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Found 10 results

  1. PackLockMove 1.0 What does it do? This script adds the ability to move objects, lock them down, and pack them into vehicles. It was designed to offer this functionality when not using the R3F towing feature or when you want more control over the way the system works. Credit: All credit goes to the original author of the R3F_LOG_ARTY script. I cut out the logic behind this script, translated it to English, and cleaned up the file structure to make it easier to install and understand. Change Log 1.0 Released 8/22/2014 Installation instructions: 1. Unzip the file "PLM.zip" to root of your MISSION PBO/directory 2. Modify your desription.ext file to include this line at the top: #include "PLM\transport\dlg_vehicle_content.h" 3. Modify your init.sqf to include this line at the bottom [] execVM "PLM\init.sqf"; 4. Modify the confg.cfg file to your liking (file is commented for easy setup) 5. Enjoy Features: 1. Admin definable list of vehicles and their capacities 2. Admin definable list of packables and their weights 3. Ability to move any item by carrying 4. Ability to lock and unlock items into place 5. Ability to rotate objects during placement Upcoming 1. Easier to install and configure 2. Integration with other towing scripts 3. Integration with mission systems (auto locking mission treasure to make them harder to steal) 4. Custom install directories GitHub link Here is the link to the github project LINK Support If you want to help support me and give me feedback, come check out my servers and let me know what you think. Other than that all my scripts are my gift back to the community.
  2. This is Enhanced Vehicle Deployment - retooled for deploying mounted weapons. I do not take credit for any of the script. I just made a how-to because a few people asked for it. http://youtu.be/oASs2_RUX88 Features: Right click on gems to deploy mounted weapons. Emerald excluded. Easy to configure any way you want. Topaz = DSHkM .50 cal Citrine = M2 .50 cal Amethyst = KORD .50 cal Sapphire = AGS Grenade Launcher Ruby = MK19 Grenade Launcher Obsidian = GMG Grenade Launcher The .50 cal guns have optional tripod sizes: high or mini. The grenade launchers just have minitripods. Most of the ammunition for these weapons can be found in ammo crates. Excluding KORD ammo. Repack Weapon into gem form. Deploy and repack as many times as you want. Anyone can pack the weapons if it's unlocked. Requires a toolbox Also allows packing of M240 nests into M240Nest_Kit. Requires a toolbox Stop deployment by moving. Prevent packing of destroyed deployable vehicles. Prevent packing of locked vehicles. Materials are dropped on the ground when packing like the other remove actions (workbench, wreckage, weapons crates) instead of automatically added to the player's inventory. Remove ammo from all vehicles when deployed. Credits oOSmokyOo for on which EVD was developed from. maca134 for his wonderful Right Click Options to Items script. TheVampire whose DZMS gave plenty of ideas on how to rework this script. [VB]AWOL whose code in player_craftItem.sqf and remove.sqf were referenced for some parts of the deployment script. [VB]AWOL whose player_build.sqf was used for building the weapons. TheFarix whose release: is the foundation of this how-to. SiothieGaming whose Remove Weapons Script allows better customization of vehicles. Requirements Right Click Options Script and knowledge how it works. I don't know a link to one, so you have to find it yourself. Remove Weapons/Ammunition/Thermal from Vehicle Script and how it works Custom variables.sqf and knowledge how it works. Custom fn_selfActions.sqf and knowledge how it works. Knowledge of and how it works. Installation Step 1. Install Right Click Options Script, and install Remove Weapons/Ammo Script. Step 2. Open your fnc_remWepSG.sqf (Remove Weapons/Ammo Script) and change it to this: Save it and repack your dayz_server.pbo. Step 3. In your extra_rc.hpp (Extra Right Click Script), add this: Step 4. In your custom variables.sqf, find this: dayz_allowedObjects = StaticVehicleArray + ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"]; And add "StaticVehicleArray + " without the quotes, as I did. Step 5. Again in variables.sqf, above dayz_allowedObjects = StaticVehicleArray + ... add this: StaticVehicleArray = ["M240Nest_DZ","AGS_RU","MK19_TriPod","BAF_GMG_Tripod_D","M2StaticMG_US_EP1","M2HD_mini_TriPod","KORD_high","KORD","DSHkM_Mini_TriPod","DSHKM_Gue"]; Step 6. Again in variables.sqf find this line: DZE_isRemovable = ["Fence_corrugated_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"]; and remove "M240Nest_DZ", as I did. Step 