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juandayz

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Posts posted by juandayz

  1. Just now, killerkiwi said:

    ok found it and it is not working

    and i get this 

    22:41:25 : Checking for new Bec version...41:18 : Waiting for server startup |
    22:41:29 : Connecting to Battleye server 172.0.0.1:2302
    22:41:31 : Could not check for Bec update!
    22:41:31 : No Valid response. Trying to reconnect.!

     

     

     

    take my Bec folder from here-  (you also will see the complete autorestart .bat files and maintain sql.)

    http://www.mediafire.com/file/plf0dzukd6u2p0x/EPOCH+AUTORESTART.rar

    (im using this bec folder since 2016 on all my servers)

    this is my .bat to execute the Bec. 

    TIMEOUT /T 25 /NOBREAK
    cd\
    cd "D:\epoch16\instance_1_takistan\BattlEye\Bec"
    Bec.exe -f Config.cfg --dsc

     

  2. i just want to say.. i was hosting an epoch server by 1 year in a vm. One day the conection with the vm just fall down. (one week).

    the problem?

    The company had no pay the internet connection.

    Was Fckn Epic.....

    the connection with the vm was restored after one week,, but ...was not the same :laugh:.

    and also i was hosting a dayz mod server from my pc.. ( its not a super pc..) but i had nice response from it with 15 players (not more cuz my pc could exploit :biggrin:)

  3. @BennyD101

    try this one:

    Spoiler
    
    -- ------------------------------------------------------------------------------------------------------------------------------------------------------------
    -- EXECUTION FREQUENCY:         To be executed before each server restart (every 3 hours).
    -- SUMMARY:                            Apply damage to all buildables that have not been updated for longer than 24 hours (i.e.: not maintained by the owner). 
    --                                                If existing damage is none, apply 0.10 damage.
    --                                                If existing damage is more than 0.10, apply 0.07 damage.
    -- 
    -- 
    -- This is based on a 14 day maintenance server setup. 
    -- 
    -- 1st day = 10% damage
    -- Remaining days = 7% damage 
    -- 
    -- (90% / 13 days =%6.92 damage per day, rounded up to %7.0 for additional days)
    -- ------------------------------------------------------------------------------------------------------------------------------------------------------------
    USE cherno;
    UPDATE `object_data`
        SET `Damage` = IF( `Damage` = 0.0, 0.16, `Damage` + 0.06 )
        WHERE `LastUpdated` <= DATE_SUB(NOW(), INTERVAL 1 DAY)
            WHERE `Classname` IN ('Plastic_Pole_EP1_DZ','CinderWallDoorSmallLocked_DZ','CinderWallDoorLocked_DZ','CinderWallSmallDoorway_DZ','CinderWallDoorway_DZ','Land_DZE_WoodDoorLocked','CinderWallDoor_DZ','CinderWallDoorSmall_DZ','Land_DZE_WoodDoor','Land_DZE_GarageWoodDoor','Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_LargeWoodDoor','WoodLargeWallDoor_DZ')
        AND `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 1 DAY)
        AND `Inventory` != '[]';
            
            
            
    /* Delete all vehicles not touched in 21 days */
    DELETE FROM `object_data`
    WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 21 DAY)
    AND `Classname`
    NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest';
    
    /* Delete destroyed objects */
    DELETE FROM `object_data`
    WHERE Damage = 1;

     

     

  4. 27 minutes ago, BennyD101 said:

    I did disabled cleanup to -1, but it seemed to still delete base parts,  i looked online and they removed something from the self_actions or something to fix it, is that correct or could i have a script in already for base maintaince ?

    No. The only thing in selfactions.sqf is the plotmanagement option when you aim to your plot.

  5. Agree uninstall everything and reinstall again. Remove your server files too. Once you did it run arma2 and play 1 minute ..do the same with arma2oa.

    Later copy all content of arma2 into c:\testserver\  do the same with arma2oa but do not copy folders with @. Overwrite.

    Proceed with the server pack that i give you and create a new database ..remember put the db values in your hiveEXT.ini

  6. Just now, Runewulv said:

    yeah I gotcha there. I dont want to have to maintain, i just like disabling base decay. 

