Jump to content

Search the Community

Showing results for tags 'Dayz'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • DayZ
    • Discussion
    • Public Servers
    • DayZ SA Resources
    • Q&A Section
  • ArmA 3
    • Epoch Survival
    • Community Projects
    • Q&A Section
    • Terrain Discussion
    • Resources
  • Arma 3 Resources
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 260 results

  1. This Topic will give you all default options you can change in your init.sqf/variables.sqf to personalize your server without putting any script in. If I made any mistakes, please clearify and I will change it! Simple add the line in the top half of your init.sqf to change values (unless stated otherwise) Selfbloodbag DZE_SelfTransfuse = false; // default value TRUE: Allows player to right click on a bloodbag to use a bloodbag on himself. Selfbloodbag values DZE_selfTransfuse_Values = [12000, 15, 300]; // default value If DZE_SelfTransfuse is set to true, this will define the value of that bloodbag, 1st value is the ammount of blood you get from the bag; 2nd value is the infection chance in % 3th value is the cooldown in seconds Max Animals dayz_maxAnimals = 5; Amount of animals per player. They will despawn like zombies if no one is there. timezoneswitch timezoneswitch = 0; Changes the murdermenu times with this offset in hours. Zombie settings dayz_maxLocalZombies = 40; Max number of zombies spawned per player. dayz_maxGlobalZombiesInit = 40; Starting global max zombie count, this will increase for each player within 400m (Default: 40) dayz_maxGlobalZombiesIncrease = 10; This is the amount of global zombie limit increase per player within 400m (Default: 10) dayz_maxZeds = 500; Total zombie server limit dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2; Zombies spawn from a vehicle (if a player is in it) dayz_spawnAirCount = 0; NO CLUE. dayz_zedsAttackVehicles = true; Zombies attack vehicles or not. Player Zombie DZE_PlayerZed = true; Allows the player zo spawn as a zombie when he died of an infection. GODMODE Bases DZE_GodModeBase = false; Buildables will be indestructable from the NEXT restart they were placed if set to true. DayZ Epoch Debug For Servers DZEdebug = false; If set to true, the server RPT file will have alot more info on what happends on the server. ( For debugging). Wiki explenation: DZE debug damage DZEDebug_Damage = true; Dont really know, i guess that nothing gets damage when Debug = true? Vehicle parachute trading DZE_TRADER_SPAWNMODE = false; Enable purchased vehicle parachute spawning setting this to true. Tame Dogs dayz_tameDogs = false; If true, you can tame dogs ( with cooked meat right?). Sell Distance LAND Vehicle dayz_sellDistance_vehicle = 10; Ammount in meters how far an LAND vehicle has to be from trader to be sellable. Sell Distance SEA Vehicle dayz_sellDistance_boat = 30; Ammount in meters how far an SEA vehicle has to be from trader to be sellable. Sell Distance AIR Vehicle dayz_sellDistance_air = 40; Ammount in meters how far an AIR vehicle has to be from trader to be sellable. Para Spawn Player dayz_paraSpawn = false; If true, players will spawn in the air, dont forget to open your parachute! Position dayz_minpos = -20000; dayz_maxpos = 20000; The max and min distance from center of the map where a player can logout and still spawn on the same position when loggin in. Does this also affect the radiation you get when passing these places ( I dont think so)? BuildingLimits DZE_checkNearbyRadius = 30; Distance where the building limits will look for objects. DZE_BuildingLimit = 150; Ammount of builables allowed in this distance. DZE_BuildOnRoads = false; Allow/Disallow building on roads. DZE_DamageBeforeMaint = 0.09; Ammount of damage a builable must have before being able to be maintained. DZE_StaticConstructionCount = 0; Ammount of animations you have to do before something gets build. ( always +1) so number 0 = 1 step, number 1 = 2 steps) DZE_PlotPole = [30,45]; 1st value is the radius of a plotpole 2nd value is the radius where the next plot can be build. DZE_maintainRange = ((DZE_PlotPole select 0)+20); If you maintain this is going to be the range where it maintains. Default: (plotradius + 20 meters) DZE_requireplot = 1; 1= Need a plot to build, 0 = you can build anywhere. DZE_AntiWallLimit = 3; Not really sure about this. Amoount of tries u can get to get trough a wall before u get killed ? Humanity Showing DZE_HumanityTargetDistance = 25; The distance where it becomes visible if a player is