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Posts posted by SideShowFreak
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Same here i get the same error message, but one of my other admins has been able to login. trying to find out now but honestly im kinda stumped as well.
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nvm didnt work lol ignore this
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first off a huge thank you to you for your hard work and for releasing this. The only thing i see that i think needs to be addressed is the fact if you have a backpack on and try to buy a skin it removes the money then tells you you cannot change skin because of backpack. Any way to have that fixed to where it only pulls the money if it passes the checks first? instead of before checking for backpack?
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thank you so much speedy!
@ above yes that is exactly right.
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make sure when you added them into Trader_Items you had the the item # correct like above
those would be items so they need the 1 after the name
('["xxxRare_Drink_Whatever",1]', 15, '[3,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 480, 'trade_items');
Just explaining the above post a bit. Hope this helps
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Just add a dome to the area and add donators uid,s to the permissions
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Remove the ; at the beginning if the line you set to -1 in the hiveext.INI. as well
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They can. You need to enter it by either the tail or near the wings if I remember correctly
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Make sure to remove The ; from the beginning of the line in the Hive.ext. It won't work with it there.
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But then again thinking about it, is the plot pole null once you die? Hence the need to pull it and replace it? Your original thought May be correct
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Probably trying to build over door maybe? Sounds weird as I understood plot poles to work in the manner you described. I'll try and run some tests but cannot guarantee I can replicate it totally as I use 100 meter plot poles. I will try though and report back what I find out.
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If you get kicked for Publicvariable 3 then just place this !="PVDZE_spawnEvent" at the end of the 4th line ;)
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its in the File manager--> xxxxname_MasterConfiguration\basic.cfg
Hope this helps
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it is in the traders_data but make sure you click on data to see the actual values.
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guys where is the setpos.txt??
in your battleye filters folder
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worked like a charm. Thanks :) I added in this for my server: It all works great so far :) Thanks!
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You can do the ev_dogtags, ev_money. Any of the ev_ xxxx. Can be used like that. I currently use the ev_money as a reward and people can deploy a m2 mg from it.
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in the mission.ini there is the line clean_running_mission = False;
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i have a small question... can i just change the clean running missions setting to true for the vehicles to not save to the database? I love the system but dont like running around everyday deleting these excess vehicles. Just my personal preference for my server. Thanks in advance for any help.
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Did you happen to add the godmode building = true line to your init? Check there for it and if so change it to false. Not sure if its your issue or not but I would start there
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Yeah not sure what update broke them but he is correct they are no longer able to be picked up once disassembled.
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You mean they are para spawning in? Check your init file and change the dze_paraspawn=true. To false. Hope this helps with that issue.
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Mine was for the side missions. On my Napfvserver we run both WAI and DZMS ai mission systems plus the side missions I linked to. I would suggest checking out the Napf sections of these forums as well as there is an update for WAI I believe posted there with better mission spawn co ordinates.
Cant get in game after Update by Vilayer
in General Discussion.
Posted
ok i realized my issue was i was trying to start thru Dayz Mod and not Arma 2. Im a dumbass :rolleyes: