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  1. Hey guys, i'm proud to present our new "Epic Illusion Gaming - DayZ Overpoch server". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [EIG] DayZ Overpoch | Chernarus | 1.0.6.2 | Coins | Lift | Groups | Missions | Events | Deploy Bike | IP: 94.250.209.139:2302 We are searching for some Players and also for some Admins. Please visit our Server or come to our Teamspeak or Discrod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Visit us on ... ...Teamspeak: 94.250.223.10:15111 ...Discord: https://discord.gg/MTQuUHP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Our new special features: Global Coins System Deploy a bike (Toolbox) Lift & Tow Selfbloodbagging Groupsystem Virtual Garage AI Missions Special PVP Events Custom Loadout ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Upcoming features: Weaponswitch Enhanced Spawn Selection and much more...
  2. Dayz epoch server Name: Dayz Epoch Tavi -missions-Hardcore-unitedgamers Connection Info: 193.111.186.225:2302 Map - Taviana List of mods in sever , -Single Coin Currency Plot For Life Plot Management Group Management Lift & Tow Service points Custom start gear No weight limit Slow zombies 1 Step build Andre Convoys Para Spawn DZAI Wai Missions DZMS Missions -Our Server is Hardcore , -if you has a idea for a mod ask a admin , -Server Restart every 4 hours -Admin Teamspeak support, ts- ts3.unitedgamers.eu Server Admin - Ask in ts for them if needed, [UG]Chieff,[UG]Rexie
  3. Hello Survivors, I play on a server which has arround 60~80 FPS for me. Ping is 130ms. Hardware is i7-6700k, GTX 1080, 16GB RAM and I tested the game on a HDD and SSD. Both the same failure. Expansions/Mods: Arma 2, Arma 2 Operation Arrowhead, Arma 2 PMC, Arma 2 BAF, Epoch 1.0.6.2, Overwatch 0.2.5 Deinstalled and downloaded again 3 times. Still the same bug. Nvidia Driver is uptodate! I just have my regular survival, when suddenly this appears: I need some help I have no idea how I can solve the problem! Goodspeed, ~blue~
  4. **NEW** Manup-PvPvE | v1.0.6.2 | 5-Mil + KITS | Player Teleport | VirtGarage | Banks | Checks | Perks | Cap&Hold | GemCraft | Semi-Mil | High [email protected]@T ============================== M A N U P - 1.0.6.2 - U P D A T E The NEW SERVER is Unlocked! DayZ Overpoch Chernarus 1.0.6.2 IP: 216.244.87.253:6302 This is a PvPvE Militarized Server with High Loot and High Risk $5,000,000 Start coins + Cinder & Metal Base kit ============================== MODS - EDITS - SCRIPTS ============================== > Suicide > Earplugs > Auto Run > Tow & Lift > Safe Zones > Flip Vehicle > Plot For Life > Bury Bodies > Take Clothes > Click Actions > Harvest Hemp > Service Points > Locate Vehicle > Virtual Garage > Player Teleport > Custom Traders > Global Banking > Free Spawn Kits > Tanks and APC's > Attack Choppers > Scan For Players > Deploy Anything > KO Melee Combat > Plot Management > Scan For Animals > Scan For Zombies > Treasure Hunting > Turn On/Off Grass > Snap With Vectors > Custom Trader City > Group Management > Garage Door Opener > Safe Zone Relocate > Custom Action Wheel > Vehicle Key Changer > Humanity Spawn Kits > Custom Event Crates > No Spawn Restriction > Sell On Site Missions > Change View Distance > Custom Debug Monitor > Player Zombie Shields > remote vehicle options > Humanity spawn vehicles > Community Localizations > Humanity Spawn Classes > Custom Military locations > Custom Cap & Hold Missions > Custom NEAF / NWAF / BALOTA > Door Management With Eye Scan > More custom stuff inside .... ============================== Special thanks to @salival for all his help with the conversion. I couldn't of done it with out you! ============================== Thanks For Playing ManUp - Enjoy and Please report any bugs. http://steamcommunity.com/groups/manupsurvival# https://discord.gg/V85spbD
  5. The Last Plague

    Welcome to the Last Plague. everyone is more than welcome to join the server and come have some fun! IP= 193.111.186.186 Port= 2302 Discord= https://discord.gg/gHEpBUR Required Addon Mods= @Dayz, @DayzEpoch, @Overwatch. This is a PVP server! Extra Content. Custom Map Central Market (all traders in one place) Jhon Redfield´s dynamic trader Quick stuff Recovery on dead players Custom Intro ESSV3 SandStorm event Weed Field event Civil Defense event Rubbletown event Police check point Military check point Remote Key Remote Door opener Safezones cleanup functions Relocate vehicles after server restart StoryBoard DeployAnything Drugs Tow & Lift Custom Status Bar Nitro over trucks Safety_helis on player disconections Service Point Small fery Take clothes Day - night cycles Vehicle key changer Sawmill and Farm works places. Workshop on plot poles Xmas Addons Walk amongst the dead Z-IMS (Players needs pee or poop) Coins DZAI AI WAI MISSIONS and a lot more content than i can type. I would like to thank JuanDayz and SeelenApparat for all the help in getting the server to run and function properly, you guys are the best friends one can ask for. Join the server, have fun, and let me know about your experience!, email me at [email protected], or leave me a comment here on EpochMod.
