Hux Posted August 1, 2015 Report Share Posted August 1, 2015 This looks like such a simple install and yet I can't get this to work. Here is what I did: I placed the TradeFromVehicle Version 2.0 folder in my root mpmission pbo I then added ExecVM "TradeFromVehicle Version 2.0\setup\init.sqf"; to my init.sqf right under if (!isDedicated) then { Like so: if (!isDedicated) then { ExecVM "TradeFromVehicle Version 2.0\setup\init.sqf"; _nil = [] execVM "custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf"; execVM "service_point\service_point.sqf"; _nil = [] execVM "custom\JAEM\EvacChopper_init.sqf"; ["elevator"] execVM "elevator\elevator_init.sqf"; I get no option when I go to any trader to sell from backpack or vehicle. I do have a custom variable file (would that matter?) I don't find any sign of the script in my RPT so I'm guessing its not even being activated... Exe timestamp: 2015/07/16 05:47:55 Current time: 2015/08/01 20:28:13 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class HouseBase->, by ibr\lingor_objects\config.cpp/CfgVehicles/House/ Updating base class ->HouseBase, by mbg_buildings_2\config.bin/CfgVehicles/House/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->Ruins, by ca\structures_e\config.bin/CfgVehicles/Ruins_EP1/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class Default->, by chn_crocodile\config.bin/CfgFaces/Man/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgFaces/Man/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ ===================================================================== == C:\TCAFiles\Users\MilesC\1943\Expansion\beta\arma2oaserver.exe == "C:\TCAFiles\Users\MilesC\1943\Expansion\beta\arma2oaserver.exe" -mod=Expansion\Beta;Expansion\Beta\Expansion;@lingor;@DayZOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -config=C:\TCAFiles\Users\MilesC\1943\Bliss\config.cfg -ip=74.91.18.202 -port=2312 -profiles=Bliss -cfg=C:\TCAFiles\Users\MilesC\1943\Bliss\basic.cfg -nopatchcheck -nopause -name=Bliss ===================================================================== Exe timestamp: 2015/07/16 05:47:55 Current time: 2015/08/01 21:08:31 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class HouseBase->, by ibr\lingor_objects\config.cpp/CfgVehicles/House/ Updating base class ->HouseBase, by mbg_buildings_2\config.bin/CfgVehicles/House/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->Ruins, by ca\structures_e\config.bin/CfgVehicles/Ruins_EP1/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class Default->, by chn_crocodile\config.bin/CfgFaces/Man/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgFaces/Man/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ 21:09:33 Unsupported language English in stringtable 21:09:33 Unsupported language English in stringtable 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:54 Old style material 207 used in ReportStack not available 21:09:55 Land_Lamp_Small_EP1: hide - unknown animation source HitBulb 21:10:02 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 21:10:02 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 21:10:03 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 21:10:05 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 21:10:05 "DayZ Epoch: MPframework inited" 21:10:07 Old style material 204 used in ReportStack not available 21:10:07 Old style material 205 used in ReportStack not available 21:10:25 Error in expression <ers "custom\player_craftItem.sqf"; IF (DAYZ_CLIENTPRELOAD && DAYZ_AUTHED) EXITW> 21:10:25 Error position: <DAYZ_CLIENTPRELOAD && DAYZ_AUTHED) EXITW> 21:10:25 Error Undefined variable in expression: dayz_clientpreload 21:10:25 File mpmissions\dayz_epoch_7.Lingor\custom\compiles.sqf, line 12 21:10:25 "Res3tting B!S effects..." 21:10:25 "infiSTAR.de - Waiting for BIS_fnc_init..." 21:10:25 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!" 21:10:25 Warning Message: Script low_admins.sqf not found 21:10:25 Warning Message: Script normal_admins.sqf not found 21:10:25 Warning Message: Script super_admins.sqf not found 21:10:25 Warning Message: Script blacklist.sqf not found 21:10:25 "infiSTAR.de - iproductVersion: 23102014IAHAT336B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Lingor | dayz_instance: 7 | missionName: dayz_epoch_7" 21:10:25 "infiSTAR.de - _fnc_RandomGen: { _arr = ["E","d","M","f","m","E","E","T","a","r","R","6","m","h","O","9","o","S","u","C","P","Y","l","W","l","h","O","M","M","V"]; _gen = "p"; for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));}; _num = str(round(random 999998)); _gen = _gen + '_' + _num; _gen }" 21:10:25 "infiSTAR.de - _randvar1: p6EddMTR_586034" 21:10:25 "infiSTAR.de - _randvar2: pd6hhOSO_585525" 21:10:25 "infiSTAR.de - _randvar3: pE9MoSRd_696244" 21:10:25 "infiSTAR.de - _randvar4: pfhl9lh9_348087" 21:10:25 "infiSTAR.de - _randvar5: pmammWWY_455204" 21:10:25 "infiSTAR.de - _randvar6: pMYaElYl_943342" 21:10:25 "infiSTAR.de - _randvar8: p9odhhh9_152191" 21:10:25 "infiSTAR.de - _randvar9: pmW6PadO_112718" 21:10:25 "infiSTAR.de - _randvar11: pVmRulMM_699524" 21:10:25 "infiSTAR.de - _randvar12: pfEuVPmT_658183" 21:10:25 "infiSTAR.de - _randvar13: pdmWduoE_507578" 21:10:25 "infiSTAR.de - _randvar19: pd99MddO_317258" 21:10:25 "infiSTAR.de - _randvar20: phOElhhh_359768" 21:10:25 "infiSTAR.de - _randvar26: pM6muMdS_638005" 21:10:25 "infiSTAR.de - _randvar27: pOMMMMlM_287557" 21:10:25 "infiSTAR.de - _randvar25: pmoOmuYa_854039" 21:10:25 "infiSTAR.de - _randvar28: pmCYhdC6_445454" 21:10:25 "infiSTAR.de - _randvar29: pCPWYMhr_759519" 21:10:25 "infiSTAR.de - _randvar30: pY6OmOum_986018" 21:10:25 "infiSTAR.de - _randvar31: pOEMOCmV_584149" 21:10:25 "infiSTAR.de - _randvar32: pCEflTOd_934855" 21:10:25 "infiSTAR.de - _randvar33: pVEhohT9_868182" 21:10:25 "infiSTAR.de - _randvar34: plCudToE_65616" 21:10:25 "infiSTAR.de - _randvar35: plROll9a_337420" 21:10:25 "infiSTAR.de - _randvar36: pmMYOCTa_774994" 21:10:25 "infiSTAR.de - _randvar10: PVAHR_0_iscsrbi_778206" 21:10:25 "infiSTAR.de - infiSTAR_DLL_PATH: " 21:10:25 "infiSTAR.de - AntiHack LOADED!" 