DayZCenter Posted August 31, 2013 Report Share Posted August 31, 2013 Hello! My numpad buttons isnt working when trying to craft/build... The item is showing, and i can go to a location to place it, but when im trying to use keypad it just dont react? This is quite irritating :P Since you need keypad to place items.. Link to comment Share on other sites More sharing options...
0 DrNed Posted August 31, 2013 Report Share Posted August 31, 2013 yes me too can't build nothing with 5 number pad... and i don't have hanti hack etc... after why you don't do a system building like basebuilding 1.2 because we don't understand nothing ! what we can build or not ? we always must go to the wiki ? Alt+tab and when e go again in game we are dead by a zombie or player... not amazing this system ! Link to comment Share on other sites More sharing options...
0 DayZCenter Posted August 31, 2013 Author Report Share Posted August 31, 2013 Well, i like the system :) I just need to figure out whats wrong with it? :S Help guys :) Link to comment Share on other sites More sharing options...
0 Achmed Posted August 31, 2013 Report Share Posted August 31, 2013 I have it working fine on my server. The num pad keys work fine Link to comment Share on other sites More sharing options...
0 DrNed Posted September 1, 2013 Report Share Posted September 1, 2013 and so what ? no support ? Link to comment Share on other sites More sharing options...
0 DayZCenter Posted September 1, 2013 Author Report Share Posted September 1, 2013 No help at all? :P Link to comment Share on other sites More sharing options...
0 DrNed Posted September 1, 2013 Report Share Posted September 1, 2013 after test for me it's my debug monitor the problem ! when i delet it all is fonctional ;) //Credit to nullpo for his original debug and Superlube for the picture //Modified by Matt L dayz_spaceInterrupt = { private ["_dikCode", "_handled"]; _dikCode = _this select 1; _handled = false; if (_dikCode == 0x44) then { if (debugMonitor) then { debugMonitor = false; hintSilent ""; } else {[] spawn fnc_debug;}; }; _handled }; fnc_debug = { debugMonitor = true; while {debugMonitor} do { _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _zombies = count entities "zZombie_Base"; _zombiesA = {alive _x} count entities "zZombie_Base"; _banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits; _heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits; _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; hintSilent parseText format [" <t size='1'font='Bitstream'align='center' color='#00FF00' >%1</t><br/> <t size='0.8'font='Bitstream'align='left' color='#EE0000' >HP:</t><t size='0.8' font='Bitstream'align='right' color='#EE0000' >%2</t><br/> <t size='0.8'font='Bitstream'align='left' color='#EEC900' >Réputation:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%3</t><br/> <t size='0.8'font='Bitstream'align='left' color='#EEC900' >Kill:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%4</t><br/> <t size='0.8'font='Bitstream'align='left' color='#EEC900' >Enemis:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%5</t><br/> <t size='0.8'font='Bitstream'align='left' color='#EEC900' >Zombies:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%6</t><br/> <t size='0.8'font='Bitstream'align='left' color='#EEC900' >HeadShots:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%7</t><br/> <t size='0.8' font='Bitstream' align='left' color='#EEC900' >Zombies (restant/total): </t><t size='0.8' font='Bitstream' align='right' color='#EEC900' >%9/%8</t><br/> <t size='0.8'font='Bitstream'align='left' color='#0094FF' >Paria:</t><t size='0.8'font='Bitstream'align='right' color='#00FF00' >%12</t><br/> <t size='0.8' font='Bitstream' align='left' color='#FFFFFF' >FPS: </t><t size='0.8' font='Bitstream' align='right' color='#FFFFFF' >%10</t><br/> <img size='3' image='%13'/><br/> <t size='1'font='Bitstream'align='left' color='#404040' >Cacher le menu F10</t><br/> ",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps,_banditCount,_heroCount,_pic]; sleep 1; }; }; [] spawn fnc_debug; what is wrong ? Link to comment Share on other sites More sharing options...
0 DayZCenter Posted September 1, 2013 Author Report Share Posted September 1, 2013 Well, that solves some of it :P Since im using this myself... But still, what can we do to get this implemented anyways? :) Link to comment Share on other sites More sharing options...
0 Achmed Posted September 1, 2013 Report Share Posted September 1, 2013 and so what ? no support ? Dunno what your problem is! Me saying that i have it working is not saying you wont get support. I simply posted that i was having no problems so people know that it is not something that is wrong with all epoch servers. Link to comment Share on other sites More sharing options...