bandit or hero ( blue red names). Friendls Saving DZE_FriendlySaving = true; Save the friend to the database or not. Custom loot tables. DZE_MissionLootTable = false; Set to true of you want to use own loot tables ( include them in description.ext ofcrouse) Config traders DZE_ConfigTrader = false; Set to true if you want to use config traders. Include them in your description.ext) LootSpawnTimer DZE_LootSpawnTimer = 10; Not really sure. The time that takes to start spawning loot in an area? Heli Lift DZE_HeliLift = true; Allow/disallow default epoch heli lifting Full moon nights dayz_fullMoonNights = false; If true nights wont be pitch black, moonlight will make it doable. Vehicle Ammo Saving DZE_vehicleAmmo = 0; 0 : amo in vehicles weapons will reset on restart. 1:ammo will save and respawn on restart. Access backpack in trader area. DZE_BackpackGuard = true; If true, it closes the gear menu when close to another player in trader area's CleanNull DZE_CleanNull = false; No idea. Customize Death Messages Enables global chat messaging of player deaths. (Also requires enableRadio true;?) DZE_DeathMsgGlobal = true; Enables side chat messaging of player deaths. (Also requires enableRadio true;?) DZE_DeathMsgSide = true; Enables global title text messaging of player deaths. DZE_DeathMsgTitleText = true; Vehicles allow without ObjecId and ObjectUID DZE_safeVehicle = ["ParachuteWest","ParachuteC"]; // EDIT THIS INSIDE THE VARIABLES.SQF , otherwise overwritten Force Save vehicles DZE_AllowForceSave = false; If true players get a scroll wheel option to force a save of a vehicle to database. Cargo Check DZE_AllowCargoCheck = true; Allow a player to check cargo on a vehicle. ForceNameTags DZE_ForceNameTags = false; If true it forces YES on the question to show name or not on players close to you. DZE_ForceNameTagsOff = false; Forces the answer NO. DZE_ForceNameTagsInTrader = false; Forces name tag on in trader zones. HALO JUMP DZE_HaloJump = true; Allow Halo Jumps from air vehicles Weight DZE_R3F_WEIGHT = true; Enable, disable the epoch weight system. Surrender DZE_Surrender = true Able to surrender, which drops all weapons and places hands on head ( Default "/" keybind) OldHeliCrash (1.0.1.5+) Re-enable old heli crash method with OldHeliCrash = true; OldHeliCrash = true; spawnShoremode Controls if the player will spawn on shore or not. 1 = Spawn must be on shore, 0 = anywhere. (Default: 1) spawnShoremode = 1; spawnArea Controls how large of an area to search for a suitable spawn location. (Default: 1500) spawnArea = 1500; MaxVehicleLimit Controls the max overall vehicle limit if this limit is reached no new vehicles will spawn. MaxVehicleLimit = 50; DynamicVehicleDamageHigh Sets the highest possible damage a fresh spawned vehicle will have. (Default: 100) DynamicVehicleDamageHigh = 100; DynamicVehicleDamageLow DynamicVehicleDamageLow = 10; // Default: 0 Lowest damage on a spawned vehicle. DynamicVehicleFuelLow Sets the lowest possible fuel level a fresh spawned vehicle will have. (Default: 0) DynamicVehicleFuelLow = 0; DynamicVehicleFuelHigh Sets the highest possible fuel level a fresh spawned vehicle will have. (Default: 100) DynamicVehicleFuelHigh = 100; Dynamic Debris To change how many debris spawn edit the MaxDynamicDebris variable in the missions init.sqf. MaxDynamicDebris = 100; // Max number of road debris spawns (Default: 100) Customize fresh spawn loadout Server admins can now change default fresh spawn loadout by adding these variables to the mission init.sqf. DefaultMagazines = ["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackItems = [""]; // which accepts both weapons and magazines.// DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]; //Default player skin for fresh spawns, selected randomly Ore Veins MaxMineVeins = 150; // Max Ore Veins Defines the ammount of oreveins that spawn on the map Ammo boxes MaxAmmoBoxes = 25; // Max Ammo boxes Defines the ammount of ammoboxes next to road. Database events Damage for maintain -- ---------------------------- -- Event structure for setDamageOnAge -- ---------------------------- DROP EVENT IF EXISTS `setDamageOnAge`; DELIMITER ;; CREATE EVENT `setDamageOnAge` ON SCHEDULE EVERY 1 DAY COMMENT 'This sets damage on a wall so that it can be maintained' DO UPDATE `Object_DATA` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') ) ; DELIMITER ; This will "damage" walls, floors, etc every day so they can be maintained. If i forgot anything please post it here so we can complete this information topic.
