Storm Posted July 28, 2014 Report Share Posted July 28, 2014 Over the past days I have had many players join the server. I have also reported some users saying the server is laggy and they had 3000 d'sync. Is it possible that my server isn't optimize to handle 50+ players? Could I do anything that would at least help with all these players joining? Here are my current dedicated server specs My basic.cfg language="English"; Resolution_Bpp=32; serverLongitude=2; serverLatitude=49; serverLongitudeAuto=2; MinBandwidth=20971520; MaxBandwidth=1073741824; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSendNear=0.029999999; MinErrorToSend=0.0019999994; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; start up batch @echo off cd "C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\" start dayzOver.bat start "arma2" /min "arma2oaserver.exe" -port=2302 "-config=instance_1_Overpoch\config.cfg" "-cfg=instance_1_Overpoch\basic.cfg" "-profiles=instance_1_Overpoch" -name=instance_1_Overpoch "-mod=@DayZOverwatch;@DayZ_Epoch;@Hive;" -noPause -noSound -cpuCount=4 -exThreads=8 -maxMem=10000 exit Link to comment Share on other sites More sharing options...
0 cen Posted July 28, 2014 Report Share Posted July 28, 2014 How many rows in object_data? Anything above 8k gets dicey. Link to comment Share on other sites More sharing options...
0 insertcoins Posted July 28, 2014 Report Share Posted July 28, 2014 Take out min and max bandwidth, helped me immensely Link to comment Share on other sites More sharing options...
0 Storm Posted July 28, 2014 Author Report Share Posted July 28, 2014 Well for the most part it just seems that it takes a while for bought vehicles to appear from traders. My guess it seems to be the DB which I might need to optimize that. Link to comment Share on other sites More sharing options...
0 axeman Posted July 28, 2014 Report Share Posted July 28, 2014 Have you looked at memory usage / HDD read & write stats etc. ? Task Manager / Performance monitor will show all of these. Try to identify where the bottle neck is.. Also, what addons are you using ? There are some / quite a few / many out there that work but have no consideration as to the impact on server performance and cleaning up their 'mess'. Link to comment Share on other sites More sharing options...
0 Storm Posted July 28, 2014 Author Report Share Posted July 28, 2014 Have you looked at memory usage / HDD read & write stats etc. ? Task Manager / Performance monitor will show all of these. Try to identify where the bottle neck is.. Also, what addons are you using ? There are some / quite a few / many out there that work but have no consideration as to the impact on server performance and cleaning up their 'mess'. Right now The server is only using about 5GBs of memory out of 32 and only 20% of the cpu. It's a SSD so there shouldn't be any issue with the read and write stats. i believe it might just be the sql that needs to be optimized better. Link to comment Share on other sites More sharing options...
0 Defent Posted July 28, 2014 Report Share Posted July 28, 2014 Your min and max bandwith are a bit too tight. Your server has more than 50 slots (50+ is known to be behaving weirdly). This is my current basic.cfg. It's working for me at, 54 players, 10 second vehicle buy time. Around 6220 Network message errors at around 2 hours in. MinBandwidth=1097152; MaxBandwidth=1073741824; MinErrorToSendNear=0.069999997; MinErrorToSend=0.0039999994; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; Resolution_W=800; Resolution_H=600; Your server specs can easily hold atleast one full server. You could try opening the player_login table and emptying that one if it's like 1-2mbs large. You generally want to start with the max bandwith a bit further apart from the min bandwith, like start at 0.06 or so and work down. I have noticed that anything above 0.06 on my servers cause huge amounts of birds and lower than 0.03 causes longer buy time and more desync, atleast for me. Donnovan and Storm 2 Link to comment Share on other sites More sharing options...
0 Storm Posted July 28, 2014 Author Report Share Posted July 28, 2014 Your min and max bandwith are a bit too tight. Your server has more than 50 slots (50+ is known to be behaving weirdly). This is my current basic.cfg. It's working for me at, 54 players, 10 second vehicle buy time. Around 6220 Network message errors at around 2 hours in. MinBandwidth=1097152; MaxBandwidth=1073741824; MinErrorToSendNear=0.069999997; MinErrorToSend=0.0039999994; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; Resolution_W=800; Resolution_H=600; Your server specs can easily hold atleast one full server. You could try opening the player_login table and emptying that one if it's like 1-2mbs large. You generally want to start with the max bandwith a bit further apart from the min bandwith, like start at 0.06 or so and work down. I have noticed that anything above 0.06 on my servers cause huge amounts of birds and lower than 0.03 causes longer buy time and more desync, atleast for me. I'll try this, thanks. Link to comment Share on other sites More sharing options...
0 Donnovan Posted October 13, 2014 Report Share Posted October 13, 2014 MinErrorToSendNear=0.069999997; You generally want to start with the max bandwith a bit further apart from the min bandwith, like start at 0.06 or so and work down. I have noticed that anything above 0.06 on my servers cause huge amounts of birds and lower than 0.03 causes longer buy time and more desync, atleast for me.Defent, the default value for MinErrorToSendNear in Arma 2 OA is 0.01. You noticed any colateral effect for setting it to 0.07?Thank you! Link to comment Share on other sites More sharing options...
0 Defent Posted October 13, 2014 Report Share Posted October 13, 2014 It caused red chains to appear abit more often but less desync overall and faster respond times on doors opening and such. Setting it above 0.07 also caused the create vehicle 0 restrictions AKA seagulls to happen more frequently. My current one is MinErrorToSendNear=0.039999992; MinErrorToSend=0.0029999993; and its been pretty smooth with that. Donnovan 1 Link to comment Share on other sites More sharing options...
Question
Storm
Over the past days I have had many players join the server.
I have also reported some users saying the server is laggy and they had 3000 d'sync.
Is it possible that my server isn't optimize to handle 50+ players?
Could I do anything that would at least help with all these players joining?
Here are my current dedicated server specs
My basic.cfg
start up batch
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