes to the original script to work with single currency.

 

 

 

 

Map Addons/Changes

 

Central Chernarus Bank - Chunk, No Captain Chunk

 

A big bank in stary

 

http://epochmod.com/forum/index.php?/topic/16004-addon-central-chernarus-bank/

 

 

Napf Banks - Pwn3dNexus

 

Banks for Napf

 

Napf Banks

 

 

Banker NPC's - MGM

 

NPC's as bankers

 

http://epochmod.com/forum/index.php?/topic/16597-release-banker-npcs-to-replace-atm-objects/

 

 

Sahrani Banks & Changes KingRaymond795

 

Banks for Sahrani

 

http://epochmod.com/forum/index.php?/topic/28432-sahrani-map-addons/

 

 

 

 

Usefull Guides

 

 

Money on AI Zupa

 

Allows you to put money on AI.

 

http://epochmod.com/forum/index.php?/topic/15737-put-coins-on-ai/?p=117979

 

 

Freeze Objects & Banks into place Soul, Storm

 

Allows you to  make an item static, so it will never move. This stops players from knocking over banks.

 

http://epochmod.com/forum/index.php?/topic/15485-how-to-stop-users-from-knocking-down-the-atm/?p=121203

 

 

Custom Debug Monitor PeterBeer

 

Guide + files for a more detailed debug monitor.

 

http://epochmod.com/forum/index.php?/topic/15437-tutorial-custom-debug-stats/

 

 

Custom Default Ammount in Fields Zupa

 

Allows you to change the default 1 in your bank and give player dialogs.

 

http://epochmod.com/forum/index.php?/topic/16591-resolved-in-banking-menu-default-amount-is-prepopulated-with-1/

 

 

Remove trade animations Peterbeer, Zupa

 

Allows you remove the trading animation

 

http://epochmod.com/forum/index.php?/topic/15911-tutorial-remove-animation-for-trading/

 

 

Add Traders and TradersItems with Single Currency Chunk

 

Guide how to make new traders and add items to traders.

 

http://epochmod.com/forum/index.php?/topic/16386-tutorial-adding-custom-traders-with-single-currency-extras/

 

 

 

Common Issues -> Fixed

 

Bank Not Saving Rocu, Soul, Zupa

 

Common Solution to fix bank value not saving to DB.

 

http://epochmod.com/forum/index.php?/topic/15924-issue-banking-data-not-saving-for-new-players-fixed/

 

 

Fix Money And Bank after skin change Soul

 

Fixes the reset of money and bank when you change clothes

 

http://epochmod.com/forum/index.php?/topic/15449-fix-cashmoney-bankmoney-loss-after-skinchangehumanity-morph/

 

 

Fix -  Better trade files - Rocu

 

Fixes the issue of the rpt logs when trading. Does bettter logging of trade activties


http://epochmod.com/forum/index.php?/topic/16750-fix-better-trade-files-proper-logging-etc/

 

 



 

 

 

More added later




Do you think your scripts/addon/guide should get added? Give me a message and i will evaluate the possibility.

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Hello lads, maybe one of you can help me out here. So basically i installed the script, but when i launch the server, i get stuck at waiting for host, and the error im getting in console is this

"ErrorMessage: File mpmissions\__cur_mp.Tavi\addons\playerhud\hud.hpp, line 10: /RscTitles/AsReMixhud/controlsBackground.AsReMixhud_Status: Undefined base class 'Hw_RscText'"

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Hello lads, maybe one of you can help me out here. So basically i installed the script, but when i launch the server, i get stuck at waiting for host, and the error im getting in console is this

"ErrorMessage: File mpmissions\__cur_mp.Tavi\addons\playerhud\hud.hpp, line 10: /RscTitles/AsReMixhud/controlsBackground.AsReMixhud_Status: Undefined base class 'Hw_RscText'"

i have te same problems somebody any idea ?

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I'm just having a go, and tbh the pack is really sexy but im having some wierd issues.

Im using a completely fresh overpoch server, just to make sure i havent screwed anything up but im not using infistar.  I found the include in the server .pbo and removed the include but i get kicked every 3 mins or so.  Battleye seems to have no issue, but the message even after being logged completely in says "Authentication Timeout".  Whenever the first person joins they dont load in, they get this error as well.

 

I used to run a batch script to start my dayz client and join the server etc but when i use this custom string BE fails.

""-mod=D:\Program Files (x86)\Steam\SteamApps\common\Arma 2;EXPANSION;ca" "[email protected];@DayzOverwatch;@DayZ_Epoch1051;"

 

My client side works fine with other servers, i have to join another overpoch server to start dayz up before i join the server with your modpacks installed.

Can somebody give me a hint on these two issues?