     

    Is this something new in 106? I've had A2 Epoch servers for years, and all you had to do to disable base decay before was the -1 cleanupafterdays. I never had to disable any damage in the database as well. Even hosts had instructed me in the past that this was the way to do it. Now they say check Epoch forums because things have changed and even they arent certain LOL

    no, its like epoch 1.0.5.1 the hive comes by default with 6 days after remove.

    the sql events comes by default but you need load it in your db.

    So basically if u dont want use maintain .. just place -1 in hive.

    if u want maintain... place -1 in hive and load the sql functions.

  7. Just now, Runewulv said:

    to simply deactivate this -1 cleanup in hive file is all that's necessary? Or do I have to edit the database to not cause damage as well?

    the hive line just remove everything... for example your players mount a base with walls, doors etc... if u place:

    CleanupPlacedAfterDays = 6

    then after 6 days.. the server gonna remove everything .. dont care if they maintain or not.

    if u place:

    CleanupPlacedAfterDays = -1

     

    this function stop to work,, and nothing is removed. then you can use the maintain function provided by plotmanagement and the damageOnAge sql query.

    Then now, the damageOnage sql start to damage your walls,doors 0.1 per day (you can change this value) then when the damage is 1. the wall is deleted.

    The maintain function of plotmanager .. restore this value at 0. so the wall is not deleted if you maintain it.

  8. anyway i guess you feel confused.. but dont worry at times when i had my own server this was the last thing that i was able to understand. Took me almos 6 months to have it running on epoch 1.0.5.1.

    Remember @theduke give  me this one.. ( when i could not understand it)

    maybe help you same way as help me.

    damageonage.sql

    Spoiler
    
    
    -- ------------------------------------------------------------------------------------------------------------------------------------------------------------
    -- EXECUTION FREQUENCY:         To be executed before each server restart (every 3 hours).
    -- SUMMARY:                            Apply damage to all buildables that have not been updated for longer than 24 hours (i.e.: not maintained by the owner). 
    --                                                If existing damage is none, apply 0.10 damage.
    --                                                If existing damage is more than 0.10, apply 0.07 damage.
    -- 
    -- 
    -- This is based on a 14 day maintenance server setup. 
    -- 
    -- 1st day = 10% damage
    -- Remaining days = 7% damage 
    -- 
    -- (90% / 13 days =%6.92 damage per day, rounded up to %7.0 for additional days)
    -- ------------------------------------------------------------------------------------------------------------------------------------------------------------
    USE cherno;
    UPDATE `object_data`
        SET `Damage` = IF( `Damage` = 0.0, 0.16, `Damage` + 0.06 )
        WHERE `LastUpdated` <= DATE_SUB(NOW(), INTERVAL 1 DAY)
            AND `Classname` REGEXP 'wall|floor|door|ladder|stair'
            AND `ObjectUID` <> 0
            AND `CharacterID` <> 0
            AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') );
            
            
            
    /* Delete all vehicles not touched in 21 days */
    DELETE FROM `object_data`
    WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 1 DAY)
    AND `Classname`
    NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest';
    
    /* Delete destroyed objects */
    DELETE FROM `object_data`
    WHERE Damage = 1;

     

    clean.bat

    Spoiler
    
    @echo off
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    :: CONFIG - begin
    set mysql_exe_path=C:\xampp\mysql\bin"
    :: CONFIG - end
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    :: Run MySQL database maintenance scripts
    cd /d %mysql_exe_path%
    
    :: Apply damage  to buildable objects
    mysql.exe --user=juandayz --password=jdz--host=127.0.0.1 --port=3306 --database=epoch< D:\testserver\cleanserver\setDamage.sql
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    
    :: We're done here.
    @exit

     

    and you need run the .bat file with your scheduler.xml at moment when your server restart. or run it manually (Double click over clean.bat on each server restart) or create a windows sheduled task.

  9. @BennyD101 as salival said you..  heres my find vehicles without  keys function.

    I run it one single time with HeidySQL or Navicat .. you paste the code and run it as query over your database.. then this function keep loaded.