  2. Having issues with the epoch events, I don't seem to be getting my correct schedule timing the way I have it setup I should be getting an event spawn at 5 minutes and then another event spawn every 30, 5, and 20 minutes right? EpochEvents = [["any","any","any","any",5,"event1"],["any","any","any","any",35,"event1"],["any","any","any","any",5,"event2"],["any","any","any","any",10,"event2"],["any","any","any","any",5,"event3"],["any","any","any","any",25,"event3"]]; So with event number 2 it seems to spawn the first one around 5 minutes and then the other one around 10 minutes but it doesn't continue to spawn after the first two initial ones.
  3. GenesisPC Epoch Server 178.239.166.90:2402 Auto refuel Self Blood Bag Tow & Lift Vehicle Salvage Vector & Building Snap Group Management Advanced Trading Deploy Bike Repair & Rearm Stations ElectroPLUS Klen Castle Black Forest Base Bor Outpost Checkpoint Charlie Dishina Outpost Skalisty Ai Fortress UN Ai Vehicle Convoys Custom Buildings Custom Airfields Custom Crashsites Starting Loadouts 133 Missions Bountys Top Hero Top bandit Player voted events New Player Starter Packs 8 Levels of Humanity Based Spawns Teamspeak Server Active Admins Anti Hack Great Community of Players Can you survive here ? Can you Dance ? Server Website www.suckitupprincess.org Teamspeak3 Server 85.236.100.124:11097
  4. Hey guys, I was looking through my RPT for the server and seen this I have no idea what it is... but infistar seems to not like it. Any ideas? Thank you 18:39:58 "<infiSTAR.de> CONNECTLOG: CONNECT - Bob Stookee(PLAYER ID)" 18:39:58 "<infiSTAR.de> KickLog: SERVER kicked Bob Stookee(PLAYER ID) - TempBanned" 18:40:03 "INFO - Player: PID#16(Bob Stookee)(UID:PLAYER ID/CID:141) Status: LOGGING IN" 18:40:04 "INFO - Player: PID#16(Bob Stookee)(UID:PLAYER ID/CID:141) Status: LOGIN PUBLISHING, Location factory [132079]" 18:40:10 "<infiSTAR.de> BAN: Bob Stookee (PLAYER ID) | BadFile: blah.sqf - #line 1 "blah.sqf" player addWeapon "M16A2"; player addMagazine "20Rnd_556x45_Stanag"; " 18:40:10 "<infiSTAR.de> BAN: Bob Stookee (PLAYER ID) | BadFile: blah.sqf - #line 1 "blah.sqf" player addWeapon "M16A2"; player addMagazine "20Rnd_556x45_Stanag"; " 18:40:10 "<infiSTAR.de> KickLog: SERVER kicked Bob Stookee(PLAYER ID) - Bob Stookee (PLAYER ID) | BadFile: blah.sqf - #line 1 "blah.sqf" player addWeapon "M16A2"; player addMagazine "20Rnd_556x45_Stanag"; " 18:40:10 "["PVAHR_0_p8c4d7f43821237871843",["Bob Stookee","PLAYER