Tricks Posted July 4, 2014 Report Share Posted July 4, 2014 Ok great, I'll make the changes tonight. Just got to work. Thanks though! Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 4, 2014 Report Share Posted July 4, 2014 why ever, but now it works :) keypad picture is still a little bit broken but now i can click at it. At all, nice work ! Link to comment Share on other sites More sharing options...
blacklabel83 Posted July 4, 2014 Report Share Posted July 4, 2014 I am getting these errors 15:17:34 File mpmissions\DayZ_Epoch_13.Tavi\ckc\ckc_defines.hpp, line 2: '/RscButton_ckc.access': Missing ';' at the end of line15:17:34 File mpmissions\DayZ_Epoch_13.Tavi\ckc\ckc_defines.hpp, line 35: '/RscButton_ckcS.access': Missing ';' at the end of line15:17:37 File mpmissions\DayZ_Epoch_13.Tavi\ckc\ckc_defines.hpp, line 2: '/RscButton_ckc.access': Missing ';' at the end of line15:17:37 File mpmissions\DayZ_Epoch_13.Tavi\ckc\ckc_defines.hpp, line 35: '/RscButton_ckcS.access': Missing ';' at the end of line15:17:37 File mpmissions\DayZ_Epoch_13.Tavi\ckc\ckc_defines.hpp, line 2: '/RscButton_ckc.access': Missing ';' at the end of line15:17:37 File mpmissions\DayZ_Epoch_13.Tavi\ckc\ckc_defines.hpp, line 35: '/RscButton_ckcS.access': Missing ';' at the end of line I have looked and looked. Nothing seems out of place. The script itself works. Just these errors Link to comment Share on other sites More sharing options...
VE9A Posted July 4, 2014 Report Share Posted July 4, 2014 I am getting these errors -snip- I have looked and looked. Nothing seems out of place. The script itself works. Just these errors It states that you are missing multiple ";". So open ckc_defines.hpp and add a semi-colon to the end of "access = ReadAndWrite" at line 2 and 35 or wherever the two are found in the file. They should look like "access = ReadAndWrite;" in other words. Link to comment Share on other sites More sharing options...
blacklabel83 Posted July 5, 2014 Report Share Posted July 5, 2014 Yeah got it LOL I am blind sometimes!! Link to comment Share on other sites More sharing options...
Tricks Posted July 5, 2014 Report Share Posted July 5, 2014 I got it working as well, WITH the new directions pointing to Scripts\ckc. Thanks Barra, great script! Link to comment Share on other sites More sharing options...
3steN8igall Posted July 6, 2014 Report Share Posted July 6, 2014 i found a bug if you set a new vault code its update the new code to database, but not the inventory!!! you must open and lock the vault again after the code change, only then he updates the inventory to database. Barra81 and Brockie 2 Link to comment Share on other sites More sharing options...
Cannon Posted July 6, 2014 Report Share Posted July 6, 2014 Edit - nvm works a charm! Link to comment Share on other sites More sharing options...
Mintymanau Posted July 8, 2014 Report Share Posted July 8, 2014 I don't have a complies in the main pbo. Or anything with this entry - player_unlockDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockDoor.sqf"; Link to comment Share on other sites More sharing options...
Tricks Posted July 8, 2014 Report Share Posted July 8, 2014 works fine and update correct to database Information for Server with Infistar Antihack add this to your AHconfig.sqf, otherwise only admins can use it !!! /* ALLOWED Custom Dialogs are only used if you have _CUD = true; /* ALLOWED Dialogs */ _ALLOWED_Dialogs = [...,...,...,...,...,118338,118339]; /* ALLOWED Actions are only used if you have _CSA = true; */ /* ALLOWED Actions */ _dayzActions = ...,....,...,s_player_ckc,s_player_Safe_ckc There is no "ALLOWED Dialogs" in my AHConfig.... Only "ALLOWED CMDMenus" and "ALLOWED Actions". My players aren't allowed to use this script, but I can. Link to comment Share on other sites More sharing options...
fr1nk Posted July 8, 2014 Report Share Posted July 8, 2014 There is no "ALLOWED Dialogs" in my AHConfig.... Only "ALLOWED CMDMenus" and "ALLOWED Actions". My players aren't allowed to use this script, but I can. You probably have an older version. Link to comment Share on other sites More sharing options...