    -- ----------------------------
    -- Function structure for FindVehicleKeysCount
    -- ----------------------------
    DROP FUNCTION IF EXISTS `FindVehicleKeysCount`;
    DELIMITER ;;
    CREATE FUNCTION `FindVehicleKeysCount`(`keyId` INT) RETURNS int(11)
    BEGIN
        DECLARE totalKeys INT DEFAULT 0;
        DECLARE keyName VARCHAR(32) DEFAULT "";
        DECLARE keysInChar INT DEFAULT 0;
        DECLARE keysInObj INT DEFAULT 0;
    
        SET keyName = (CASE
            WHEN `keyId` < 2501 THEN CONCAT('ItemKeyGreen', `keyId`)
            WHEN `keyId` < 5001 THEN CONCAT('ItemKeyRed', `keyId` - 2500)
            WHEN `keyId` < 7501 THEN CONCAT('ItemKeyBlue', `keyId` - 5000)
            WHEN `keyId` < 10001 THEN CONCAT('ItemKeyYellow', `keyId` - 7500)
            WHEN `keyId` < 12501 THEN CONCAT('ItemKeyBlack', `keyId` - 10000)
            ELSE 'ERROR'
        END);
    
        SET keysInChar = (SELECT COUNT(*) FROM `Character_DATA` WHERE `Alive` = '1' AND (`Inventory` LIKE CONCAT('%', keyName, '%') OR `Backpack` LIKE CONCAT('%', keyName, '%')));
        SET keysInObj = (SELECT COUNT(*) FROM `Object_DATA` WHERE `Inventory` LIKE CONCAT('%', keyName, '%'));
    
        RETURN (keysInChar + keysInObj);
    END

     

  10. Just now, BennyD101 said:

    There has to be an easier way then doing all this?

    but an easy way?

    damageonage.bat

    UPDATE `object_data` SET `Damage`=0.1 WHERE `Inventory` = '[]'

    run manually each 14 days. or create a windowns function to run it each 14 days.

    Not recomended but is the most easy and lazy way :rolleyes:

     

  11. @BennyD101

    The tip is run one single sql with all included , damage on age, unlock vehicles, delete dead characters.. on each server restart.

    this is the one that i was using.

    NW_SERVER_MAINTAIN.sql

    Spoiler
    
    -- --------------------------------------------------------------------------------
    -- --------------------------------Base Maintenance--------------------------------
    -- --------------------------------------------------------------------------------
    
    -- ----------------------------
    -- Fix inventory on maintainable objects.
    -- ----------------------------
    UPDATE `object_data`
    SET `inventory` = '[]',`LastUpdated` = `LastUpdated`
    WHERE `inventory` = '[[[],[]],[[],[]],[[],[]]]'
    AND
    `Classname` IN ('Land_MBG_HeavyShelter','TK_WarfareBVehicleServicePoint_Base_EP1','BagFenceRound_DZ','CinderWall_DZ','CinderWallDoorLocked_DZ','CinderWallDoorSmall_DZ','CinderWallDoorSmallLocked_DZ','CinderWallHalf_DZ','FireBarrel_DZ','GunRack_DZ','LightPole_DZ','MetalFloor_DZ','MetalPanel_DZ','OutHouse_DZ','TentStorage','TentStorageDomed','TentStorageDomed2','Sandbag1_DZ','Scaffolding_DZ','StickFence_DZ','StorageShed_DZ','WorkBench_DZ','WoodCrate_DZ','WoodFloor_DZ','WoodFloorQuarter_DZ','WoodLargeWall_DZ','WoodLargeWallWin_DZ','WoodShack_DZ','WoodSmallWall_DZ','WoodSmallWallThird_DZ','WoodSmallWallWin_DZ','Land_DZE_GarageWoodDoor','WoodFloorHalf_DZ','Fort_RazorWire','Land_DZE_LargeWoodDoorLocked','WoodStairsRails_DZ','WoodLadder_DZ','WoodStairsSans_DZ','M240Nest_DZ','Land_DZE_WoodDoor');
    
    -- ----------------------------
    -- Set 0.1 damage to objects daily.
    -- ----------------------------
    UPDATE `object_data`
    SET `Damage` = IF( `Damage` = 0.0, 0.1, `Damage` + 0.1 )
    WHERE `LastUpdated` <= DATE_SUB(NOW(), INTERVAL 1 DAY)
    AND `ObjectUID` <> 0
    AND `CharacterID` <> 0
    AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') );
    
