CoxyzHQ Posted July 11, 2014 Report Share Posted July 11, 2014 i have the safezone.sqf for it and yes i have purchased infiSTAR but im having i little trouble on installing it any help with a text tutorial ? Link to comment Share on other sites More sharing options...
0 megaz Posted July 15, 2014 Report Share Posted July 15, 2014 I purchased Infistar via my host (Survival Servers) how can I get the update file for Infistar? Need this urgently as players getting kicked when I'm using my safezone script. Thanks Hi I also used to have the version from SS, But when they want to charge you $40 for the COMPLETE AH, what's the point you just go directly to Infistar Himself and then you can use it on a different host if you leave SS and he has been brilliant at fixing any issue that come up. Dump SS AH go direct (gets my vote) MegaZ PryMary 1 Link to comment Share on other sites More sharing options...
0 Luna Posted July 16, 2014 Report Share Posted July 16, 2014 (edited) This might be a noob question, but the custom folder that you put this in. Is that server or mission ? EDIT: Never mind, I just went ini mini miny mo :rolleyes: Apparently it is the mission folder Edited July 16, 2014 by Luna Link to comment Share on other sites More sharing options...
0 Kumari Ashamaki Posted July 20, 2014 Report Share Posted July 20, 2014 The aircraft dealer in Chernarus has no safe zone I have tried adding a trigger like the other safe zones no luck so I tried using the positions still nothing. I am trying to use the position for the ACD and that is 12060.471,158.85699,12638.533 Now the infiSTAR uses something that looks like this [[6325.6772,7807.7412],200,true], Its shorter so I tried to remove the 12638.533 and still no. So how or ware are you guys getting the positions >.< Link to comment Share on other sites More sharing options...
0 PryMary Posted July 20, 2014 Report Share Posted July 20, 2014 you have 2 options... either add the safezone via your mission.sqm using the canbuild = false, clearzeds=blah\script.sqf; Example: class Item36 { position[]={11932.335, 0, 21026.756}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="overwatch"; expCond="(player distance overwatch) < 100;"; expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering Pry's OTT Store - God Mode ON - Zed Shield ON - Speed Limiter ON"", ""PLAIN DOWN"", 1];"; expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving Pry's OTT Store - God Mode OFF - Zed Shield OFF - Speed Limiter OFF"", ""PLAIN DOWN"", 1];"; class Effects { }; }; OR Use positions: X,Y,Z format as Z is always 0 (zero) you only need X & Y See below for example (this is origins Tavi map co-ords) /* by: http://infiSTAR.de || http://DayzAntiHack.com *updated on 14.07.2014 */ USE_CANBUILD = false; // if you don't want to define your own positions USE_TraderCity = false; // if you don't want to define your own positions (Epoch 1.0.5) USE_POSITIONS = true; // to use own positions and radius USE_AI_REMOVER = true; // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone USE_AntiSteal = true; // use this to block opening gear if another player is within 3m! USE_SIGNS = false; // use this to build signs around the SafeZone LOG_EnterLeave = true; // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack) /* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */ _infiSZ = [ [[8042.2275,6496.458],200,false],// Novy [[3097.4031,2469.9319],200,false],// Knin [[15309.663,9278.4912],200,false],// Sabina [[11698.81,15210.121],200,false],// Lyep [[5538.7354,8762.2695],200,false],// Bilgrad [[7376.6084,4296.5879],200,false],// Branibor [[10948.426,654.90265],200,false],// Bandit Vendor [[15587.822,16394.049],200,false],// Hero Vendor [[16555.732,10159.68],200,false],// Aircraft Dealer 1 [[6815.0776,8534.1504],200,false],// Aircraft Dealer [[4066.3528,7265.0024],200,false],// Misc. Vendor [[17497.631,7159.0879],200,false],// Misc. Vendor 1 [[17332.115,12930.239],200,false],// Boat Dealer [[10570.494,16772.477],200,false],// Boat Dealer 1 [[10698.463,5983.665],200,false],// Boat Dealer 2 [[5419.2437,9503.5479],200,false],// Boat Dealer 3 [[13342.758,8611.9932],200,false],// Wholesaler [[9859.4209,7471.5684],200,false],// Wholesaler 1 [[1013.0505,18247.072],200,false],// Carl's Buildables [[11932.335,21026.756],200,false]// Pry's OTT Store ]; if (isServer) exitWith { if (USE_SIGNS) then { { _center = _x select 0; _radius = _x select 1; _lSign = _x select 2; if (_lSign) then { for '_i' from 0 to 360 step (270 / _radius)*2 do { _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0]; _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1)); _object = createVehicle ['SignM_FARP_Winchester_EP1', _location, [], 0, 'CAN_COLLIDE']; _object setDir _dir; _object setVehicleInit 'this setObjectTexture [0, ''custom\sign.paa''];'; }; }; } forEach _infiSZ; }; }; waitUntil { !isNil 'dayz_animalCheck' }; if (isNil 'inSafezone') then {inSafezone = false;}; [_infiSZ] spawn { _infiSZ = _this select 0; _startSafeZone = { if (isNil 'outNow') then { _msg = 'You entered a Safe Zone!'; hint _msg; taskHint [_msg, [0,1,0,1], 