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Hi ojexii

 

try running the batch file with something like this:
 

start /REALTIME "arma2" /min "arma2oaserver.exe" -port=2302 "-config=instance_1_Overpoch\config.cfg" "-cfg=instance_1_Overpoch\basic.cfg" "-profiles=instance_1_Overpoch" "-name=instance_1_Overpoch" -world=Chernarus "-mo[email protected];@DayZ_Epoch;@DayZ_Epoch_Server;" -nosplash -nopause -noSound -autoinit -enableHT
 
Also, can you post your serverside RPT  - using pastebin or spoiler? 
 
Thanks

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Hi there, i think it was some corrupt tmp files, i seemed to have fixed the problem however i dont know why, of course i fixed it as soon as i posted about it - after much testing...

BTW there was absolutely nothing sus in my RPT file FYI

Also, the batch file is for the client, not the server sorry.  Ive tried a bunch of combinations but seeing as thats unrelated i'll post about it somewhere else.

Just for clarity, is there anything else i should do to disable infistar?

 

Cheers :)

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just the removal of the ah.sqf call

 

I also don't think you need @DayZ in there - - dayz is part of the epoch mod as far as i can remember - just @overwatch;@epochmod

 

Sweet as, thanks for confirming that :)

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}; class Item31 { position[]={1318.0431,1.5258789e-005,5784.6226}; id=31; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1318.0431, 5784.6226, 1.5258789e-005];"; }; class Item32 { position[]={1263.4698,4.5776367e-005,5722.6357}; id=32; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1263.4698, 5722.6357, 4.5776367e-005];"; }; class Item33 { position[]={1293.6953,1.5258789e-005,5764.6636}; id=33; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1293.6953, 5764.6636, 1.5258789e-005];"; }; class Item34 { position[]={1358.4407,4.5776367e-005,5730.458}; id=34; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1358.4407, 5730.458, 4.5776367e-005];"; }; class Item35 { position[]={1351.8339,9.1552734e-005,5722.1943}; id=35; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1351.8339, 5722.1943, 9.1552734e-005];"; }; class Item36 { position[]={1316.3303,0.00012207031,5721.6694}; id=36; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1316.3303, 5721.6694, 0.00012207031];"; }; class Item37 { position[]={1278.1462,6.1035156e-005,5727.2095}; id=37; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1278.1462, 5727.2095, 6.1035156e-005];"; }; class Item38 { position[]={1348.8813,1.5258789e-005,5725.9893}; id=38; side="EMPTY"; vehicle="MAP_t_carpinus2s"; skill=0.2; init="this setpos [1348.8813, 5725.9893, 1.5258789e-005];"; }; class Item39 { position[]={1278.8987,0,5723.5278}; id=39; side="EMPTY"; vehicle="MAP_t_carpinus2s"; skill=0.2; }; class Item40 { position[]={1312.1283,6.1035156e-005,5716.896}; id=40; side="EMPTY"; vehicle="MAP_t_acer2s"; skill=0.2; init="this setpos [1312.1283, 5716.896, 6.1035156e-005];"; }; class Item41 { position[]={1224.8661,4.5776367e-005,5812.3364}; id=41; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1224.8661, 5812.3364, 4.5776367e-005];"; }; class Item42 { position[]={1267.177,1.5258789e-005,5691.4517}; id=42; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1267.177, 5691.4517, 1.5258789e-005];"; }; class Item43 { position[]={1391.4387,4.5776367e-005,5717.2666}; id=43; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1391.4387, 5717.2666, 4.5776367e-005];"; }; class Item44 { position[]={1362.6277,0.00018310547,5691.1436}; azimut=66.556885; id=44; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1362.6277, 5691.1436, 0.00018310547];"; }; class Item45 { position[]={1372.9424,0.00010681152,5646.2871}; id=45; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1372.9424, 5646.2871, 0.00010681152];"; }; class Item46 { position[]={1303.2216,0.00015258789,5666.5625}; id=46; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1303.2216, 5666.5625, 0.00015258789];"; }; class Item47 { position[]={1335.0012,1.5258789e-005,5623.2314}; id=47; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1335.0012, 5623.2314, 1.5258789e-005];"; }; class Item48 { position[]={1293.4785,-0.00021362305,5616.0273}; id=48; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1293.4785, 5616.0273, -0.00021362305];"; }; class Item49 { position[]={1361.7677,0.0001373291,5605.0732}; id=49; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1361.7677, 5605.0732, 0.0001373291];"; }; class Item50 { position[]={1395.4496,0.00010681152,5770.7378}; id=50; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1395.4496, 5770.7378, 0.00010681152];"; }; class Item51 { position[]={1387.2894,0.0002746582,5826.9111}; id=51; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1387.2894, 5826.9111, 0.0002746582];"; }; class Item52 { position[]={1333.8317,3.0517578e-005,5666.271}; id=52; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1333.8317, 5666.271, 3.0517578e-005];"; }; class Item53 { position[]={1291.162,0.00051879883,5633.918}; id=53; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1291.162, 5633.918, 0.00051879883];"; }; class Item54 { position[]={1245.4023,9.1552734e-005,5722.3335}; id=54; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1245.4023, 5722.3335, 9.1552734e-005];"; }; class Item55 { position[]={1382.7906,0.00015258789,5688.6479}; id=55; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1382.7906, 5688.6479, 0.00015258789];"; }; class Item56 { position[]={1317.1052,0.00010681152,5610.771}; id=56; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1317.1052, 5610.771, 0.00010681152];"; }; class Item57 { position[]={1304.2625,3.0517578e-005,5696.6387}; id=57; side="EMPTY"; vehicle="MAP_t_picea3f"; skill=0.2; init="this setpos [1304.2625, 5696.6387, 3.0517578e-005];"; }; class Item58 { position[]={1329.5486,0.00016784668,5707.4805}; id=58; side="EMPTY"; vehicle="MAP_t_picea3f"; skill=0.2; init="this setpos [1329.5486, 5707.4805, 0.00016784668];"; }; class Item59 { position[]={1338.825,6.1035156e-005,5618.6816}; id=59; side="EMPTY"; vehicle="MAP_t_picea3f"; skill=0.2; init="this setpos [1338.825, 5618.6816, 6.1035156e-005];"; }; class Item60 { position[]={1292.2566,0.00018310547,5660.4814}; azimut=-189.29378; id=60; side="EMPTY"; vehicle="UH1Wreck"; skill=0.2; init="this setpos [1292.2566, 5660.4814, 0.00018310547];"; }; class Item61 { position[]={1357.3984,0.00033569336,5723.8389}; azimut=55.139076; id=61; side="EMPTY"; vehicle="hiluxWreck"; skill=0.2; init="this setpos [1357.3984, 5723.8389, 0.00033569336];"; }; class Item62 { position[]={1326.6917,18.652861,5740.6152}; azimut=-10.305964; id=62; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1326.6917, 5740.6152, 18.652861];"; }; class Item63 { position[]={1285.3906,18.872669,5737.8501}; id=63; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1285.3906, 5737.8501, 18.872669];"; }; class Item64 { position[]={1311.3625,-9.6852903,5776.6274}; azimut=46.218235; id=64; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1311.3625, 5776.6274, -9.6852903];"; }; }; class Markers { items=1; class Item0 { position[]={1307.9352,6.1035156e-005,5755.5313}; name="Hallows Cave"; text="Hallows Cave"; type="Dot"; colorName="ColorBlack"; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=7826573; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=7826573; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=7826573; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; };