ID","BAN",[66,97,100,70,105,108,101,58,32,98,108,97,104,46,115,113,102,32,45,32,35,108,105,110,101,32,49,32,34,98,108,97,104,46,115,113,102,34,10,112,108,97,121,101,114,32,97,100,100,87,101,97,112,111,110,32,34,77,49,54,65,50,34,59,32,10,112,108,97,121,101,114,32,97,100,100,77,97,103,97,122,105,110,101,32,34,50,48,82,110,100,95,53,53,54,120,52,53,95,83,116,97,110,97,103,34,59,32]]]" 18:40:10 "Player UID#PLAYER ID CID#141 PID#16(Bob Stookee) as Survivor2_DZ died at Wilderness [813895]" 18:40:10 "DeathMessage: Bob Stookee died from blood loss." 18:40:16 "<infiSTAR.de> KickLog: SERVER kicked Bob Stookee(PLAYER ID) - TempBanned" 18:40:20 "<infiSTAR.de> CONNECTLOG: DISCONNECT - Bob Stookee(PLAYER ID)" 18:40:20 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. [PLAYER ID","Bob Stookee"]" 18:40:20 Client: Remote object 16:4 not found 18:40:21 Client: Object 6:425 (type Type_149) not found. 18:40:21 Client: Object 10:552 (type Type_149) not found. 18:40:21 Client: Object 17:11 (type Type_149) not found. 18:42:22 Server: Object 6:444 not found (message 70) 18:42:22 Server: Object 6:443 not found (message 89) 18:42:24 Server: Object 10:672 not found (message 70) 18:42:24 Server: Object 6:445 not found (message 94) 18:42:28 Server: Object 6:408 not found (message 221) 18:42:30 "<infiSTAR.de> CONNECTLOG: CONNECT - Bob Stookee(PLAYER ID)" 18:42:30 "<infiSTAR.de> KickLog: SERVER kicked Bob Stookee(PLAYER ID) - TempBanned"
  5. Im looking for the ability to add Script allowing Eyescan (retina scan) For Safe's and lockboxes, ether or, its something i havent found any script for but have found mentions and seen, any suggestions, links, or scripts are welcome, please Let me know!
  6. Usually it would state "You cannot gut this animal without a knife" but now the scroll action is dead and I don't get an error. Please help!
  7. Hello there, Today is the first day I ever had this issue: the game closes itself for updating BattlEye (something that, apparently, isn't doing). As soon as I join my server via DayZ Commander, I connect to the lobby and then, after a few seconds, a red BattlEye error message appears: The installation is never done, because everytime I connect to server's lobby, it appears the same message and the game closes itself after a few seconds. I already tried uninstalling BattlEye, install it back and reinstalling ArmA2 OA Beta Patch, but that didn't do the trick. Here's the RPT Client Log: I also have taken a look at RPT Server's Log: Do you have any solution for this issue? It really never happened to me, which is really weird. PD: Don't just say it's easy to find out in Google, because I have already been searching for a while how to fix this and didn't find anything. Thanks in advance!
