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[Release] Enhanced Vehicle Deployment (with right click option)


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On 10/17/2015 at 6:09 PM, JokerZClan said:

Can someone supply me with a alternate download link for this?

Im trying to click EVD.zip and getting an error that i dont have access? :S

https://dl.dropboxusercontent.com/u/487376647/EVD.zip           Hope this helps

The script I have does not longer work for 1.0.6.2   Sorry:wacko:

 

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  • 2 months later...
  • 11 months later...

For some reason after installing this. when logging into the server. I log in, but when the loading screen finishes, it doesnt go away, and I can hear everything around me and run around, but cant see anything but the dayz epoch loading screen... i cant figure out why

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38 minutes ago, [email protected] said:

has anyone installed this on a 1.0.6 server yet...? i did and it kinda works but i am getting a few client side errors some i have fixed as the new variables were in the listing of variable name changes but i am still stuck on one:

undifinied variable:

s_player_packvehicle

 

Add s_player_packvehicle = -1; into this section of your variables.sqf to remove the error m8

Spoiler

//Player self-action handles
dayz_resetSelfActions = {
    s_player_equip_carry = -1;
    s_player_dragbody = -1;
    s_player_fire = -1;
    s_player_cook = -1;
    s_player_boil = -1;
    s_player_fireout = -1;
    s_player_packtent = -1;
    s_player_packtentinfected = -1;
    s_player_fillwater = -1;
    s_player_fillwater2 = -1;
    s_player_fillfuel = -1;
    s_player_grabflare = -1;
    s_player_removeflare = -1;
    s_player_painkiller = -1;
    s_build_Sandbag1_DZ = -1;
    s_build_Hedgehog_DZ = -1;
    s_build_Wire_cat1 = -1;
    s_player_deleteBuild = -1;
    s_player_flipveh = -1;
    s_player_stats = -1;
    s_player_sleep = -1;
    s_player_fillfuel210 = -1;
    s_player_fillfuel20 = -1;
    s_player_fillfuel5 = -1;
    s_player_siphonfuel = -1;
    s_player_repair_crtl = -1;
    s_player_fishing = -1;
    s_player_fishing_veh = -1;
    s_player_gather = -1;
    s_player_debugCheck = -1;
    s_player_destorytent = -1;
    s_player_attach_bomb = -1;
    s_player_upgradestorage = -1;
    s_player_Drinkfromhands = -1;
    /*s_player_lockhouse = -1; //Vanilla base building currently not used in Epoch
    s_player_unlockhouse = -1;
    s_player_openGate = -1;
    s_player_CloseGate = -1;
    s_player_breakinhouse = -1;
    s_player_setCode = -1;
    s_player_BuildUnLock = -1;
    s_player_BuildLock = -1;*/
    
    // EPOCH ADDITIONS
    s_player_packvault = -1;
    s_player_lockvault = -1;
    s_player_unlockvault = -1;
    s_player_attack = -1;
    s_player_callzombies = -1;
    s_player_showname = -1;
    s_player_pzombiesattack = -1;
    s_player_pzombiesvision = -1;
    s_player_pzombiesfeed = -1;
    s_player_tamedog = -1;
    s_player_parts_crtl = -1;
    s_player_movedog = -1;
    s_player_speeddog = -1;
    s_player_calldog = -1;
    s_player_feeddog = -1;
    s_player_waterdog = -1;
    s_player_staydog = -1;
    s_player_trackdog = -1;
    s_player_barkdog = -1;
    s_player_warndog = -1;
    s_player_followdog = -1;
    s_player_information = -1;    
    s_player_fuelauto = -1;
    s_player_fuelauto2 = -1;
    s_player_fillgen = -1;
    s_player_upgrade_build = -1;
    s_player_maint_build = -1;
    s_player_downgrade_build = -1;
    s_player_towing = -1;
    s_halo_action = -1;
    s_player_SurrenderedGear = -1;
    s_player_maintain_area = -1;
    s_player_maintain_area_force = -1;
    s_player_maintain_area_preview = -1;
    s_player_heli_lift = -1;
    s_player_heli_detach = -1;
    s_player_lockUnlock_crtl = -1;
    s_player_lockUnlockInside_ctrl = -1;
    s_player_toggleSnap = -1;
    s_player_toggleSnapSelect = -1;
    s_player_toggleSnapSelectPoint = [];
    snapActions = -1;
    s_player_plot_boundary = -1;
    s_player_plot_take_ownership = -1;
    s_player_plotManagement = -1;
    s_player_toggleDegree = -1;
    s_player_toggleDegrees=[];
    degreeActions = -1;
    s_player_toggleVector = -1;
    s_player_toggleVectors=[];
    vectorActions = -1;
    s_player_manageDoor = -1;
    s_player_packbike = -1;
    s_player_packbike2 = -1;
    s_player_clothes = -1;
    s_player_bong = -1;
    s_player_ROV = -1;
    s_player_ROV2 = -1;
};
call dayz_resetSelfActions;

