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BaseJump-Script ( Parachuting from high locations )


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  On 7/30/2014 at 6:17 PM, sisquo007 said:

Hey! great Job!

But one Question.

The Parachute option shows up all the time in the scroll menu.

is it possible to show it only if u are (example 25m above the ground)?

 

thx!

 

 

no problem, i will do it in the next update

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Not sure if anyone has done this yet BUT...

 

if you want to display altimeter just change sqf to this..

This is original release  it does not have any of nightmares updates....

I just noticed there have been some updates since my last visit...

 

change the _meters = 25;   

to whatever height you want to use

 

baseJump.sqf

_meters = 25;
_action = -1;


while { alive player } do {


    _vehicle = vehicle player;
    _pos = getPosASL player;
    if !(surfaceIsWater _pos ) then {_pos =  ASLToATL _pos;};
            
    if( !(_vehicle isKindOf "Air") && (_pos select 2) > _meters ) then {    
            if (  _action < 0  ) then {
                JumpVehicle = _vehicle;
                _action = JumpVehicle addAction [ ("<t color=""#FE9A2E"">" + ( localize "STR_HALO_OPEN_CHUTE" ) + "</t>" ),"\z\addons\dayz_code\compile\BIS_fnc\fn_halo.sqf",[],1,true,true,"",""];
            };


hintsilent format ["Altimeter: %1", round (getPosATL player select 2)];


if (((getposATL player)select 2) < 1) then
{
hintsilent "";
};


    } else {
        JumpVehicle removeAction _action;
        _action = -1;
    };
};

edit... Just Downloaded Latest and wow you have added alot I see..

can I ask whats new in the updates ?? don't see changelog

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