mgm Posted July 8, 2014 Report Share Posted July 8, 2014 Hey Guys, Being new to Epoch server owner-slash-admining there's so much to learn too much to do I never managed to stay in editor more than 15 minutes. I still don't have a "cool admin base" (pre-requisite to good administration, as we all know) and need one urgently. I'm wondering if there is anyone who is willing to share their architectural wonder so that I (and others maybe) can have a cool base later tonight? In tiny return I promise I will share whatever I manage to build within the next 6 months or so - when I complete my outstanding TODO list which contains 118 items as of now. Thanks in advance! P.S.: BTW I'm on Chernarus map... Link to comment Share on other sites More sharing options...
Richie Posted July 8, 2014 Report Share Posted July 8, 2014 The editor is great fun and well worth poking around, I've spent hundreds of hours making outposts for players to loot and camp. insertcoins 1 Link to comment Share on other sites More sharing options...
mgm Posted July 8, 2014 Author Report Share Posted July 8, 2014 The editor is great fun and well worth poking around, I've spent hundreds of hours making outposts for players to loot and camp. Nice but I am looking for pre-made bases if possible... If none is available, it'll have to wait till I can start learning about map stuff. I am hoping I can have something real quick though. Link to comment Share on other sites More sharing options...
Richie Posted July 9, 2014 Report Share Posted July 9, 2014 Tell me what you want and what map, location and what types of building/loot, I'll see if i can come up with something suitable in the next 2 days :) After that it will have to wait, I've got business that will take me away from home for 12 days. Link to comment Share on other sites More sharing options...
mgm Posted July 9, 2014 Author Report Share Posted July 9, 2014 Richie thanks for the offer but I really don't have an idea what I will need for the admin base. That's the other reason that taking an existing base would have helped. Sadly noone responded with a pre-built base. I will have learn and do it myself I guess... Link to comment Share on other sites More sharing options...
Fully Posted July 9, 2014 Report Share Posted July 9, 2014 Here is my admin base :P mgm 1 Link to comment Share on other sites More sharing options...
bFe Posted July 9, 2014 Report Share Posted July 9, 2014 Personally I despise the idea of a base just for admins, IF there are crates with weapons/gear that spawn in at every restart. I'm sure theres plenty of forts/whatever on armaholic or on opendayz/here you can download and possibly customize to your own in the editor. TayTayTheKiller 1 Link to comment Share on other sites More sharing options...
insertcoins Posted July 9, 2014 Report Share Posted July 9, 2014 my " admin base" is a garage to store a car and 1 safe. Not even full up. Come to think of it, they are wooden walls with windows. :p Link to comment Share on other sites More sharing options...
Richie Posted July 9, 2014 Report Share Posted July 9, 2014 I used to build bases using the castle gates with high walls round, then let players find them to take over before adding an Epoch cinder door and lock :D Link to comment Share on other sites More sharing options...
mgm Posted July 9, 2014 Author Report Share Posted July 9, 2014 Here is my admin base :P Looks good! Can I have the sqf then? Link to comment Share on other sites More sharing options...
Richie Posted July 9, 2014 Report Share Posted July 9, 2014 I've quickly made you something similar in a similar location :) If you want anything added or changed just let me know, you can also have the .biedi file to change it yourself Download link Here mgm 1 Link to comment Share on other sites More sharing options...
mgm Posted July 9, 2014 Author Report Share Posted July 9, 2014 I've quickly made you something similar in a similar location :) If you want anything added or changed just let me know, you can also have the .biedi file to change it yourself Download link Here Thanks I will study this and learn. Can I have the biedi file too then? I will find out how to use it. Link to comment Share on other sites More sharing options...
Richie Posted July 9, 2014 Report Share Posted July 9, 2014 Thanks I will study this and learn. Can I have the biedi file too then? I will find out how to use it. Sure :) Here you go. Link to comment Share on other sites More sharing options...
mgm Posted July 9, 2014 Author Report Share Posted July 9, 2014 Sure :) Here you go. Richie, Thanks I have downloaded the file and will check it out. Since you know this stuff, let me ask you another question: Do you know how to make a huge metal floor on any given piece of land/sea? I am talking about utilizing this method in a way we can copy & paste and then update the coordinates using a text editor to end up with a 'working' metal floor in the game world. This metal floor obviously will be the the first stage of future modifications. EDIT - I found out about attachTo command and making some progress. I can place one metal object and attachTo as many as I want (so far by manual text file editing). EDIT2 - ...so managed to make a box with metal floor and cinder block walls. The first metal floor is the origin and everything else attaches to it so in theory you can take this origin piece and place wherever you want in any map and everything else will attach to it nicely. Not very useful at this stage but one day it might become reusable base :D biedi code picture Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted July 9, 2014 Report Share Posted July 9, 2014 An old base @ bor Pics Code if (isServer) then { _vehicle_832 = objNull; if (true) then { _this = createVehicle ["ZavoraAnim", [13346.573, 6787.124, 2.4795532e-005], [], 0, "CAN_COLLIDE"]; _vehicle_832 = _this; _this setDir 164.06738; _this setPos [13346.573, 6787.124, 2.4795532e-005]; }; _vehicle_836 = objNull; if (true) then { _this = createVehicle ["Land_covering_hut_big_EP1", [2886.8848, 4543.8276, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_836 = _this; _this setDir 56.25259; _this setPos [2886.8848, 4543.8276, -6.1035156e-005]; }; _vehicle_838 = objNull; if (true) then { _this = createVehicle ["ZavoraAnim", [13354.401, 6810.8975, -5.2452087e-006], [], 0, "CAN_COLLIDE"]; _vehicle_838 = _this; _this setDir -16.204182; _this setPos [13354.401, 6810.8975, -5.2452087e-006]; }; _vehicle_840 = objNull; if (true) then { _this = createVehicle ["Land_covering_hut_big_EP1", [2879.2773, 4546.8618], [], 0, "CAN_COLLIDE"]; _vehicle_840 = _this; _this setDir -24.032602; _this setPos [2879.2773, 4546.8618]; }; _vehicle_842 = objNull; if (true) then { _this = createVehicle ["Land_covering_hut_big_EP1", [2876.2554, 4542.2124], [], 0, "CAN_COLLIDE"]; _vehicle_842 = _this; _this setDir -85.19828; _this setPos [2876.2554, 4542.2124]; }; _vehicle_844 = objNull; if (true) then { _this = createVehicle ["Land_covering_hut_big_EP1", [2877.4709, 4533.7925], [], 0, "CAN_COLLIDE"]; _vehicle_844 = _this; _this setDir -107.98441; _this setPos [2877.4709, 4533.7925]; }; _vehicle_846 = objNull; if (true) then { _this = createVehicle ["Land_covering_hut_big_EP1", [2876.5959, 4536.3687, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_846 = _this; _this setDir -108.85294; _this setPos [2876.5959, 4536.3687, 3.0517578e-005]; }; _vehicle_848 = objNull; if (true) then { _this = createVehicle ["Land_covering_hut_big_EP1", [2876.0986, 4539.2402, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_848 = _this; _this setDir -95.340042; _this setPos [2876.0986, 4539.2402, -3.0517578e-005]; }; _vehicle_1576 = objNull; if (true) then { _this = createVehicle ["CampEast", [3774.1851, 5966.5991], [], 0, "CAN_COLLIDE"]; _vehicle_1576 = _this; _this setDir 57.996769; _this setPos [3774.1851, 5966.5991]; }; _vehicle_1579 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall1_20", [2862.4873, 4478.8975, 0.25466037], [], 0, "CAN_COLLIDE"]; _vehicle_1579 = _this; _this setDir -101.29832; _this setPos [2862.4873, 4478.8975, 0.25466037]; }; _vehicle_1581 