Jump to content

Search the Community

Showing results for tags 'Tripods'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • DayZ
    • Discussion
    • Public Servers
    • DayZ SA Resources
    • Q&A Section
  • ArmA 3
    • Epoch Survival
    • Community Projects
    • Q&A Section
    • Terrain Discussion
    • Resources
  • Arma 3 Resources
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. This is Enhanced Vehicle Deployment - retooled for deploying mounted weapons. I do not take credit for any of the script. I just made a how-to because a few people asked for it. http://youtu.be/oASs2_RUX88 Features: Right click on gems to deploy mounted weapons. Emerald excluded. Easy to configure any way you want. Topaz = DSHkM .50 cal Citrine = M2 .50 cal Amethyst = KORD .50 cal Sapphire = AGS Grenade Launcher Ruby = MK19 Grenade Launcher Obsidian = GMG Grenade Launcher The .50 cal guns have optional tripod sizes: high or mini. The grenade launchers just have minitripods. Most of the ammunition for these weapons can be found in ammo crates. Excluding KORD ammo. Repack Weapon into gem form. Deploy and repack as many times as you want. Anyone can pack the weapons if it's unlocked. Requires a toolbox Also allows packing of M240 nests into M240Nest_Kit. Requires a toolbox Stop deployment by moving. Prevent packing of destroyed deployable vehicles. Prevent packing of locked vehicles. Materials are dropped on the ground when packing like the other remove actions (workbench, wreckage, weapons crates) instead of automatically added to the player's inventory. Remove ammo from all vehicles when deployed. Credits oOSmokyOo for on which EVD was developed from. maca134 for his wonderful Right Click Options to Items script. TheVampire whose DZMS gave plenty of ideas on how to rework this script. [VB]AWOL whose code in player_craftItem.sqf and remove.sqf were referenced for some parts of the deployment script. [VB]AWOL whose player_build.sqf was used for building the weapons. TheFarix whose release: is the foundation of this how-to. SiothieGaming whose Remove Weapons Script allows better customization of vehicles. Requirements Right Click Options Script and knowledge how it works. I don't know a link to one, so you have to find it yourself. Remove Weapons/Ammunition/Thermal from Vehicle Script and how it works Custom variables.sqf and knowledge how it works. Custom fn_selfActions.sqf and knowledge how it works. Knowledge of and how it works. Installation Step 1. Install Right Click Options Script, and install Remove Weapons/Ammo Script. Step 2. Open your fnc_remWepSG.sqf (Remove Weapons/Ammo Script) and change it to this: Save it and repack your dayz_server.pbo. Step 3. In your extra_rc.hpp (Extra Right Click Script), add this: Step 4. In your custom variables.sqf, find this: dayz_allowedObjects = StaticVehicleArray + ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"]; And add "StaticVehicleArray + " without the quotes, as I did. Step 5. Again in variables.sqf, above dayz_allowedObjects = StaticVehicleArray + ... add this: StaticVehicleArray = ["M240Nest_DZ","AGS_RU","MK19_TriPod","BAF_GMG_Tripod_D","M2StaticMG_US_EP1","M2HD_mini_TriPod","KORD_high","KORD","DSHkM_Mini_TriPod","DSHKM_Gue"]; Step 6. Again in variables.sqf find this line: DZE_isRemovable = ["Fence_corrugated_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"]; and remove "M240Nest_DZ", as I did. Step 7. Again in variables.sqf find this line: DZE_safeVehicle = StaticVehicleArray + ["ParachuteWest","ParachuteC"]; and add "StaticVehicleArray + " without the quotes, as I did. Step 8. In your custom fn_selfActions.sqf, find this: // All Traders and above it add: Step 9. In your init.sqf, find this: MaxMineVeins = 0; and set it to 0, as I did. Or at least a very low number. Step 10. Download the attachment and copy the Scripts folder to your mission pbo, where the init.sqf is. Dropbox Notes: More then one player can deconstruct and get items from a single ore vein. So groups of players can easily exploit them for gems if you do not limit the MaxMineVeins. You can spawn in mine veins using Gold_Vein_DZE for missions or events or well defended areas for rewards. You can add the gems and the ammo to the traders. If you want something to give the sledgehammer new meaning, consider this: I've played with it and about 95%+ of the time it just breaks the tools anyway. Otherwise I would recommend finding some new creative use for the sledge, rather than removing it. If I can find a good item to use for searchlights I will add it to the download. You could I guess change the KORD to be searchlight. Feel free to change things to suit your needs. I know that this could have been done in 3 files or less, instead of 11. I admit I am a very novice at this. It's the best I could do at the moment. I've tested it on my server and seems to be working on 1.0.5.1/125402
×
×
  • Create New...