  6. Arma2 .pbo error

    Hello, I'm having a problem to play DayZ EPOCH mod. I already uninstall and reinstall the game from steam, move AddOns to OA, used "[email protected]_Epoch;" and I have been tried lots of things to try to fix this error. this message continue every time I try to log in any server, a .pbo problem... please, can some one help me to fix this issue? thank you for the attention!
  7. Hello Guys! The title says it all I am trying to add the white Ghuillie Skin to my Server, but i am not really able to do that, and i found nothing arround google to help me out! Maybe you could give me a way to do that? :D
  8. Balota Airfield

    Hello there! Not my first work, but also not the best! I'm just starting a own server, and adding a bit of customstuff for the future players. I wanted to share that stuff with you, so you can use it aswell, if you going to like it. Screenshots at the end Quote Tested on a ARMA 2 DAYZ Epoch server - 1.0.6.1 I also changed the important "Map_" classnames to "Land_" so there will be loot in all the barracks, and the Super market :) Download: http://www.mediafire.com/file/b2winspp45saavs/balota.sqf 1. Create folder for all your buildings in your dayz_server.pbo // Skip this if you already got one! 2. Put the downloaded balota.sqf in this folder" 3. Go to your dayz_server.pbo again, head to the "init" folder, and add at the bottom from server_functions.sqf this: 4. Repack your dayz_server-pbo, upload it again - There you go! Screenshots: If youre are interested in the server, take look here: Community Server by Impact eSport Thanks for tuning in! If you find any bugs, just let me know them!
  9. Impact eSport got now an ARMA 2 - DayZ Epoch Server! Version: 1.0.6.1 IP: 89.163.135.60:2300 // PVP // Chernarus // 30 Slots (if needed, we could get up to more) // Localized in germany TS3: ts3.impact-esport.de Discord: discordapp.com/invite/RdRaWjR Website: impact-esport.de # RULES + No Hacking / Glitching / Duping / Combat Logging + Combat and base building in and arround 1000 meters of traderzones is prohibited + Theft inside trader zones is prohibited + Fighting arround 500 meters of safezones is not allowed + Be friendly to other players + Respect the admins and moderator + Parked vehicles in trader will be deleted + Follow admins instructions + Kamikaze is not allowed + Do not destroy more then you need while raiding a base + Only one base per player # SERVER ITSELF + Coin System + No Weight + 1 Step Building + Snap Building + 50 Meter Plot Pole + 300 Items in Range + Plot for life + Indestructible Bases + Group Manager 6 Hours Restart - 4 will be day, 2 will be night. # MODLIST + Action menu + Custom Map + Custom Trader + AI City for Bandits & Heros + AI Missions (WAI) + Roaming AI (DZAI) - Roamin AI is NOT marked on the Map. + Spawn Selection + Spawn with Custom Loadout - We got Hero & Bandit levels up to 5 + Tow & Lift + Service Points (Rearm, Refuel, Repair) + Tame Dog + Custom Trader Inventory - More Vehicles at Bandit & Hero - More Weapons at Black Market + Vault Reset after 21 Days + Lockboxreset after 21 Days #Changelog
  10. Combat Log Script

    Hey guys! Trying to see about adding a anti Combat Log system, spawns a box from the disconnected players gear. Wondering if anyone's got a working setup going! Can post my server_onPLayerDisconnect and server_playerSync if it helps. Thank you :)