21:10:25 "infiSTAR.de - CREATING AdminMenu" 21:10:25 "infiSTAR.de - ADDING PublicVariableEventHandlers" 21:10:25 "infiSTAR.de - AntiHack FULLY LOADED" 21:10:26 "HIVE: Starting" 21:10:26 "HIVE: trying to get objects" 21:10:26 "HIVE: found 5805 objects" 21:10:26 "HIVE: Commence Object Streaming..." 21:10:27 "HIVE: got 2846 Epoch Objects and 2959 Vehicles" 21:10:29 ["AI Crates Started"] 21:10:30 ["AI Crates Spawning Complete"] 21:10:33 Cannot create non-ai vehicle SUV_DZ, 21:10:33 Cannot create non-ai vehicle 350z_kiwi_DZ, 21:10:34 Cannot create non-ai vehicle 350z_kiwi_DZ, 21:10:34 Cannot create non-ai vehicle SUV_Armored_DZ, 21:10:34 Cannot create non-ai vehicle SUV_Armored_DZ, 21:10:34 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ibr_lingorfuel 21:10:35 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ, 21:10:35 Cannot create non-ai vehicle 350z_pink_DZ, 21:10:35 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:35 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:36 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:36 Cannot create non-ai vehicle Civcarsl_DZ, 21:10:36 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:36 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:37 Cannot create non-ai vehicle 350z_pink_DZ, 21:10:37 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ, 21:10:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:37 Cannot create non-ai vehicle 350z_blue_DZ, 21:10:37 Cannot create non-ai vehicle 350z_white_DZ, 21:10:37 Cannot create non-ai vehicle Civcar_DZ, 21:10:37 Cannot create non-ai vehicle UH60M_DZ, 21:10:37 Cannot create non-ai vehicle Camel_DZ, 21:10:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:37 Cannot create non-ai vehicle 350z_yellow_DZ, 21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. warehouse 21:10:38 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Cannot create non-ai vehicle Camel_DZ, 21:10:38 Cannot create non-ai vehicle 350z_pink_DZ, 21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:38 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ, 21:10:38 Cannot create non-ai vehicle JetSkiYanahui, 21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:38 Cannot create non-ai vehicle UH60M_DZ, 21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:39 Cannot create non-ai vehicle UH60M_DZ, 21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:39 Cannot create non-ai vehicle 350z_cream_DZ, 21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. american_law_enforcement 21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1' 21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2' 21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1' 21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2' 21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota' 21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr' 21:10:40 Cannot create non-ai vehicle Civcar_DZ, 21:10:40 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ, 21:10:40 Cannot create non-ai vehicle 350z_green_DZ, 21:10:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:40 Cannot create non-ai vehicle 350z_yellow_DZ, 21:10:40 Cannot create non-ai vehicle CPD_U_DZ, 21:10:41 Cannot create non-ai vehicle 350z_cream_DZ, 21:10:41 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:41 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ, 21:10:41 Cannot create non-ai vehicle CPD_U_DZ, 21:10:41 Cannot create non-ai vehicle GyroC_DZ, 21:10:41 Cannot create non-ai vehicle MTVR_DZ, 21:10:41 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. nissan_350z 21:10:41 350z_city: ABSwitch - unknown animation source ABSwitch 21:10:41 Cannot create non-ai vehicle GyroC_DZ, 21:10:41 Cannot create non-ai vehicle Civcarge_DZ, 21:10:41 Cannot create non-ai vehicle Civcarge_DZ, 21:10:41 Cannot create non-ai vehicle BAF_Merlin_DZ, 21:10:41 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. nissan_350z 21:10:41 350z_yellow: ABSwitch - unknown animation source ABSwitch 21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. nissan_350z 21:10:42 350z_black: ABSwitch - unknown animation source ABSwitch 21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:42 Cannot create non-ai vehicle GyroC_DZ, 21:10:42 Cannot create non-ai vehicle 350z_black_DZ, 21:10:42 ca\misc\sphere2.p3d: No geometry and no visual shape 21:10:42 ca\misc\sphere2.p3d: No geometry and no visual shape 21:10:42 Cannot create non-ai vehicle MTVR_DZ, 21:10:42 Cannot create non-ai vehicle Civcarre_DZ, 21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:10:42 Cannot create non-ai vehicle 350z_kiwi_DZ, 21:10:43 Cannot create non-ai vehicle UH60M_DZ, 21:10:43 Cannot create non-ai vehicle 350z_blue_DZ, 21:10:43 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. nissan_350z 21:10:43 Cannot create non-ai vehicle BAF_Merlin_DZ, 21:10:43 Cannot create non-ai vehicle MTVR_DZ, 21:10:44 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ, 21:10:44 Cannot create non-ai vehicle CPD_DZ, 21:10:44 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ, 21:10:44 Cannot create non-ai vehicle JetSkiYanahui_White, 21:10:45 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. american_law_enforcement 21:10:45 : Invalid parent bone 'osa_door_r1' for 'door_r1' 21:10:45 : Invalid parent bone 'osa_door_r2' for 'door_r2' 21:10:45 : Invalid parent bone 'osa_door_l1' for 'door_l1' 21:10:45 : Invalid parent bone 'osa_door_l2' for 'door_l2' 21:10:45 : Invalid parent bone 'osa_kapota' for 'kapota' 21:10:45 : Invalid parent bone 'osa_kufr' for 'kufr' 21:10:45 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:45 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:45 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ, 21:10:46 Cannot create non-ai vehicle 350z_cream_DZ, 21:10:46 UH1Y_DZ: ObsTurret - unknown animation source ObsTurret 21:10:46 UH1Y_DZ: ObsGun - unknown animation source ObsGun 21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. warehouse 