  8. Hello im trying to setup a dayz overpoch server with taviana. The mod from taviana is the latest Dayz Taviana 2.0 but when im trying to join im getting a error that the server needs a key or i have to remove some files. i tried searching google but i didnt had much succes with that. My question is, can someone send me the valid keys for the latest Taviana dayz mod? Or if you know what im dealing with please help me. Thanks
  9. Hello Survivors, I play on a server which has arround 60~80 FPS for me. Ping is 130ms. Hardware is i7-6700k, GTX 1080, 16GB RAM and I tested the game on a HDD and SSD. Both the same failure. Expansions/Mods: Arma 2, Arma 2 Operation Arrowhead, Arma 2 PMC, Arma 2 BAF, Epoch 1.0.6.2, Overwatch 0.2.5 Deinstalled and downloaded again 3 times. Still the same bug. Nvidia Driver is uptodate! I just have my regular survival, when suddenly this appears: I need some help I have no idea how I can solve the problem! Goodspeed, ~blue~
  10. **NEW** Manup-PvPvE | v1.0.6.2 | 5-Mil + KITS | Player Teleport | VirtGarage | Banks | Checks | Perks | Cap&Hold | GemCraft | Semi-Mil | High [email protected]@T ============================== M A N U P - 1.0.6.2 - U P D A T E The NEW SERVER is Unlocked! DayZ Overpoch Chernarus 1.0.6.2 IP: 216.244.87.253:6302 This is a PvPvE Militarized Server with High Loot and High Risk $5,000,000 Start coins + Cinder & Metal Base kit ============================== MODS - EDITS - SCRIPTS ============================== > Suicide > Earplugs > Auto Run > Tow & Lift > Safe Zones > Flip Vehicle > Plot For Life > Bury Bodies > Take Clothes > Click Actions > Harvest Hemp > Service Points > Locate Vehicle > Virtual Garage > Player Teleport > Custom Traders > Global Banking > Free Spawn Kits > Tanks and APC's > Attack Choppers > Scan For Players > Deploy Anything > KO Melee Combat > Plot Management > Scan For Animals > Scan For Zombies > Treasure Hunting > Turn On/Off Grass > Snap With Vectors > Custom Trader City > Group Management > Garage Door Opener > Safe Zone Relocate > Custom Action Wheel > Vehicle Key Changer > Humanity Spawn Kits > Custom Event Crates > No Spawn Restriction > Sell On Site Missions > Change View Distance > Custom Debug Monitor > Player Zombie Shields > remote vehicle options > Humanity spawn vehicles > Community Localizations > Humanity Spawn Classes > Custom Military locations > Custom Cap & Hold Missions > Custom NEAF / NWAF / BALOTA > Door Management With Eye Scan > More custom stuff inside .... ============================== Special thanks to @salival for all his help with the conversion. I couldn't of done it with out you! ============================== Thanks For Playing ManUp - Enjoy and Please report any bugs. http://steamcommunity.com/groups/manupsurvival# https://discord.gg/V85spbD
  11. This is How-to reskin/retexture vehicles. I do not take credit for any of the script. I just made a how-to because a few people asked for it. For advanced user: This was created after a lot of searching and at least 100 different ways of trial and error. It's unbelievably simple and I'm sure someone has posted this before but I hope it helps. Features: No noticeable server startup lag. Easy to install. Works on the fly for purchased vehicles. Works for dynamic vehicles. Works on server restarts. Tested with 7 custom vehicle skins setup on traders and dynamic, worked flawlessly and tested restarts too. Credits [VB]AWOL whose postethe proper way to do this. [VB]AWOL + Epoch Dev Team and EpochMod.com community for sharing awesome mods. Requirements Custom texture files that are known to work. Ability to edit sqf files PBO Manager Notepad++ Installation Step 1. Get some custom textures and put them in your mission folder somewhere. Write down the folder structure for future use. For my example textures are in the custom folder in my mission file. Step 2. Unpack your dayz_server pbo Step 3. open these three files: server_publishVehicle2.sqf, server_publishVehicle3.sqf, and server_monitor.sqf Step 4. In your server_monitor.sqf find this: _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { And ABOVE it put this if (_type == "SUV_TK_CIV_EP1") then {_object setVehicleInit 'this setObjectTexture [0, ''custom\SUV.jpg''];';}; Change the Vehicle Classname and the texture pathing for your texture and vehicle. Keep adding more lines like this for each texture that you need. Step 5. Again in your server_monitor.sqf find this: // # END SPAWN OBJECTS # And below it put this: processInitCommands; Step 6. In server_publishVehicle2.sqf find this: } else { _object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"]; }; And BELOW it put this: if (_class == "SUV_TK_CIV_EP1") then {_object setVehicleInit 'this setObjectTexture [0, ''custom\SUV.jpg''];';}; Notice the only difference is _class instead of _type. Again keep adding more lines like this for each texture that you need. Step 7. This Step is for BOTH: server_publishVehicle2.sqf AND server_publishVehicle3.sqf find this: publicVariable "PVDZE_veh_Init"; And BELOW it put this: processInitCommands; Step 8. Now in server_publishVehicle3.sqf find this: //Add weapons _objWpnTypes = _weapons select 0; _objWpnQty = _weapons select 1; And ABOVE it put this: if (_class == "SUV_TK_CIV_EP1") then {_object setVehicleInit 'this setObjectTexture [0, ''custom\SUV.jpg''];';}; It's the same line from server_publishVehicle2.sqf with _class instead of _type. again repeat more lines exactly like this for more textures. Step 9. Save Changes and Repack PBO Congrats your done! Note: This could also be done by creating a function and then calling the function from each file, i think.... but I prefer to do it this way.