'taskDone']; inNow = nil; outNow = true; if (LOG_EnterLeave) then { _obj = vehicle player; _pos = getPosATL _obj; PVDZE_send = [player,'SafeZoneState',[1]]; publicVariableServer 'PVDZE_send'; }; }; player_fired2 = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf'; player_fired = { titleText ["All weapons are disabled while you are in a safe zone.","PLAIN DOWN"]; titleFadeOut 4; _this call player_fired2;deleteVehicle (nearestObject [_this select 0,_this select 4]); }; player_zombieCheck = {}; fnc_usec_damageHandler = {}; fnc_usec_unconscious = {}; object_monitorGear = {}; player removeAllEventHandlers 'handleDamage'; player addEventHandler ['handleDamage', {false}]; player allowDamage false; _x = vehicle player; if ((_x isKindOf 'LandVehicle') || (_x isKindOf 'Air') || (_x isKindOf 'Ship')) then { _szs = _x getVariable ['inSafeZone',0]; if (_szs == 0) then { _x removeAllEventHandlers 'Fired'; _x addEventHandler ['Fired', {_this call player_fired;}]; _x setVariable ['inSafeZone', 1, true]; _x removeAllEventHandlers 'HandleDamage'; _x addEventHandler ['HandleDamage', {false}]; _x allowDamage false; }; }; _cwep = currentWeapon player; if (_cwep in ['MAAWS']) then { _swep = ''; { if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith { _swep = _x; }; } forEach (weapons player); if (_swep == '') then { player playActionNow 'PutDown'; _iPos = getPosATL player; _radius = 1; _removed = ([player,_cwep,1] call BIS_fnc_invRemove); if (_removed == 1) then { _item = createVehicle ['WeaponHolder', _iPos, [], _radius, 'CAN_COLLIDE']; _item addWeaponCargoGlobal [_cwep,1]; }; } else { player selectweapon _swep; }; }; }; _endSafeZone = { if (isNil 'inNow') then { if (str fnc_usec_damageHandler == '{}') then { _msg = 'You left the Safe Zone!'; hint _msg; taskHint [_msg, [1,0,0.1,1], 'taskFailed']; }; inNow = true; outNow = nil; if (LOG_EnterLeave) then { _obj = vehicle player; _pos = getPosATL _obj; PVDZE_send = [player,'SafeZoneState',[0]]; publicVariableServer 'PVDZE_send'; }; }; player_fired = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf'; player_zombieCheck = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_zombieCheck.sqf'; fnc_usec_unconscious = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_unconscious.sqf'; object_monitorGear = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_monitorGear.sqf'; _x = vehicle player; if ((_x isKindOf 'LandVehicle') || (_x isKindOf 'Air') || (_x isKindOf 'Ship')) then { _szs = _x getVariable ['inSafeZone',0]; if (_szs == 1) then { _x setVariable ['inSafeZone', 0, true]; _x removeAllEventHandlers 'HandleDamage'; _x addeventhandler ['HandleDamage',{ _this call vehicle_handleDamage } ]; _x allowDamage true; }; }; _end = false; if (isNil 'gmadmin') then { _end = true; } else { if (gmadmin == 0) then { _end = true; }; }; if (_end) then { player allowDamage true; fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf'; player removeAllEventHandlers 'HandleDamage'; player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ]; }; }; while {1 == 1} do { _state = false; _obj = vehicle player; if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; }; if (isNil 'canbuild') then { canbuild = true; } else { if (typename canbuild != 'BOOL') then { canbuild = true; }; }; if (isNil 'USE_POSITIONS') then { USE_POSITIONS = false; } else { if (typename USE_POSITIONS != 'BOOL') then { USE_POSITIONS = false; }; }; if (isNil 'USE_CANBUILD') then { USE_CANBUILD = true; } else { if (typename USE_CANBUILD != 'BOOL') then { USE_CANBUILD = true; }; }; if (isNil 'USE_TraderCity') then { USE_TraderCity = true; } else { if (typename USE_TraderCity != 'BOOL') then { USE_TraderCity = true; }; }; if (USE_POSITIONS) then { { _z = _x select 0; _r = _x select 1; if (_obj distance _z < _r) exitWith {_state = true;}; } forEach _infiSZ; }; if (USE_CANBUILD) then { if (!canbuild) then {_state = true;}; }; if (USE_TraderCity) then { if (isInTraderCity) then {_state = true;}; }; if (_state) then { inSafeZone = true; call _startSafeZone; { if (!isNull _x) then { if !(isPlayer _x) then { deletevehicle _x; }; }; } forEach (_obj nearEntities ['zZombie_Base',15]); if (isNil 'USE_AI_REMOVER') then { USE_AI_REMOVER = false; } else { if (typename USE_AI_REMOVER != 'BOOL') then { USE_AI_REMOVER = false; }; }; if (USE_AI_REMOVER) then { { if ((!isNull group _x) && (getPlayerUID _x == '')) then { deleteVehicle _x; }; } forEach (player nearEntities ['Man',100]); }; } else { inSafeZone = false; }; uiSleep 2; if (!inSafeZone) then { call _endSafeZone; }; }; }; if (USE_AntiSteal) then { [] spawn { while {1 == 1} do { if (inSafezone) then { _cnt = {isPlayer _x && _x != player} count (player nearEntities [['CAManBase'], 3]); if ((_cnt > 0) && (!isNull (findDisplay 106))) then { (findDisplay 106) closedisplay 0; closeDialog 0; _log = format['%1 You are not allowed to open Gear while near another player!',name player]; cutText [_log,'PLAIN']; hint _log; }; } else { uiSleep 2; }; uiSleep 0.1; }; }; }; Breakdown: [[X,Y],RADIUS,SIGN = True/False],// Novy Hope it helps, Pry Link to comment Share on other sites More sharing options...