21:10:46 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 21:10:46 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 21:10:46 Cannot create non-ai vehicle fiberplant , 21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:46 Cannot create non-ai vehicle Civcar_DZ, 21:10:46 Cannot create non-ai vehicle Ural_CDF_DZ, 21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:47 Cannot create non-ai vehicle SUV_DZ, 21:10:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:10:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:10:47 Cannot create non-ai vehicle 350z_blue_DZ, 21:10:47 Cannot create non-ai vehicle Civcarsl_DZ, 21:10:48 Cannot create non-ai vehicle CH_47F_DZ, 21:10:48 Cannot create non-ai vehicle MTVR_DZ, 21:10:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:48 Cannot create non-ai vehicle 350z_yellow_DZ, 21:10:48 Cannot create non-ai vehicle JetSkiYanahui_Case_Green2, 21:10:49 Cannot create non-ai vehicle BAF_Merlin_DZ, 21:10:49 Cannot create non-ai vehicle UH60M_DZ, 21:10:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. american_law_enforcement 21:10:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. bb_mercenary 21:10:50 Cannot create non-ai vehicle Civcarbu_DZ, 21:10:50 Cannot create non-ai vehicle HMMWV_M2_DZ, 21:10:50 Cannot create non-ai vehicle BAF_Merlin_DZ, 21:10:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:50 Cannot create non-ai vehicle 350z_green_DZ, 21:10:51 Cannot create non-ai vehicle 350z_pink_DZ, 21:10:51 Cannot create non-ai vehicle Civcarwh_DZ, 21:10:51 Cannot create non-ai vehicle Civcar_DZ, 21:10:51 Cannot create non-ai vehicle Civcar_DZ, 21:10:51 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ, 21:10:51 Cannot create non-ai vehicle UH1H_TK_GUE_DZ, 21:10:51 Cannot create non-ai vehicle SUV_DZ, 21:10:51 Cannot create non-ai vehicle JetSkiYanahui, 21:10:51 Cannot create non-ai vehicle JetSkiYanahui, 21:10:51 String STR_TGW_VIL_AK74_GP25 not found 21:10:51 String STR_TGW_VIL_AK74_GP25 not found 21:10:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. nissan_350z 21:10:51 350z_v: ABSwitch - unknown animation source ABSwitch 21:10:52 Cannot create non-ai vehicle Camel_DZ, 21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:52 Cannot create non-ai vehicle 350z_cream_DZ, 21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. bb_mercenary 21:10:53 Cannot create non-ai vehicle UH60M_DZ, 21:10:53 Cannot create non-ai vehicle CPD_U_DZ, 21:10:54 "HIVE: Vehicle Spawn limit reached!" 21:10:54 "HIVE: Spawning # of Debris: 200" 21:10:54 "HIVE: Spawning # of Ammo Boxes: 8" 21:10:54 "HIVE: Spawning # of Veins: 50" 21:10:54 "Total Number of spawn locations 11" 21:11:05 "infiSTAR.de PlayerConnected: ["76561198023767224","Hux"]" 21:11:05 "infiSTAR.de - Player-Log: Hux(76561198023767224) - 0h 00min | ******ADMIN******" 21:11:05 "infiSTAR.de PlayerConnected: ["","__SERVER__"]" 21:11:07 "EPOCH EVENTS INIT" 21:11:10 Error in expression <s (_path+"CROC_FUNCTIONS.sqf"); _check=CHN_ALLWATERUNITS; if (isnil "_check") t> 21:11:10 Error position: <CHN_ALLWATERUNITS; if (isnil "_check") t> 21:11:10 Error Undefined variable in expression: chn_allwaterunits 21:11:10 File CHN_Crocodile\scripts\CROC_VIRTCROCLINGOR.sqf, line 9 21:11:16 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found 21:11:16 "WAI: AI Config File Loaded" 21:11:16 "WAI: AI Monitor Started" 21:11:16 "WAI: Initialising static missions" 21:11:16 Error in expression <diag_log "WAI: Static mission loaded"; }; > 21:11:16 Error position: <}; > 21:11:16 Error Missing { 21:11:16 File z\addons\dayz_server\WAI\static\default.sqf, line 295 21:11:17 "WAI: Initialising missions" 21:11:21 "TIME SYNC: Local Time set to [2015,8,1,14,11]" 21:11:23 "WAI: Spawned a group of 6 AI (Bandit) at [2622.51,7671.01,0.00153923]" 21:11:25 "WAI: Spawned a group of 6 AI (Bandit) at [2571.16,1155.76,0.00143909]" 21:11:26 "WAI: Spawned a group of 8 AI (Bandit) at [9450.45,4367.47,0.00150299]" 21:11:27 "WAI: Spawned a group of 8 AI (Bandit) at [5099.25,7669.56,0.0018034]" 21:11:27 "WAI: Spawned a group of 2 AI (Bandit) at [2257.88,1090.23,0.00239372]" 21:11:27 "WAI: Spawned in 1 ZU23_CDF" 21:11:28 "WAI: Spawned in 4 DSHkM_Mini_TriPod" 21:11:28 "WAI: Static mission loaded" 21:11:28 "WAI: Static mission loaded" 21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:11:39 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (Hux) REMOTE,"76561198023767224"]" 21:11:39 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (Hux) REMOTE,"76561198023767224"]" 21:11:39 "infiSTAR.de ******ADMIN-LOGIN******: Hux(76561198023767224)" 21:12:33 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE Hux GroupIcons Activated" 21:12:35 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE Hux No Zed Aggro - On" 21:12:36 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE Hux adminammo_recoil ON" 21:12:41 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE Hux - No OverBurdened - ON" 21:12:55 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE Hux G_o_d ON" 21:13:42 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Hux) REMOTE,[8162.14,6779.18,0]]" 21:13:42 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Hux) REMOTE,[8162.14,6779.18,0]]" 21:13:42 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE Hux Teleport to [8162.14,6779.18,0](@081067)" 21:14:31 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 21:15:02 "RUNNING EVENT: supply_drop on [2015,8,1,14,15]" 21:18:15 "WAI: [Mission:[bandit] Ural Attack]: Starting... [9023.61,7629.95,0]" 21:18:16 "WAI: Spawned a group of 3 AI (Hero) at [9023.61,7629.95,0]" 21:18:16 "WAI: Spawned a group of 3 AI (Hero) at [9023.61,7629.95,0]" 21:18:16 "WAI: Spawned a group of 3 AI (Hero) at [9023.61,7629.95,0]" 21:19:20 "WAI: [Mission:[Hero] Drone Pilot]: Starting... [9286.67,5270.96,0.00143909]" 21:19:22 "WAI: Spawned a group of 5 AI (Bandit) at [9303.67,5252.96,0]" 21:19:23 "WAI: Spawned a group of 4 AI (Bandit) at [9275.67,5279.96,0]" 21:19:23 "WAI: Spawned a group of 4 AI (Bandit) at [9301.67,5255.96,0]" 21:19:24 "WAI: Spawned a group of 4 AI (Bandit) at [9288.67,5288.96,0]" 21:19:24 "WAI: Spawned a group of 4 AI (Bandit) at [9286.67,5270.96,0]" 21:19:26 "WAI: Spawned in 1 KORD_high_TK_EP1" 21:19:31 "TIME SYNC: Local Time set to [2015,8,1,14,19]" 21:24:31 "TIME SYNC: Local Time set to [2015,8,1,14,24]" 21:25:07 "RUNNING EVENT: Construction on [2015,8,1,14,25]" 21:29:31 "CLEANUP: Deleted 1 Animals out of 1" 21:29:32 "TIME SYNC: Local Time set to [2015,8,1,14,29]" 21:30:08 "RUNNING EVENT: crash_spawner on [2015,8,1,14,30]" 21:30:08 "CRASHSPAWNER: 100% chance to start a crashing A-10 with loot table 'MilitarySpecial'" 21:30:08 "CRASHSPAWNER: A-10 started flying from [6571.93,1575.07] to [1007.25,420.984] NOW!