  11. Hey, i have a question. How, and where do i change the prices for my traders in my Dayz Epoch server?
  12. I got DayZlauncher and I find a server, assign the Arma2 and click on it. It tells me which mods I need to download, so I do it (DayZ, Epoch and Overwatch). Not ethat I had these installed for like 2 years, so I only needed to update them. Click play on teh server after tehy're done only to get: Arma 2: Operation Arrowhead is attempting to launch with the optional parameters shown below. " -connect=172.106.106.33 -port=mod=C:\Program Files(x86)\Steam\SteamApps\Common\ArmA 2;Expansions;C:\Users\Ziggah\Documents\mods\@DayZ_Epoch" " If you did not request this launch or do not understand this options, select Cancel. Note, my arma 2 and arma 2 OA location is on D drive. I click ok. I get the "battleEye is installing thingey. I get it every time". I get another error message after that. a window titles "Arma 2 Army of the Czech republic Se..." with the message " !!! MISSING STRING" Have no clue what AotCR has anything to do with dayz so I click okay. After this I get a window titled "arma2 OA" with the message "Addon 'sauerland' requers addon 'Chernarus'" Again, I have no clue why I need an addon which is a part of the default game, so I click okay. I get the DayZ Epoch screen, you know it, the black one. After a while, bout half a minute I get: "No entry bin/congfig.bin/CfgVehicles/Land_Company3_2.scope" Then it fianlly, crashes with one last error, a window titled "Arma 2 OA" with the message "cannot load world 'ca\chernarus\chernarus.wrp'" Also, if it helps, my Mods/download path in dayzlauncher is "C:\Users\Ziggah\Documents\mods" I know I could google this, but such a huge batch with these specific combination of erros seems only specific to me. Or alteast no one asked on the internet yet and gave up on ever playing the game. Which I am close to. Can someone help me fix this errorfest of a game, please. I have about 1200 hours in epoch and I really wanna play it again. Seriously. I fix one error, BAM, now you got 2 more.
  13. For making Masterkey 1.0.6.1

    Who will write making Masterkey for epoch 1.0.6.1 without bugs and dumb (before it was possible to dumb cars)
  14. The editor just seems really clunky and impractical. Plus when using it, most of the buildings and trees are gone, so I can't build bases on top of premade buildings (which is the meat and bone of DayZ in my opinion). Anyone know how to practice building? One of my favourite things in games is base building. To be more specific, making shooting ports. Arrow slit like holes that make it impossible to kill you from a certain angle. They're really OP in games like Rust. The building system in Epoch is my absolute favourite, I'd play on empty servers just so I can dupe glitch in cinder blocks and shit and make epic bases (then never play on the server again). But I usually practice on sandbox servers in Rust, Is there anything similar in DayZ Epoch? I have no experience making my own servers, so that is out of the question.
  15. Old School Bonfire (Overpoch) (Non militarized) 139.99.131.159:2402 Old school Bonfire is a growing oceanic community of old and new players looking to expand its player-base by welcoming new faces to the server :) The server has recently had a fresh database wipe so jump on and get looting! Features of the server include: Active admins On going development 10+ Mission types Balanced economy Non militarized environment (No tanks, attack choppers, btr's, overpowered explosives or thermals) Friendly community Random coastal spawns Deploy-able Bike Take clothes Coins system with global bank Working humanity system Vehicle locator Plot/Door Management Group System Ear Plugs (U) Much more! This server has only recently gone live, yes it has bugs but in its current state is more then playable. We would love to see you in-game playing along as we work through the remain issues and create what will be a great server
  16. Hi, I don't want to mock you or anything, after all, you do have a server, and I don't, I just noticed something you might want to know. Do you remember the time when dayz mod was at it's prime? If you don't, go watch some videos. If you do, what do you think is missing now? Here's my opinion: TENSION. Let me explain that. First, there was a time when people were afraid of engaging, because they would lose days' worth of work. Then, there was the base aspect, with most bases breach-able, in a way or another. Then there was the constant need of supplies, in order to survive. Medical supplies weren't that common, and bases were often used to stash away resources, because dieing was easy, but getting your things back, not so much. So, to put it simply, if a server wishes to thrive, here's my to-do list for it to stay relevant for a long time: 0. Hard or hardcore. Make the server either of those. Hardcore = no weapon, no map, no backpack, maybe a bandage. Hard = 2x bandage, no map, weakest meele weapon (machete? or bat?), smallest backpack. Heroes should have +1 painkillers, bandits +1 smoke grenade (to trap players inside buildings filled with zombies). Oh, and NO PVE, since it takes away the risk of killing your teammates. Less risk = less fun = less awesome of a feeling when you do win. 1. Weapons. Have the map mostly spawn meele weapons, and rarely a pistol. I'll get back to the other weapons soon enough. This will make it a lot more difficult to kill somebody, and make the risk of being the one killed a lot higher. Making the fights more evened out, you effectively make it so people are thinking more about whether or not to engage in combat. 