  12. Hey guys, went through every single skin from ow and pulled out the ones that weren't just repetitive skins to reduce clutter since as you can see this is huge, but this basically fixes an issue where if you were to wear this skin it prevents it from vanishing after restart. Goes in your variables.sqf where it says "AllPLayers =" Then skin list of course. Hope this helps someone. This is for your variables.sqf Saw some mess ups, fixed em :)
  13. Hello, I'm having a problem to play DayZ EPOCH mod. I already uninstall and reinstall the game from steam, move AddOns to OA, used "[email protected]_Epoch;" and I have been tried lots of things to try to fix this error. this message continue every time I try to log in any server, a .pbo problem... please, can some one help me to fix this issue? thank you for the attention!
  14. Hello Guys! The title says it all I am trying to add the white Ghuillie Skin to my Server, but i am not really able to do that, and i found nothing arround google to help me out! Maybe you could give me a way to do that? :D
  15. Hello there! Not my first work, but also not the best! I'm just starting a own server, and adding a bit of customstuff for the future players. I wanted to share that stuff with you, so you can use it aswell, if you going to like it. Screenshots at the end Quote Tested on a ARMA 2 DAYZ Epoch server - 1.0.6.1 I also changed the important "Map_" classnames to "Land_" so there will be loot in all the barracks, and the Super market :) Download: http://www.mediafire.com/file/b2winspp45saavs/balota.sqf 1. Create folder for all your buildings in your dayz_server.pbo // Skip this if you already got one! 2. Put the downloaded balota.sqf in this folder" 3. Go to your dayz_server.pbo again, head to the "init" folder, and add at the bottom from server_functions.sqf this: 4. Repack your dayz_server-pbo, upload it again - There you go! Screenshots: If youre are interested in the server, take look here: Community Server by Impact eSport Thanks for tuning in! If you find any bugs, just let me know them!
  16. hi guys have new battlefield script here are the files i will up date this with instructions please call this from server side not mission side will now work https://drive.google.com/file/d/0B9Hx4yLjmp8cbEdNV1ZCSWJUeUU/view?usp=sharing
  17. Hey guys! Trying to see about adding a anti Combat Log system, spawns a box from the disconnected players gear. Wondering if anyone's got a working setup going! Can post my server_onPLayerDisconnect and server_playerSync if it helps. Thank you :)
  18. CHERNARUS ENHANCEMENTS - Stary -------------------------------------------------------------- Redeveloped Stary Email: [email protected] Steam: http://steamcommunity.com/profiles/76561198104994458/ Download----) http://www.mediafire.com/file/0x09b36xslba3bg/stary+trader.rar