0 megaz Posted July 21, 2014 Report Share Posted July 21, 2014 Question about adding a safe zone: I Used the USE_TraderCity=true but the bandit dealer in Napf does not have a safe zone, So can I just add his cords in to the list below ? (one in red) USE_CANBUILD = true; // if you don't want to define your own positions USE_TraderCity = true; // if you don't want to define your own positions (Epoch 1.0.5) USE_POSITIONS = false; // to use own positions and radius USE_AI_REMOVER = true; // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone USE_AntiSteal = true; // use this to block opening gear if another player is within 3m! USE_SPEEDLIMIT = true; // very secret function, nobody is supposed to find out what it does. SPEEDLIMIT = 20; // Only used if USE_SPEEDLIMIT is true. USE_SIGNS = false; // use this to build signs around the SafeZone LOG_EnterLeave = true; // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack) /* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */ _infiSZ = [ [[6325.6772,7807.7412],200,true], [[4063.4226,11664.19],200,true], [[11447.472,11364.504],200,true], [[1606.6443,7803.5156],150,true], [[12944.227,12766.889],150,true], [[5068.6636,9723.4248],100,true], [[4947.62,16373.4],100,true]# ]; if (isServer) exitWith Of do I need to Turn - USE_TraderCity=true - and turn this to false and then turn all the above in Blue to false. Thanks MegaZ Link to comment Share on other sites More sharing options...
0 ReDBaroN Posted July 21, 2014 Report Share Posted July 21, 2014 Question about adding a safe zone: I Used the USE_TraderCity=true but the bandit dealer in Napf does not have a safe zone, So can I just add his cords in to the list below ? (one in red) USE_CANBUILD = true; // if you don't want to define your own positions USE_TraderCity = true; // if you don't want to define your own positions (Epoch 1.0.5) USE_POSITIONS = false; // to use own positions and radius USE_AI_REMOVER = true; // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone USE_AntiSteal = true; // use this to block opening gear if another player is within 3m! USE_SPEEDLIMIT = true; // very secret function, nobody is supposed to find out what it does. SPEEDLIMIT = 20; // Only used if USE_SPEEDLIMIT is true. USE_SIGNS = false; // use this to build signs around the SafeZone LOG_EnterLeave = true; // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack) /* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */ _infiSZ = [ [[6325.6772,7807.7412],200,true], [[4063.4226,11664.19],200,true], [[11447.472,11364.504],200,true], [[1606.6443,7803.5156],150,true], [[12944.227,12766.889],150,true], [[5068.6636,9723.4248],100,true], [[4947.62,16373.4],100,true]# ]; if (isServer) exitWith Of do I need to Turn - USE_TraderCity=true - and turn this to false and then turn all the above in Blue to false. Thanks MegaZ Hi Megaz, I have all three types switched on (probably unecessarily) from where I used to use can build (pre105 I think 105 removed can build), then trader cities when 105 came out but aircraft trader still unsafe. Then after a poll on my website where players voted for safe aircraft trader, I set positions to true as well. So, basically you can have all 3 switched on although there is no point... :) However, for some reason in Chris's stock script, for Chernarus, he had the NWAF as safe not the NEAF. Maybe lots of other servers move their trader there, idk so, if you're using Napf, you should check and change all the coords where necessary. Good luck! :) Link to comment Share on other sites More sharing options...
0 Kumari Ashamaki Posted July 21, 2014 Report Share Posted July 21, 2014 you have 2 options... either add the safezone via your mission.sqm using the canbuild = false, clearzeds=blah\script.sqf; Example: class Item36 { position[]={11932.335, 0, 21026.756}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="overwatch"; expCond="(player distance overwatch) < 100;"; expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering Pry's OTT Store - God Mode ON - Zed Shield ON - Speed Limiter ON"", ""PLAIN DOWN"", 1];"; expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving Pry's OTT Store - God Mode OFF - Zed Shield OFF - Speed Limiter OFF"", ""PLAIN DOWN"", 1];"; class Effects { }; }; OR Use positions: X,Y,Z format as Z is always 0 (zero) you only need X & Y See below for example (this is origins Tavi map co-ords) /* by: http://infiSTAR.de || http://DayzAntiHack.com *updated on 14.07.2014 */ USE_CANBUILD = false; // if you don't want to define your own positions USE_TraderCity = false; // if you don't want to define your own positions (Epoch 1.0.5) USE_POSITIONS = true; // to use own positions and radius USE_AI_REMOVER = true; // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone USE_AntiSteal = true; // use this to block opening gear if another player is within 3m! USE_SIGNS = false; // use