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LunchboxCharlie

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  1. Like
    LunchboxCharlie got a reaction from DirtySanchez in Arma 3 Add on / Mod check help.   
    You mixed something up. :P
  2. Like
    LunchboxCharlie got a reaction from Monk in Preliminary Results for Tavi map fix for 0301   
    that fix does not work for epoch 0.3
  3. Like
    LunchboxCharlie got a reaction from DeanReid in Automatic Restart Scripts Linux?   
    Yeah yeah yeah, don't run as root. 
  4. Like
    LunchboxCharlie got a reaction from DeliciousAce in safe is empty after restart if you open it   
    Yeah, I put in another issue, hopefully vbawol doesn't write it off again, lol. 
     
    https://github.com/vbawol/DayZ-Epoch/issues/1422
  5. Like
    LunchboxCharlie got a reaction from Coffee in [RELEASE] Build Snapping - Extended v1.6 (Updated 02/20/2014)   
    I was a dummy and not putting the stuff at the bottom of desc.ext. It's working for me, however, it still needs to be updated, haha, since they did indeed change it. 
  6. Like
    LunchboxCharlie got a reaction from HisShadow in [Release] Vehicle God mode in Safezones.   
    We have AGN safe zones, but I believe this will work with just vanilla Dayz Epoch since the 'canbuild' function is from Epoch. I got ideas on how to write this all over the forums, if you need or want credit, please let me know. I don't remember where portions of code came from. Works perfect on our server (Doubletapdayz: Lunchbox and HisShadow). 
     
    Tested with: 1.0.4.2a
     
    How it works: 
     
    Vehicle god mode on entrance of a safe zone. Once the player leaves the Safe Zone without the vehicle, god mode on it will turn off and be damageable once again. The player has to at least drive into the safe zone or enter the vehicle at least once to activate the god mode. Once the player and vehicle leaves your designated safe zone, it will deactivate and return to normal.
     
    Limitations: 
     
    Player must be logged in for the vehicle god mode to be active. 
    Player must have at least entered the vehicle once. 
    Player must remain in the safe zone for the vehicle to remain god moded. 
     
    Edited: Added a private entry for the variable theVehicle so it won't interrupt any other scripts. 
     
    safezonevehicle.sqf
     
     
    Place file in the scripts folder, if it doesn't exist in your missions file create a folder called scripts.
     
    Paste into the isdedicated portion of your init.sqf of your missions file: 
     
     
    Should be good to go. It really is that easy.  :)
     
    I'm a long time lurker and figured I should contribute. 
  7. Like
    LunchboxCharlie got a reaction from MGT in [Release] Vehicle God mode in Safezones.   
    Every single vehicle I have tried has lost god mode on leaving. I've tried helis, cars and even planes. I've also had a buddy fire onto vehicles outside the zone, while mine was godmoded to be sure that it didn't god mode all vehicles when a single player enters. 
     
    I have not tested with AI firing at it however, but still, I don't think AI will effect how the script works. I could be wrong however. :p
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