    -- ----------------------------
    -- Set 0.1 damage doors/plots daily.
    -- ----------------------------
    UPDATE `object_data`
    SET `Damage` = IF( `Damage` = 0.0, 0.1, `Damage` + 0.1 )
    WHERE `Classname` IN ('Land_MBG_HeavyShelter','TK_WarfareBVehicleServicePoint_Base_EP1','Plastic_Pole_EP1_DZ','CinderWallDoorSmallLocked_DZ','CinderWallDoorLocked_DZ','CinderWallSmallDoorway_DZ','CinderWallDoorway_DZ','Land_DZE_WoodDoorLocked','CinderWallDoor_DZ','CinderWallDoorSmall_DZ','Land_DZE_WoodDoor','Land_DZE_GarageWoodDoor','Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_LargeWoodDoor','WoodLargeWallDoor_DZ')
    AND `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 1 DAY)
    AND `Inventory` != '[]';
    
    -- ----------------------------
    -- Set safe combinations to 0000 after 3 days of inactivity.
    -- ----------------------------
    UPDATE `object_data`
    SET `CharacterID` = 0
    WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY)
    AND `CharacterID` > 0
    AND `Classname` = "VaultStorageLocked"
    AND `Inventory` <> '[]'
    AND `Inventory` IS NOT NULL;
    
    -- ----------------------------
    -- Set lockbox combinations to RED00 after 3 days of inactivity.
    -- ----------------------------
    UPDATE `object_data`
    SET `CharacterID` = 10000
    WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY)
    AND `CharacterID` > 0
    AND `Classname` = "LockboxStorageLocked"
    AND `Inventory` <> '[]'
    AND `Inventory` IS NOT NULL;
    
    -- ----------------------------
    -- Delete empty storage objects 2 days.
    -- ----------------------------
    DELETE FROM `object_data`
    WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 2 DAY)
    AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Inventory` = '[[[],[]],[[],[]],[[],[]]]') )
    AND `Classname` IN ('Wooden_shed_DZ','WoodShack_DZ', 'TentStorage', 'TentStorageDomed', 'TentStorageDomed2', 'WoodCrate_DZ', 'GunRack_DZ', 'OutHouse_DZ', 'StorageShed_DZ');
    
    -- ----------------------------
    -- Delete inactive storage objects.
    -- ----------------------------
    DELETE FROM `object_data`
    WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 4 DAY)
    AND `Classname` IN ('Wooden_shed_DZ','WoodShack_DZ', 'TentStorage', 'TentStorageDomed', 'TentStorageDomed2', 'WoodCrate_DZ', 'GunRack_DZ', 'OutHouse_DZ', 'StorageShed_DZ');
    
    -- ----------------------------
    -- Delete objects that have 1 damage.
    -- ----------------------------
    DELETE FROM `object_data`
    WHERE Damage = 1;
    
    -- ----------------------------
    -- Delete plot poles and doors not being deleted.
    -- ----------------------------
    DELETE FROM `object_data`
    WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 11 DAY)
    AND `Classname` IN ('Land_MBG_HeavyShelter','TK_WarfareBVehicleServicePoint_Base_EP1','Plastic_Pole_EP1_DZ','CinderWallDoorSmallLocked_DZ','CinderWallDoorLocked_DZ','CinderWallSmallDoorway_DZ','CinderWallDoorway_DZ','Land_DZE_WoodDoorLocked','CinderWallDoor_DZ','CinderWallDoorSmall_DZ','Land_DZE_WoodDoor','Land_DZE_GarageWoodDoor','Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_LargeWoodDoor','WoodLargeWallDoor_DZ');
    
    -- ----------------------------
    -- Delete old stuff.
    -- ----------------------------
    DELETE FROM `object_data`
    WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 12 DAY);
    
    -- --------------------------------------------------------------------------------
    -- ------------------------------Vehicle Maintenance-------------------------------
    -- --------------------------------------------------------------------------------
    
    -- ----------------------------
    -- Delete Deployables by deployanything to be sure
    -- ----------------------------
    DELETE FROM `object_data`
    WHERE `Classname` IN ('MMT_Civ','Old_bike_TK_CIV_EP1');
    