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall1_20", [2858.1577, 4498.5933, 0.73667008], [], 0, "CAN_COLLIDE"]; _vehicle_1581 = _this; _this setDir -102.95835; _this setPos [2858.1577, 4498.5933, 0.73667008]; }; _vehicle_1583 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall1_20", [2857.3135, 4519.0771, 0.30215156], [], 0, "CAN_COLLIDE"]; _vehicle_1583 = _this; _this setDir -81.852699; _this setPos [2857.3135, 4519.0771, 0.30215156]; }; _vehicle_1588 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall1_20", [2910.1157, 4486.6494], [], 0, "CAN_COLLIDE"]; _vehicle_1588 = _this; _this setDir 89.610313; _this setPos [2910.1157, 4486.6494]; }; _vehicle_1590 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall1_20", [2909.9202, 4516.0664, 0.26252425], [], 0, "CAN_COLLIDE"]; _vehicle_1590 = _this; _this setDir 89.610313; _this setPos [2909.9202, 4516.0664, 0.26252425]; }; _vehicle_1592 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall1_20", [2906.7578, 4536.1582, 0.2703813], [], 0, "CAN_COLLIDE"]; _vehicle_1592 = _this; _this setDir 73.889359; _this setPos [2906.7578, 4536.1582, 0.2703813]; }; _vehicle_1596 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Donjon", [2897.3594, 4546.4302, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1596 = _this; _this setDir -12.102882; _this setPos [2897.3594, 4546.4302, 3.0517578e-005]; }; _vehicle_1604 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Gate", [2875.4841, 4466.5352, -0.123905], [], 0, "CAN_COLLIDE"]; _vehicle_1604 = _this; _this setDir -6.1887069; _this setPos [2875.4841, 4466.5352, -0.123905]; }; _vehicle_1605 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall1_End", [2865.7097, 4461.21, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1605 = _this; _this setDir -101.47052; _this setPos [2865.7097, 4461.21, 6.1035156e-005]; }; _vehicle_1614 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Bastion", [2880.4958, 4544.4282, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1614 = _this; _this setDir -19.909664; _this setPos [2880.4958, 4544.4282, -6.1035156e-005]; }; _vehicle_1618 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Bergfrit", [2893.467, 4468.1743, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1618 = _this; _this setDir 81.908218; _this setPos [2893.467, 4468.1743, 9.1552734e-005]; }; _vehicle_1620 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Stairs_A", [2899.7502, 4476.7793, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1620 = _this; _this setDir 172.55463; _this setPos [2899.7502, 4476.7793, 3.0517578e-005]; }; _vehicle_1626 = objNull; if (true) then { _this = createVehicle ["Land_Fort_Watchtower", [2882.0754, 4476.9761, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1626 = _this; _this setDir -6.9376092; _this setPos [2882.0754, 4476.9761, 3.0517578e-005]; }; _vehicle_1635 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [2888.3169, 4482.6558, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1635 = _this; _this setDir -6.4170218; _this setPos [2888.3169, 4482.6558, -3.0517578e-005]; }; _vehicle_1637 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [2900.9839, 4480.9351], [], 0, "CAN_COLLIDE"]; _vehicle_1637 = _this; _this setDir 23.196911; _this setPos [2900.9839, 4480.9351]; }; _vehicle_1642 = objNull; if (true) then { _this = createVehicle ["Land_Ind_SawMillPen", [2902.6306, 4496.5703], [], 0, "CAN_COLLIDE"]; _vehicle_1642 = _this; _this setDir -0.46076229; _this setPos [2902.6306, 4496.5703]; }; _vehicle_1647 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier5", [2902.8047, 4485.0752], [], 0, "CAN_COLLIDE"]; _vehicle_1647 = _this; _this setPos [2902.8047, 4485.0752]; }; _vehicle_1649 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier5", [2897.0117, 4484.9946, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1649 = _this; _this setPos [2897.0117, 4484.9946, -3.0517578e-005]; }; _vehicle_1652 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier5", [2896.7896, 4489.3179], [], 0, "CAN_COLLIDE"]; _vehicle_1652 = _this; _this setDir 91.494469; _this setPos [2896.7896, 4489.3179]; }; _vehicle_1655 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier5", [2896.7991, 4495.0215, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1655 = _this; _this setDir 90.451187; _this setPos [2896.7991, 4495.0215, -3.0517578e-005]; }; _vehicle_1657 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier5", [2896.7256, 4502.5444, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1657 = _this; _this setDir 91.494469; _this setPos [2896.7256, 4502.5444, 3.0517578e-005]; }; _vehicle_1659 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier5", [2896.7546, 4508.1895], [], 0, "CAN_COLLIDE"]; _vehicle_1659 = _this; _this setDir 91.494469; _this setPos [2896.7546, 4508.1895]; }; _vehicle_1662 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier5", [2902.7024, 4508.0137], [], 0, "CAN_COLLIDE"]; _vehicle_1662 = _this; _this setPos [2902.7024, 4508.0137]; }; _vehicle_1665 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier5", [2897.0513, 4507.9517, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1665 = _this; _this setPos [2897.0513, 4507.9517, -3.0517578e-005]; }; _vehicle_1669 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [2873.6892, 4492.2749, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1669 = _this; _this setDir -4.58917; _this setPos [2873.6892, 4492.2749, 3.0517578e-005]; }; _vehicle_1671 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [2865.4124, 4491.3657], [], 0, "CAN_COLLIDE"]; _vehicle_1671 = _this; _this setDir -4.58917; _this setPos [2865.4124, 4491.3657]; }; _vehicle_1673 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [2879.9148, 4492.9429, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1673 = _this; _this setDir -4.58917; _this setPos [2879.9148, 4492.9429, -3.0517578e-005]; }; _vehicle_1675 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [2883.3225, 4496.8452, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1675 = _this; _this setDir 92.292252; _this setPos [2883.3225, 4496.8452, -3.0517578e-005]; }; _vehicle_1677 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier1", [2871.7654, 4473.2583], [], 0, "CAN_COLLIDE"]; _vehicle_1677 = _this; _this setDir -7.1882586; _this setPos [2871.7654, 4473.2583]; }; _vehicle_1679 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier1", [2871.5303, 4474.6948, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1679 = _this; _this setDir -9.4358664; _this setPos [2871.5303, 4474.6948, 3.0517578e-005]; }; _vehicle_1681 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier1", [2871.3088, 4476.1665, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1681 = _this; _this setDir -7.1882586; _this setPos [2871.3088, 4476.1665, -3.0517578e-005]; }; _vehicle_1683 = objNull; if (true) then { _this = createVehicle ["Fort_RazorWire", [2871.96, 4456.1436], [], 0, "CAN_COLLIDE"]; _vehicle_1683 = _this; _this setDir 82.33847; _this setPos [2871.96, 4456.1436]; }; _vehicle_1685 = objNull; if (true) then { _this = createVehicle ["Fort_RazorWire", [2881.9255, 4458.4727, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1685 = _this; _this setDir 82.33847; _this setPos [2881.9255, 4458.4727, 6.1035156e-005]; }; _vehicle_1687 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [2883.1711, 4459.9888, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1687 = _this; _this setPos [2883.1711, 4459.9888, -3.0517578e-005]; }; _vehicle_1689 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [2883.8359, 4457.3237, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1689 = _this; _this setPos [2883.8359, 4457.3237, -6.1035156e-005]; }; _vehicle_1691 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [2884.2764, 4454.9077, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1691 = _this; _this setPos [2884.2764, 4454.9077, -9.1552734e-005]; }; _vehicle_1693 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [2869.8037, 4458.27, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1693 = _this; _this setPos [2869.8037, 4458.27, 