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SideShowFreak

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Posts posted by SideShowFreak

  1. the deploy anything script is the one that allows you to move the object  then place it.  you can incorporate any scripts from Macca's script in it as well (instructions included).  You can also do many,many deployables/buildables etc as well, with variables for plot pole requirement or not, re-packable or not,  save to DB or not, etc etc.  Personally it suits my needs/wants much better.  I would highly suggest trying it.

     

     

    You could also possibly look through his code to see how the spawning/attaching works as well if it doesn't interest you.

     

    Honestly once you use it its a much better package for right clickables and for deploying anything.  

  2. This is what i use,  has the pack-able SUV gun, MV-22 Fold-able blades and rotors, rear and side door+ guns/gunner positions for them, UH1Y fold-able blades, Cessna rainbow smoke, Tower lighting, and C-130 side door + rear ramp.

     

    I wish i knew who made the script so i could give credit but i found these a couple years a go in  a PBO that someone released.  If it was you Ebaydayz then Credit goes to Ebaydayz.  

     

    The only known issue i have seen is the rear gun you need to move seats before getting out or it will glitch you into the floor of the MV-22.  Im sure someone can/has a fix.

  3. Does anyone know a permanent fix for the admin tools kick. I mean I can fix the issue every time the exact same way, it is just annoying to do every single time I start the server. This also make auto restarts a pain in the ass since I need to manually restart it after renaming my Beserver.cfg back to normal.

    Whenever the cfg files is renamed by the server to "Beserver_active_random#sandletters" my admin tools will not work. I tried making two copies of the cfg, i.e left the renamed one and made a new one beside it. The new just gets renamed as well T_T. Any help is appreciated to help resolve this very annoying issues.

     

     

    For you guys getting the admin tools kick you need the WatchDog plugin for Battleye, it will stop the re-writing of the battleye files.

     

    "To use our Anti-Hack and Admin panel you need to also use BEC + the watchdog plugin. Check the Install notes."

    I had this issue as well and this will stop the issues.  GL!  Hope this helps!

  4. Getting it working on my server but going to keep it as a exclusive feature 0_o

    its not exclusive.....

     

    In  fn_selfactions add  the following code above       //Player Deaths

     

    //----------------Detain--------------------------------------------------------------------------
    //Player Detain, Search, Release
        if (_isMan and _isAlive and !inSafeZone and !_isZombie and !_isAnimal && !(_traderType in serverTraders)) then {
            if (s_player_investo < 0) then {
                s_player_investo = player addAction [("<t color=#ffa500'>")+("Detain")+("</t>"), "Custom\Scripts\investigation\Detain.sqf",cursorTarget, 5, false, true, "","];
            };
            if (s_player_investoTwo < 0) then {
                s_player_investoTwo = player addAction [("<t color=#ffa500'>")+("Search")+("</t>"), "Custom\Scripts\investigation\Search.sqf",cursorTarget, 5, false, true, "","];
            };
            if (s_player_investoThree < 0) then {
                s_player_investoThree = player addAction [("<t color=#ffa500'>")+("Escort")+("</t>"), "Custom\Scripts\investigation\Escort.sqf",cursorTarget, 5, false, true, "","];
            };
            if (s_player_investoFour < 0) then {
                s_player_investoFour = player addAction [("<t color=#ffa500'>")+("Release")+("</t>"), "Custom\Scripts\investigation\Release.sqf",cursorTarget, 5, false, true, "","];
            };
        } else {
            player removeAction s_player_investo;
            s_player_investo = -1;
            player removeAction s_player_investoTwo;
            s_player_investoTwo = -1;
            player removeAction s_player_investoThree;
            s_player_investoThree = -1;
            player removeAction s_player_investoFour;
            s_player_investoFour = -1;
        };
    //------------------------------------------------------------------------------------------------

     
    Add this in your mission file and change the calls for each section to fit your location  
    IE:   "Custom\Scripts\investigation\Release.sqf" 
     
     
    7:  Profit??!
     