    
    -- ----------------------------
    -- Delete useless vehicles with keys.
    -- ----------------------------
    DELETE FROM `object_data`
    WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY)
    AND `CharacterID` > 0
    AND `Classname` IN ('Ural_ZU23_INS','Skoda_DZE3','VolhaLimo_TK_CIV_EP1_DZE4','HMMWV_M2_DZ','HMMWV','HMMWV_Armored','HMMWV_Terminal_EP1','HMMWV_M1035_DES_EP1','car_hatchback_DZE4','HMMWV_DZ','Kamaz_DZE','Lada1_TK_CIV_EP1_DZE1','M1030_US_DES_EP1','GLT_M300_ST','LandRover_CZ_EP1','Old_moto_TK_Civ_EP1','TT650_Gue','Offroad_DSHKM_Gue_DZE3','datsun1_civil_1_open','datsun1_civil_2_covered_DZE2','Pickup_PK_GUE','SUV_PMC_BAF','policecar','S1203_TK_CIV_EP1','car_sedan','ArmoredSUV_PMC_DZ','SUV_Blue_DZE2','SUV_Camo_DZE4','SUV_Orange_DZE4','SUV_Red_DZE1','SUV_Silver','SUV_White','hilux1_civil_3_open_EP1','hilux1_civil_1_open_DZE','hilux1_civil_2_covered_DZE3','UAZ_CDF_DZE3','UAZ_Unarmed_TK_CIV_EP1','UAZ_MG_INS','LadaLM_DZE2','Ural_TK_CIV_EP1','KamazOpen_DZE4','V3S_Gue','pook_H13_gunship_CDF','AH6X_DZ','MH6J_DZ','UH60M_EP1_DZ','UH1H_DZE');
    
    -- ----------------------------
    -- Delete server spawned vehicles.
    -- ----------------------------
    DELETE FROM `object_data`
    WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY)
    AND `CharacterID` = '0'
    AND `Classname`
    NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest|killhouse|villa|castle|pub|shelter|stodola|garage|MBG|warehouse|sara';
    
    -- ----------------------------
    -- Delete all vehicles not touched in 3 days.
    -- ----------------------------
    DELETE FROM `object_data`
    WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 4 DAY)
    AND `Classname`
    NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest|killhouse|villa|castle|pub|shelter|stodola|garage|MBG|warehouse|sara';
    
    -- ----------------------------
    -- Unlock purchased, inactive vehicles.
    -- ----------------------------
    UPDATE `object_data`
    SET `CharacterID` = 0,`LastUpdated` = `LastUpdated`
    WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY)
    AND `CharacterID` > 0
    AND `Classname`
    NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest|killhouse|villa|castle|pub|shelter|stodola|garage|MBG|warehouse|sara';
    
    
    -- ----------------------------
    -- Unlock vehicle's with no key.
    -- ----------------------------
    UPDATE `Object_DATA`
    SET `Object_DATA`.`CharacterID` = 0,`LastUpdated` = `LastUpdated`
    WHERE `Object_DATA`.`CharacterID` <> 0
    AND`Object_DATA`.`CharacterID` <= 12500
    AND`Object_DATA`.`Classname` NOT LIKE 'Tent%'
    AND`Object_DATA`.`Classname` NOT LIKE '%Locked'
    AND`Object_DATA`.`Classname` NOT LIKE 'Land%'
    AND`Object_DATA`.`Classname` NOT LIKE 'Cinder%'
    AND`Object_DATA`.`Classname` NOT LIKE 'Wood%'
    AND`Object_DATA`.`Classname` NOT LIKE 'Metal%'
    AND`Object_DATA`.`Classname` NOT LIKE '%Storage%'
    AND`Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ')
    AND FindVehicleKeysCount(Object_DATA.CharacterID) = 0;
    
    -- --------------------------------------------------------------------------------
    -- -------------------------------Player Maintenance-------------------------------
    -- --------------------------------------------------------------------------------
    
    -- ----------------------------
    -- Delete player login data.
    -- ----------------------------
    DELETE FROM `player_login`;
    
    -- ----------------------------
    -- Delete dead characters.
    -- ----------------------------
    DELETE from Character_data
    USING Character_data, Character_data as tempchartable
    WHERE (Character_data.PlayerUID = tempchartable.PlayerUID)
    AND (NOT Character_data.alive = tempchartable.alive)
    AND (Character_data.alive = 0);
    
    -- ----------------------------
    -- Delete characters inactive for 5 days.
    -- ----------------------------
    DELETE FROM Character_DATA 
    WHERE LastLogin < NOW() - INTERVAL 5 DAY;

     

    You can call this file with your scheduler.xml or with a  windows function....

    example how i call it:

    a bunch of my scheduler.xml

    Spoiler

    <!-- 12:00 AM restart -->
    <job id="0">
        <time>23:59:00</time>
        <delay>000000</delay>
        <day>1,2,3,4,5,6,7</day>
        <loop>0</loop>
        <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd>
        <cmdtype>0</cmdtype>
    </job>