(TIME:1136||LT:MilitarySpecial)" 21:32:30 "CRASHSPAWNER: A-10 just exploded at [983.938,690.912,4.77842]!" 21:32:30 "CRASHSPAWNER: Loot spawn at '[979.548,687.958,0]' with loot table 'MilitarySpecial'" 21:32:30 "CRASHSPAWNER: Loot spawn at '[985.247,699.189,0]' with loot table 'MilitarySpecial'" 21:32:30 "CRASHSPAWNER: Loot spawn at '[995.051,696.027,0]' with loot table 'MilitarySpecial'" 21:32:30 "CRASHSPAWNER: Loot spawn at '[977.363,691.198,0]' with loot table 'MilitarySpecial'" 21:32:30 "CRASHSPAWNER: Loot spawn at '[976.867,689.905,0]' with loot table 'MilitarySpecial'" 21:32:30 "CRASHSPAWNER: Loot spawn at '[974.93,684.714,0]' with loot table 'MilitarySpecial'" 21:32:30 "CRASHSPAWNER: Loot spawn at '[988.141,689.444,0]' with loot table 'MilitarySpecial'" 21:32:31 "CRASHSPAWNER: Loot spawn at '[981.889,685.255,0]' with loot table 'MilitarySpecial'" 21:32:31 "CRASHSPAWNER: Loot spawn at '[982.213,684.784,0]' with loot table 'MilitarySpecial'" 21:32:31 "CRASHSPAWNER: Crash completed! Wreck at: [983.938,690.912,0] - Runtime: 143 Seconds || Distance from calculated POC: 273 meters" 21:34:32 "TIME SYNC: Local Time set to [2015,8,1,14,34]" 21:35:35 "CLEANUP: Deleted 1 Loot Piles out of 25" 21:39:30 "WAI: [Mission:[Hero] Drone Pilot]: Ended at [9286.67,5270.96,0.00143909]" 21:39:32 "TIME SYNC: Local Time set to [2015,8,1,14,39]" 21:44:31 "CLEANUP: Deleted 1 Animals out of 1" 21:44:32 "TIME SYNC: Local Time set to [2015,8,1,14,44]" 21:46:27 "WAI: [Mission:[Hero] Disabled Military Chopper]: Starting... [8506.68,1293.16,0]" 21:46:28 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]" 21:46:28 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]" 21:46:29 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]" 21:46:29 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]" 21:46:30 "WAI: Spawned in 4 M2StaticMG" 21:47:19 "WAI: [Mission:[bandit] Ural Attack]: Ended at [9023.61,7629.95,0]" 21:49:32 "TIME SYNC: Local Time set to [2015,8,1,14,49]" 21:53:06 "WAI: [Mission:[bandit] Sniper Extraction]: Starting... [5117.89,2459.3,0]" 21:53:07 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]" 21:53:08 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]" 21:53:08 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]" 21:53:09 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]" 21:53:10 "WAI: Spawned in 4 M2StaticMG" 21:54:32 "TIME SYNC: Local Time set to [2015,8,1,14,54]" 21:56:22 "infiSTAR.de PlayerDisconnected: _uid: 76561198023767224 _name: Hux" 21:56:22 "get: STRING (76561198023767224), sent: STRING (76561198023767224)" 21:56:22 "DISCONNECT: Hux (76561198023767224) Object: B 1-1-C:1 (Hux) REMOTE, _characterID: 2682 at loc [8145.19,6813.45,0.00144958]" 21:56:22 Client: Remote object 3:10 not found 21:56:22 Client: Remote object 3:11 not found 21:56:22 Client: Remote object 3:12 not found 21:56:29 Warning: Cleanup player - person 3:9 not found 21:56:36 "CLEANUP: Deleted 2 Loot Piles out of 24" Anyone have any ideas? Thank you. 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Hux Posted August 4, 2015 Report Share Posted August 4, 2015 This looks like such a simple install and yet I can't get this to work. Here is what I did: I placed the TradeFromVehicle Version 2.0 folder in my root mpmission pbo I then added ExecVM "TradeFromVehicle Version 2.0\setup\init.sqf"; to my init.sqf right under if (!isDedicated) then { Like so: if (!isDedicated) then { ExecVM "TradeFromVehicle Version 2.0\setup\init.sqf"; _nil = [] execVM "custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf"; execVM "service_point\service_point.sqf"; _nil = [] execVM "custom\JAEM\EvacChopper_init.sqf"; ["elevator"] execVM "elevator\elevator_init.sqf"; I get no option when I go to any trader to sell from backpack or vehicle. I do have a custom variable file (would that matter?) I don't find any sign of the script in my RPT so I'm guessing its not even being activated... Exe timestamp: 2015/07/16 05:47:55 Current time: 2015/08/01 20:28:13 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class HouseBase->, by ibr\lingor_objects\config.cpp/CfgVehicles/House/ Updating base class ->HouseBase, by mbg_buildings_2\config.bin/CfgVehicles/House/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->Ruins, by ca\structures_e\config.bin/CfgVehicles/Ruins_EP1/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class Default->, by chn_crocodile\config.bin/CfgFaces/Man/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgFaces/Man/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ ===================================================================== == C:\TCAFiles\Users\MilesC\1943\Expansion\beta\arma2oaserver.exe == "C:\TCAFiles\Users\MilesC\1943\Expansion\beta\arma2oaserver.exe" -mod=Expansion\Beta;Expansion\Beta\Expansion;@lingor;@DayZOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -config=C:\TCAFiles\Users\MilesC\1943\Bliss\config.cfg -ip=74.91.18.202 -port=2312 -profiles=Bliss -cfg=C:\TCAFiles\Users\MilesC\1943\Bliss\basic.cfg -nopatchcheck -nopause -name=Bliss ===================================================================== Exe timestamp: 2015/07/16 05:47:55 Current time: 2015/08/01 21:08:31 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class HouseBase->, by ibr\lingor_objects\config.cpp/CfgVehicles/House/ Updating base class ->HouseBase, by mbg_buildings_2\config.bin/CfgVehicles/House/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->Ruins, by ca\structures_e\config.bin/CfgVehicles/Ruins_EP1/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class Default->, by chn_crocodile\config.bin/CfgFaces/Man/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgFaces/Man/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ 21:09:33 Unsupported language English in stringtable 21:09:33 Unsupported language English in stringtable 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:35 Server error: Player without identity Hux (id 85655036) 21:09:54 Old style material 207 used in ReportStack not available 21:09:55 Land_Lamp_Small_EP1: hide - unknown animation source HitBulb 21:10:02 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 21:10:02 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 21:10:03 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 21:10:05 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 21:10:05 "DayZ Epoch: MPframework inited" 21:10:07 Old style material 204 used in ReportStack not available 21:10:07 Old style material 205 used in ReportStack not available 21:10:25 Error in expression <ers "custom\player_craftItem.sqf"; IF (DAYZ_CLIENTPRELOAD && DAYZ_AUTHED) EXITW> 21:10:25 Error position: <DAYZ_CLIENTPRELOAD && DAYZ_AUTHED) EXITW> 21:10:25 Error Undefined variable in expression: dayz_clientpreload 21:10:25 File mpmissions\dayz_epoch_7.Lingor\custom\compiles.sqf, line 12 21:10:25 "Res3tting B!S effects..." 21:10:25 "infiSTAR.de - Waiting for BIS_fnc_init..." 21:10:25 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!" 21:10:25 Warning Message: Script low_admins.sqf not found 21:10:25 Warning Message: Script normal_admins.sqf not found 21:10:25 Warning Message: Script super_admins.sqf not found 21:10:25 Warning Message: Script blacklist.sqf not found 21:10:25 "infiSTAR.de - iproductVersion: 23102014IAHAT336B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Lingor | dayz_instance: 7 | missionName: dayz_epoch_7" 21:10:25 "infiSTAR.de - _fnc_RandomGen: { _arr = ["E","d","M","f","m","E","E","T","a","r","R","6","m","h","O","9","o","S","u","C","P","Y","l","W","l","h","O","M","M","V"]; _gen = "p"; for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));}; _num = str(round(random 999998)); _gen = _gen + '_' + _num; _gen }" 21:10:25 "infiSTAR.de - _randvar1: p6EddMTR_586034" 21:10:25 "infiSTAR.de - _randvar2: pd6hhOSO_585525" 21:10:25 "infiSTAR.de - _randvar3: pE9MoSRd_696244" 21:10:25 "infiSTAR.de - _randvar4: pfhl9lh9_348087" 21:10:25 "infiSTAR.de - _randvar5: pmammWWY_455204" 21:10:25 "infiSTAR.de - _randvar6: pMYaElYl_943342" 21:10:25 "infiSTAR.de - _randvar8: p9odhhh9_152191" 21:10:25 "infiSTAR.de - _randvar9: pmW6PadO_112718" 21:10:25 "infiSTAR.de - _randvar11: pVmRulMM_699524" 21:10:25 "infiSTAR.de - _randvar12: pfEuVPmT_658183" 21:10:25 "infiSTAR.de - _randvar13: pdmWduoE_507578" 21:10:25 "infiSTAR.de - _randvar19: pd99MddO_317258" 21:10:25 "infiSTAR.de - _randvar20: phOElhhh_359768" 21:10:25 "infiSTAR.de - _randvar26: pM6muMdS_638005" 21:10:25 "infiSTAR.de - _randvar27: pOMMMMlM_287557" 21:10:25 "infiSTAR.de - _randvar25: pmoOmuYa_854039" 21:10:25 "infiSTAR.de - _randvar28: pmCYhdC6_445454" 21:10:25 "infiSTAR.de - _randvar29: pCPWYMhr_759519" 21:10:25 "infiSTAR.de - _randvar30: pY6OmOum_986018" 21:10:25 "infiSTAR.de - _randvar31: pOEMOCmV_584149" 21:10:25 "infiSTAR.de - _randvar32: pCEflTOd_934855" 21:10:25 "infiSTAR.de - _randvar33: pVEhohT9_868182" 21:10:25 "infiSTAR.de - _randvar34: plCudToE_65616" 21:10:25 "infiSTAR.de - _randvar35: plROll9a_337420" 21:10:25 "infiSTAR.de - _randvar36: pmMYOCTa_774994" 21:10:25 "infiSTAR.de - _randvar10: PVAHR_0_iscsrbi_778206" 21:10:25 "infiSTAR.de - infiSTAR_DLL_PATH: " 21:10:25 "infiSTAR.de - AntiHack LOADED!" 21:10:25 "infiSTAR.de - CREATING AdminMenu" 21:10:25 "infiSTAR.de - ADDING PublicVariableEventHandlers" 21:10:25 "infiSTAR.de - AntiHack FULLY LOADED" 21:10:26 "HIVE: Starting" 21:10:26 "HIVE: trying to get objects" 21:10:26 "HIVE: found 5805 objects" 21:10:26 "HIVE: Commence Object Streaming..." 21:10:27 "HIVE: got 2846 Epoch Objects and 2959 Vehicles" 21:10:29 ["AI Crates Started"] 21:10:30 ["AI Crates Spawning Complete"] 21:10:33 Cannot create non-ai vehicle SUV_DZ, 21:10:33 Cannot create non-ai vehicle 350z_kiwi_DZ, 21:10:34 Cannot create non-ai vehicle 350z_kiwi_DZ, 21:10:34 Cannot create non-ai vehicle SUV_Armored_DZ, 21:10:34 Cannot create non-ai vehicle SUV_Armored_DZ, 21:10:34 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ibr_lingorfuel 21:10:35 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ, 21:10:35 Cannot create non-ai vehicle 350z_pink_DZ, 21:10:35 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:35 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:36 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:36 Cannot create non-ai vehicle Civcarsl_DZ, 21:10:36 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:36 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:37 Cannot create non-ai vehicle 350z_pink_DZ, 21:10:37 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ, 21:10:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:37 Cannot create non-ai vehicle 350z_blue_DZ, 21:10:37 Cannot create non-ai vehicle 350z_white_DZ, 21:10:37 Cannot create non-ai vehicle Civcar_DZ, 21:10:37 Cannot create non-ai vehicle UH60M_DZ, 21:10:37 Cannot create non-ai vehicle Camel_DZ, 21:10:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:37 Cannot create non-ai vehicle 350z_yellow_DZ, 21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. warehouse 21:10:38 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 21:10:38 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 21:10:38 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 21:10:38 Cannot create non-ai vehicle Camel_DZ, 