0 vbawol Posted September 1, 2013 Report Share Posted September 1, 2013 If you are using that version of dayz_spaceInterrupt then several other things are likely broken. You need to merge your custom changes with our most recent files otherwise you are loosing functionality. Support for issues with custom changes need to be hashed out by the community as I simply cannot support every single custom change and still develop the mod. I will move this into the scripting help thread so you can get some input on your issue from others that may have already fixed it. PetuniaEpoch 1 Link to comment Share on other sites More sharing options...
0 PetuniaEpoch Posted September 1, 2013 Report Share Posted September 1, 2013 I second that point - I traced the dayz_spaceinterrupt to be the cause of being unable to cancel actions on the asian server pack. Seems it stops a lot of the self actions stuff If you are using that version of dayz_spaceInterrupt then several other things are likely broken. You need to merge your custom changes with our most recent files otherwise you are loosing functionality. Support for issues with custom changes need to be hashed out by the community as I simply cannot support every single custom change and still develop the mod. I will move this into the scripting help thread so you can get some input on your issue from others that may have already fixed it. Link to comment Share on other sites More sharing options...
0 DrNed Posted September 2, 2013 Report Share Posted September 2, 2013 thank you for responding as soon as I fix it I'll post the solution that I have here DayZCenter 1 Link to comment Share on other sites More sharing options...
0 Rayden Posted September 2, 2013 Report Share Posted September 2, 2013 Works fine with the monitor I'm using. waitUntil {alive player}; while {true} do { _kills = player getVariable["zombieKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; hintSilent parseText format [" <t size='1.25' font='Bitstream'align='center' color='#FF6A00'>DayZ Epoch</t><br/> <t size='1.25' font='Bitstream'align='center' color='#FF6A00'>World Avalon</t><br/> <t size='1.15' font='Bitstream'align='center' color='#FF6A00'>www.worldavalon.eu</t><br/> <t size='1.15' font='Bitstream'align='center' color='#5882FA'>Survived %2 Days</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Players Online: </t><t size='0.95 'font='Bitstream' align='right'>%3</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FF0000'>Blood: </t><t size='0.95' font='Bitstream' align='right' color='#FF0000'>%8</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='0.95' font='Bitstream' align='right'>%6</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='right'>%7</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/>", dayz_playerName,(dayz_Survived),(count playableUnits),_killsB,_kills,_headShots,round _humanity,r_player_blood,(round diag_fps) ]; sleep 1; }; Link to comment Share on other sites More sharing options...
0 DrNed Posted September 2, 2013 Report Share Posted September 2, 2013 woks fine for me too thx dude ;) just a little change for the first line like name player : waitUntil {alive player}; while {true} do { _kills = player getVariable["zombieKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; hintSilent parseText format [" <t size='1'font='Bitstream'align='center' color='#00FF00' >%1</t><br/> <t size='1.15' font='Bitstream'align='center' color='#5882FA'>Survived %2 Days</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Players Online: </t><t size='0.95 'font='Bitstream' align='right'>%3</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FF0000'>Blood: </t><t size='0.95' font='Bitstream' align='right' color='#FF0000'>%8</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='0.95' font='Bitstream' align='right'>%6</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='right'>%7</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/>", dayz_playerName,(dayz_Survived),(count playableUnits),_killsB,_kills,_headShots,round _humanity,r_player_blood,(round diag_fps) ]; sleep 1; }; Link to comment Share on other sites More sharing options...
0 Rayden Posted September 2, 2013 Report Share Posted September 2, 2013 No prob, you might also want to add the '_killsH' back in as I removed it from mine, I'm running a no-pvp server so there is no point in having human kill count in there. :) Link to comment Share on other sites More sharing options...
0 PetuniaEpoch Posted September 2, 2013 Report Share Posted September 2, 2013 I think these debugs don't have the interrupt, which (for me anyway) is the cause of compatibility issues with several 'on-scroll' things (self actions I guess!). Doesn't look like this one is toggle-able, is it? - Also, do you get rpt spam with this one by the way? Cheers :D No prob, you might also want to add the '_killsH' back in as I removed it from mine, I'm running a no-pvp server so there is no point in having human kill count in there. :) Link to comment Share on other sites More sharing options...
0 Rayden Posted September 2, 2013 Report Share Posted September 2, 2013 No, this one can't be toggled, I haven't really looked into that since everyone on the server loves it. :) There is no rpt spam with this one. Link to comment Share on other sites More sharing options...
0 DayZCenter Posted September 3, 2013 Author Report Share Posted September 3, 2013 Its because of the toggle functions that it dont work with the new 1.0.2 patch. Need to make a workaround for it :) Link to comment Share on other sites More sharing options...
0 Firefly Posted September 3, 2013 Report Share Posted September 3, 2013 It may be the beer, but I cannot find where the debug monitor is? I seem to have this issue as well. Link to comment Share on other sites More sharing options...