    <job id="1">
        <time>00:00:00</time>
        <delay>000000</delay>
        <day>1,2,3,4,5,6,7</day>
        <loop>0</loop>
        <cmd>#shutdown</cmd>
        <cmdtype>0</cmdtype>
    </job>

    <job id="2">
        <time>00:00:01</time>
        <delay>000000</delay>
        <day>1,2,3,4,5,6,7</day>
        <loop>0</loop>    
        <cmd>D:\epoch16\instance_1_takistan\BattlEye\Bec\AUTORESTART_FILES\NW_SHUTDOWN.bat</cmd>
        <cmdtype>1</cmdtype>
    </job>

    NW_SHUTDOWN.bat

    Spoiler
    
    @echo off
    echo SHUTDOWN ARMA2OA SERVER
    TIMEOUT /T 2 /NOBREAK
    taskkill /F /IM arma2oaserver.exe
    TIMEOUT /T 4 /NOBREAK
    echo SHUTDOWN DEAD BEC
    taskkill /f /im cmd.exe /fi "windowtitle eq NW_BEC_CONTROL
    echo LOADING CLEAN UP FUNCTIONS
    
    set cleanupfunction="D:\epoch16\instance_1_takistan\BattlEye\Bec\AUTORESTART_FILES"
    cd /d %cleanupfunction%
    start "" "NW_MAINTAIN.bat"
    echo SUCCESS
    timeout 3
    exit

     

    NW_MAINTAIN.bat

    Spoiler
    
    
    @echo off
    
    set MYSQLHOST=127.0.0.1
    :: Database Table Name (default is dm1)
    set mysqlschema=jdz
    
    :: Username to access the database
    set mysqlpassword=jdz
    
    :: Password to access the database
    set mysqluser=jdz
    
    :: Path to mysql.exe file (default)
    set mysqlpath=C:\xampp\mysql\bin\
    
    :: Path to cleanup script file (the file with all of the cleanup code in it)
    set mysqlcleanup="D:\epoch16\instance_1_takistan\BattlEye\Bec\AUTORESTART_FILES\NW_SERVER_MAINTAIN.sql"
    
    "%mysqlpath%\mysql.exe" -h %MYSQLHOST% --user=%mysqluser% --password=%mysqlpassword% --database=%mysqlschema%  < %mysqlcleanup%
    ::PAUSE
    exit

     

     

    r

  12. Just now, BennyD101 said:

    Hi Guys,

     

    How would i set it so my base maintain is a 14 day period, and if they dont maintain it, it will start to decay after 14 days, do i need to do anything other than setting the hive.ext cleanup to 14 ?

    14 days in hive cleanup  means remove everything after 14 days.

    recomend you in hive use

    CleanupPlacedAfterDays = -1

    The thing that youre looking for is the damage on age sql function

    -- ----------------------------
    -- Fix inventory on maintainable objects.
    -- ----------------------------
    UPDATE `object_data`
    SET `inventory` = '[]',`LastUpdated` = `LastUpdated`
    WHERE `inventory` = '[[[],[]],[[],[]],[[],[]]]'
    AND
    `Classname` IN ('BagFenceRound_DZ','CinderWall_DZ','CinderWallDoorLocked_DZ','CinderWallDoorSmall_DZ','CinderWallDoorSmallLocked_DZ','CinderWallHalf_DZ','FireBarrel_DZ','GunRack_DZ','LightPole_DZ','MetalFloor_DZ','MetalPanel_DZ','OutHouse_DZ','TentStorage','TentStorageDomed','TentStorageDomed2','Sandbag1_DZ','Scaffolding_DZ','StickFence_DZ','StorageShed_DZ','WorkBench_DZ','WoodCrate_DZ','WoodFloor_DZ','WoodFloorQuarter_DZ','WoodLargeWall_DZ','WoodLargeWallWin_DZ','WoodShack_DZ','WoodSmallWall_DZ','WoodSmallWallThird_DZ','WoodSmallWallWin_DZ','Land_DZE_GarageWoodDoor','WoodFloorHalf_DZ','Fort_RazorWire','Land_DZE_LargeWoodDoorLocked','WoodStairsRails_DZ','WoodLadder_DZ','WoodStairsSans_DZ','M240Nest_DZ','Land_DZE_WoodDoor');
    