21:10:38 Cannot create non-ai vehicle 350z_pink_DZ, 21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:38 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ, 21:10:38 Cannot create non-ai vehicle JetSkiYanahui, 21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:38 Cannot create non-ai vehicle UH60M_DZ, 21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:39 Cannot create non-ai vehicle UH60M_DZ, 21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:39 Cannot create non-ai vehicle 350z_cream_DZ, 21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. american_law_enforcement 21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1' 21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2' 21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1' 21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2' 21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota' 21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr' 21:10:40 Cannot create non-ai vehicle Civcar_DZ, 21:10:40 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ, 21:10:40 Cannot create non-ai vehicle 350z_green_DZ, 21:10:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:40 Cannot create non-ai vehicle 350z_yellow_DZ, 21:10:40 Cannot create non-ai vehicle CPD_U_DZ, 21:10:41 Cannot create non-ai vehicle 350z_cream_DZ, 21:10:41 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:41 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ, 21:10:41 Cannot create non-ai vehicle CPD_U_DZ, 21:10:41 Cannot create non-ai vehicle GyroC_DZ, 21:10:41 Cannot create non-ai vehicle MTVR_DZ, 21:10:41 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. nissan_350z 21:10:41 350z_city: ABSwitch - unknown animation source ABSwitch 21:10:41 Cannot create non-ai vehicle GyroC_DZ, 21:10:41 Cannot create non-ai vehicle Civcarge_DZ, 21:10:41 Cannot create non-ai vehicle Civcarge_DZ, 21:10:41 Cannot create non-ai vehicle BAF_Merlin_DZ, 21:10:41 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. nissan_350z 21:10:41 350z_yellow: ABSwitch - unknown animation source ABSwitch 21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. nissan_350z 21:10:42 350z_black: ABSwitch - unknown animation source ABSwitch 21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:42 Cannot create non-ai vehicle GyroC_DZ, 21:10:42 Cannot create non-ai vehicle 350z_black_DZ, 21:10:42 ca\misc\sphere2.p3d: No geometry and no visual shape 21:10:42 ca\misc\sphere2.p3d: No geometry and no visual shape 21:10:42 Cannot create non-ai vehicle MTVR_DZ, 21:10:42 Cannot create non-ai vehicle Civcarre_DZ, 21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:10:42 Cannot create non-ai vehicle 350z_kiwi_DZ, 21:10:43 Cannot create non-ai vehicle UH60M_DZ, 21:10:43 Cannot create non-ai vehicle 350z_blue_DZ, 21:10:43 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. nissan_350z 21:10:43 Cannot create non-ai vehicle BAF_Merlin_DZ, 21:10:43 Cannot create non-ai vehicle MTVR_DZ, 21:10:44 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ, 21:10:44 Cannot create non-ai vehicle CPD_DZ, 21:10:44 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ, 21:10:44 Cannot create non-ai vehicle JetSkiYanahui_White, 21:10:45 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. american_law_enforcement 21:10:45 : Invalid parent bone 'osa_door_r1' for 'door_r1' 21:10:45 : Invalid parent bone 'osa_door_r2' for 'door_r2' 21:10:45 : Invalid parent bone 'osa_door_l1' for 'door_l1' 21:10:45 : Invalid parent bone 'osa_door_l2' for 'door_l2' 21:10:45 : Invalid parent bone 'osa_kapota' for 'kapota' 21:10:45 : Invalid parent bone 'osa_kufr' for 'kufr' 21:10:45 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:45 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:45 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ, 21:10:46 Cannot create non-ai vehicle 350z_cream_DZ, 21:10:46 UH1Y_DZ: ObsTurret - unknown animation source ObsTurret 21:10:46 UH1Y_DZ: ObsGun - unknown animation source ObsGun 21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. warehouse 21:10:46 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 21:10:46 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 21:10:46 Cannot create non-ai vehicle fiberplant , 21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:46 Cannot create non-ai vehicle Civcar_DZ, 21:10:46 Cannot create non-ai vehicle Ural_CDF_DZ, 21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 21:10:47 Cannot create non-ai vehicle SUV_DZ, 21:10:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:10:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:10:47 Cannot create non-ai vehicle 350z_blue_DZ, 21:10:47 Cannot create non-ai vehicle Civcarsl_DZ, 21:10:48 Cannot create non-ai vehicle CH_47F_DZ, 21:10:48 Cannot create non-ai vehicle MTVR_DZ, 21:10:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:48 Cannot create non-ai vehicle 350z_yellow_DZ, 21:10:48 Cannot create non-ai vehicle JetSkiYanahui_Case_Green2, 21:10:49 Cannot create non-ai vehicle BAF_Merlin_DZ, 21:10:49 Cannot create non-ai vehicle UH60M_DZ, 21:10:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. american_law_enforcement 21:10:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. bb_mercenary 21:10:50 Cannot create non-ai vehicle Civcarbu_DZ, 21:10:50 Cannot create non-ai vehicle HMMWV_M2_DZ, 21:10:50 Cannot create non-ai vehicle BAF_Merlin_DZ, 21:10:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:50 Cannot create non-ai vehicle 350z_green_DZ, 21:10:51 Cannot create non-ai vehicle 350z_pink_DZ, 21:10:51 Cannot create non-ai vehicle Civcarwh_DZ, 21:10:51 Cannot create non-ai vehicle Civcar_DZ, 21:10:51 Cannot create non-ai vehicle Civcar_DZ, 21:10:51 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ, 21:10:51 Cannot create non-ai vehicle UH1H_TK_GUE_DZ, 21:10:51 Cannot create non-ai vehicle SUV_DZ, 21:10:51 Cannot create non-ai vehicle JetSkiYanahui, 21:10:51 Cannot create non-ai vehicle JetSkiYanahui, 21:10:51 String STR_TGW_VIL_AK74_GP25 not found 21:10:51 String STR_TGW_VIL_AK74_GP25 not found 21:10:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. nissan_350z 21:10:51 350z_v: ABSwitch - unknown animation source ABSwitch 21:10:52 Cannot create non-ai vehicle Camel_DZ, 21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:52 Cannot create non-ai vehicle 350z_cream_DZ, 21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. microairvehicles 21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. bb_mercenary 21:10:53 Cannot create non-ai vehicle UH60M_DZ, 21:10:53 Cannot create non-ai vehicle CPD_U_DZ, 21:10:54 "HIVE: Vehicle Spawn limit reached!" 