3.0517578e-005]; }; _vehicle_1695 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [2870.1597, 4455.416], [], 0, "CAN_COLLIDE"]; _vehicle_1695 = _this; _this setPos [2870.1597, 4455.416]; }; _vehicle_1697 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [2870.6606, 4452.3311, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1697 = _this; _this setPos [2870.6606, 4452.3311, 3.0517578e-005]; }; _vehicle_1699 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [2872.7202, 4449.6938, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1699 = _this; _this setPos [2872.7202, 4449.6938, 3.0517578e-005]; }; _vehicle_1701 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [2882.9993, 4451.251], [], 0, "CAN_COLLIDE"]; _vehicle_1701 = _this; _this setPos [2882.9993, 4451.251]; }; _vehicle_1705 = objNull; if (true) then { _this = createVehicle ["Land_prebehlavka", [2879.5044, 4494.5596, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1705 = _this; _this setDir 84.628235; _this setPos [2879.5044, 4494.5596, 6.1035156e-005]; }; _vehicle_1707 = objNull; if (true) then { _this = createVehicle ["Land_prebehlavka", [2874.9741, 4494.1514], [], 0, "CAN_COLLIDE"]; _vehicle_1707 = _this; _this setDir 84.628235; _this setPos [2874.9741, 4494.1514]; }; _vehicle_1709 = objNull; if (true) then { _this = createVehicle ["Land_prebehlavka", [2870.3718, 4493.731, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1709 = _this; _this setDir 84.628235; _this setPos [2870.3718, 4493.731, 3.0517578e-005]; }; _vehicle_1711 = objNull; if (true) then { _this = createVehicle ["Land_prebehlavka", [2881.6724, 4496.7417], [], 0, "CAN_COLLIDE"]; _vehicle_1711 = _this; _this setDir 178.81889; _this setPos [2881.6724, 4496.7417]; }; _vehicle_1713 = objNull; if (true) then { _this = createVehicle ["Land_prebehlavka", [2870.3069, 4494.7935], [], 0, "CAN_COLLIDE"]; _vehicle_1713 = _this; _this setDir 84.628235; _this setPos [2870.3069, 4494.7935]; }; _vehicle_1715 = objNull; if (true) then { _this = createVehicle ["Land_prebehlavka", [2874.9663, 4495.2446], [], 0, "CAN_COLLIDE"]; _vehicle_1715 = _this; _this setDir 84.628235; _this setPos [2874.9663, 4495.2446]; }; _vehicle_1717 = objNull; if (true) then { _this = createVehicle ["Land_prebehlavka", [2879.4097, 4495.6694], [], 0, "CAN_COLLIDE"]; _vehicle_1717 = _this; _this setDir 84.628235; _this setPos [2879.4097, 4495.6694]; }; _vehicle_1722 = objNull; if (true) then { _this = createVehicle ["Land_prebehlavka", [2880.5959, 4496.7168, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1722 = _this; _this setDir 178.81889; _this setPos [2880.5959, 4496.7168, 3.0517578e-005]; }; _vehicle_1729 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [2881.8062, 4539.688, 0], [], 0, "CAN_COLLIDE"]; _vehicle_1729 = _this; _this setPos [2881.8062, 4539.688, 0]; }; _vehicle_1730 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [2884.2332, 4541.2056, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1730 = _this; _this setPos [2884.2332, 4541.2056, -3.0517578e-005]; }; _vehicle_1731 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [2880.0564, 4540.4761, 0], [], 0, "CAN_COLLIDE"]; _vehicle_1731 = _this; _this setPos [2880.0564, 4540.4761, 0]; }; _vehicle_1732 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [2882.4475, 4537.5562, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1732 = _this; _this setPos [2882.4475, 4537.5562, -3.0517578e-005]; }; _vehicle_1734 = objNull; if (true) then { _this = createVehicle ["HeliHCivil", [2874.5, 4510.6865, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1734 = _this; _this setDir 53.256191; _this setPos [2874.5, 4510.6865, -3.0517578e-005]; }; _vehicle_1735 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [2877.5449, 4457.1123, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1735 = _this; _this setPos [2877.5449, 4457.1123, 3.0517578e-005]; }; _vehicle_1736 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [2877.0823, 4452.0771, 0], [], 0, "CAN_COLLIDE"]; _vehicle_1736 = _this; _this setPos [2877.0823, 4452.0771, 0]; }; _vehicle_1737 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [2877.5676, 4447.9673, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1737 = _this; _this setPos [2877.5676, 4447.9673, 3.0517578e-005]; }; _vehicle_1738 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [2877.634, 4444.3682, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1738 = _this; _this setPos [2877.634, 4444.3682, 3.0517578e-005]; }; _vehicle_1753 = objNull; if (true) then { _this = createVehicle ["Land_Campfire_burning", [2882.2666, 4539.4658], [], 0, "CAN_COLLIDE"]; _vehicle_1753 = _this; _this setDir 20.853361; _this setPos [2882.2666, 4539.4658]; }; _vehicle_1755 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [2883.7651, 4538.1445, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1755 = _this; _this setPos [2883.7651, 4538.1445, 3.0517578e-005]; }; _vehicle_1756 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [2883.7686, 4539.8774, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1756 = _this; _this setPos [2883.7686, 4539.8774, -3.0517578e-005]; }; _vehicle_1757 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [2882.4299, 4537.2949, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1757 = _this; _this setPos [2882.4299, 4537.2949, 3.0517578e-005]; }; _vehicle_1758 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [2888.4363, 4539.4229], [], 0, "CAN_COLLIDE"]; _vehicle_1758 = _this; _this setDir -21.826715; _this setPos [2888.4363, 4539.4229]; }; _vehicle_1761 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [2877.4988, 4535.2017], [], 0, "CAN_COLLIDE"]; _vehicle_1761 = _this; _this setDir -25.568003; _this setPos [2877.4988, 4535.2017]; }; _vehicle_1763 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [2876.6064, 4537.7378, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1763 = _this; _this setDir -23.000515; _this setPos [2876.6064, 4537.7378, 6.1035156e-005]; }; _vehicle_1765 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [2887.3052, 4542.0923], [], 0, "CAN_COLLIDE"]; _vehicle_1765 = _this; _this setDir -27.870174; _this setPos [2887.3052, 4542.0923]; }; _vehicle_1767 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [2876.6895, 4540.8032, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1767 = _this; _this setDir 3.624809; _this setPos [2876.6895, 4540.8032, 3.0517578e-005]; }; _vehicle_1769 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [2885.6011, 4544.749, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1769 = _this; _this setDir -40.323315; _this setPos [2885.6011, 4544.749, 3.0517578e-005]; }; _vehicle_1771 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [2882.1855, 4546.7817, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1771 = _this; _this setDir 96.751274; _this setPos [2882.1855, 4546.7817, -3.0517578e-005]; }; _vehicle_1773 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [2877.3091, 4544.5029], [], 0, "CAN_COLLIDE"]; _vehicle_1773 = _this; _this setDir 38.992661; _this setPos [2877.3091, 4544.5029]; }; _vehicle_1775 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [2889.4714, 4536.8418], [], 0, "CAN_COLLIDE"]; _vehicle_1775 = _this; _this setDir -21.826715; _this setPos [2889.4714, 4536.8418]; }; _vehicle_1777 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [2878.3699, 4532.708, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1777 = _this; _this setDir -20.448498; _this setPos [2878.3699, 4532.708, 6.1035156e-005]; }; _vehicle_1778 = objNull; if (true) then { _this = createVehicle ["Land_Fuel_tank_big", [2861.0061, 4515.9155], [], 0, "CAN_COLLIDE"]; _vehicle_1778 = _this; _this setDir -82.115929; _this setPos [2861.0061, 4515.9155]; }; _vehicle_1783 = objNull; if (true) then { _this = createVehicle ["Land_Shed_Ind02", [3077.4438, 4507.6904, 0.00018310547], [], 0, "CAN_COLLIDE"]; _vehicle_1783 = _this; _this setDir -292.04681; _this setPos [3077.4438, 4507.6904, 0.00018310547]; }; _vehicle_1785 = objNull; if (true) then { _this = createVehicle ["Land_A_FuelStation_Build", [2880.9421, 4340.3516, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1785 = _this; _this setDir -241.04997; _this setPos [2880.9421, 4340.3516, 6.1035156e-005]; }; _vehicle_1786 = objNull; if (true) then { _this = createVehicle ["Land_A_FuelStation_Shed", [2869.8479, 4346.0264, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1786 = _this; _this setDir -60.378819; _this setPos [2869.8479, 4346.0264, 9.1552734e-005]; }; _vehicle_833 = objNull; if (true) then { _this = createVehicle ["Land_A_FuelStation_Feed", [2868.8088, 4346.5942, 0.22621779], [], 0, "CAN_COLLIDE"]; _vehicle_833 = _this; _this setDir 28.383785; _this setPos [2868.8088, 4346.5942, 0.22621779]; }; _vehicle_835 = objNull; if (true) then { _this = createVehicle ["Land_A_FuelStation_Feed", [2865.313, 4340.7144, 0.19362745], [], 0, "CAN_COLLIDE"]; _vehicle_835 = _this; _this setDir 28.383785; _this setPos [2865.313, 4340.7144, 0.19362745]; }; _vehicle_839 = objNull; if (true) then { _this = createVehicle ["ZavoraAnim", [13340.301, 6806.936, 0.027105331], [], 0, "CAN_COLLIDE"]; _vehicle_839 = _this; _this setDir 164.06738; _this setPos [13340.301, 6806.936, 0.027105331]; }; _vehicle_1790 = objNull; if (true) then { _this = createVehicle ["Land_KBud", [2824.7961, 4433.4072, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1790 = _this; _this setDir -135.17343; _this setPos [2824.7961, 4433.4072, -3.0517578e-005]; }; _vehicle_1793 = objNull; if (true) then { _this = createVehicle ["Land_pumpa", [2878.8708, 4497.6357, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1793 = _this; _this setPos [2878.8708, 4497.6357, 6.1035156e-005]; }; _vehicle_1795 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [2878.8474, 4499.4092, 0], [], 0, "CAN_COLLIDE"]; _vehicle_1795 = _this; _this setPos [2878.8474, 4499.4092, 0]; }; _vehicle_1797 = objNull; if (true) then { _this = createVehicle ["FlagCarrierBAF", [2872.449, 4448.7075], [], 0, "CAN_COLLIDE"]; _vehicle_1797 = _this; _this setPos [2872.449, 4448.7075]; }; _vehicle_1798 = objNull; if (true) then { _this = createVehicle ["FlagCarrierUSA", [2883.3564, 4450.5835, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1798 = _this; _this setPos [2883.3564, 4450.5835, -3.0517578e-005]; }; _vehicle_1811 = objNull; if (true) then { _this = createVehicle ["Land_Fire", [2861.8088, 4517.229, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1811 = _this; _this setPos [2861.8088, 4517.229, 3.0517578e-005]; }; _vehicle_1812 = objNull; if (true) then { _this = createVehicle ["Land_Fire", [2883.5251, 4502.0947, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1812 = _this; _this setPos [2883.5251, 4502.0947, 3.0517578e-005]; }; _vehicle_1813 = objNull; if (true) then { _this = createVehicle ["Land_Fire", [2902.6172, 4506.5996], [], 0, "CAN_COLLIDE"]; _vehicle_1813 = _this; _this setPos [2902.6172, 4506.5996]; }; _vehicle_1814 = objNull; if (true) then { _this = createVehicle ["Land_Fire", [2902.6606, 4486.6167, 0], [], 0, "CAN_COLLIDE"]; _vehicle_1814 = _this; _this setPos [2902.6606, 4486.6167, 0]; }; _vehicle_1815 = objNull; if (true) then { _this = createVehicle ["Land_Fire", [2889.7852, 4474.9648, 0], [], 0, "CAN_COLLIDE"]; _vehicle_1815 = _this; _this setPos [2889.7852, 4474.9648, 0]; }; _vehicle_1816 = objNull; if (true) then { _this = createVehicle ["Land_Fire", [2871.1377, 4477.5317, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1816 = _this; _this setPos [2871.1377, 4477.5317, 3.0517578e-005]; }; _vehicle_1817 = objNull; if (true) then { _this = createVehicle ["CampEast_EP1", [2842.0508, 4238.4478, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1817 = _this; _this setDir 102.9638; _this setPos [2842.0508, 4238.4478, -9.1552734e-005]; }; _vehicle_1819 = objNull; if (true) then { _this = createVehicle ["CampEast_EP1", [2840.6711, 4229.5308, -0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_1819 = _this; _this setDir 97.158279; _this setPos [2840.6711, 4229.5308, -0.00012207031]; }; _vehicle_1821 = objNull; if (true) then { _this = createVehicle ["CampEast_EP1", [2840.4338, 4220.3447, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1821 = _this; _this setDir 94.907188; _this setPos [2840.4338, 4220.3447, -3.0517578e-005]; }; _vehicle_1823 = objNull; if (true) then { _this = createVehicle ["CampEast_EP1", [2840.5576, 4210.5967, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1823 = _this; _this setDir 87.581596; _this setPos [2840.5576, 4210.5967, -6.1035156e-005]; }; _vehicle_1830 = objNull; if (true) then { _this = createVehicle ["MASH", [2825.9573, 4235.4067, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1830 = _this; _this setDir 95.857628; _this setPos [2825.9573, 4235.4067, 3.0517578e-005]; }; _vehicle_1834 = objNull; if (true) then { _this = createVehicle ["MASH", [2826.3318, 4209.3071, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1834 = _this; _this setDir 87.350487; _this setPos [2826.3318, 4209.3071, -6.1035156e-005]; }; _vehicle_1838 = objNull; if (true) then { _this = createVehicle ["Camp", [2826.6782, 4241.9468], [], 0, "CAN_COLLIDE"]; _vehicle_1838 = _this; _this setDir 100.64713; _this setPos [2826.6782, 4241.9468]; }; _vehicle_1839 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Bergfrit", [2865.7512, 4533.7817, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1839 = _this; _this setDir 251.22313; _this setPos [2865.7512, 4533.7817, -3.0517578e-005]; }; _vehicle_1843 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Stairs_A", [2861.1792, 4524.0591, 0.67838359], [], 0, "CAN_COLLIDE"]; _vehicle_1843 = _this; _this setDir -19.362667; _this setPos [2861.1792, 4524.0591, 0.67838359]; }; _vehicle_1847 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall2_Corner", [2897.1294, 4461.9277, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1847 = _this; _this setDir 142.90619; _this setPos [2897.1294, 4461.9277, 3.0517578e-005]; }; _vehicle_1848 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall1_20_Turn", [2905.9192, 4469.0571, -0.24695031], [], 0, "CAN_COLLIDE"]; _vehicle_1848 = _this; _this setDir 139.28569; _this setPos [2905.9192, 4469.0571, -0.24695031]; }; _vehicle_1850 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall2_Corner", [2912.6169, 4479.2798, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1850 = _this; _this setDir 23.918247; _this setPos [2912.6169, 4479.2798, -3.0517578e-005]; }; _vehicle_1853 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [2904.4143, 4479.4404], [], 0, "CAN_COLLIDE"]; _vehicle_1853 = _this; _this setDir 21.947899; _this setPos [2904.4143, 4479.4404]; }; _vehicle_1884 = objNull; if (true) then { _this = createVehicle ["Land_Gate_IndVar2_5", [2875.8677, 4472.8618], [], 0, "CAN_COLLIDE"]; _vehicle_1884 = _this; _this setDir -6.1990676; _this setPos [2875.8677, 4472.8618]; }; _vehicle_1886 = objNull; if (true) then { _this = createVehicle ["Wall_FenW2_6_EP1", [2904.043, 4459.1504, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1886 = _this; _this setDir 82.922806; _this setPos [2904.043, 4459.1504, 3.0517578e-005]; }; _vehicle_1911 = objNull; if (true) then { _this = createVehicle ["Land_ladder", [2902.6243, 4509.1099, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1911 = _this; _this setDir 178.15553; _this setPos [2902.6243, 4509.1099, -3.0517578e-005]; }; _vehicle_1914 = objNull; if (true) then { _this = createVehicle ["Land_Gate_IndVar2_5", [2877.176, 4460.9414, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1914 = _this; _this setDir 173.57643; _this setPos [2877.176, 4460.9414, -6.1035156e-005]; }; _vehicle_1923 = objNull; if (true) then { _this = createVehicle ["Land_radar_EP1", [2864.6841, 4473.5542], [], 0, "CAN_COLLIDE"]; _vehicle_1923 = _this; _this setDir 260.37173; _this setPos [2864.6841, 4473.5542]; }; _vehicle_1925 = objNull; if (true) then { _this = createVehicle ["Land_radar_EP1", [2858.0154, 4504.3965, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1925 = _this; _this setDir 257.59103; _this setPos [2858.0154, 4504.3965, 3.0517578e-005]; }; _vehicle_1927 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [2857.2375, 4504.5313, 14.701225], [], 0, "CAN_COLLIDE"]; _vehicle_1927 = _this; _this setDir 78.046356; _this setPos [2857.2375, 4504.5313, 14.701225]; }; _vehicle_1931 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [2858.1155, 4505.9351, 14.763487], [], 0, "CAN_COLLIDE"]; _vehicle_1931 = _this; _this setDir -11.817205; _this setPos [2858.1155, 4505.9351, 14.763487]; }; _vehicle_1934 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [2858.6345, 4503.5898, 14.757638], [], 0, "CAN_COLLIDE"]; _vehicle_1934 = _this; _this setDir -11.817205; _this setPos [2858.6345, 4503.5898, 14.757638]; }; _vehicle_1936 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [2864.782, 4475.1636, 14.684268], [], 0, "CAN_COLLIDE"]; _vehicle_1936 = _this; _this setDir -10.246222; _this setPos [2864.782, 4475.1636, 14.684268]; }; _vehicle_1941 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [2865.1648, 4472.7339, 14.68574], [], 0, "CAN_COLLIDE"]; _vehicle_1941 = _this; _this setDir -10.246222; _this setPos [2865.1648, 4472.7339, 14.68574]; }; _vehicle_1943 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [2863.8059, 4473.7139, 14.663571], [], 0, "CAN_COLLIDE"]; _vehicle_1943 = _this; _this setDir 81.251205; _this setPos [2863.8059, 4473.7139, 14.663571]; }; _vehicle_1952 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_round", [2866.4844, 4523.0352, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1952 = _this; _this setDir 230.29393; _this setPos [2866.4844, 4523.0352, 3.0517578e-005]; }; _vehicle_1953 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_corner", [2871.8423, 4524.0693, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1953 = _this; _this setDir -106.81275; _this setPos [2871.8423, 4524.0693, -3.0517578e-005]; }; _vehicle_1954 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [2874.7783, 4510.1987, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1954 = _this; _this setPos [2874.7783, 4510.1987, -3.0517578e-005]; }; _vehicle_1955 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [2881.6211, 4538.8711, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1955 = _this; _this setPos [2881.6211, 4538.8711, -3.0517578e-005]; }; _vehicle_1957 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [2920.6711, 4501.8867], [], 0, "CAN_COLLIDE"]; _vehicle_1957 = _this; _this setDir 87.797676; _this setPos [2920.6711, 4501.8867]; }; _vehicle_1964 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Gate", [2914.9277, 4500.8423, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1964 = _this; _this setDir -92.81572; _this setPos [2914.9277, 4500.8423, 3.0517578e-005]; }; _vehicle_1989 = objNull; if (true) then { _this = createVehicle ["Land_Gate_IndVar2_5", [2909.5032, 4501.6084, 0.35278326], [], 0, "CAN_COLLIDE"]; _vehicle_1989 = _this; _this setDir 88.780701; _this setPos [2909.5032, 4501.6084, 0.35278326]; }; _vehicle_1998 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall1_Corner", [2872.3865, 4471.5703, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1998 = _this; _this setDir -279.24866; _this setPos [2872.3865, 4471.5703, 3.0517578e-005]; }; _vehicle_2006 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall1_Corner", [2880.7383, 4461.8755, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2006 = _this; _this setDir -455.18219; _this setPos [2880.7383, 4461.8755, 3.0517578e-005]; }; _vehicle_2008 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall1_Corner", [2909.7783, 4497.9946], [], 0, "CAN_COLLIDE"]; _vehicle_2008 = _this; _this setDir -357.04272; _this setPos [2909.7783, 4497.9946]; }; _vehicle_2010 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall1_Corner", [2909.6064, 4505.1782, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2010 = _this; _this setDir -91.235413; _this setPos [2909.6064, 4505.1782, 3.0517578e-005]; }; _vehicle_2013 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall1_Corner", [2879.5381, 4472.3511, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2013 = _this; _this setDir -364.59253; _this setPos [2879.5381, 4472.3511, 3.0517578e-005]; }; _vehicle_2015 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Wall1_Corner", [2873.6372, 4461.25], [], 0, "CAN_COLLIDE"]; _vehicle_2015 = _this; _this setDir -183.66776; _this setPos [2873.6372, 4461.25]; }; _vehicle_2020 = objNull; if (true) then { _this = createVehicle ["Land_Misc_Cargo1Bo", [3087.7791, 4523.9023, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2020 = _this; _this setPos [3087.7791, 4523.9023, 6.1035156e-005]; }; _vehicle_2024 = objNull; if (true) then { _this = createVehicle ["Park_bench2", [2881.3018, 4537.4307, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2024 = _this; _this setDir 25.694519; _this setPos [2881.3018, 4537.4307, 3.0517578e-005]; }; _vehicle_2026 = objNull; if (true) then { _this = createVehicle ["Park_bench2", [2881.8777, 4542.1533, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2026 = _this; _this setDir 165.04199; _this setPos [2881.8777, 4542.1533, -6.1035156e-005]; }; _vehicle_2028 = objNull; if (true) then { _this = createVehicle ["Park_bench2", [2880.0605, 4540.6646, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2028 = _this; _this setDir 116.81575; _this setPos [2880.0605, 4540.6646, -3.0517578e-005]; }; _vehicle_2030 = objNull; if (true) then { _this = createVehicle ["Park_bench2", [2883.7744, 4537.5991, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2030 = _this; _this setDir -33.889771; _this setPos [2883.7744, 4537.5991, 3.0517578e-005]; }; _vehicle_2032 = objNull; if (true) then { _this = createVehicle ["Park_bench2", [2884.0764, 4541.3135, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2032 = _this; _this setDir -133.52202; _this setPos [2884.0764, 4541.3135, 3.0517578e-005]; }; _vehicle_2041 = objNull; if (true) then { _this = createVehicle ["SmallTable", [2868.2595, 4528.6226], [], 0, "CAN_COLLIDE"]; _vehicle_2041 = _this; _this setDir -22.249083; _this setPos [2868.2595, 4528.6226]; }; _vehicle_2054 = objNull; if (true) then { _this = createVehicle ["Sign_Danger", [2873.0808, 4448.4268], [], 0, "CAN_COLLIDE"]; _vehicle_2054 = _this; _this setDir -44.740662; _this setPos [2873.0808, 4448.4268]; }; _vehicle_2056 = objNull; if (true) then { _this = createVehicle ["SignM_FARP_Winchester_EP1", [2887.9768, 4472.6416, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2056 = _this; _this setDir 168.81987; _this setPos [2887.9768, 4472.6416, 6.1035156e-005]; }; _vehicle_2061 = objNull; if (true) then { _this = createVehicle ["Laptop_EP1", [2868.1672, 4528.6851, 0.80010855], [], 0, "CAN_COLLIDE"]; _vehicle_2061 = _this; _this setDir -37.508652; _this setPos [2868.1672, 4528.6851, 0.80010855]; }; _vehicle_2064 = objNull; if (true) then { _this = createVehicle ["FloorMop", [2897.6738, 4484.0063], [], 0, "CAN_COLLIDE"]; _vehicle_2064 = _this; _this setPos [2897.6738, 4484.0063]; }; _vehicle_2067 = objNull; if (true) then { _this = createVehicle ["Land_sign_altar", [2891.0427, 4537.4331, 1.4346027], [], 0, "CAN_COLLIDE"]; _vehicle_2067 = _this; _this setDir -21.091661; _this setPos [2891.0427, 4537.4331, 1.4346027]; }; _vehicle_2069 = objNull; if (true) then { _this = createVehicle ["Land_sign_altar", [2876.9026, 4532.4297, 1.6375079], [], 0, "CAN_COLLIDE"]; _vehicle_2069 = _this; _this setDir 165.26657; _this setPos [2876.9026, 4532.4297, 1.6375079]; }; _vehicle_2229 = objNull; if (true) then { _this = createVehicle ["Land_KBud", [3345.6919, 4560.7798, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2229 = _this; _this setDir -25.059341; _this setPos [3345.6919, 4560.7798, -3.0517578e-005]; }; _vehicle_2231 = objNull; if (true) then { _this = createVehicle ["Land_KBud", [2896.606, 3983.8875, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2231 = _this; _this setDir -135.17343; _this setPos [2896.606, 3983.8875, -6.1035156e-005]; }; _vehicle_2233 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [2615.8193, 5084.5557], [], 0, "CAN_COLLIDE"]; _vehicle_2233 = _this; _this setDir 231.94685; _this setPos [2615.8193, 5084.5557]; }; _vehicle_2235 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [2614.3184, 5086.5034, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2235 = _this; _this setDir 231.94685; _this setPos [2614.3184, 5086.5034, 6.1035156e-005]; }; _vehicle_2237 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [2612.6389, 5088.5889, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2237 = _this; _this setDir 231.94685; _this setPos [2612.6389, 5088.5889, 3.0517578e-005]; }; _vehicle_2239 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [2610.0779, 5091.4722, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2239 = _this; _this setDir 224.48225; _this setPos [2610.0779, 5091.4722, -1.5258789e-005]; }; _vehicle_2241 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [2566.5229, 5096.3765, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2241 = _this; _this setDir 155.82591; _this setPos [2566.5229, 5096.3765, 1.5258789e-005]; }; _vehicle_2243 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [2564.2476, 5089.3359, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2243 = _this; _this setDir 421.9278; _this setPos [2564.2476, 5089.3359, 3.0517578e-005]; }; _vehicle_2245 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [2564.1746, 5093.6768, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2245 = _this; _this setDir 106.56068; _this setPos [2564.1746, 5093.6768, -1.5258789e-005]; }; _vehicle_2247 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [2563.9104, 5092.7505, 7.6293945e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2247 = _this; _this setDir 466.70206; _this setPos [2563.9104, 5092.7505, 7.6293945e-005]; }; _vehicle_2274 = objNull; if (true) then { _this = createVehicle ["Land_Fort_Watchtower", [13340.101, 6788.1396], [], 0, "CAN_COLLIDE"]; _vehicle_2274 = _this; _this setDir -107.98003; _this setPos [13340.101, 6788.1396]; }; _vehicle_2275 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [13363.243, 6790.7119, 3.5762787e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2275 = _this; _this setDir -14.632892; _this setPos [13363.243, 6790.7119, 3.5762787e-005]; }; _vehicle_2277 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [13344.254, 6784.8877, -8.392334e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2277 = _this; _this setDir -14.632892; _this setPos [13344.254, 6784.8877, -8.392334e-005]; }; _vehicle_2279 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [13336.333, 6782.3115, -6.6757202e-006], [], 0, "CAN_COLLIDE"]; _vehicle_2279 = _this; _this setDir -14.632892; _this setPos [13336.333, 6782.3115, -6.6757202e-006]; }; _vehicle_2281 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [13365.301, 6794.7954, 2.2888184e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2281 = _this; _this setDir 74.819519; _this setPos [13365.301, 6794.7954, 2.2888184e-005]; }; _vehicle_2284 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [13362.886, 6802.9131, 5.2452087e-006], [], 0, "CAN_COLLIDE"]; _vehicle_2284 = _this; _this setDir 74.890198; _this setPos [13362.886, 6802.9131, 5.2452087e-006]; }; _vehicle_2286 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [13360.437, 6810.9375, 2.3365021e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2286 = _this; _this setDir 74.890198; _this setPos [13360.437, 6810.9375, 2.3365021e-005]; }; _vehicle_2289 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [13356.318, 6813.1797, 4.0531158e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2289 = _this; _this setDir -14.632892; _this setPos [13356.318, 6813.1797, 4.0531158e-005]; }; _vehicle_2291 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [13337.506, 6807.3608, 6.6757202e-006], [], 0, "CAN_COLLIDE"]; _vehicle_2291 = _this; _this setDir -14.632892; _this setPos [13337.506, 6807.3608, 6.6757202e-006]; }; _vehicle_2293 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [13329.564, 6804.7974, 2.7656555e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2293 = _this; _this setDir -14.632892; _this setPos [13329.564, 6804.7974, 2.7656555e-005]; }; _vehicle_2296 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [13327.542, 6800.6133, 3.528595e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2296 = _this; _this setDir 74.890198; _this setPos [13327.542, 6800.6133, 3.528595e-005]; }; _vehicle_2298 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [13332.188, 6785.0771, -6.1511993e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2298 = _this; _this setDir 74.890198; _this setPos [13332.188, 6785.0771, -6.1511993e-005]; }; _vehicle_2300 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [13329.941, 6792.6885, -0.00010585785], [], 0, "CAN_COLLIDE"]; _vehicle_2300 = _this; _this setDir 74.890198; _this setPos [13329.941, 6792.6885, -0.00010585785]; }; _vehicle_2302 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier3", [13341.653, 6803.4019], [], 0, "CAN_COLLIDE"]; _vehicle_2302 = _this; _this setDir 73.123146; _this setPos [13341.653, 6803.4019]; }; _vehicle_2304 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier3", [13343.295, 6798.8037, 7.0095062e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2304 = _this; _this setDir 73.123146; _this setPos [13343.295, 6798.8037, 7.0095062e-005]; }; _vehicle_2306 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier3", [13358.992, 6795.1279, 6.9618225e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2306 = _this; _this setDir 73.123146; _this setPos [13358.992, 6795.1279, 6.9618225e-005]; }; _vehicle_2308 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier3", [13345.968, 6790.498, 0.00015974045], [], 0, "CAN_COLLIDE"]; _vehicle_2308 = _this; _this setDir 73.123146; _this setPos [13345.968, 6790.498, 0.00015974045]; }; _vehicle_2311 = objNull; if (true) then { _this = createVehicle ["Land_Fort_Watchtower", [13357.972, 6806.6318, 5.2452087e-006], [], 0, "CAN_COLLIDE"]; _vehicle_2311 = _this; _this setDir -197.4362; _this setPos [13357.972, 6806.6318, 5.2452087e-006]; }; _vehicle_2315 = objNull; if (true) then { _this = createVehicle ["MASH", [13332.736, 6799.1553, -4.7683716e-007], [], 0, "CAN_COLLIDE"]; _vehicle_2315 = _this; _this setDir 162.95598; _this setPos [13332.736, 6799.1553, -4.7683716e-007]; }; _vehicle_2318 = objNull; if (true) then { _this = createVehicle ["Land_CamoNet_NATO", [13361.568, 6797.1963, 1.0490417e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2318 = _this; _this setDir 72.583405; _this setPos [13361.568, 6797.1963, 1.0490417e-005]; }; _vehicle_2320 = objNull; if (true) then { _this = createVehicle ["Land_CamoNet_NATO", [13339.909, 6799.5659, 1.7642975e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2320 = _this; _this setDir 259.22018; _this setPos [13339.909, 6799.5659, 1.7642975e-005]; }; _vehicle_830 = objNull; if (true) then { _this = createVehicle ["ZavoraAnim", [13360.651, 6791.1851, 9.059906e-006], [], 0, "CAN_COLLIDE"]; _vehicle_830 = _this; _this setDir -16.204182; _this setPos [13360.651, 6791.1851, 9.059906e-006]; }; _vehicle_2321 = objNull; if (true) then { _this = createVehicle ["Land_Fire_burning", [13359.996, 6800.5283, -5.9127808e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2321 = _this; _this setPos [13359.996, 6800.5283, -5.9127808e-005]; }; _vehicle_2322 = objNull; if (true) then { _this = createVehicle ["Land_Fire_burning", [13335.353, 6790.8965, -1.4305115e-006], [], 0, "CAN_COLLIDE"]; _vehicle_2322 = _this; _this setPos [13335.353, 6790.8965, -1.4305115e-006]; }; _vehicle_2324 = objNull; if (true) then { _this = createVehicle ["Land_covering_hut_big_EP1", [2884.1472, 4546.6484], [], 0, "CAN_COLLIDE"]; _vehicle_2324 = _this; _this setDir 24.820791; _this setPos [2884.1472, 4546.6484]; }; _vehicle_2326 = objNull; if (true) then { _this = createVehicle ["Land_covering_hut_big_EP1", [2888.3716, 4540.9668], [], 0, "CAN_COLLIDE"]; _vehicle_2326 = _this; _this setDir -291.9465; _this setPos [2888.3716, 4540.9668]; }; _vehicle_2328 = objNull; if (true) then { _this = createVehicle ["Land_covering_hut_big_EP1", [2889.4744, 4538.5273], [], 0, "CAN_COLLIDE"]; _vehicle_2328 = _this; _this setDir 67.610054; _this setPos [2889.4744, 4538.5273]; }; _vehicle_2337 = objNull; if (true) then { _this = createVehicle ["Land_dum_zboreny", [11059.154, 