2. Bases. Let people build without a plot pole, but have things stay like only for 24 hours (so people ca maintain them, if playing daily). And only cinder and metal should be indestructible, but it shouldn't be cheap, in fact, it should be one of the most expensive things on the server, alongside tanks and rocket launchers. let people build wooden (camouflaged) bases, and let others be able to break into those. Also, locks should be buyable from the traders, so as to not make it impossible for people to have bases, but safes should only be on hard&hardcore missions, and lockboxes should be on medium, hard and hardcore missions, as well as drop from zombies. 3. Vehicles. Only spawn 5 vehicles on the map, (old) bikes (the most frequent one), (old) motorbikes, towing tractors (slow and leaving you exposed, but allowing you to tow other vehicles), traktor (slow and noisy, but also good for towing, and offroad), and a slow boat (for one player only). The rest should be bought, and get unlocked after the maintainance period (i.e. 14 days. on most servers nowadays). 4. Missions. There should be a broken vehicle for each mission, with the number of AIs be the number of seats those vehicles have. 4 difficulties, all with wicked AI: - easy: motorbike or atv, 2 people with pistols, a chance for one to have a crossbow (which can have a CCO attacked to it, for use against more difficult missions). One vehicle not working - medium: 1-3 vehicles, some things (like boxes, crates and walls) for AI to hide behind, AI with shotguns, and in one of the boxes&crates to be a chance for a CZ for the next mission difficulty. One vehicle working. - hard: at least one important vehicle (like the ural, SUV, helicopter or armored vehicles), a few small buildings and even more cover (walls, crates, boxes, buildings), AIs with CZs, and rarely a better sniper in the loot box. One vehicle working (not the important vehicle. This could be an old motorcycle that's working for every mission) - hardcore: same as hard, but with machine guns and rocket launcher, none on AI, a chance of either one in the loot. One vehicle working. Also, an armed vehicle that can't move, and will be empty (of ammo) when not used by AI. 5. Trading. Now, the catch here is to have trading routes, and the gains should not be big, but enable a lot more gameplay options. Aside from the trader cities (the buy-sell price ratio should be 4:1), with normal prices, and special loot (like weapon attachments). Each of that trader should be in a different location from the trader cities. You could have 3m safezone around them, and have them spawn in the middle of nowhere, in a building of their own. They should also be relatively close to roads, so that those roads can be camped/ambushed. The whole point of this is to enable a small profit for those doing trading routes. There should also be at least 5 of those on the map. 6. Map. The map should NOT be Chernarus, because everyone knows every bit of it. There's also the deal with the open buildings I would suggest either Lingor Island (still kind of fresh) or Panthera 2 (overused), with 4 trader cities (2 for everybody and 1 for hero and 1 for bandit), and none of them have all the traders inside (again, so that the people have to visit more than one trader city), and there should be more buildings on the map than by default, so as to make the map unique to the server. You could block some entrances and add other entrances to buildings, wall around things, add buildings, add unmarked cities, and so on, so long as they're not obviously laid down on the map. Also, have a day+night cycle, but not those bitch black nights. 7. Donations & Microtransactions. Those who pay for it, should be able to have a bit of advantage over the others, but not too much of it. Something like a VIP Hero with a desert camo (or snow, they're both good in a city) and VIP Bandit with a forest camo. Also, maybe let them buy bikes and motorbikes for two thirds the price (so 3:2 buy-sell ratio), from a VIP trader in each trader city. If you want new players to get something free, give them money for a lock, so they can have a locked house. And a lockbox to the VIPs... So, tell me, how will it help you to have your server (more or less) exactly the same as every other server? What makes YOUR server so special? Is it any fun? For anybody?
  17. After i spawn some car or building with Infistar and trying to save it on a map, i see Error massage in sever Log. I see this: 2017-06-07 00:46:32 HiveExt: [Information] Method: 308 Params: 11:AH64D:0:0:[239.363,[1175.84,2229.98,-0.004]]:[]:[]:1:any: 2017-06-07 00:46:32 HiveExt: [Error] Error executing |CHILD:308:11:AH64D:0:0:[239.363,[1175.84,2229.98,-0.00445652]]:[]:[]:1:any:| 2017-06-07 00:46:33 HiveExt: [Information] Method: 388 Params: any: 2017-06-07 00:46:33 HiveExt: [Error] Error executing |CHILD:388:any:| I really need ur help, pls!