21:10:54 "HIVE: Spawning # of Debris: 200" 21:10:54 "HIVE: Spawning # of Ammo Boxes: 8" 21:10:54 "HIVE: Spawning # of Veins: 50" 21:10:54 "Total Number of spawn locations 11" 21:11:05 "infiSTAR.de PlayerConnected: ["76561198023767224","Hux"]" 21:11:05 "infiSTAR.de - Player-Log: Hux(76561198023767224) - 0h 00min | ******ADMIN******" 21:11:05 "infiSTAR.de PlayerConnected: ["","__SERVER__"]" 21:11:07 "EPOCH EVENTS INIT" 21:11:10 Error in expression <s (_path+"CROC_FUNCTIONS.sqf"); _check=CHN_ALLWATERUNITS; if (isnil "_check") t> 21:11:10 Error position: <CHN_ALLWATERUNITS; if (isnil "_check") t> 21:11:10 Error Undefined variable in expression: chn_allwaterunits 21:11:10 File CHN_Crocodile\scripts\CROC_VIRTCROCLINGOR.sqf, line 9 21:11:16 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found 21:11:16 "WAI: AI Config File Loaded" 21:11:16 "WAI: AI Monitor Started" 21:11:16 "WAI: Initialising static missions" 21:11:16 Error in expression <diag_log "WAI: Static mission loaded"; }; > 21:11:16 Error position: <}; > 21:11:16 Error Missing { 21:11:16 File z\addons\dayz_server\WAI\static\default.sqf, line 295 21:11:17 "WAI: Initialising missions" 21:11:21 "TIME SYNC: Local Time set to [2015,8,1,14,11]" 21:11:23 "WAI: Spawned a group of 6 AI (Bandit) at [2622.51,7671.01,0.00153923]" 21:11:25 "WAI: Spawned a group of 6 AI (Bandit) at [2571.16,1155.76,0.00143909]" 21:11:26 "WAI: Spawned a group of 8 AI (Bandit) at [9450.45,4367.47,0.00150299]" 21:11:27 "WAI: Spawned a group of 8 AI (Bandit) at [5099.25,7669.56,0.0018034]" 21:11:27 "WAI: Spawned a group of 2 AI (Bandit) at [2257.88,1090.23,0.00239372]" 21:11:27 "WAI: Spawned in 1 ZU23_CDF" 21:11:28 "WAI: Spawned in 4 DSHkM_Mini_TriPod" 21:11:28 "WAI: Static mission loaded" 21:11:28 "WAI: Static mission loaded" 21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cybp_camels_config 21:11:39 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (Hux) REMOTE,"76561198023767224"]" 21:11:39 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (Hux) REMOTE,"76561198023767224"]" 21:11:39 "infiSTAR.de ******ADMIN-LOGIN******: Hux(76561198023767224)" 21:12:33 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE Hux GroupIcons Activated" 21:12:35 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE Hux No Zed Aggro - On" 21:12:36 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE Hux adminammo_recoil ON" 21:12:41 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE Hux - No OverBurdened - ON" 21:12:55 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE Hux G_o_d ON" 21:13:42 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Hux) REMOTE,[8162.14,6779.18,0]]" 21:13:42 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Hux) REMOTE,[8162.14,6779.18,0]]" 21:13:42 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE Hux Teleport to [8162.14,6779.18,0](@081067)" 21:14:31 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 21:15:02 "RUNNING EVENT: supply_drop on [2015,8,1,14,15]" 21:18:15 "WAI: [Mission:[bandit] Ural Attack]: Starting... [9023.61,7629.95,0]" 21:18:16 "WAI: Spawned a group of 3 AI (Hero) at [9023.61,7629.95,0]" 21:18:16 "WAI: Spawned a group of 3 AI (Hero) at [9023.61,7629.95,0]" 21:18:16 "WAI: Spawned a group of 3 AI (Hero) at [9023.61,7629.95,0]" 21:19:20 "WAI: [Mission:[Hero] Drone Pilot]: Starting... [9286.67,5270.96,0.00143909]" 21:19:22 "WAI: Spawned a group of 5 AI (Bandit) at [9303.67,5252.96,0]" 21:19:23 "WAI: Spawned a group of 4 AI (Bandit) at [9275.67,5279.96,0]" 21:19:23 "WAI: Spawned a group of 4 AI (Bandit) at [9301.67,5255.96,0]" 21:19:24 "WAI: Spawned a group of 4 AI (Bandit) at [9288.67,5288.96,0]" 21:19:24 "WAI: Spawned a group of 4 AI (Bandit) at [9286.67,5270.96,0]" 21:19:26 "WAI: Spawned in 1 KORD_high_TK_EP1" 21:19:31 "TIME SYNC: Local Time set to [2015,8,1,14,19]" 21:24:31 "TIME SYNC: Local Time set to [2015,8,1,14,24]" 21:25:07 "RUNNING EVENT: Construction on [2015,8,1,14,25]" 21:29:31 "CLEANUP: Deleted 1 Animals out of 1" 21:29:32 "TIME SYNC: Local Time set to [2015,8,1,14,29]" 21:30:08 "RUNNING EVENT: crash_spawner on [2015,8,1,14,30]" 21:30:08 "CRASHSPAWNER: 100% chance to start a crashing A-10 with loot table 'MilitarySpecial'" 21:30:08 "CRASHSPAWNER: A-10 started flying from [6571.93,1575.07] to [1007.25,420.984] NOW!(TIME:1136||LT:MilitarySpecial)" 21:32:30 "CRASHSPAWNER: A-10 just exploded at [983.938,690.912,4.77842]!" 21:32:30 "CRASHSPAWNER: Loot spawn at '[979.548,687.958,0]' with loot table 'MilitarySpecial'" 21:32:30 "CRASHSPAWNER: Loot spawn at '[985.247,699.189,0]' with loot table 'MilitarySpecial'" 21:32:30 "CRASHSPAWNER: Loot spawn at '[995.051,696.027,0]' with loot table 'MilitarySpecial'" 21:32:30 "CRASHSPAWNER: Loot spawn at '[977.363,691.198,0]' with loot table 'MilitarySpecial'" 21:32:30 "CRASHSPAWNER: Loot spawn at '[976.867,689.905,0]' with loot table 'MilitarySpecial'" 21:32:30 "CRASHSPAWNER: Loot spawn at '[974.93,684.714,0]' with loot table 'MilitarySpecial'" 21:32:30 "CRASHSPAWNER: Loot spawn at '[988.141,689.444,0]' with loot table 'MilitarySpecial'" 21:32:31 "CRASHSPAWNER: Loot spawn at '[981.889,685.255,0]' with loot table 'MilitarySpecial'" 21:32:31 "CRASHSPAWNER: Loot spawn at '[982.213,684.784,0]' with loot table 'MilitarySpecial'" 21:32:31 "CRASHSPAWNER: Crash completed! Wreck at: [983.938,690.912,0] - Runtime: 143 Seconds || Distance from