this to build signs around the SafeZone LOG_EnterLeave = true; // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack) /* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */ _infiSZ = [ [[8042.2275,6496.458],200,false],// Novy [[3097.4031,2469.9319],200,false],// Knin [[15309.663,9278.4912],200,false],// Sabina [[11698.81,15210.121],200,false],// Lyep [[5538.7354,8762.2695],200,false],// Bilgrad [[7376.6084,4296.5879],200,false],// Branibor [[10948.426,654.90265],200,false],// Bandit Vendor [[15587.822,16394.049],200,false],// Hero Vendor [[16555.732,10159.68],200,false],// Aircraft Dealer 1 [[6815.0776,8534.1504],200,false],// Aircraft Dealer [[4066.3528,7265.0024],200,false],// Misc. Vendor [[17497.631,7159.0879],200,false],// Misc. Vendor 1 [[17332.115,12930.239],200,false],// Boat Dealer [[10570.494,16772.477],200,false],// Boat Dealer 1 [[10698.463,5983.665],200,false],// Boat Dealer 2 [[5419.2437,9503.5479],200,false],// Boat Dealer 3 [[13342.758,8611.9932],200,false],// Wholesaler [[9859.4209,7471.5684],200,false],// Wholesaler 1 [[1013.0505,18247.072],200,false],// Carl's Buildables [[11932.335,21026.756],200,false]// Pry's OTT Store ]; if (isServer) exitWith { if (USE_SIGNS) then { { _center = _x select 0; _radius = _x select 1; _lSign = _x select 2; if (_lSign) then { for '_i' from 0 to 360 step (270 / _radius)*2 do { _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0]; _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1)); _object = createVehicle ['SignM_FARP_Winchester_EP1', _location, [], 0, 'CAN_COLLIDE']; _object setDir _dir; _object setVehicleInit 'this setObjectTexture [0, ''custom\sign.paa''];'; }; }; } forEach _infiSZ; }; }; waitUntil { !isNil 'dayz_animalCheck' }; if (isNil 'inSafezone') then {inSafezone = false;}; [_infiSZ] spawn { _infiSZ = _this select 0; _startSafeZone = { if (isNil 'outNow') then { _msg = 'You entered a Safe Zone!'; hint _msg; taskHint [_msg, [0,1,0,1], 'taskDone']; inNow = nil; outNow = true; if (LOG_EnterLeave) then { _obj = vehicle player; _pos = getPosATL _obj; PVDZE_send = [player,'SafeZoneState',[1]]; publicVariableServer 'PVDZE_send'; }; }; player_fired2 = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf'; player_fired = { titleText ["All weapons are disabled while you are in a safe zone.","PLAIN DOWN"]; titleFadeOut 4; _this call player_fired2;deleteVehicle (nearestObject [_this select 0,_this select 4]); }; player_zombieCheck = {}; fnc_usec_damageHandler = {}; fnc_usec_unconscious = {}; object_monitorGear = {}; player removeAllEventHandlers 'handleDamage'; player addEventHandler ['handleDamage', {false}]; player allowDamage false; _x = vehicle player; if ((_x isKindOf 'LandVehicle') || (_x isKindOf 'Air') || (_x isKindOf 'Ship')) then { _szs = _x getVariable ['inSafeZone',0]; if (_szs == 0) then { _x removeAllEventHandlers 'Fired'; _x addEventHandler ['Fired', {_this call player_fired;}]; _x setVariable ['inSafeZone', 1, true]; _x removeAllEventHandlers 'HandleDamage'; _x addEventHandler ['HandleDamage', {false}]; _x allowDamage false; }; }; _cwep = currentWeapon player; if (_cwep in ['MAAWS']) then { _swep = ''; { if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith { _swep = _x; }; } forEach (weapons player); if (_swep == '') then { player playActionNow 'PutDown'; _iPos = getPosATL player; _radius = 1; _removed = ([player,_cwep,1] call BIS_fnc_invRemove); if (_removed == 1) then { _item = createVehicle ['WeaponHolder', _iPos, [], _radius, 'CAN_COLLIDE']; _item addWeaponCargoGlobal [_cwep,1]; }; } else { player selectweapon _swep; }; }; }; _endSafeZone = { if (isNil 'inNow') then { if (str fnc_usec_damageHandler == '{}') then { _msg = 'You left the Safe Zone!'; hint _msg; taskHint [_msg, [1,0,0.1,1], 'taskFailed']; }; inNow = true; outNow = nil; if (LOG_EnterLeave) then { _obj = vehicle player; _pos = getPosATL _obj; PVDZE_send = [player,'SafeZoneState',[0]]; publicVariableServer 'PVDZE_send'; }; }; player_fired = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf'; player_zombieCheck = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_zombieCheck.sqf'; fnc_usec_unconscious = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_unconscious.sqf'; object_monitorGear = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_monitorGear.sqf'; _x = vehicle player; if ((_x isKindOf 'LandVehicle') || (_x isKindOf 'Air') || (_x isKindOf 'Ship')) then { _szs = _x getVariable ['inSafeZone',0]; if (_szs == 1) then { _x setVariable ['inSafeZone', 0, true]; _x removeAllEventHandlers 'HandleDamage'; _x addeventhandler ['HandleDamage',{ _this call vehicle_handleDamage } ]; _x allowDamage true; }; }; _end = false; if (isNil 'gmadmin') then { _end = true; } else { if (gmadmin == 0) then { _end = true; }; }; if (_end) then { player allowDamage true; fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf'; player removeAllEventHandlers 