7. Again in variables.sqf find this line: DZE_safeVehicle = StaticVehicleArray + ["ParachuteWest","ParachuteC"]; and add "StaticVehicleArray + " without the quotes, as I did. Step 8. In your custom fn_selfActions.sqf, find this: // All Traders and above it add: Step 9. In your init.sqf, find this: MaxMineVeins = 0; and set it to 0, as I did. Or at least a very low number. Step 10. Download the attachment and copy the Scripts folder to your mission pbo, where the init.sqf is. Dropbox Notes: More then one player can deconstruct and get items from a single ore vein. So groups of players can easily exploit them for gems if you do not limit the MaxMineVeins. You can spawn in mine veins using Gold_Vein_DZE for missions or events or well defended areas for rewards. You can add the gems and the ammo to the traders. If you want something to give the sledgehammer new meaning, consider this: I've played with it and about 95%+ of the time it just breaks the tools anyway. Otherwise I would recommend finding some new creative use for the sledge, rather than removing it. If I can find a good item to use for searchlights I will add it to the download. You could I guess change the KORD to be searchlight. Feel free to change things to suit your needs. I know that this could have been done in 3 files or less, instead of 11. I admit I am a very novice at this. It's the best I could do at the moment. I've tested it on my server and seems to be working on 1.0.5.1/125402
  3. deltagi

    Cannot pack bike

    Hello, so I recently installed and got to successfully deploy However, whenever I scroll on my mouse I cannot pack the bike back up. //--------------------------------------Deploy Bike---------------------------------- //-----------------------------------------Start-------------------------------------- _weapons = [currentWeapon player] + (weapons player) + (magazines player); _isBike = typeOf cursorTarget in ["MMT_Civ"]; //BIKE DEPLOY if ("ItemToolbox" in _weapons) then { hasBikeItem = true; } else { hasBikeItem = false;}; if((speed player <= 1) && hasBikeItem && _canDo) then { if (s_player_deploybike < 0) then { s_player_deploybike = player addaction[("<t color=""#4eff00"">" + ("Deploy Bike") +"</t>"),"deployables\mtbike\deploy.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_deploybike; s_player_deploybike = -1; }; //PACK BIKE if((typeOf cursorTarget == "MMT_Civ" && (player distance cursorTarget < 10)) and _canDo) then { if (s_player_deploybike2 < 0) then { s_player_deploybike2 = player addaction[("<t color=""#4eff00"">" + ("Re-Pack Bike") +"</t>"),"deployables\mtbike\pack.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_deploybike2; s_player_deploybike2 = -1; }; //--------------------------------------Deploy Bike---------------------------------- //------------------------------------------End-------------------------------------- That is the code and it should be under pack bike and I switch it to say if((typeOf cursorTarget == "MMT_Civ" && (player distance cursorTarget < 10)) and _canDo) then { typeof cursorTarget == "MMT_Civ'... That is my attempt to fix it Original Line looked like this if((_isBike && "ItemToolbox" in _weapons && (player distance cursorTarget < 10)) and _canDo) then { I honestly don't know what I did wrong but I double checked everything and its still not working :( -Aurora
  4. hello ive tryed to get the Zupa coin script and P4L to woring on my server but i cant get it working i whould love to get an premade script pack with atleast the coin script and P4L whould be relly awesome cause i cant get it working... so if some one could share their server script pack with atleast those to scripts in whould be the best. sorry for bad engish :3 and if some one got an big server script pack with those in please share it. oh and btw if some one reading this and might can hellp me with one more thing you know the menu thingy you get from pressing esc ingame were can i change the text at the very top at? running on OverPoch Panthera and iam hosting at GTXgaming dayz all-in-one Best reguards ZowZ DTH
  5. Heya, I just wanted to announce here that my map-pack project "Ghost of Chernarus" is no longer WIP., the planned maps are finally finished. There is still another part that will be made, a large A.I. Stronghold to be exact, but its not directly part of that Map Pack. Since I am only mapping here, I'm searching people well-versed in the setup of custom AI guards and/or database-compatible vehicles. Here's the links: Map-Pack Overview and Screenshots: http://www.charlatan.at/DayZ/GOC.pdf The Map-Pack: http://www.charlatan.at/DayZ/GOC.rar The old WIP Topic: Feel free to send me a P.M. if you are interested and can: => Set up proper NPC enemies both stationary and patrolling or => Know how to add editor-placed vehicles to the database so they don't explode
