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SideShowFreak

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Posts posted by SideShowFreak

  1. Does anyone know if this ^^^^ works?

    "Necro"

     

    The above code does NOT work as it it, i tried changing the AND's  to  &&  but cant remember what  OR changed to...   but in either form with AND/&& it does not function.  Anyone know how to get this to work?  

  2. Best advice is move loot mission side and edit/add enties in the loot.h files. Search around these forums for custom loot tables. If you are running overpoxh you probably already have it just need to add it in buildings with the positions.

  3. Even with the new sqf I cant get it to buy at listed price, what am I doing wrong? Used hshalfprice as my search in the sqf and changed variables from 0 to 1 and true to false in all combo's but still only buy at half the listed price. I have no idea what I am doing wrong, probably error between keyboard and PC LOL

    Is it the tax on the vehicles that is causing your issue? Some of the vehicles have a tax % on them on top of the price listed.

  4. Check the ZSC folder, compiles folder. there will be a self actions in there.

    You will have to merge your current one with his.  Hope this helps!   

     

    well let me re phrase that, you will need to figure out where your issues lie between the 2.

  5. nice work

     

    convoys run good but they are way too easy if you have a M240 lol

     

    how do we add the turrents back in ?

     

    added  "HMMWV_Armored","HMMWV_M1035_DES_EP1" yet no gunner in gunner position.

     

    Any way to add a heli to convoy 100m above make it follow the leader ?

     

    would also like to have 4,5,6 vehicles in each convoy

     

    I run this as a event ["any","any","any","any",30,"convoy"] placed convoy.sqf in the module folder server side and 2nd script in custom folder mission side.

    To have the vehicles use their turrets  go to approx line 520 and find the   _cars = [   

    Mine looks like so:

    _cars = [
    //[vehicle, cargo places, [gunner 1 ammo, gunner 2 ammo, ...], loot]
    ["BAF_Jackal2_L2A1_w",3,[3,3],_loot1 call BIS_fnc_selectRandom],
     
     
     
    its the  gunner ammo sections you need to change.  Dont forget to add the vehicle to the _cascaVehicles   sections as well just to be safe.
     
    Thats how i got them to be armed.  The Jackal has 2 gunners, passenger, and a  driver.  
     
    Next is to figure out how to get in a vehicle and stay in it.  I only wan tthem to stay till restart so people can sell them or use them temporarily. 
     
    Hope this helps!  :)
     
     
     
  6. do you run an AH or admin tools?  can you spawn it through that?  if so maybe try adding it to the allowed vehicles in the AH?

    Did you add the @POOK folder to your client files?  ie:   C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead

     

    just trying to think as well.

  7. ok so you added the @POOK folder to your server files  should be just below your @Overwatch folder  should look like this:   

    Screenshot%202015-03-14%2007.49.21.png

     

     

    You should have added POOK.bikey to your keys folder and  added the @POOK to your startup. similar to this :

     

    start "arma2" /min "arma2oaserver.exe" -port=2402 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@POOK;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"

     

    Now that should be all the server side work needed to add the mod.  

     

    You and anyone else wanting to join  need to put the @POOK folder into your personal client (not server  not the mission) and call the POOK, Overwatch and Epoch to join and play the server.

     

    You may have to add it to the mission.sqm add ons section like you did, but i would double check the install and see if you missed anything.  IF you do need to you will get the pop up mission needs downloadbele content blah blah  just click continue and you will be able to join anyway. If that happens add what it states to the addon section.   

     

    It should work after that.  Hope this helps.  I think you dont have the @POOK folder in your client  thats why you couldnt see the heli.   If a player doesnt have the content client side they wont be able to see any add ons. 

  8. if there are 2 different class names for the mv-22 then you could use the gun portion of the script i posted and add the guns portion to just one of the class names, add that to the traders and have the other be the natural spawn.  eliminates the need for a custom client.  ;)  if you want/need any help  let me know.

  9. Yes its totally possible. There is a script that will add side and rear doors+ guns to the osprey, pack/unpack the armed SUV gun, and a few others. Obviously you can install only what u wish or the whole thing. After work today I will upload what I have and get back to you with the info.

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