'HandleDamage'; player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ]; }; }; while {1 == 1} do { _state = false; _obj = vehicle player; if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; }; if (isNil 'canbuild') then { canbuild = true; } else { if (typename canbuild != 'BOOL') then { canbuild = true; }; }; if (isNil 'USE_POSITIONS') then { USE_POSITIONS = false; } else { if (typename USE_POSITIONS != 'BOOL') then { USE_POSITIONS = false; }; }; if (isNil 'USE_CANBUILD') then { USE_CANBUILD = true; } else { if (typename USE_CANBUILD != 'BOOL') then { USE_CANBUILD = true; }; }; if (isNil 'USE_TraderCity') then { USE_TraderCity = true; } else { if (typename USE_TraderCity != 'BOOL') then { USE_TraderCity = true; }; }; if (USE_POSITIONS) then { { _z = _x select 0; _r = _x select 1; if (_obj distance _z < _r) exitWith {_state = true;}; } forEach _infiSZ; }; if (USE_CANBUILD) then { if (!canbuild) then {_state = true;}; }; if (USE_TraderCity) then { if (isInTraderCity) then {_state = true;}; }; if (_state) then { inSafeZone = true; call _startSafeZone; { if (!isNull _x) then { if !(isPlayer _x) then { deletevehicle _x; }; }; } forEach (_obj nearEntities ['zZombie_Base',15]); if (isNil 'USE_AI_REMOVER') then { USE_AI_REMOVER = false; } else { if (typename USE_AI_REMOVER != 'BOOL') then { USE_AI_REMOVER = false; }; }; if (USE_AI_REMOVER) then { { if ((!isNull group _x) && (getPlayerUID _x == '')) then { deleteVehicle _x; }; } forEach (player nearEntities ['Man',100]); }; } else { inSafeZone = false; }; uiSleep 2; if (!inSafeZone) then { call _endSafeZone; }; }; }; if (USE_AntiSteal) then { [] spawn { while {1 == 1} do { if (inSafezone) then { _cnt = {isPlayer _x && _x != player} count (player nearEntities [['CAManBase'], 3]); if ((_cnt > 0) && (!isNull (findDisplay 106))) then { (findDisplay 106) closedisplay 0; closeDialog 0; _log = format['%1 You are not allowed to open Gear while near another player!',name player]; cutText [_log,'PLAIN']; hint _log; }; } else { uiSleep 2; }; uiSleep 0.1; }; }; }; Breakdown: [[X,Y],RADIUS,SIGN = True/False],// Novy Hope it helps, Pry Thank you :D helps alot PryMary 1 Link to comment Share on other sites More sharing options...
0 rss_adm Posted July 24, 2014 Report Share Posted July 24, 2014 Hi all! build signs around the SafeZone is not worked.. How to do that worked? P.S. How to add color marker? /* by: http://infiSTAR.de || http://DayzAntiHack.com *updated on 21.07.2014 */ USE_CANBUILD = true; // if you don't want to define your own positions USE_TraderCity = true; // if you don't want to define your own positions (Epoch 1.0.5) USE_POSITIONS = false; // to use own positions and radius USE_AI_REMOVER = false; // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone USE_AntiSteal = true; // use this to block opening gear if another player is within 3m! USE_SPEEDLIMIT = true; // very secret function, nobody is supposed to find out what it does. SPEEDLIMIT = 20; // Only used if USE_SPEEDLIMIT is true. USE_SIGNS = true; // use this to build signs around the SafeZone LOG_EnterLeave = true; // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack) /* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */ _infiSZ = [ [[15520.298,13225.447],120,true], [[8246.7275,15490.344],80,true], [[12397.357,5068.0298],80,true], [[15128.379,16421.879],80,true], [[6776.3237,16955.648],80,true], [[5372.1465,16091.704],80,true], [[2125.5425,7807.833],80,true], [[5150.6099,4862.3594],80,true], [[10404.296,8282.8232],50,true], [[16835.688,5268.064],80,true] //[[12085.315,9220.8955],90,true] //[[1757.86,12866.8],40,true] ]; if (isServer) exitWith { if (USE_SIGNS) then { { _center = _x select 0; _radius = _x select 1; _lSign = _x select 2; if (_lSign) then { for '_i' from 0 to 360 step (270 / _radius)*2 do { _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0]; _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1)); _object = createVehicle ['SignM_FARP_Winchester_EP1', _location, [], 0, 'CAN_COLLIDE']; _object setDir _dir; _object setVehicleInit 'this setObjectTexture [0, ''safezone\sign.paa''];'; }; }; } forEach _infiSZ; }; }; waitUntil { !isNil 'dayz_animalCheck' }; if (isNil 'inSafezone') then {inSafezone = false;}; [_infiSZ] spawn { _infiSZ = _this select 0; _startSafeZone = { if (isNil 'outNow') then { _msg = 'Вы вошли в безопасную зону!'; hint _msg; taskHint [_msg, [0,1,0,1], 'taskDone']; inNow = nil; outNow = true; if (LOG_EnterLeave) then { _obj = vehicle player; _pos = getPosATL _obj; PVDZE_send = [player,'SafeZoneState',[1]]; publicVariableServer 'PVDZE_send'; }; }; player_fired2 = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf'; player_fired = {_this call player_fired2;deleteVehicle (nearestObject [_this select 0,_this select 4]);}; fnc_usec_damageHandler = {}; player removeAllEventHandlers 'handleDamage'; player addEventHandler ['handleDamage', {false}]; player