    • By Bloodthirsty
      Hey I just need some files for this server, any and all you guys can come up with and think it deserve post that shit in chat rn. I want to see some crazy ideas and additions if you got em :) Lets see what you guys can come up with

    • By nathan9117
      Hi there, I would like to move this file to my server pbo.
       I have moved it to my mission pbo and tested by changing the call to this and it spawns fine.
      For some reason however I can not get it to spawn if it is placed server side and executed from server_functions.sqf either using [] execVm, execVm or call compile preprocessFileLineNumbers.
      The main reason for wanting to move this file is that when I edit my map I dont want to place any objects over existing ones. If it is not going to be possible then an alternative will be to load the buildings in the 3d editor make my map and just remove the duplicates that already spawn/exist in chernarus11.sqf 
      Contents of chernarus11.sqf below extracted from dayz_code.
      Thanks in advance ! 
       
    • By juandayz
      I JUST LEAVE THIS ONE CUZ I KNOW YOU GUYS GONNA NEED IT..
       
      The very old safezone script by infistar... i was using it in 1.0.5.1  and made some changes to use in 1.6.
      Instructions:
          1. Copy paste the code of below into a file called 16_safezone.sqf - save the file.
          2. Paste this 16_safezone.sqf into mpmissioms\instance_11.chernarus\custom\
          3. Open your init.sqf
          4. At the very bottom of the file add this line:  [] execVM "custom\16_safezone.sqf";
          5. Save the init.sqf and restart your server.
          6-WARNING!!! if ure using some kind of mod that allow vehicles with GodMode out of safezones..  then you will need in 16_safezone.sqf change the path for veh_handleDam.sqf by the path that youre using your custom veh_handleDam.sqf
      this line:  fnc_veh_handleDam = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\veh_handleDam.sqf';
          16_safezone.sqf
       
      OPTIONAL:
      @BetterDeadThanZed here you got.
      REMOVE LOOT FROM TRADER CITIES AND PLOT POLES. (should removes zeds from trader places and poles too)
       
       
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