calculated POC: 273 meters" 21:34:32 "TIME SYNC: Local Time set to [2015,8,1,14,34]" 21:35:35 "CLEANUP: Deleted 1 Loot Piles out of 25" 21:39:30 "WAI: [Mission:[Hero] Drone Pilot]: Ended at [9286.67,5270.96,0.00143909]" 21:39:32 "TIME SYNC: Local Time set to [2015,8,1,14,39]" 21:44:31 "CLEANUP: Deleted 1 Animals out of 1" 21:44:32 "TIME SYNC: Local Time set to [2015,8,1,14,44]" 21:46:27 "WAI: [Mission:[Hero] Disabled Military Chopper]: Starting... [8506.68,1293.16,0]" 21:46:28 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]" 21:46:28 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]" 21:46:29 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]" 21:46:29 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]" 21:46:30 "WAI: Spawned in 4 M2StaticMG" 21:47:19 "WAI: [Mission:[bandit] Ural Attack]: Ended at [9023.61,7629.95,0]" 21:49:32 "TIME SYNC: Local Time set to [2015,8,1,14,49]" 21:53:06 "WAI: [Mission:[bandit] Sniper Extraction]: Starting... [5117.89,2459.3,0]" 21:53:07 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]" 21:53:08 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]" 21:53:08 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]" 21:53:09 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]" 21:53:10 "WAI: Spawned in 4 M2StaticMG" 21:54:32 "TIME SYNC: Local Time set to [2015,8,1,14,54]" 21:56:22 "infiSTAR.de PlayerDisconnected: _uid: 76561198023767224 _name: Hux" 21:56:22 "get: STRING (76561198023767224), sent: STRING (76561198023767224)" 21:56:22 "DISCONNECT: Hux (76561198023767224) Object: B 1-1-C:1 (Hux) REMOTE, _characterID: 2682 at loc [8145.19,6813.45,0.00144958]" 21:56:22 Client: Remote object 3:10 not found 21:56:22 Client: Remote object 3:11 not found 21:56:22 Client: Remote object 3:12 not found 21:56:29 Warning: Cleanup player - person 3:9 not found 21:56:36 "CLEANUP: Deleted 2 Loot Piles out of 24" Anyone have any ideas? Thank you. Anybody have any idea what could be wrong? Maybe a conflict with another script? Link to comment Share on other sites More sharing options...
Basti890 Posted September 4, 2015 Report Share Posted September 4, 2015 (edited) I have the Problem, that infisSTAR seems to block the menu, only admins can open it.I already added it to the _cMenu-Section but normal players only see few milli-seconds the menu and than it disapearshas any1 an idea how to solve this?Answer:/* BLOCK ALL CMDMenus */ _BCM = false; /* true or false */ /* we don't need commandingMenus. so have this true as well. */set it to false and the normal players can use the Menu Edited September 5, 2015 by Basti890 Solved my Problem Link to comment Share on other sites More sharing options...
DestinyArts Posted September 8, 2015 Report Share Posted September 8, 2015 Does anyone still have the file? since the 2 links in the first Post are dead would be much apreciated Link to comment Share on other sites More sharing options...
Muffin Man Posted September 8, 2015 Report Share Posted September 8, 2015 I have the Problem, that infisSTAR seems to block the menu, only admins can open it.I already added it to the _cMenu-Section but normal players only see few milli-seconds the menu and than it disapearshas any1 an idea how to solve this?Answer:/* BLOCK ALL CMDMenus */ _BCM = false; /* true or false */ /* we don't need commandingMenus. so have this true as well. */set it to false and the normal players can use the MenuThis does not really solve your issue, just relaxes the Anti-Hack rules, possibly opening up other exploits.That said, I have searched far and wide on how to allow this script on infiStar, but no answers found yet... the search continues.... Link to comment Share on other sites More sharing options...
Muffin Man Posted September 8, 2015 Report Share Posted September 8, 2015 Does anyone still have the file? since the 2 links in the first Post are dead would be much apreciated Sent you a PM. Link to comment Share on other sites More sharing options...
Kasztura Posted September 13, 2015 Report Share Posted September 13, 2015 Both links are dead. Can same one give a working one or send me files on PM ? Link to comment Share on other sites More sharing options...
Darth Cranos Posted September 17, 2015 Report Share Posted September 17, 2015 (edited) but an new question....... when i sell from backpack or vehicle (coins disabled) i dont become money for my equipment :/ EDIT ok i thinks i have fixed...... i have disabled Trade from vehicle, now i become money for tradeEDIT ok , problem was in my typing, working perfectly.Thank you! Awesome mod! Edited September 17, 2015 by Darth Cranos Problem was solved. Problem was typo i writed :< Link to comment Share on other sites More sharing options...
Basti890 Posted September 22, 2015 Report Share Posted September 22, 2015 (edited) It works fine for me, but on my superhero trader it does not work fine, i get for 4 x M136 only 1BC instead of 8BC, like ist in the trader menu.I have CFGTrader active.I digged a bit in the code there seems to be a bug, that every weapon is traded for the same price. o.OWell i found the bug:the M136 Rocketlauncher and his rockets got the same classname: "M136" so the Script is trading the m136-Roketlauncher as M136 Roket for only 10Gold instead of 2BC.This should be updatetd, to check if the found Classname belongs to the weapon or the Magazine. Edited September 23, 2015 by Basti890 Link to comment Share on other sites More sharing options...
SadBoy1981 Posted October 20, 2015 Report Share Posted October 20, 2015 (edited) Is this can be used together with coint system? found version on github Edited October 20, 2015 by SadBoy1981 Link to comment Share on other sites More sharing options...
Hooty Posted December 3, 2015 Report Share Posted December 3, 2015 If anyone is having trouble with infistar try this in the _cMenu" ,"#USER:TFV_VEHICLE_MENU","#USER:TFV_BACKPACK_MENU" Link to comment Share on other sites More sharing options...
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