allowDamage false; _veh = vehicle player; if (player != _veh) then { _szs = _veh getVariable ['inSafeZone',0]; if (_szs == 0) then { _veh removeAllEventHandlers 'Fired'; _veh addEventHandler ['Fired', {_this call player_fired;}]; { _x removeAllEventHandlers 'Fired'; _x addEventHandler ['Fired', {_this call player_fired;}]; } forEach (crew _veh); _veh setVariable ['inSafeZone', 1, true]; _veh removeAllEventHandlers 'HandleDamage'; _veh addEventHandler ['HandleDamage', {false}]; _veh allowDamage false; }; }; _cwep = currentWeapon player; if (_cwep in ['MAAWS']) then { _swep = ''; { if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith { _swep = _x; }; } forEach (weapons player); if (_swep == '') then { player playActionNow 'PutDown'; _iPos = getPosATL player; _radius = 1; _removed = ([player,_cwep,1] call BIS_fnc_invRemove); if (_removed == 1) then { _item = createVehicle ['WeaponHolder', _iPos, [], _radius, 'CAN_COLLIDE']; _item addWeaponCargoGlobal [_cwep,1]; }; } else { player selectweapon _swep; }; }; }; _endSafeZone = { if (isNil 'inNow') then { if (str fnc_usec_damageHandler == '{}') then { _msg = 'Вы покинули безопасную зону!'; hint _msg; taskHint [_msg, [1,0,0.1,1], 'taskFailed']; }; inNow = true; outNow = nil; if (LOG_EnterLeave) then { _obj = vehicle player; _pos = getPosATL _obj; PVDZE_send = [player,'SafeZoneState',[0]]; publicVariableServer 'PVDZE_send'; }; }; player_fired = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf'; player_zombieCheck = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_zombieCheck.sqf'; fnc_usec_unconscious = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_unconscious.sqf'; object_monitorGear = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_monitorGear.sqf'; _veh = vehicle player; if (player != _veh) then { _szs = _veh getVariable ['inSafeZone',0]; if (_szs == 1) then { _veh setVariable ['inSafeZone', 0, true]; _veh removeAllEventHandlers 'HandleDamage'; _veh addeventhandler ['HandleDamage',{ _this call vehicle_handleDamage } ]; _veh allowDamage true; }; }; _end = false; if (isNil 'gmadmin') then { _end = true; } else { if (gmadmin == 0) then { _end = true; }; }; if (_end) then { player allowDamage true; fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf'; player removeAllEventHandlers 'HandleDamage'; player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ]; }; }; while {1 == 1} do { _state = false; _obj = vehicle player; if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; }; if (isNil 'canbuild') then { canbuild = true; } else { if (typename canbuild != 'BOOL') then { canbuild = true; }; }; if (isNil 'USE_POSITIONS') then { USE_POSITIONS = false; } else { if (typename USE_POSITIONS != 'BOOL') then { USE_POSITIONS = false; }; }; if (isNil 'USE_CANBUILD') then { USE_CANBUILD = true; } else { if (typename USE_CANBUILD != 'BOOL') then { USE_CANBUILD = true; }; }; if (isNil 'USE_TraderCity') then { USE_TraderCity = true; } else { if (typename USE_TraderCity != 'BOOL') then { USE_TraderCity = true; }; }; if (USE_POSITIONS) then { { _z = _x select 0; _r = _x select 1; if (_obj distance _z < _r) exitWith {_state = true;}; } forEach _infiSZ; }; if (USE_CANBUILD) then { if (!canbuild) then {_state = true;}; }; if (USE_TraderCity) then { if (isInTraderCity) then {_state = true;}; }; if (_state) then { inSafeZone = true; call _startSafeZone; { if (!isNull _x) then { if !(isPlayer _x) then { deletevehicle _x; }; }; } forEach (_obj nearEntities ['zZombie_Base',15]); if (isNil 'USE_AI_REMOVER') then { USE_AI_REMOVER = false; } else { if (typename USE_AI_REMOVER != 'BOOL') then { USE_AI_REMOVER = false; }; }; if (USE_AI_REMOVER) then { { if ((!isNull group _x) && (getPlayerUID _x == '')) then { deleteVehicle _x; }; } forEach (player nearEntities ['Man',100]); }; } else { inSafeZone = false; }; uiSleep 2; if (!inSafeZone) then { call _endSafeZone; }; }; }; if ((USE_AntiSteal) || (USE_SPEEDLIMIT)) then { [] spawn { _USE_AntiSteal = USE_AntiSteal; _USE_SPEEDLIMIT = USE_SPEEDLIMIT; _speedlimit = SPEEDLIMIT; while {1 == 1} do { if (inSafezone) then { if (_USE_AntiSteal) then { _cnt = {isPlayer _x && _x != player} count (player nearEntities [['CAManBase'], 3]); if ((_cnt > 0) && (!isNull (findDisplay 106))) then { (findDisplay 106) closedisplay 0; closeDialog 0; _log = format['%1 You are not allowed to open Gear while near another player!',name player]; cutText [_log,'PLAIN']; hint _log; }; }; if (_USE_SPEEDLIMIT) then { _obj = vehicle player; if !(_obj isKindOf 'Plane') then { _speed = abs speed _obj; if ((_obj != player) && (_speed > _speedlimit)) then { _vel = velocity _obj; _x = 0.8; if (_speed > 50) then {_x = 0.1;}; _velNew = [(_vel select 0) * _x, (_vel select 1) * _x,(_vel select 2) * _x]; _obj SetVelocity _velNew; }; }; }; } else { uiSleep 2; }; uiSleep 0.1; }; }; }; thanks Link to comment Share on other sites More sharing options...