3steN8igall Posted July 8, 2014 Report Share Posted July 8, 2014 There is no "ALLOWED Dialogs" in my AHConfig.... Only "ALLOWED CMDMenus" and "ALLOWED Actions". My players aren't allowed to use this script, but I can. it was new for few updates i have antihack version : "AH0332" you have an older one Link to comment Share on other sites More sharing options...
Tricks Posted July 8, 2014 Report Share Posted July 8, 2014 Ahhh brutal. Chris aka InfiSTAR just sent it to me. Why would he said me an outdated one.... Ok I'll try contacting him for an updated version. Thank you guys. Link to comment Share on other sites More sharing options...
Barra81 Posted July 8, 2014 Author Report Share Posted July 8, 2014 i found a bug if you set a new vault code its update the new code to database, but not the inventory!!! you must open and lock the vault again after the code change, only then he updates the inventory to database. Youre right, thx mate, I have updated the topic, with a new vers. Link to comment Share on other sites More sharing options...
Mintymanau Posted July 10, 2014 Report Share Posted July 10, 2014 Still can't get this to work, Its on the server with no errors, but there is no action menu for it when opening a door or safe?. Link to comment Share on other sites More sharing options...
Barra81 Posted July 10, 2014 Author Report Share Posted July 10, 2014 Still can't get this to work, Its on the server with no errors, but there is no action menu for it when opening a door or safe?. Pls. post your "fn_selfactions.sqf" Link to comment Share on other sites More sharing options...
Mintymanau Posted July 10, 2014 Report Share Posted July 10, 2014 scriptName "Functions\misc\fn_selfActions.sqf"; /*********************************************************** ADD ACTIONS FOR SELF - Function - [] call fnc_usec_selfActions; ************************************************************/ private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"]; if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running. _vehicle = vehicle player; _isPZombie = player isKindOf "PZombie_VB"; _inVehicle = (_vehicle != player); _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder); _nearLight = nearestObject [player,"LitObject"]; _canPickLight = false; if (!isNull _nearLight) then { if (_nearLight distance player < 4) then { _canPickLight = isNull (_nearLight getVariable ["owner",objNull]); }; }; //Grab Flare if (_canPickLight && !dayz_hasLight && !_isPZombie) then { if (s_player_grabflare < 0) then { _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName"); s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""]; s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""]; }; } else { player removeAction s_player_grabflare; player removeAction s_player_removeflare; s_player_grabflare = -1; s_player_removeflare = -1; }; if (DZE_HeliLift) then { _hasAttached = _vehicle getVariable["hasAttached",false]; if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then { if (s_player_heli_detach < 0) then { dayz_myLiftVehicle = _vehicle; s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""]; }; } else { dayz_myLiftVehicle removeAction s_player_heli_detach; s_player_heli_detach = -1; }; }; if(DZE_HaloJump) then { if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then { if (s_halo_action < 0) then { DZE_myHaloVehicle = _vehicle; s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""]; }; } else { DZE_myHaloVehicle removeAction s_halo_action; s_halo_action = -1; }; }; if (!DZE_ForceNameTagsOff) then { if (s_player_showname < 0 && !_isPZombie) then { if (DZE_ForceNameTags) then { s_player_showname = 1; player setVariable["DZE_display_name",true,true]; } else { s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""]; s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""]; }; }; }; if(_isPZombie) then { if (s_player_callzombies < 0) then { s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""]; }; if (DZE_PZATTACK) then { call pz_attack; DZE_PZATTACK = false; }; if (s_player_pzombiesvision < 0) then { s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"]; }; if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target _isAnimal = cursorTarget isKindOf "Animal"; _isZombie = cursorTarget isKindOf "zZombie_base"; _isHarvested = cursorTarget getVariable["meatHarvested",false]; _isMan = cursorTarget isKindOf "Man"; // Pzombie Gut human corpse || animal if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then { if (s_player_pzombiesfeed < 0) then { s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""]; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; }; // Increase distance only if AIR || SHIP _allowedDistance = 4; _isAir = cursorTarget isKindOf "Air"; _isShip = cursorTarget isKindOf "Ship"; if(_isAir || _isShip) then { _allowedDistance = 8; }; if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target // set cursortarget to variable _cursorTarget = cursorTarget; // get typeof cursortarget once _typeOfCursorTarget = typeOf _cursorTarget; // hintsilent _typeOfCursorTarget; _isVehicle = _cursorTarget isKindOf "AllVehicles"; _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage; // get items && magazines only once _magazinesPlayer = magazines player; //boiled Water _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer; _hastinitem = false; { if (_x in _magazinesPlayer) then { _hastinitem = true; }; } count boil_tin_cans; _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer; _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer; _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer; _itemsPlayer = items player; _temp_keys = []; _temp_keys_names = []; // find available keys _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]; { if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then { _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid"); _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName"); _temp_keys_names set [_ownerKeyId,_ownerKeyName]; _temp_keys set [count _temp_keys,str(_ownerKeyId)]; }; } count _itemsPlayer; _hasKnife = "ItemKnife" in _itemsPlayer; _hasToolbox = "ItemToolbox" in _itemsPlayer; _isMan = _cursorTarget isKindOf "Man"; _traderType = _typeOfCursorTarget; _ownerID = _cursorTarget getVariable ["CharacterID","0"]; _isAnimal = _cursorTarget isKindOf "Animal"; _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin"); _isZombie = _cursorTarget isKindOf "zZombie_base"; _isDestructable = _cursorTarget isKindOf "BuiltItems"; _isWreck = _typeOfCursorTarget in DZE_isWreck; _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding; _isModular = _cursorTarget isKindOf "ModularItems"; _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"]; _isRemovable = _typeOfCursorTarget in DZE_isRemovable; _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"]; _isTent = _cursorTarget isKindOf "TentStorage"; _isAlive = alive _cursorTarget; _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); _rawmeat = meatraw; _hasRawMeat = false; { if (_x in _magazinesPlayer) then { _hasRawMeat = true; }; } count _rawmeat; _isFuel = false; if (_hasFuelE || _hasFuelBarrelE) then { { if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;}; } count dayz_fuelsources; }; // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID)); // logic vars _player_flipveh = false; _player_deleteBuild = false; _player_lockUnlock_crtl = false; if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then { if (s_player_maintain_area < 0) then { s_player_maintain_area = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; }; } else { player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; }; // CURSOR TARGET ALIVE if(_isAlive) then { //Allow player to delete objects if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; //Allow owners to delete modulars if(_isModular && (dayz_characterID == _ownerID)) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; //Allow owners to delete modular doors without locks if(_isModularDoor && (dayz_characterID == _ownerID)) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; // CURSOR TARGET VEHICLE if(_isVehicle) then { //flip vehicle small vehicles by your self && all other vehicles with help nearby if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then { _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]); if(_isVehicletype || (_playersNear >= 2)) then { _player_flipveh = true; }; }; if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then { _player_lockUnlock_crtl = true; }; }; }; if(_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; }; if (DZE_HeliLift) then { _liftHeli = objNull; _found = false; _allowTow = false; if ((count (crew _cursorTarget)) == 0) then { { if(!_allowTow) then { _allowTow = _cursorTarget isKindOf _x; }; } count DZE_HeliAllowToTow; }; //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow]; if (_allowTow) then { _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15]; { if(!