5131.1567, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2337 = _this; _this setDir 74.093552; _this setPos [11059.154, 5131.1567, 6.1035156e-005]; }; _vehicle_2340 = objNull; if (true) then { _this = createVehicle ["Land_Fire_burning", [11059.848, 5122.7339], [], 0, "CAN_COLLIDE"]; _vehicle_2340 = _this; _this setPos [11059.848, 5122.7339]; }; _vehicle_2342 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [11057.866, 5138.9658, 0.0002746582], [], 0, "CAN_COLLIDE"]; _vehicle_2342 = _this; _this setDir -10.668178; _this setPos [11057.866, 5138.9658, 0.0002746582]; }; _vehicle_2344 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [11063.803, 5141.166, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2344 = _this; _this setDir -142.43794; _this setPos [11063.803, 5141.166, 6.1035156e-005]; }; _vehicle_2346 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [11057.28, 5141.8877, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2346 = _this; _this setDir -11.156136; _this setPos [11057.28, 5141.8877, 9.1552734e-005]; }; _vehicle_2348 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [11051.869, 5137.5859, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2348 = _this; _this setDir -17.519081; _this setPos [11051.869, 5137.5859, -3.0517578e-005]; }; _vehicle_2350 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [11051.553, 5139.0273, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_2350 = _this; _this setDir -11.156136; _this setPos [11051.553, 5139.0273, 0.00012207031]; }; _vehicle_2352 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [11051.271, 5140.5313, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2352 = _this; _this setDir -11.156136; _this setPos [11051.271, 5140.5313, 9.1552734e-005]; }; _vehicle_2354 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [11051.563, 5141.5957, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2354 = _this; _this setDir 40.205971; _this setPos [11051.563, 5141.5957, 3.0517578e-005]; }; _vehicle_2356 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [11056.786, 5142.7432], [], 0, "CAN_COLLIDE"]; _vehicle_2356 = _this; _this setDir -45.312935; _this setPos [11056.786, 5142.7432]; }; _vehicle_2358 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [11052.44, 5142.395], [], 0, "CAN_COLLIDE"]; _vehicle_2358 = _this; _this setDir 71.898941; _this setPos [11052.44, 5142.395]; }; _vehicle_2361 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [11056.132, 5143.0229, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2361 = _this; _this setDir 79.379814; _this setPos [11056.132, 5143.0229, -9.1552734e-005]; }; _vehicle_2363 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [11053.883, 5142.7661, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2363 = _this; _this setDir 85.308784; _this setPos [11053.883, 5142.7661, -3.0517578e-005]; }; _vehicle_2365 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [11055.103, 5142.8335, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2365 = _this; _this setDir 71.898941; _this setPos [11055.103, 5142.8335, -3.0517578e-005]; }; _vehicle_2367 = objNull; if (true) then { _this = createVehicle ["Land_bags_stack_EP1", [11059.112, 5139.6235, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2367 = _this; _this setPos [11059.112, 5139.6235, 3.0517578e-005]; }; _vehicle_2368 = objNull; if (true) then { _this = createVehicle ["Land_ladder_half", [11053.772, 5126.9766, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2368 = _this; _this setDir 72.789558; _this setPos [11053.772, 5126.9766, -3.0517578e-005]; }; _vehicle_2373 = objNull; if (true) then { _this = createVehicle ["Land_Misc_deerstand", [12251.724, 5443.7949, -2.2888184e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2373 = _this; _this setDir 230.05684; _this setPos [12251.724, 5443.7949, -2.2888184e-005]; }; _vehicle_2375 = objNull; if (true) then { _this = createVehicle ["Land_Misc_deerstand", [12174.056, 5382.2969, 7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_2375 = _this; _this setDir 5.9561558; _this setPos [12174.056, 5382.2969, 7.6293945e-006]; }; _vehicle_2384 = objNull; if (true) then { _this = createVehicle ["Land_repair_center", [3068.866, 4516.4702], [], 0, "CAN_COLLIDE"]; _vehicle_2384 = _this; _this setDir -21.80872; _this setPos [3068.866, 4516.4702]; }; _vehicle_2386 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [2925.1838, 4495.2407], [], 0, "CAN_COLLIDE"]; _vehicle_2386 = _this; _this setDir 149.40268; _this setPos [2925.1838, 4495.2407]; }; _vehicle_2389 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [2925.3528, 4509.4497, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2389 = _this; _this setDir 33.285107; _this setPos [2925.3528, 4509.4497, -3.0517578e-005]; }; _vehicle_2391 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [2929.196, 4502.4312, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2391 = _this; _this setDir 87.816216; _this setPos [2929.196, 4502.4312, 3.0517578e-005]; }; _vehicle_2396 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [2917.9636, 4514.2349], [], 0, "CAN_COLLIDE"]; _vehicle_2396 = _this; _this setDir 33.285107; _this setPos [2917.9636, 4514.2349]; }; _vehicle_2399 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [2914.5024, 4516.5591, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2399 = _this; _this setDir 33.285107; _this setPos [2914.5024, 4516.5591, 3.0517578e-005]; }; _vehicle_2402 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [2918.1538, 4491.0439, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2402 = _this; _this setDir 148.70659; _this setPos [2918.1538, 4491.0439, -3.0517578e-005]; }; _vehicle_2404 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [2912.2773, 4487.4663, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2404 = _this; _this setDir 148.70659; _this setPos [2912.2773, 4487.4663, 3.0517578e-005]; }; _vehicle_2442 = objNull; if (true) then { _this = createVehicle ["ZavoraAnim", [8340.3086, 3018.8118], [], 0, "CAN_COLLIDE"]; _vehicle_2442 = _this; _this setDir -47.672298; _this setPos [8340.3086, 3018.8118]; }; _vehicle_2443 = objNull; if (true) then { _this = createVehicle ["ZavoraAnim", [8345.9639, 2994.0967, 0.015514534], [], 0, "CAN_COLLIDE"]; _vehicle_2443 = _this; _this setDir -227.94388; _this setPos [8345.9639, 2994.0967, 0.015514534]; }; _vehicle_2444 = objNull; if (true) then { _this = createVehicle ["ZavoraAnim", [8355.8193, 3004.9915, 0.083388805], [], 0, "CAN_COLLIDE"]; _vehicle_2444 = _this; _this setDir -47.672298; _this setPos [8355.8193, 3004.9915, 0.083388805]; }; _vehicle_2445 = objNull; if (true) then { _this = createVehicle ["Land_Fort_Watchtower", [8346.3438, 3021.3494, 0.012041569], [], 0, "CAN_COLLIDE"]; _vehicle_2445 = _this; _this setDir -319.71967; _this setPos [8346.3438, 3021.3494, 0.012041569]; }; _vehicle_2446 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [8328.0117, 3006.9883, -0.077336788], [], 0, "CAN_COLLIDE"]; _vehicle_2446 = _this; _this setDir -226.37259; _this setPos [8328.0117, 3006.9883, -0.077336788]; }; _vehicle_2447 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [8341.0967, 3021.9285, -0.0095171928], [], 0, "CAN_COLLIDE"]; _vehicle_2447 = _this; _this setDir -226.37259; _this setPos [8341.0967, 3021.9285, -0.0095171928]; }; _vehicle_2448 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [8346.4795, 3028.2874, -0.15801287], [], 0, "CAN_COLLIDE"]; _vehicle_2448 = _this; _this setDir -226.37259; _this setPos [8346.4795, 3028.2874, -0.15801287]; }; _vehicle_2449 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [8328.4141, 3002.4312, -0.18822002], [], 0, "CAN_COLLIDE"]; _vehicle_2449 = _this; _this setDir -136.92014; _this setPos [8328.4141, 3002.4312, -0.18822002]; }; _vehicle_2450 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [8334.7373, 2996.7986, -0.13029051], [], 0, "CAN_COLLIDE"]; _vehicle_2450 = _this; _this setDir -136.84943; _this setPos [8334.7373, 2996.7986, -0.13029051]; }; _vehicle_2451 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [8341.043, 2991.2622, -0.30709839], [], 