Mikeeeyy Posted June 25, 2014 Author Report Share Posted June 25, 2014 Is it possible that you give us the changes we have to do? There is kinda no information about wich files should be updated in changelogs or something. Thanks... If you check the GitHub for Epoch it tells you how long ago a file was modified. https://github.com/vbawol/DayZ-Epoch Link to comment Share on other sites More sharing options...
Stranger Posted June 25, 2014 Report Share Posted June 25, 2014 So it looks like just the key is new and the dayz_code thing? Link to comment Share on other sites More sharing options...
Uro Posted June 25, 2014 Report Share Posted June 25, 2014 new bikey and new client files :) so you only have to update the client files on your server and throw inthe new bikey, the files that were modified shouldn't effect anything custom you have in your server. Link to comment Share on other sites More sharing options...
Stranger Posted June 25, 2014 Report Share Posted June 25, 2014 Great, thats how i need an answer todo stuff like this :D Updates always freaking me out lol Link to comment Share on other sites More sharing options...
Mikeeeyy Posted June 25, 2014 Author Report Share Posted June 25, 2014 Great, thats how i need an answer todo stuff like this :D Updates always freaking me out lol I mean if you wanna' get picky about it, they didn't update the version number in the config.cfg in the server files but yeah. ^_^ Link to comment Share on other sites More sharing options...
james casey :P Posted June 27, 2014 Report Share Posted June 27, 2014 quick question. the server ive been playing on has this bug where codes for doors and lockable things like safes and lockboxes are getting their codes messed upand changed. does that have anything to do with the new update? Link to comment Share on other sites More sharing options...
bhgstrikeback Posted June 28, 2014 Report Share Posted June 28, 2014 DZE_SelfTransfuse = true;DZE_selfTransfuse_Values = [12000, 0, 60]; must put in mission.sqm?....on mpmissions chernarus folder right? and i can´t find the "variables.sqf") for lift and tow to activate CH53 Super Stallion tow heli can anyone help me? and we have a little bug with 1.0.5 / 5.1 the safe doesn´t save the items after restart can anyone confirm this problem? Link to comment Share on other sites More sharing options...
vbawol Posted June 29, 2014 Report Share Posted June 29, 2014 Is it possible that you give us the changes we have to do? There is kinda no information about wich files should be updated in changelogs or something. Thanks... Its on the github: https://github.com/vbawol/DayZ-Epoch/compare/Release_1.0.4.2...Release_1.0.5.1 Link to comment Share on other sites More sharing options...
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