stonXer Posted June 27, 2014 Report Share Posted June 27, 2014 Title says it all really :/ Every death is showing up as "killed himself", zed, player, suicide, all same.. Having a dull day and can't get my head round it :) Anyone else having this problem? Thank you anyone who reads :) Link to comment Share on other sites More sharing options...
0 MGT Posted June 27, 2014 Report Share Posted June 27, 2014 That's a feature of infiSTAR antihack Link to comment Share on other sites More sharing options...
0 Defent Posted June 27, 2014 Report Share Posted June 27, 2014 Check in server_playerDied.sqf at around like 26-35. if ((owner _victim) == (owner _killer)) then { _message = format["%1 killed himself",_victimName]; _loc_message = format["PKILL: %1 killed himself", _victimName]; } else { _message = format["%1 was killed by %2 with weapon %3 from %4m",_victimName, _killerName, _weapon, _distance]; _loc_message = format["PKILL: %1 was killed by %2 with weapon %3 from %4m", _victimName, _killerName, _weapon, _distance]; }; You can modify that and see if that changes anything for you. Link to comment Share on other sites More sharing options...
0 stonXer Posted June 27, 2014 Author Report Share Posted June 27, 2014 Sweet! got sorted, thanks for the replies, was the filters, noticed new ones when I went to the site lol.. long day :/ Link to comment Share on other sites More sharing options...
0 edhunter Posted June 28, 2014 Report Share Posted June 28, 2014 And what have i to change to get standardkillmessages ? Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted June 28, 2014 Report Share Posted June 28, 2014 I don't use infistar and I got a message that I killed myself after a bandit killed me. Link to comment Share on other sites More sharing options...
0 stonXer Posted June 28, 2014 Author Report Share Posted June 28, 2014 The messages have decided to stop working again, not the same message as KILLED HIMSELF, just "was killed". nowt changed on the files since :/ Link to comment Share on other sites More sharing options...
0 Anarior Posted June 29, 2014 Report Share Posted June 29, 2014 Same problem on our server, all deaths are being announced as killed self. Started happening after 1051. Link to comment Share on other sites More sharing options...
0 edhunter Posted June 29, 2014 Report Share Posted June 29, 2014 New infistar version out. hope this will solve the problem with killmessages. Parachutes were lying very often on the ground and don`t dissapear. Hope this will be solved , too. Greetz, EdHunter Edit: Working now after infistarupdate Link to comment Share on other sites More sharing options...
0 mgm Posted July 1, 2014 Report Share Posted July 1, 2014 Same problem on our server, all deaths are being announced as killed self. Started happening after 1051. Same here. I do not use infiSTAR so it's not connected. This is a fresh installation plus a few additions (DZAI+EMS+Take Clothes) but not a total mod soup (just yet) so I guess it is because of 1.0.5.1 update... I hope someone can find a fix for this as everybody looks suicidal now. Details (I think) Side chat killmessage reads "<player was killed>". (I'm sure about this one) The middle of the screen killmessage reads "<player killed himself>". Link to comment Share on other sites More sharing options...
0 stonXer Posted July 6, 2014 Author Report Share Posted July 6, 2014 Any other idea's from anyone? :/ The messages are soo random, hardly ever showing the right info Link to comment Share on other sites More sharing options...
0 FrenzyFire000 Posted August 20, 2014 Report Share Posted August 20, 2014 Has anyone ever found a fix for this? Link to comment Share on other sites More sharing options...
0 fshow Posted August 25, 2014 Report Share Posted August 25, 2014 Been having the same problems.. After checking the RPT log, it appears that at some occations when this happens, the PHIT marks is logged AFTER the PKILL, so at the time the PKILL message arrives, there is no shooter, so it seems like they killed themselves.. Dont know for sure tho, but if someone who knows more about this than me can check things out, it would be great.. Link to comment Share on other sites More sharing options...
0 Externized Posted August 26, 2014 Report Share Posted August 26, 2014 Very annoying! Link to comment Share on other sites More sharing options...
0 Guest Posted August 27, 2014 Report Share Posted August 27, 2014 bump?> Link to comment Share on other sites More sharing options...
0 Testrun Posted October 8, 2014 Report Share Posted October 8, 2014 Been having the same problems.. After checking the RPT log, it appears that at some occations when this happens, the PHIT marks is logged AFTER the PKILL, so at the time the PKILL message arrives, there is no shooter, so it seems like they killed themselves.. Dont know for sure tho, but if someone who knows more about this than me can check things out, it would be great.. Looking at my log, I found the same thing. The problem is that hard or sudden hits happen too quickly for the system to keep up. Repeated hits with lower strength weapons get reported fine, but high-powered weapons, head shots and hits to near-dead people seem get marked as suicides. This got me thinking... and I had a hunch that maybe delaying the script from looking for a killer would give better results, as the killing hit would then always be at least a few seconds before a death is counted. Updating server_playerDied.sqf with a sleep line seems to have completely ended the fake suicides for me: _victim = _newObject; _newObject setVariable ["bodyName", _victimName, true]; sleep 2; _killer = _victim getVariable["AttackedBy", "nil"]; _killerName = _victim getVariable["AttackedByName", "nil"]; Could be a coincidence and as I've only tested on my server I can't guarantee anything. Give it a try anyway, it might be a solution! Link to comment Share on other sites More sharing options...
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stonXer
Title says it all really :/ Every death is showing up as "killed himself", zed, player, suicide, all same.. Having a dull day and can't get my head round it :)
Anyone else having this problem?
Thank you anyone who reads :)
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