0 PryMary Posted July 24, 2014 Report Share Posted July 24, 2014 Set the following: USE_CANBUILD = false; // if you don't want to define your own positions USE_TraderCity = false; // if you don't want to define your own positions (Epoch 1.0.5) USE_POSITIONS = true; // to use own positions and radius Then the sign will be there. EDIT: Colour markers would be set in the mission.sqm :) Hope this helps :) Link to comment Share on other sites More sharing options...
0 rss_adm Posted July 24, 2014 Report Share Posted July 24, 2014 Set the following: USE_CANBUILD = false; // if you don't want to define your own positions USE_TraderCity = false; // if you don't want to define your own positions (Epoch 1.0.5) USE_POSITIONS = true; // to use own positions and radius Then the sign will be there. EDIT: Colour markers would be set in the mission.sqm :) Hope this helps :) Thank you for your answer! But I meant a bit different markers.. Code like this: if (isServer) then { _trigger spawn _safezoneZonePerm; } else { _trigger setTriggerStatements ["(vehicle player) in thisList", "call SafeZoneEnable", "call SafeZoneDisable"]; _marker = createMarkerLocal [format["Safezone%1", _name], _pos]; _marker setMarkerTextLocal format["Safezone%1", _name]; _marker setMarkerShapeLocal "ELLIPSE"; _marker setMarkerTypeLocal "Empty"; _marker setMarkerColorLocal "ColorGreen"; _marker setMarkerBrushLocal "Grid"; _marker setMarkerSizeLocal [_radius, _radius]; }; But where to put it I don't know :( Please explain by example :) Link to comment Share on other sites More sharing options...
0 VentZer0 Posted July 25, 2014 Report Share Posted July 25, 2014 so one stupid question, in order to use this script AT ALL you need infistar? Link to comment Share on other sites More sharing options...
0 Havoc302 Posted July 25, 2014 Report Share Posted July 25, 2014 Chris, I don't know if there's an official release thread for this but if not could you make one? Would make it easier for tracking of bugs. There's still the problem where you can't see the inventory slots of a vehicle in a safezone. Link to comment Share on other sites More sharing options...
0 Luna Posted July 31, 2014 Report Share Posted July 31, 2014 Hi I have a problem with the InfiStar Safezone – I want the safe Zone OFF at Hero and Bandit. I am almost 100% sure that they were off at some point – but now they are on……so maybe I am wrong. I have removed these two lines from safezone.cfg so I don’t understand why there is safe zones those to places …… please help [[1606.6443,7803.5156],150,true], [[12944.227,12766.889],150,true], Link to comment Share on other sites More sharing options...
0 Glenn Posted July 31, 2014 Report Share Posted July 31, 2014 Hi I have a problem with the InfiStar Safezone – I want the safe Zone OFF at Hero and Bandit. I am almost 100% sure that they were off at some point – but now they are on……so maybe I am wrong. I have removed these two lines from safezone.cfg so I don’t understand why there is safe zones those to places …… please help [[1606.6443,7803.5156],150,true], [[12944.227,12766.889],150,true], If you have the latest version of the safezone script, then you have two ways of using it.... 1.) Use the default tradercity info = no need to use the list of worldpositions 2.) Use the custom location list = not going to listen to tradercity info and instead use your defined list of positions. If you want to remove the Hero/Bandit protection, switch your defined variables at the top to be FALSE for the "Use Tradercity" options and then make sure you dont have the Hero/Bandit locations defined in the position list. Luna 1 Link to comment Share on other sites More sharing options...
0 ReDBaroN Posted July 31, 2014 Report Share Posted July 31, 2014 Hi I have a problem with the InfiStar Safezone – I want the safe Zone OFF at Hero and Bandit. I am almost 100% sure that they were off at some point – but now they are on……so maybe I am wrong. I have removed these two lines from safezone.cfg so I don’t understand why there is safe zones those to places …… please help [[1606.6443,7803.5156],150,true], [[12944.227,12766.889],150,true], you need to change the switches to false for canbuild and trader city and turn positions on like below: USE_CANBUILD = false; // if you don't want to define your own positionsUSE_TraderCity = false; // if you don't want to define your own positions (Epoch 1.0.5)USE_POSITIONS = true; // to use own positions and radius Then it will only initiate safezones against the listed coordinates. Link to comment Share on other sites More sharing options...
0 ReDBaroN Posted July 31, 2014 Report Share Posted July 31, 2014 If you have the latest version of the safezone script, then you have two ways of using it.... 1.) Use the default tradercity info = no need to use the list of worldpositions 2.) Use the custom location list = not going to listen to tradercity info and instead use your defined list of positions. If you want to remove the Hero/Bandit protection, switch your defined variables at the top to be FALSE for the "Use Tradercity" options and then make sure you dont have the Hero/Bandit locations defined in the position list. Glen, you beat me to it! :) Glenn 1 Link to comment Share on other sites More sharing options...
0 Glenn Posted July 31, 2014 Report Share Posted July 31, 2014 Glen, you beat me to it! :) The Epic Battle of Script Support. :D ReDBaroN 1 Link to comment Share on other sites More sharing options...