  19. Hey, i have a question. How, and where do i change the prices for my traders in my Dayz Epoch server?
  20. Who will write making Masterkey for epoch 1.0.6.1 without bugs and dumb (before it was possible to dumb cars)
  21. I got DayZlauncher and I find a server, assign the Arma2 and click on it. It tells me which mods I need to download, so I do it (DayZ, Epoch and Overwatch). Not ethat I had these installed for like 2 years, so I only needed to update them. Click play on teh server after tehy're done only to get: Arma 2: Operation Arrowhead is attempting to launch with the optional parameters shown below. " -connect=172.106.106.33 -port=mod=C:\Program Files(x86)\Steam\SteamApps\Common\ArmA 2;Expansions;C:\Users\Ziggah\Documents\mods\@DayZ_Epoch" " If you did not request this launch or do not understand this options, select Cancel. Note, my arma 2 and arma 2 OA location is on D drive. I click ok. I get the "battleEye is installing thingey. I get it every time". I get another error message after that. a window titles "Arma 2 Army of the Czech republic Se..." with the message " !!! MISSING STRING" Have no clue what AotCR has anything to do with dayz so I click okay. After this I get a window titled "arma2 OA" with the message "Addon 'sauerland' requers addon 'Chernarus'" Again, I have no clue why I need an addon which is a part of the default game, so I click okay. I get the DayZ Epoch screen, you know it, the black one. After a while, bout half a minute I get: "No entry bin/congfig.bin/CfgVehicles/Land_Company3_2.scope" Then it fianlly, crashes with one last error, a window titled "Arma 2 OA" with the message "cannot load world 'ca\chernarus\chernarus.wrp'" Also, if it helps, my Mods/download path in dayzlauncher is "C:\Users\Ziggah\Documents\mods" I know I could google this, but such a huge batch with these specific combination of erros seems only specific to me. Or alteast no one asked on the internet yet and gave up on ever playing the game. Which I am close to. Can someone help me fix this errorfest of a game, please. I have about 1200 hours in epoch and I really wanna play it again. Seriously. I fix one error, BAM, now you got 2 more.
  22. Hi, I don't want to mock you or anything, after all, you do have a server, and I don't, I just noticed something you might want to know. Do you remember the time when dayz mod was at it's prime? If you don't, go watch some videos. If you do, what do you think is missing now? Here's my opinion: TENSION. Let me explain that. First, there was a time when people were afraid of engaging, because they would lose days' worth of work. Then, there was the base aspect, with most bases breach-able, in a way or another. Then there was the constant need of supplies, in order to survive. Medical supplies weren't that common, and bases were often used to stash away resources, because dieing was easy, but getting your things back, not so much. So, to put it simply, if a server wishes to thrive, here's my to-do list for it to stay relevant for a long time: 0. Hard or hardcore. Make the server either of those. Hardcore = no weapon, no map, no backpack, maybe a bandage. Hard = 2x bandage, no map, weakest meele weapon (machete? or bat?), smallest backpack. Heroes should have +1 painkillers, bandits +1 smoke grenade (to trap players inside buildings filled with zombies). Oh, and NO PVE, since it takes away the risk of killing your teammates. Less risk = less fun = less awesome of a feeling when you do win. 1. Weapons. Have the map mostly spawn meele weapons, and rarely a pistol. I'll get back to the other weapons soon enough. This will make it a lot more difficult to kill somebody, and make the risk of being the one killed a lot higher. Making the fights more evened out, you effectively make it so people are thinking more about whether or not to engage in combat. 2. Bases. Let people build without a plot pole, but have things stay like only for 24 hours (so people ca maintain them, if playing daily). And only cinder and metal should be indestructible, but it shouldn't be cheap, in fact, it should be one of the most expensive things on the server, alongside tanks and rocket launchers. let people build wooden (camouflaged) bases, and let others be able to break into those. Also, locks should be buyable from the traders, so as to not make it impossible for people to have bases, but safes should only be on hard&hardcore missions, and lockboxes should be on medium, hard and hardcore missions, as well as drop from zombies. 3. Vehicles. Only spawn 5 vehicles on the map, (old) bikes (the most frequent one), (old) motorbikes, towing tractors (slow and leaving you exposed, but allowing you to tow other vehicles), traktor (slow and noisy, but also good for towing, and offroad), and a slow boat (for one player only). The rest should be bought, and get unlocked after the maintainance period (i.e. 14 days. on most servers nowadays). 