_found) then { _posL = [_x] call FNC_getPos; _posC = [_cursorTarget] call FNC_getPos; _height = (_posL select 2) - (_posC select 2); _hasAttached = _x getVariable["hasAttached",false]; if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then { if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then { _liftHeli = _x; _found = true; }; }; }; } count _liftHelis; }; //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget]; _attached = _cursorTarget getVariable["attached",false]; if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then { if (s_player_heli_lift < 0) then { s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""]; }; } else { player removeAction s_player_heli_lift; s_player_heli_lift = -1; }; }; // Allow Owner to lock && unlock vehicle if(_player_lockUnlock_crtl) then { if (s_player_lockUnlock_crtl < 0) then { _hasKey = _ownerID in _temp_keys; _oldOwner = (_ownerID == dayz_playerUID); if(locked _cursorTarget) then { if(_hasKey || _oldOwner) then { _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""]; s_player_lockunlock set [count s_player_lockunlock,_Unlock]; s_player_lockUnlock_crtl = 1; } else { if(_hasHotwireKit) then { _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""]; } else { _Unlock = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""]; }; s_player_lockunlock set [count s_player_lockunlock,_Unlock]; s_player_lockUnlock_crtl = 1; }; } else { if(_hasKey || _oldOwner) then { _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""]; s_player_lockunlock set [count s_player_lockunlock,_lock]; s_player_lockUnlock_crtl = 1; }; }; }; } else { {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; }; if(DZE_AllowForceSave) then { //Allow player to force save if((_isVehicle || _isTent) && !_isMan) then { if (s_player_forceSave < 0) then { s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_forceSave; s_player_forceSave = -1; }; }; If(DZE_AllowCargoCheck) then { if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then { if (s_player_checkGear < 0) then { s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_checkGear; s_player_checkGear = -1; }; }; //flip vehicle small vehicles by your self && all other vehicles with help nearby if(_player_flipveh) then { if (s_player_flipveh < 0) then { s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_flipveh; s_player_flipveh = -1; }; //Allow player to fill jerrycan if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then { if (s_player_fillfuel < 0) then { s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""]; }; } else { player removeAction s_player_fillfuel; s_player_fillfuel = -1; }; // logic vars for addactions _player_butcher = false; _player_studybody = false; _player_SurrenderedGear = false; // CURSOR TARGET NOT ALIVE if (!_isAlive) then { // Gut animal/zed if((_isAnimal || _isZombie) && _hasKnife) then { _isHarvested = _cursorTarget getVariable["meatHarvested",false]; if (!_isHarvested) then { _player_butcher = true; }; }; // Study body if (_isMan && !_isZombie && !_isAnimal) then { _player_studybody = true; } } else { // unit alive // gear access on surrendered player if(_isMan && !_isZombie && !_isAnimal) then { _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false]; if (_isSurrendered) then { _player_SurrenderedGear = true; }; }; }; // Human Gut animal || zombie if (_player_butcher) then { if (s_player_butcher < 0) then { if(_isZombie) then { s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""]; } else { s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""]; }; }; } else { player removeAction s_player_butcher; s_player_butcher = -1; }; // Study Body if (_player_studybody) then { if (s_player_studybody < 0) then { s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; // logic vars _player_cook = false; _player_boil = false; // CURSOR TARGET IS FIRE if (inflamed _cursorTarget) then { //Fireplace Actions check if (_hasRawMeat) then { _player_cook = true; }; // Boil water if (_hasbottleitem && _hastinitem) then { _player_boil = true; }; }; if (_player_SurrenderedGear) then { if (s_player_SurrenderedGear < 0) then { s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; }; //Fireplace Actions check if (_player_cook) then { if (s_player_cook < 0) then { s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_player_cook; s_player_cook = -1; }; // Boil water if (_player_boil) then { if (s_player_boil < 0) then { s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_player_boil; s_player_boil = -1; }; if(_cursorTarget == dayz_hasFire) then { if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then { s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_fireout; s_player_fireout = -1; }; //Packing my tent if(_isTent && (player distance _cursorTarget < 3)) then { if (_ownerID == dayz_characterID) then { if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then { if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""]; }; }; }; } else { player removeAction s_player_packtent; s_player_packtent = -1; }; //Allow owner to unlock vault if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then { if (s_player_unlockvault < 0) then { if(_typeOfCursorTarget in DZE_LockedStorage) then { if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; } else { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; }; s_player_unlockvault = 1; } else { if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then { _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; s_player_unlockvault = 1; }; }; }; } else { {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_unlockvault = -1; }; //Allow owner to change Door code if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then { if ((s_player_lastTarget select 1) != _cursorTarget) then { if (s_player_ckc > 0) then { player removeAction s_player_ckc; s_player_ckc = -1; }; }; if (s_player_ckc < 0) then { s_player_lastTarget set [1,_cursorTarget]; s_player_ckc = player addaction["Set new Code", "ckc\ckc_startUI.sqf","",0,false,true,"", ""]; }; } else { player removeAction s_player_ckc; s_player_ckc = -1; }; //Allow owner to change vault code _unlockedVault = ["VaultStorage"]; if(typeOf(cursortarget) in _unlockedVault && _ownerID != "0" && (player distance _cursorTarget < 2)) then { if (s_player_Safe_ckc < 0) then { if ((typeOf(cursortarget) == "VaultStorage") &&(_ownerID == dayz_combination || _ownerID == dayz_playerUID) ) then { s_player_Safe_ckc = player addaction["Set new Code", "ckc\ckc_startSafeUI.sqf","",1,false,true,"", ""]; }; }; } else { player removeAction s_player_Safe_ckc; s_player_Safe_ckc = -1; }; //Allow owner to pack vault if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then { if (s_player_lockvault < 0) then { if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then { s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""]; }; }; if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then { s_player_packvault = player addAction [format["%1",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; }; //Player Deaths if(_typeOfCursorTarget == "Info_Board_EP1") then { if (s_player_information < 0) then { s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""]; }; } else { player removeAction s_player_information; s_player_information = -1; }; //Fuel Pump if(_typeOfCursorTarget in dayz_fuelpumparray) then { if (s_player_fuelauto < 0) then { // check if Generator_DZ is running within 30 meters _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30]; _findNearestGen = []; { if (alive _x && (_x getVariable ["GeneratorRunning", false])) then { _findNearestGen set [(count _findNearestGen),_x]; }; } count _findNearestGens; _IsNearRunningGen = count (_findNearestGen); // show that pump needs power if no generator nearby. if(_IsNearRunningGen > 0) then { s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""]; } else { s_player_fuelauto = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""]; }; }; } else { player removeAction s_player_fuelauto; s_player_fuelauto = -1; }; //Fuel Pump on truck if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then { if (s_player_fuelauto2 < 0) then { // show that fuel truck pump needs power. if(isEngineOn _cursorTarget) then { s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""]; } else { s_player_fuelauto2 = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""]; }; }; } else { player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; }; // inplace upgrade tool if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then { if ((s_player_lastTarget select 0) != _cursorTarget) then { if (s_player_upgrade_build > 0) then { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; }; if (s_player_upgrade_build < 0) then { // s_player_lastTarget = _cursorTarget; s_player_lastTarget set [0,_cursorTarget]; s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""]; }; } else { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; // downgrade system if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then { if ((s_player_lastTarget select 1) != _cursorTarget) then { if (s_player_downgrade_build > 0) then { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; }; if (s_player_downgrade_build < 0) then { s_player_lastTarget set [1,_cursorTarget]; s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""]; }; } else { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; // inplace maintenance tool if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then { if ((s_player_lastTarget select 2) != _cursorTarget) then { if (s_player_maint_build > 0) then { player removeAction s_player_maint_build; s_player_maint_build = -1; }; }; if (s_player_maint_build < 0) then { s_player_lastTarget set [2,_cursorTarget]; s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""]; }; } else { player removeAction s_player_maint_build; s_player_maint_build = -1; }; //Start Generator if(_cursorTarget isKindOf "Generator_DZ") then { if (s_player_fillgen < 0) then { // check if not running if((_cursorTarget getVariable ["GeneratorRunning", false])) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""]; } else { // check if not filled && player has jerry. if((_cursorTarget getVariable ["GeneratorFilled", false])) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""]; } else { if("ItemJerrycan" in _magazinesPlayer) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""]; }; }; }; }; } else { player removeAction s_player_fillgen; s_player_fillgen = -1; }; //Towing with tow truck /* if(_typeOfCursorTarget == "TOW_DZE") then { if (s_player_towing < 0) then { if(!