0 Cinjun Posted August 1, 2014 Report Share Posted August 1, 2014 Having a time getting the signs to show, anyone else have any tips? USE_CANBUILD = false; // if you don't want to define your own positions USE_TraderCity = false; // if you don't want to define your own positions (Epoch 1.0.5) USE_POSITIONS = true; // to use own positions and radius ... USE_SIGNS = true; // use this to build signs around the SafeZone _infiSZ = [ [[6325.6772,7807.7412],75,true], //"Trader City Stary" [[4063.4226,11664.19],75,true], //"Trader City Bash" [[11447.472,11364.504],75,true], //"Trader City Klen" [[1606.6443,7803.5156],30,true], //"Bandit Camp" [[12944.227,12766.889],30,true] //"Hero Camp" ]; Link to comment Share on other sites More sharing options...
0 ZarX Posted August 1, 2014 Report Share Posted August 1, 2014 My signs show on my Cherno Server but aren't showing up on my Napf server. I can't figure out why they won't work on Napf. I have done all the combinations possible. Link to comment Share on other sites More sharing options...
0 Glenn Posted August 1, 2014 Report Share Posted August 1, 2014 My signs show on my Cherno Server but aren't showing up on my Napf server. I can't figure out why they won't work on Napf. I have done all the combinations possible. Is the positions set up correctly? In the default Chernarus list, there are no comments added for the positions, so your signs are being shown. Having a time getting the signs to show, anyone else have any tips? USE_CANBUILD = false; // if you don't want to define your own positions USE_TraderCity = false; // if you don't want to define your own positions (Epoch 1.0.5) USE_POSITIONS = true; // to use own positions and radius ... USE_SIGNS = true; // use this to build signs around the SafeZone _infiSZ = [ [[6325.6772,7807.7412],75,true], //"Trader City Stary" [[4063.4226,11664.19],75,true], //"Trader City Bash" [[11447.472,11364.504],75,true], //"Trader City Klen" [[1606.6443,7803.5156],30,true], //"Bandit Camp" [[12944.227,12766.889],30,true] //"Hero Camp" ]; In your case, you have added comments to a closed array, likely confusing things. Remove the // lines and you will see that it works. If you still want to keep a list to make it easy to remember, simply copy the one you have before you removed the comment, and do like this: [ [[6325.6772,7807.7412],75,true], [[4063.4226,11664.19],75,true], [[11447.472,11364.504],75,true], [[1606.6443,7803.5156],30,true], [[12944.227,12766.889],30,true] ]; /* [[6325.6772,7807.7412],75,true], //"Trader City Stary" [[4063.4226,11664.19],75,true], //"Trader City Bash" [[11447.472,11364.504],75,true], //"Trader City Klen" [[1606.6443,7803.5156],30,true], //"Bandit Camp" [[12944.227,12766.889],30,true] //"Hero Camp" */ Link to comment Share on other sites More sharing options...
0 Glenn Posted August 1, 2014 Report Share Posted August 1, 2014 Please note - InfiSTAR has released an updated version of hte safezone script including proper installation instructions. Grab it from his pastebin here: http://pastebin.com/ht7djVGH Link to comment Share on other sites More sharing options...
0 Cinjun Posted August 1, 2014 Report Share Posted August 1, 2014 In your case, you have added comments to a closed array, likely confusing things. Remove the // lines and you will see that it works.Hrm, well the safe zones are working so I assumed the comments in the array was not the problem, but I will give that a try and see.Thanks Glenn. Link to comment Share on other sites More sharing options...
0 Luna Posted August 1, 2014 Report Share Posted August 1, 2014 (edited) Please note - InfiSTAR has released an updated version of hte safezone script including proper installation instructions. Grab it from his pastebin here: http://pastebin.com/ht7djVGH Besides from the installation instructions - due you know how this differs from the old one ? Anything new ? I don’t read code :huh: – so I don’t have a clue what to look for :( Well I can see this is new: USE_SPEEDLIMIT = true; Edited August 1, 2014 by Luna Link to comment Share on other sites More sharing options...
0 Glenn Posted August 1, 2014 Report Share Posted August 1, 2014 Besides from the installation instructions - due you know how this differs from the old one ? Anything new ? I don’t read code :huh: – so I don’t have a clue what to look for :( Well I can see this is new: USE_SPEEDLIMIT = true; Looks like it is the default object used for the signposts and the installation instructions. Link to comment Share on other sites More sharing options...
0 Storm Posted August 1, 2014 Report Share Posted August 1, 2014 Also I wonder if its possible to use AGN's Anti backpack steal as Infistar is somewhat buggy. Its still possible for players to take items out of other players backpacks if they are fast enough. Also i have a lot of players in stary making this really hard for users to open their backpack. Link to comment Share on other sites More sharing options...
Question
CoxyzHQ
i have the safezone.sqf for it and yes i have purchased infiSTAR but im having i little trouble on installing it any help with a text tutorial ?
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megaz
Hi I also used to have the version from SS, But when they want to charge you $40 for the COMPLETE AH, what's the point you just go directly to Infistar Himself and then you can use it on a different h
Kumari Ashamaki
Thank you :D helps alot
Glenn
If you have the latest version of the safezone script, then you have two ways of using it.... 1.) Use the default tradercity info = no need to use the list of worldpositions 2.) Use the custom loc
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