0, "CAN_COLLIDE"]; _vehicle_2451 = _this; _this setDir -136.84943; _this setPos [8341.043, 2991.2622, -0.30709839]; }; _vehicle_2452 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [8345.7275, 2991.5234, -0.42775536], [], 0, "CAN_COLLIDE"]; _vehicle_2452 = _this; _this setDir -226.37259; _this setPos [8345.7275, 2991.5234, -0.42775536]; }; _vehicle_2453 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [8358.6631, 3006.3691, 0.1117034], [], 0, "CAN_COLLIDE"]; _vehicle_2453 = _this; _this setDir -226.37259; _this setPos [8358.6631, 3006.3691, 0.1117034]; }; _vehicle_2454 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [8364.0674, 3012.7256, 0.20555449], [], 0, "CAN_COLLIDE"]; _vehicle_2454 = _this; _this setDir -226.37259; _this setPos [8364.0674, 3012.7256, 0.20555449]; }; _vehicle_2455 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [8363.5879, 3017.3489, 0.24557304], [], 0, "CAN_COLLIDE"]; _vehicle_2455 = _this; _this setDir -136.84943; _this setPos [8363.5879, 3017.3489, 0.24557304]; }; _vehicle_2456 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [8351.4639, 3028.1157, -0.19306087], [], 0, "CAN_COLLIDE"]; _vehicle_2456 = _this; _this setDir -136.84943; _this setPos [8351.4639, 3028.1157, -0.19306087]; }; _vehicle_2457 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [8357.374, 3022.8262, 0.010246754], [], 0, "CAN_COLLIDE"]; _vehicle_2457 = _this; _this setDir -136.84943; _this setPos [8357.374, 3022.8262, 0.010246754]; }; _vehicle_2458 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier3", [8353.0488, 3007.5542, 0.043142796], [], 0, "CAN_COLLIDE"]; _vehicle_2458 = _this; _this setDir -138.61649; _this setPos [8353.0488, 3007.5542, 0.043142796]; }; _vehicle_2459 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier3", [8349.2373, 3010.5986, 0.036472797], [], 0, "CAN_COLLIDE"]; _vehicle_2459 = _this; _this setDir -138.61649; _this setPos [8349.2373, 3010.5986, 0.036472797]; }; _vehicle_2460 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier3", [8333.9561, 3005.4695, -0.022566319], [], 0, "CAN_COLLIDE"]; _vehicle_2460 = _this; _this setDir -138.61649; _this setPos [8333.9561, 3005.4695, -0.022566319]; }; _vehicle_2461 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier3", [8342.5957, 3016.2585, 0.018629074], [], 0, "CAN_COLLIDE"]; _vehicle_2461 = _this; _this setDir -138.61649; _this setPos [8342.5957, 3016.2585, 0.018629074]; }; _vehicle_2462 = objNull; if (true) then { _this = createVehicle ["Land_Fort_Watchtower", [8340.876, 2996.2236, -0.18481922], [], 0, "CAN_COLLIDE"]; _vehicle_2462 = _this; _this setDir -409.17584; _this setPos [8340.876, 2996.2236, -0.18481922]; }; _vehicle_2463 = objNull; if (true) then { _this = createVehicle ["MASH", [8358.4033, 3015.8569, 0.14798784], [], 0, "CAN_COLLIDE"]; _vehicle_2463 = _this; _this setDir -48.783703; _this setPos [8358.4033, 3015.8569, 0.14798784]; }; _vehicle_2464 = objNull; if (true) then { _this = createVehicle ["Land_CamoNet_NATO", [8332.8506, 3002.3535, -0.11492252], [], 0, "CAN_COLLIDE"]; _vehicle_2464 = _this; _this setDir -139.15623; _this setPos [8332.8506, 3002.3535, -0.11492252]; }; _vehicle_2465 = objNull; if (true) then { _this = createVehicle ["Land_CamoNet_NATO", [8352.5166, 3011.7344, 0.066803932], [], 0, "CAN_COLLIDE"]; _vehicle_2465 = _this; _this setDir 47.480515; _this setPos [8352.5166, 3011.7344, 0.066803932]; }; _vehicle_2466 = objNull; if (true) then { _this = createVehicle ["ZavoraAnim", [8330.4717, 3007.9487, -0.032111645], [], 0, "CAN_COLLIDE"]; _vehicle_2466 = _this; _this setDir -227.94388; _this setPos [8330.4717, 3007.9487, -0.032111645]; }; _vehicle_2467 = objNull; if (true) then { _this = createVehicle ["Land_Fire_burning", [8335.9424, 3000.3464, -0.10169315], [], 0, "CAN_COLLIDE"]; _vehicle_2467 = _this; _this setDir -211.73969; _this setPos [8335.9424, 3000.3464, -0.10169315]; }; _vehicle_2468 = objNull; if (true) then { _this = createVehicle ["Land_Fire_burning", [8351.833, 3021.5044, 0.034089565], [], 0, "CAN_COLLIDE"]; _vehicle_2468 = _this; _this setDir -211.73969; _this setPos [8351.833, 3021.5044, 0.034089565]; }; }; Credits MARATHON_Company (Dude who used to make loads of stuff for my old servers.) 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CartoonrBOY Posted July 10, 2014 Report Share Posted July 10, 2014 EDIT2 - ...so managed to make a box with metal floor and cinder block walls. The first metal floor is the origin and everything else attaches to it so in theory you can take this origin piece and place wherever you want in any map and everything else will attach to it nicely. Not very useful at this stage but one day it might become reusable base :D Interesting idea. At such scale the base would have to rest somewhere level otherwise the buildings would appear sunk/raised upon the landscape. Perhaps creating several smaller modular units to account for the changes in elevation. They could be specific to requirements: Medical, Armoury etc. My admin base is made entirely in-game for which I'm proud. Despite its apparent simplicity, it's become more than just a base; it's a home. http://imgur.com/a/hlRKx mgm 1 Link to comment Share on other sites More sharing options...
mgm Posted July 10, 2014 Author Report Share Posted July 10, 2014 Interesting idea. At such scale the base would have to rest somewhere level otherwise the buildings would appear sunk/raised upon the landscape. Perhaps creating several smaller modular units to account for the changes in elevation. They could be specific to requirements: Medical, Armoury etc. My admin base is made entirely in-game for which I'm proud. Despite its apparent simplicity, it's become more than just a base; it's a home. http://imgur.com/a/hlRKx wow that's awesome! very homely. I managed to build what I wanted, it finished about 5 AM lol I put one metal floor on the ground (in fact I placed it 2 meters above the ground) and then did "attachTo" a million times. Initially a bit confusing but once I got the hang of it it was down the slope. I'll post pictures and the code later, maybe someone can reuse it. The whole reason I attachTo'd so many times in the first place was reusability. If I'm not mistaken this code now can be used on any map (as long as you have the open space to place it obviously). edit-typo fixed. Link to comment Share on other sites More sharing options...
Hawk420 Posted July 6, 2015 Report Share Posted July 6, 2015 I've quickly made you something similar in a similar location :) If you want anything added or changed just let me know, you can also have the .biedi file to change it yourself Download link Here Could you possibly re upload this? biedi included? Link to comment Share on other sites More sharing options...
Richie Posted July 7, 2015 Report Share Posted July 7, 2015 Could you possibly re upload this? biedi included? If i still had them i would but this a year back now, I no longer have it, maybe mgm still does ? Link to comment Share on other sites More sharing options...
iCEtIMed Posted July 16, 2015 Report Share Posted July 16, 2015 I shared my admin base a while ago. The admin dome is optional of course! Link to comment Share on other sites More sharing options...
TAF rocka Posted July 18, 2015 Report Share Posted July 18, 2015 ive a sweet base although im too stupid to upload a picture of it, its the mosque off takistan (i think), doesnt really blend in well in chernarus but then again i dont really care its nice to look at Link to comment Share on other sites More sharing options...
noswal Posted August 8, 2015 Report Share Posted August 8, 2015 New overpoch server, early days with infistar ingame editor. Link to comment Share on other sites More sharing options...
mgm Posted August 8, 2015 Author Report Share Posted August 8, 2015 Could you possibly re upload this? biedi included? If i still had them i would but this a year back now, I no longer have it, maybe mgm still does ? Hawk420, I searched this file for you on my NAS but it seems I no longer have it, sorry! Link to comment Share on other sites More sharing options...
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