(_cursorTarget getVariable ["DZEinTow", false])) then { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""]; } else { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""]; }; }; } else { player removeAction s_player_towing; s_player_towing = -1; }; */ //Sleep if(_isTent && _ownerID == dayz_characterID) then { if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then { s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_sleep; s_player_sleep = -1; }; //Repairing Vehicles if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then { if (s_player_repair_crtl < 0) then { dayz_myCursorTarget = _cursorTarget; _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""]; _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""]; s_player_repairActions set [count s_player_repairActions,_menu]; s_player_repairActions set [count s_player_repairActions,_menu1]; s_player_repair_crtl = 1; } else { {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; }; }; // All Traders if (_isMan && !_isPZombie && _traderType in serverTraders) then { if (s_player_parts_crtl < 0) then { // get humanity _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_traderType]; // diag_log ("TRADER = " + str(_traderMenu)); _low_high = "low"; _humanity_logic = false; if((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -5000); }; if((_traderMenu select 2) == "hostile") then { _low_high = "high"; _humanity_logic = (_humanity > -5000); }; if((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000); }; if(_humanity_logic) then { _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""]; s_player_parts set [count s_player_parts,_cancel]; } else { // Static Menu { //diag_log format["DEBUG TRADER: %1", _x]; _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""]; s_player_parts set [count s_player_parts,_buy]; } count (_traderMenu select 1); // Database menu _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""]; s_player_parts set [count s_player_parts,_buy]; }; s_player_parts_crtl = 1; }; } else { {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; }; if(dayz_tameDogs) then { //Dog if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then { if (s_player_tamedog < 0) then { s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""]; }; } else { player removeAction s_player_tamedog; s_player_tamedog = -1; }; if (_isDog && _ownerID == dayz_characterID && _isAlive) then { _dogHandle = player getVariable ["dogID", 0]; if (s_player_feeddog < 0 && _hasRawMeat) then { s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""]; }; if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then { s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""]; }; if (s_player_staydog < 0) then { _lieDown = _dogHandle getFSMVariable "_actionLieDown"; if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; }; s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""]; }; if (s_player_trackdog < 0) then { s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""]; }; if (s_player_barkdog < 0) then { s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""]; }; if (s_player_warndog < 0) then { _warn = _dogHandle getFSMVariable "_watchDog"; if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; }; s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""]; }; if (s_player_followdog < 0) then { s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""]; }; } else { player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; }; }; } else { //Engineering {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; {player removeAction _x} count s_player_combi;s_player_combi = []; dayz_myCursorTarget = objNull; s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; player removeAction s_player_checkGear; s_player_checkGear = -1; player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; //Others player removeAction s_player_forceSave; s_player_forceSave = -1; player removeAction s_player_flipveh; s_player_flipveh = -1; player removeAction s_player_sleep; s_player_sleep = -1; player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; player removeAction s_player_butcher; s_player_butcher = -1; player removeAction s_player_cook; s_player_cook = -1; player removeAction s_player_boil; s_player_boil = -1; player removeAction s_player_fireout; s_player_fireout = -1; player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_fillfuel; s_player_fillfuel = -1; player removeAction