  18. I did the installation according to the instructions. Basically this is not my first server, I put the server back in 2014. But now for the first time I encountered a problem that can not be solved by any of the methods known to me. The problem is that the server does not want to start the database download (I've set it up for this). Server LOG 15:11:15 Dedicated host created. 15:11:18 Host identity created. 15:11:18 Game Port: 2302, Steam Query Port: 2303 15:12:49 TheDenVx uses modified data file 15:12:49 Player TheDenVx connecting. 15:12:49 Mission DayZ Epoch Chernarus read from bank. 15:12:51 Player TheDenVx connected (id=76561198089472138). 15:13:03 Roles assigned. 15:13:03 Reading mission ... 15:13:36 Mission read. 15:13:36 Admin TheDenVx logged in. 15:13:46 Game started. Arma2OAServerRTP ===================================================================== == D:\Steam\SteamApps\common\ARMA 2 Operation Arrowhead\arma2oaserver.exe == arma2oaserver.exe -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "[email protected]_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2017/05/31 22:42:19 Current time: 2017/06/03 15:11:01 Version 1.63.131129 Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ 15:11:18 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 15:11:22 Connected to Steam servers 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:51 Server error: Player without identity TheDenVx (id 959776083) 15:12:51 Server error: Player without identity TheDenVx (id 959776083) 15:12:51 Server error: Player without identity TheDenVx (id 959776083) 15:12:51 Server error: Player without identity TheDenVx (id 959776083) 15:12:51 Server error: Player without identity TheDenVx (id 959776083) 15:12:51 Server error: Player without identity TheDenVx (id 959776083) 15:12:51 Server error: Player without identity TheDenVx (id 959776083) 15:13:10 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 15:13:24 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 15:13:36 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 15:13:36 "MPframework inited" 15:13:36 "dayz_preloadFinished reset" 15:13:38 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found 15:13:38 Warning Message: Script z\addons\dayz_server\compile\server_spawnTraders.sqf not found 15:13:46 Warning Message: Script z\addons\dayz_server\system\dynamic_vehicle.sqf not found 15:13:46 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found 15:13:46 Warning Message: Script z\addons\dayz_server\traders\chernarus11.sqf not found 15:15:52 Client: Remote object 2:10 not found 15:15:52 Client: Remote object 2:11 not found 15:15:52 Client: Remote object 2:12 not found 15:18:28 Client: Remote object 2:36 not found 15:18:28 Client: Remote object 2:37 not found 15:18:28 Client: Remote object 2:38 not found I really need your help, please! (Если есть русские напишите в ВК: vk.com/denvx)
  19. SypheriaUK - Bringing epoch to the UK! Epoch only Created 02/05/2017 Server ip: 81.19.212.82:2600 Info: Active Admin and always looking for admins! Server events Returning Epoch back to the way it should be (Severs are getting a bit over the top now) Realistic Missions Take a dump! (Has a painkiller effect, full with animations) Have a wank!(Has a antibiotic effect, full with animations) Suicide bomber(Has sound effect) Spawn Selection Custom Mods + All the necessary addons that you expect a Epoch server to have! We are a very friendly server with a fully understanding English admin team Server is full of banter and full of brand new experiences! No donations perks == No pay2win! Have a nice day and I hope to see you soon!
  20. Calling all Heroes and Bandits! Thrillhouse is a High FPS, PVP based, balanced Semi-military Overpoch server. and we're looking for quality players to join the ranks. We play on Chernarus with a max population of 40 players with 4hr restarts. We have a well balanced economy with a ton of toys including heavy infantry weapons, anzio, rocket launchers, explosives, mines, armed choppers, light armor vehicles, and APC's. We boast very active admins available for help almost anytime of day or night and a ton of custom mods to keep you entertained some of which include garages, elevators, cctv cams, and a discord for your conveinece. For a list of ALL our mods or for more info on the server check out our website at http://thrillhouse.enjin.com or steam group at http://steamcommunity.com/groups/thrilhouse. If this sounds like a server youre interested in... join
  21. afg

    dfgj
  22. CHERNARUS ENHANCEMENTS - Stary -------------------------------------------------------------- Redeveloped Stary Email: [email protected] Steam: http://steamcommunity.com/profiles/76561198104994458/ Download----) http://www.mediafire.com/file/0x09b36xslba3bg/stary+trader.rar
  23. Need help please

    Every time I try to join a server It crashes my game and says include z\addons\dayz_code-configs\rscdisplay\zscdefine.hpp and im really not the brightest with this stuff so please someone help
  24. Taviana wont work

    Hello im trying to setup a dayz overpoch server with taviana. The mod from taviana is the latest Dayz Taviana 2.0 but when im trying to join im getting a error that the server needs a key or i have to remove some files. i tried searching google but i didnt had much succes with that. My question is, can someone send me the valid keys for the latest Taviana dayz mod? Or if you know what im dealing with please help me. Thanks
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