4. Missions. There should be a broken vehicle for each mission, with the number of AIs be the number of seats those vehicles have. 4 difficulties, all with wicked AI: - easy: motorbike or atv, 2 people with pistols, a chance for one to have a crossbow (which can have a CCO attacked to it, for use against more difficult missions). One vehicle not working - medium: 1-3 vehicles, some things (like boxes, crates and walls) for AI to hide behind, AI with shotguns, and in one of the boxes&crates to be a chance for a CZ for the next mission difficulty. One vehicle working. - hard: at least one important vehicle (like the ural, SUV, helicopter or armored vehicles), a few small buildings and even more cover (walls, crates, boxes, buildings), AIs with CZs, and rarely a better sniper in the loot box. One vehicle working (not the important vehicle. This could be an old motorcycle that's working for every mission) - hardcore: same as hard, but with machine guns and rocket launcher, none on AI, a chance of either one in the loot. One vehicle working. Also, an armed vehicle that can't move, and will be empty (of ammo) when not used by AI. 5. Trading. Now, the catch here is to have trading routes, and the gains should not be big, but enable a lot more gameplay options. Aside from the trader cities (the buy-sell price ratio should be 4:1), with normal prices, and special loot (like weapon attachments). Each of that trader should be in a different location from the trader cities. You could have 3m safezone around them, and have them spawn in the middle of nowhere, in a building of their own. They should also be relatively close to roads, so that those roads can be camped/ambushed. The whole point of this is to enable a small profit for those doing trading routes. There should also be at least 5 of those on the map. 6. Map. The map should NOT be Chernarus, because everyone knows every bit of it. There's also the deal with the open buildings I would suggest either Lingor Island (still kind of fresh) or Panthera 2 (overused), with 4 trader cities (2 for everybody and 1 for hero and 1 for bandit), and none of them have all the traders inside (again, so that the people have to visit more than one trader city), and there should be more buildings on the map than by default, so as to make the map unique to the server. You could block some entrances and add other entrances to buildings, wall around things, add buildings, add unmarked cities, and so on, so long as they're not obviously laid down on the map. Also, have a day+night cycle, but not those bitch black nights. 7. Donations & Microtransactions. Those who pay for it, should be able to have a bit of advantage over the others, but not too much of it. Something like a VIP Hero with a desert camo (or snow, they're both good in a city) and VIP Bandit with a forest camo. Also, maybe let them buy bikes and motorbikes for two thirds the price (so 3:2 buy-sell ratio), from a VIP trader in each trader city. If you want new players to get something free, give them money for a lock, so they can have a locked house. And a lockbox to the VIPs... So, tell me, how will it help you to have your server (more or less) exactly the same as every other server? What makes YOUR server so special? Is it any fun? For anybody?
  23. The editor just seems really clunky and impractical. Plus when using it, most of the buildings and trees are gone, so I can't build bases on top of premade buildings (which is the meat and bone of DayZ in my opinion). Anyone know how to practice building? One of my favourite things in games is base building. To be more specific, making shooting ports. Arrow slit like holes that make it impossible to kill you from a certain angle. They're really OP in games like Rust. The building system in Epoch is my absolute favourite, I'd play on empty servers just so I can dupe glitch in cinder blocks and shit and make epic bases (then never play on the server again). But I usually practice on sandbox servers in Rust, Is there anything similar in DayZ Epoch? I have no experience making my own servers, so that is out of the question.
  24. After i spawn some car or building with Infistar and trying to save it on a map, i see Error massage in sever Log. I see this: 2017-06-07 00:46:32 HiveExt: [Information] Method: 308 Params: 11:AH64D:0:0:[239.363,[1175.84,2229.98,-0.004]]:[]:[]:1:any: 2017-06-07 00:46:32 HiveExt: [Error] Error executing |CHILD:308:11:AH64D:0:0:[239.363,[1175.84,2229.98,-0.00445652]]:[]:[]:1:any:| 2017-06-07 00:46:33 HiveExt: [Information] Method: 388 Params: any: 2017-06-07 00:46:33 HiveExt: [Error] Error executing |CHILD:388:any:| I really need ur help, pls!
×
×
  • Create New...