  6. Hello everyone, this is the pack for people who doesnt't know or don't want to install things like loot tables and add vehicle spawns, so I put together a pack for them. (REMEMBER TO CHANGE THE TRADER TID): OW Pack is a weapon and vehicle pack, it adds LOTS of weapons that overwatch doesn't have, like M4s, AKs(different from Overwatch), Mk18, AR-10s and many more..... You can download OW Pack here: http://offgaming.us/owpack/ Kat & NGHD did some of the weapons aswell. Kat's Post: NGHD's Post: The Content below is made by me Weapon Trader Entries: http://pastebin.com/HYtFtDwJ Ammo Trader Entries: http://pastebin.com/XLA5839r dynamic_vehicle.sqf: http://pastebin.com/Qi1KgfT5 1.0.4.2: Loottables(CfgLoot.hpp): http://pastebin.com/iYSG8niu Loottables(CfgBuildingLoot.hpp): http://pastebin.com/htZRCGQe Loottables(CfgLootSmall.hpp): http://pastebin.com/9zh6FvJq Loottables(CfgLootPos.hpp): http://pastebin.com/ZCajwhm8 1.0.5.1: Loottables(CfgLoot.hpp): http://pastebin.com/BG7GRs3N Loottables(CfgBuildingLoot.hpp): http://pastebin.com/ucPm3jRU Loottables(CfgLootSmall.hpp): http://pastebin.com/SrFBiYBg Loottables(CfgLootPos.hpp): http://pastebin.com/EpHeNyS4 If you are having trouble accessing pastebin, then download the pack Here If you don't know how to install custom Loot Tables, Then click Put Dynamic vehicle in @DayZ_Epoch_Server\addons\dayz_server\missions\YOURMISSION. REPLACE dynamic_vehicle.sqf Future Plans: Adjust Loot Chances If you already have OW Pack, then feel free to join my server! IP:120.148.145.111:2301/120.148.145.111:2302 UPDATE(6/8/2014): Sorted Weapon/Ammo TypesChanged Price for WeaponsAdded Link to Entries for Weapon AmmoUploaded Loot TablesUploaded "dynamic_vehicle.sqf"UPDATE(21/8/2014):Added Loot Tables for 1.0.5.1More "Appropriate" Prices
  7. Hello everyone, this is the pack for people who doesnt't know or don't want to install things like loot tables and add vehicle spawns, so I put together a pack for them. (REMEMBER TO CHANGE THE TRADER TID): OW Pack is a weapon and vehicle pack, it adds LOTS of weapons that overwatch doesn't have, like M4s, AKs(different from Overwatch), Mk18, AR-10s and many more..... You can download OW Pack here: http://offgaming.us/owpack/ Kat & NGHD did some of the weapons aswell. Kat's Post: NGHD's Post: The Content below is made by me Weapon Trader Entries: http://pastebin.com/HYtFtDwJ Ammo Trader Entries: http://pastebin.com/XLA5839r dynamic_vehicle.sqf: http://pastebin.com/Qi1KgfT5 1.0.4.2: Loottables(CfgLoot.hpp): http://pastebin.com/iYSG8niu Loottables(CfgBuildingLoot.hpp): http://pastebin.com/htZRCGQe Loottables(CfgLootSmall.hpp): http://pastebin.com/9zh6FvJq Loottables(CfgLootPos.hpp): http://pastebin.com/ZCajwhm8 1.0.5.1: Loottables(CfgLoot.hpp): http://pastebin.com/BG7GRs3N Loottables(CfgBuildingLoot.hpp): http://pastebin.com/ucPm3jRU Loottables(CfgLootSmall.hpp): http://pastebin.com/SrFBiYBg Loottables(CfgLootPos.hpp): http://pastebin.com/EpHeNyS4 If you are having trouble accessing pastebin, then download the pack Here If you don't know how to install custom Loot Tables, Then click Put Dynamic vehicle in @DayZ_Epoch_Server\addons\dayz_server\missions\YOURMISSION. REPLACE dynamic_vehicle.sqf If you already have OW Pack, then feel free to join my server! IP:120.148.145.111:2301/120.148.145.111:2302 UPDATE(6/8/2014): Sorted Weapon/Ammo TypesChanged Price for WeaponsAdded Link to Entries for Weapon AmmoUploaded Loot TablesUploaded "dynamic_vehicle.sqf"UPDATE(21/8/2014): Added Loot Tables for 1.0.5.1More "Appropriate" Prices
  8. I am hosting a dayz epoch cherno server when I go up to the traders I do not get the scroll wheel option apart from the guy who sells parts at bash, I am running daeks dnetwork pack but without the custom sql or the custom pbo in @dayz_epoch server addons because when I install them it just causes the server to crash I need to get the sorted as we had an average of 30-40 people on the old server and there getting impatient about all the waiting. Init.sqf:http://pastebin.com/4VzRGbX1 Description.ext:http://pastebin.com/r3589nDK Missions.sqm:http://pastebin.com/cQP3p5s2 Server_Traders.sqf:http://pastebin.com/MJwhyzU4 If you need any other information please ask and I will post it up
  9. I am curious on the process of how to add new guns to my epoch server. If you could link a tutorial or give me a brief description here that would be great. Anything to really get me started because after doing some research nothing has stood out to me to be very helpful. Thanks!
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