     
    PS: I did NOT write this. i take no credit.
  5. There is a script called "delete vehicles from trader zones" I believe I'd the name. You can configure it to delete very hicles at restart or it will teleport them to either a random m spit near the trader or to a set location you can change. On my phone at the moment so I can't send the link. Search the server mod section. If you can't find it I'll send the link no after you work.

  6. I don't have this issue. Vehicles spawn right away and I do not use config traders. The only time I had this issue I was able to trace it to the drink water from sources script. Running 1.0.5.1 as well. Any new scripts installed? If by chance you run the drink water script try removing that first. Just trying to think here. If you run infiSTAR for shits and giggles you could try changing the setting for vehicle Id check to false. Not sure if its related but worth a shot.

  7. ok im seeing a better picture now of whats going on.  The error is stating that the setdamageonage script is already there, im assuming the other 6 errors are the same just for different categories?

     

     

    After looking at the SQL file you are using  personally i would remove everything from line 1-75 and line 2459 till the end and try that.

    That would remove the Events that are trying to be added.  Are you using Vilayer by chance?

  8. ok back at home lets see if i can help:

    Lets say the import file looks like this on the top

     

    INSERT INTO `object_data` (`ObjectID`, `ObjectUID`, `Instance`, `Classname`, `Datestamp`, `LastUpdated`, `CharacterID`, `Worldspace`, `Inventory`, `Hitpoints`, `Fuel`, `Damage`) VALUES
    (21, 123456789101112, 24, 'SUV_Red', '2014-07-28 20:54:04', '2014-08-03 21:30:57', 0, '[93,[14735.4,13635.7,0.464]]', '[[[],[]],[["ItemBandage","ItemBriefcaseS60oz","CSGAS","ItemSodaRbull"],[2,1,4,1]],[[],[]]]', '[]', 0.94600, 0.00000),
    (35, 75196111974037, 24, 'LandRover_MG_TK_EP1_DZE', '2014-07-28 20:54:09', '2014-08-18 19:16:58', 0, '[232,[8143.81,10651.2,0.007]]', '[[[],[]],[[],[]],[["DZ_Patrol_Pack_EP1"],[1]]]', '[["glass1",0.697],["motor",0.253],["palivo",0.42],["wheel_1_1_steering",0.452],["wheel_2_1_steering",0.385],["wheel_2_2_steering",0.397],["sklo predni P",0.252],["sklo predni L",0.367],["karoserie",0.408],["wheel_1_4_steering",0.238],["wheel_2_4_steering",0.701],["wheel_1_3_steering",0.304],["wheel_2_3_steering",0.591],["glass2",0.67],["glass3",0.61],["glass4",0.63]]', 0.96013, 0.00000),
     
     
    Datestamp and Lastupdated both must be a date after the database was created
     
    I highlighted the 2 spots in the lines above.  
  9. Beach object you are trying to import has a date in its data. Change the dates for all the objects to a date after the database was created. Old data created before the database won't show up no matter how many times you try to add it. Away from home for the night so I can't access my database for an example to show you

  10. Also, in DZMS, there is option not to say the mission was complete till a certan % of the AI were dead, using the code below.. is it possible to add this to wai ?

    This.   Id be all over running the missions as well as static if we had this.

     

    I really like to be able to know 100% of the AI are dead . 

    Personally not a clue on how to impliment it tho. 

     

    Thanks for all your hard work!! Its a huge improvement!

  11. Hello All,

    I am no expert but you'll need to make sure to add a new config to your player_wearClothes.sqf that calls a seperate skins.hpp so that no matter what skin_pkg you click on it has no choice but to change into that skin.

    I have this working on my servers using the "deploy anything" addon.

    I'll do a quick tutorial for this tonight. :)

     

    STENCH 

    Awesome  thanks Stench can't wait  :)

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