 

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On 26/01/2017 at 7:24 AM, Saije said:

For some reason after installing this. when logging into the server. I log in, but when the loading screen finishes, it doesnt go away, and I can hear everything around me and run around, but cant see anything but the dayz epoch loading screen... i cant figure out why

Check your client .rpt it will tell you where the error is.

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17 minutes ago, Shak said:

Add s_player_packvehicle = -1; into this section of your variables.sqf to remove the error m8

  Reveal hidden contents

//Player self-action handles
dayz_resetSelfActions = {
    s_player_equip_carry = -1;
    s_player_dragbody = -1;
    s_player_fire = -1;
    s_player_cook = -1;
    s_player_boil = -1;
    s_player_fireout = -1;
    s_player_packtent = -1;
    s_player_packtentinfected = -1;
    s_player_fillwater = -1;
    s_player_fillwater2 = -1;
    s_player_fillfuel = -1;
    s_player_grabflare = -1;
    s_player_removeflare = -1;
    s_player_painkiller = -1;
    s_build_Sandbag1_DZ = -1;
    s_build_Hedgehog_DZ = -1;
    s_build_Wire_cat1 = -1;
    s_player_deleteBuild = -1;
    s_player_flipveh = -1;
    s_player_stats = -1;
    s_player_sleep = -1;
    s_player_fillfuel210 = -1;
    s_player_fillfuel20 = -1;
    s_player_fillfuel5 = -1;
    s_player_siphonfuel = -1;
    s_player_repair_crtl = -1;
    s_player_fishing = -1;
    s_player_fishing_veh = -1;
    s_player_gather = -1;
    s_player_debugCheck = -1;
    s_player_destorytent = -1;
    s_player_attach_bomb = -1;
    s_player_upgradestorage = -1;
    s_player_Drinkfromhands = -1;
    /*s_player_lockhouse = -1; //Vanilla base building currently not used in Epoch
    s_player_unlockhouse = -1;
    s_player_openGate = -1;
    s_player_CloseGate = -1;
    s_player_breakinhouse = -1;
    s_player_setCode = -1;
    s_player_BuildUnLock = -1;
    s_player_BuildLock = -1;*/
    