s_player_studybody; s_player_studybody = -1; //Dog player removeAction s_player_tamedog; s_player_tamedog = -1; player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; // vault player removeAction s_player_unlockvault; s_player_unlockvault = -1; player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; player removeAction s_player_information; s_player_information = -1; player removeAction s_player_fillgen; s_player_fillgen = -1; player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; player removeAction s_player_maint_build; s_player_maint_build = -1; player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; player removeAction s_player_ckc; s_player_ckc = -1; player removeAction s_player_Safe_ckc; s_player_Safe_ckc = -1; player removeAction s_player_towing; s_player_towing = -1; player removeAction s_player_fuelauto; s_player_fuelauto = -1; player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; }; //Dog actions on player self _dogHandle = player getVariable ["dogID", 0]; if (_dogHandle > 0) then { _dog = _dogHandle getFSMVariable "_dog"; _ownerID = "0"; if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; }; if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then { if (s_player_movedog < 0) then { s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""]; }; if (s_player_speeddog < 0) then { _text = (localize "str_epoch_player_249"); _speed = 0; if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); }; s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""]; }; if (s_player_calldog < 0) then { s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""]; }; }; } else { player removeAction s_player_movedog; s_player_movedog = -1; player removeAction s_player_speeddog; s_player_speeddog = -1; player removeAction s_player_calldog; s_player_calldog = -1; }; Link to comment Share on other sites More sharing options...
Barra81 Posted July 10, 2014 Author Report Share Posted July 10, 2014 I´ve tested your fn_selfactions.sqf and for me it works, the problem must be located elsewhere. Mintymanau 1 Link to comment Share on other sites More sharing options...
drsubo Posted July 11, 2014 Report Share Posted July 11, 2014 so when I load the server after adding this script all of my custom scroll menus are gone. there is nothing there except for when I walk up to a door or pick sumthing up. then the option to open door or pick up will show but other than that all the other scroll menu options that are always there wont show. any idea why. I tried taking out the fn_selfactions part to see if it was a mistake in there and the scroll menu still didn't show up so idk where else to look. Link to comment Share on other sites More sharing options...
Cannon Posted July 11, 2014 Report Share Posted July 11, 2014 Check your server RPT file, it sounds like it must be an error in your FN_Selfactions.sqf, maybe you accidently removed a ; somewhere, the RPT file will give you an idea of where in the script to start looking. Link to comment Share on other sites More sharing options...
Kimzer Posted July 11, 2014 Report Share Posted July 11, 2014 Derp! Any fix for the wiping of safes?? Link to comment Share on other sites More sharing options...
Barra81 Posted July 12, 2014 Author Report Share Posted July 12, 2014 Derp! Any fix for the wiping of safes?? There is no wiping of safes, with the last update they save immediately to database after setting a new key. Can you pls explain in detail ? Link to comment Share on other sites More sharing options...
fr1nk Posted July 12, 2014 Report Share Posted July 12, 2014 There is no wiping of safes, with the last update they save immediately to database after setting a new key. Can you pls explain in detail ? There are reports that safe contents get wiped after a server restart. Link to comment Share on other sites More sharing options...
Barra81 Posted July 12, 2014 Author Report Share Posted July 12, 2014 hmmm, if you reffering to this thread http://www.epochmod.com/forum/index.php?/topic/13423-safe-is-empty-after-restart-if-you-open-it/, the bug was already there before the release of cKc, but i will look at it, but its a hard to reproduce bug so dont hold breath ... Maybe its a SQL problem, because the Safes go straight to DB incl. Inventory. Link to comment Share on other sites More sharing options...
Jossy Posted July 13, 2014 Report Share Posted July 13, 2014 Found a bug with the doors, if you try to set the code twice it will try and set the code for the old _object thus returning <null> code.. Add this to the end of your ckc_upddoor.sqf dayz_selectedDoor = _newobject; Otherwise nice job, saved me alot of work trying to do this myself :) calamity 1 Link to comment Share on other sites More sharing options...
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