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Posts posted by JoSchaap
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isnt this an actual 1.0.4 bug rather then a privateserver issue? in that case please report it on vbawol's git :)
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wil be fixed in the next epoch update: https://github.com/vbawol/DayZ-Epoch/commit/d5253c46f415e09858fa2edf59aa55d7644e27b9
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as far as i know epoch's hive doesnt use a world table, i think HFB is running a different hivesystem (bliss)
the intance ID's are visible in the mission folder names
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just found that the AWOL airfield dealer has no sensor area in the mission.sqm.
is there any special reason for that?
ive added it myself. for those interested:
go to the sensors category in mission.sqm and raise the items count from 9 to 10
class Sensors { items=10;
below the Boat2 sensor add:
class Item9 { position[]={15128.379,19.974716,16421.879}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="AWOL"; expCond="(player distance awol) < 75;"; expActiv="TitleText[""Now Entering Aircraft Vendor"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Now Leaving Aircraft Vendor"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; };
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apply the v1.0.4b hotfix from the announcements section! :)
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I forgot to add the aircraftdealer, and i cant acces my servers atm.
But its quite easy to get the info from the mission sqm
in the mission.sqm near the end of the entries, they are positioned as:
name="tradername" position={xxxx.xxxx, zzzz.zzzz, yyyy.yyyy} radius=rad
in the trader init you only need to add a line to the existing array[[xxxx.xxxx, yyyy,yyyy],rad,"tradername"], //comment about the trader can be added here
the last entry does not have a trailing comma -
_safezones = [ [[11447.91,11364.536],100, "Klen"], // Klen [[4064.2258,11665.938],100, "Bash"], // Bash [[6325.6772,7807.7412],100, "Stary"] // Stary ];
Credit to Maca134 - code from this topic.i doubt Napf uses the exact same trader cooirdinates as chernarus.. ;)
Voor napff these are all traders:
_safezones = [ [[8246.3184,15485.867],50, "Lenz"], // Lenzburg [[15506.952,13229.368],100, "Emmen"], // Emmen [[12399.751,5074.5273],75, "Schratten"], // Schratten [[10398.626,8279.4619],50, "Bandit"], // Bandit camp [[5149.9814,4864.1191],50, "Hero"], // Hero vendor [[2122.7954,7807.9878],50, "Wholesaler"], // Wholesaler 1 [[5379.0342,16103.187],50, "Wholesaler"], // Wholesaler 2 [[6772.8877,16983.27],50, "Boatdealer"], // Boat dealer 1 [[16839.973,5264.0566],50, "Boatdealer"] // Boat dealer 2 ];
or if you just want the main traders to have godmode and not the others:
_safezones = [ [[8246.3184,15485.867],50, "Lenz"], // Lenzburg [[15506.952,13229.368],100, "Emmen"], // Emmen [[12399.751,5074.5273],75, "Schratten"] // Schratten // [[10398.626,8279.4619],50, "Bandit"], // Bandit camp // [[5149.9814,4864.1191],50, "Hero"], // Hero vendor // [[2122.7954,7807.9878],50, "Wholesaler"], // Wholesaler 1 // [[5379.0342,16103.187],50, "Wholesaler"], // Wholesaler 2 // [[6772.8877,16983.27],50, "Boatdealer"], // Boat dealer 1 // [[16839.973,5264.0566],50, "Boatdealer"] // Boat dealer 2 ];
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has it allready been reported that not all traders line up with their position in the map?
for example the bandit trader at the old airfield:
video: http://www.twitch.tv/joschaap/c/3629528
[between: 23:00 and 25:30]
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how about adding the start loadout for players into the database such as the Bliss-hive for dayz used to have :)
It will save admins the hassle of learning how to use PBO tools and editting the server files :)
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works good! thanks for updating!
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ive been venturing up north since the map shows alot of new roads and a railroad track there :)
there are some towns laid out there. the roads and flats are there. just no buildings yet.
i did find this footbal field in the middle of nowhere and ventured on west with some friends :)
a nice railroad viaduct northeast of the neaf
got to love these clouds!
KoS or get romantic during player encounters?
If you come accross this boat. you have to go check it out! the enterior is amazing!
A nice view for a rest (F3)
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DayZ standalone, usefull links
video about character movement and start loadout usage:
Chernarus+ map:
http://i.imgur.com/v684x4e.jpg
Basic information about the items and their usage + Tips/Tricks
http://www.reddit.com/r/dayz/comments/1t23cw/dayz_tip_thread/
information and info video about the hunger and thirst system:
info: http://www.reddit.com/r/dayz/comments/1t4l5f/is_current_hungerthirst_model_just_misunderstood/
video:
Medical information and treatments of wounds/illness and other usefull stuff:
https://docs.google.com/document/d/1vPWUgdELQUB7ZKubAVqfNRXwWlDEKvhSM67KKcK14OA/edit?pli=1
Information about the most recent character whipe and hacking issues:
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arent all tradables defined in SQL ?
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there is daytime.. right now.. but as soon as i get off work and home, its dark again ;)
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It's quite awesome and after reading these tips for new players:
http://www.reddit.com/r/dayz/comments/1t23cw/dayz_tip_thread/
and this information about the hunger system to avoid the annoying tamagotchi spam:
http://www.reddit.com/r/dayz/comments/1t4l5f/is_current_hungerthirst_model_just_misunderstood/
It's quite the pleasant/impressive game. Too bad i have a job and never get to play during daylight because of that. But i hope that changes soon enough :) (*edit i meanth serversettings for daylight lol not losing my job)
Some screenshots of our first ventures into chernarusplus:
taking a rest to get rid of the tamagotchi spam/nagging ;)
Dat haircut!?
Gear after a small round through balota/cherno :) -
wasteland has building :) just in a different way. even with persistence ;)
but i cant wait to see what they got planned :) -
i'd prefer the M14 over the DMR since it seems to do alot more damage. not sure if this was the case in vanilla arma/dayz :)
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Will the zombies share the current state of them and their animations as they are currently in the Arma3 BreakingPoint mod?
Or will these also get a full makeover to differentiate epoch further from the old dayz principle? :)
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ive played arround with it for DayZ-celle a while ago and the problem was. that the player skin was reset again after picking a gender at the gender selection screen.
example: https://github.com/JoSchaap/DayZ-Private-master/commit/786ec0e39f9824f7ddba338e77daa413d6a57b43
For dayz Celle this resulted in either needing to disable the gender selection screen completely, or sticking with those 2 default skins :)
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set
VonID=1;
in the servers .profile file (make sure to do so at the correct difficulty setting) :)
but this is not script-relates as far as i can recall
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developers sometimes tend to make minor scripting jokes like that ;)
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Napf Offline Map
in Napf by Momo
Posted
thanks, used this to run a livemap :)