    // EPOCH ADDITIONS
    s_player_packvault = -1;
    s_player_lockvault = -1;
    s_player_unlockvault = -1;
    s_player_attack = -1;
    s_player_callzombies = -1;
    s_player_showname = -1;
    s_player_pzombiesattack = -1;
    s_player_pzombiesvision = -1;
    s_player_pzombiesfeed = -1;
    s_player_tamedog = -1;
    s_player_parts_crtl = -1;
    s_player_movedog = -1;
    s_player_speeddog = -1;
    s_player_calldog = -1;
    s_player_feeddog = -1;
    s_player_waterdog = -1;
    s_player_staydog = -1;
    s_player_trackdog = -1;
    s_player_barkdog = -1;
    s_player_warndog = -1;
    s_player_followdog = -1;
    s_player_information = -1;    
    s_player_fuelauto = -1;
    s_player_fuelauto2 = -1;
    s_player_fillgen = -1;
    s_player_upgrade_build = -1;
    s_player_maint_build = -1;
    s_player_downgrade_build = -1;
    s_player_towing = -1;
    s_halo_action = -1;
    s_player_SurrenderedGear = -1;
    s_player_maintain_area = -1;
    s_player_maintain_area_force = -1;
    s_player_maintain_area_preview = -1;
    s_player_heli_lift = -1;
    s_player_heli_detach = -1;
    s_player_lockUnlock_crtl = -1;
    s_player_lockUnlockInside_ctrl = -1;
    s_player_toggleSnap = -1;
    s_player_toggleSnapSelect = -1;
    s_player_toggleSnapSelectPoint = [];
    snapActions = -1;
    s_player_plot_boundary = -1;
    s_player_plot_take_ownership = -1;
    s_player_plotManagement = -1;
    s_player_toggleDegree = -1;
    s_player_toggleDegrees=[];
    degreeActions = -1;
    s_player_toggleVector = -1;
    s_player_toggleVectors=[];
    vectorActions = -1;
    s_player_manageDoor = -1;
    s_player_packbike = -1;
    s_player_packbike2 = -1;
    s_player_clothes = -1;
    s_player_bong = -1;
    s_player_ROV = -1;
    s_player_ROV2 = -1;
};
call dayz_resetSelfActions;

 

would i also do this for    "_temp_removed_array" undefined veriable    error: 

Error in expression <m_removed;
if(_num_removed >= 1) then {
_temp_removed_array set [count _temp_rem>
  Error position: <_temp_removed_array set [count _temp_rem>
  Error Undefined variable in expression: _temp_removed_array
File mpmissions\__CUR_MP.Chernarus\scripts\EVD\EVD_deploy.sqf, line 84

 

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19 minutes ago, Shak said:

Check your client .rpt it will tell you where the error is.

cant remember what i did, but i fixed it a while back. however i still have never been able to pack anything. the scroll option to pack doesn't show up.

Im using DeployAnything 2.6 though. not this anymore

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17 hours ago, Saije said:

cant remember what i did, but i fixed it a while back. however i still have never been able to pack anything. the scroll option to pack doesn't show up.

Im using DeployAnything 2.6 though. not this anymore

I don't use that script so can't help sorry, it messed my server up big time with multiple errors, very weird considering how easy it is to install and how well it worked on 1.0.5.1. (Yes I used the updated files)

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I was using this  https://github.com/mudzereli/DayZEpochDeployableBike/tree/dev

and it worked great, i could deploy bike and everything, and it worked well with DZGM, but i couldnt get any scroll menu for packing them up.

so I uninstalled it and tried to use this one https://epochmod.com/forum/topic/10905-release-enhanced-vehicle-deployment-with-right-click-option/

but with enhanced vehicle deployment i dont get any right click options on anything. so Ive just reinstalled deployanything 2.6.0 for epoch 1.0.5.1, i just cant pack anything lol :wacko:

 

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1 minute ago, Saije said:

I was using this  https://github.com/mudzereli/DayZEpochDeployableBike/tree/dev

and it worked great, i could deploy bike and everything, and it worked well with DZGM, but i couldnt get any scroll menu for packing them up.

so I uninstalled it and tried to use this one https://epochmod.com/forum/topic/10905-release-enhanced-vehicle-deployment-with-right-click-option/

but with enhanced vehicle deployment i dont get any right click options on anything. so Ive just reinstalled deployanything 2.6.0 for epoch 1.0.5.1, i just cant pack anything lol :wacko:

 

Anything in the rpt... on server or client side? 

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