0 DayZCenter Posted September 3, 2013 Author Report Share Posted September 3, 2013 The debug monitor in epoch, is usually something you have added yourself. So it should be in one of your scripts.... Mine is as an example called: custom_monitor.sqf :) Link to comment Share on other sites More sharing options...
0 Firefly Posted September 4, 2013 Report Share Posted September 4, 2013 Hmmm thanks for the reply, nope I can't seem to find it, so far I've checked the MP missions files, server files and even DayZ_code folder. Link to comment Share on other sites More sharing options...
0 DayZCenter Posted September 4, 2013 Author Report Share Posted September 4, 2013 if you have it. Then it should be in your mission.pbo folder on your server. Not in MP missions or dayz code :P You will probably have to extract the pbo file with a pbo manager. Link to comment Share on other sites More sharing options...
0 Rayden Posted September 4, 2013 Report Share Posted September 4, 2013 This is a custom file you need to add, it's not included. This is a different debug monitor than the one included into your game. Just copy/paste this into a new file and name it custom_monitor.sqf, create a folder called 'custom' in your mission folder, then edit your init.sqf and add this line at the bottom: [] execVM "custom\custom_monitor.sqf"; Link to comment Share on other sites More sharing options...
0 Firefly Posted September 4, 2013 Report Share Posted September 4, 2013 Hi thanks for the heads up, no I don't think the debug was the issue because I am using the standard affair. I did have the issue but it seems to have been resolved with the latest patch testing placing items with space bar works perfectly. Link to comment Share on other sites More sharing options...
0 Xargs Posted September 7, 2013 Report Share Posted September 7, 2013 after test for me it's my debug monitor the problem ! when i delet it all is fonctional ;) what is wrong ? DrNed, Since the initial Debug Monitor was so nice I decided to fix it for you so that it is now compatible with the latest version of Epoch. Find the code below: CODE: waitUntil {alive player}; while {true} do { _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _zombies = count entities "zZombie_Base"; _zombiesA = {alive _x} count entities "zZombie_Base"; _banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits; _heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits; _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; hintSilent parseText format [" <t size='1'font='Bitstream'align='center' color='#EE0000' >%1</t><br/> <t size='1'font='Bitstream'align='left' color='#EE0000' >Blood Left:</t><t size='1' font='Bitstream'align='right' color='#EE0000' >%2</t><br/> <t size='1'font='Bitstream'align='left' color='#104E8B' >Humanity:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%3</t><br/> <t size='1'font='Bitstream'align='left' color='#EEC900' >Bambies Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%4</t><br/> <t size='1'font='Bitstream'align='left' color='#EEC900' >Assholes Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%5</t><br/> <t size='1'font='Bitstream'align='left' color='#EEC900' >Zombies Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%6</t><br/> <t size='1'font='Bitstream'align='left' color='#EEC900' >Head Shots:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%7</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900' >Zombies (alive/total): </t><t size='1' font='Bitstream' align='right' color='#EEC900' >%9/%8</t><br/> <t size='1'font='Bitstream'align='left' color='#104E8B' >Current Asshole Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%11</t><br/> <t size='1'font='Bitstream'align='left' color='#104E8B' >Current NiceGuy Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%12</t><br/> <t size='1' font='Bitstream' align='left' color='#009900' >FPS: </t><t size='1' font='Bitstream' align='right' color='#009900' >%10</t><br/> <img size='3' image='%13'/><br/> <t size='1'font='Bitstream'align='left' color='#104E8B' >Press F10 to toggle! </t><br/> <t size='1'font='Bitstream'align='left' color='#104E8B' >Welcome to NostraGaming </t><br/> ",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps,_banditCount,_heroCount,_pic]; sleep 1; }; }; I tested it and it works fine now, the problem was with the first lines in the code, you need to replace THIS: //Credit to nullpo for his original debug and Superlube for the picture//Modified by Matt Ldayz_spaceInterrupt = { private ["_dikCode", "_handled"]; _dikCode = _this select 1; _handled = false; if (_dikCode == 0x44) then { if (debugMonitor) then { debugMonitor = false; hintSilent ""; } else {[] spawn fnc_debug;}; }; _handled};fnc_debug = { debugMonitor = true; while {debugMonitor} do { WITH: waitUntil {alive player}; while {true} do { Credits to the original developer of this Debug Monitor. Regards Xargs Link to comment Share on other sites More sharing options...
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DayZCenter
Hello!
My numpad buttons isnt working when trying to craft/build...
The item is showing, and i can go to a location to place it, but when im trying to use keypad it just dont react?
This is quite irritating :P
Since you need keypad to place items..
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