    -- ----------------------------
    -- Set 0.1 damage to objects daily.
    -- ----------------------------
    UPDATE `object_data`
    SET `Damage` = IF( `Damage` = 0.0, 0.1, `Damage` + 0.1 )
    WHERE `LastUpdated` <= DATE_SUB(NOW(), INTERVAL 1 DAY)
    AND `ObjectUID` <> 0
    AND `CharacterID` <> 0
    AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') );
    
    -- ----------------------------
    -- Set 0.1 damage doors/plots daily.
    -- ----------------------------
    UPDATE `object_data`
    SET `Damage` = IF( `Damage` = 0.0, 0.1, `Damage` + 0.1 )
    WHERE `Classname` IN ('Plastic_Pole_EP1_DZ','CinderWallDoorSmallLocked_DZ','CinderWallDoorLocked_DZ','CinderWallSmallDoorway_DZ','CinderWallDoorway_DZ','Land_DZE_WoodDoorLocked','CinderWallDoor_DZ','CinderWallDoorSmall_DZ','Land_DZE_WoodDoor','Land_DZE_GarageWoodDoor','Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_LargeWoodDoor','WoodLargeWallDoor_DZ')
    AND `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 1 DAY)
    AND `Inventory` != '[]';

    (change the intervals days at your taste)

     

    if ure not sure how to use it.. check this post

     

  13. 1-open ...\MPMissions\DayZ_Epoch_1.Chernarus\scripts\traders\server_traders.sqf

    at top add lines in blue:

    Spoiler

    serverTraders = ["BanditW1_DZ ","Tanny_PMC","Profiteer4","Dr_Hladik_EP1"];

    bellow paste:

    //Custom Vendor
    menu_BanditW1_DZ = [
        [["Attachments",693],["Ammunition",478],["Currency and gems",1100],["Clothes",476],["Weapons",477]],
        [],
        "neutral"
    ];

    changes for your owns categorys.

    Recomend you change the trader class.. cuz if i remember well BanditW1_Dz is also used as character for players.. then if someone choose this model gonna have a trader menu over his body.

  14. Just now, liamR said:

        ["BanditW1_DZ",[1611.27,2365.28,0],284.235],
        ["BanditW1_DZ",[1611.13,2374.04,0],268.871],
        ["BanditW1_DZ",[1601.21,2382.29,0],222.949],
        ["BanditW1_DZ",[1588.95,2387.04,0],158.501],
        ["BanditW1_DZ",[1580.48,2379.43,0],106.239],

    So i have these set up rn,

    are you using coins mod?

  15. 2 hours ago, liamR said:

    Umm, thankyou for the reply, i dont know what arma2oa 3D editor is, and also cant i just duplicate a trader and put it where ever i want to save time, instead of putting each item into the trader? @jaundayz

    Yes you can do it. But you will learn use arma2o 3d editor to place the ia .. go to themain menu of the game and press ctrl +e to open the editor 3d

  16. 30 minutes ago, liamR said:

    Hey people,

    ive been looking all round the web trying to find videos on how to add traders to my own safezone. All of these videos are outdated and have different file directory's so its impossible to follow, is there anyone who knows how to do this?

    open your arma2oa editor 3D. ( i guess you know how to use it) place your trader save the file. open the mission saved. take his class name, his position coords and direction.

    Now:

    open ...\@DayZ_Epoch_Server\addons\dayz_server\traders\chernarus11.sqf

    Spoiler

    [
        ["Class NAME HERE",[Trader,coords,here],setdir here],
        ["Profiteer4",[11449.5,11341,0],34.5259],
        ["RU_Villager3",[7996.1,2899.08,0.669153],86.8589],
        ["Worker3",[4041.62,11668.9,0],24.9128],
        ["CIV_EuroMan01_EP1",[4064.07,11680.1,0],231.007],
        ["RU_WorkWoman5",[4071.99,11676.7,0],206.817],
        ["TK_GUE_Soldier_5_EP1",[4054.22,11664.7,0],62.9967],
        ["CIV_EuroMan02_EP1",[4058.05,11678.7,0],89.8909],
        ["Dr_Hladik_EP1",[6314.1,7791.53,0],217.326],
        ["RU_Functionary1",[12946.3,12766.6,0],194.242],
        ["Woodlander1",[11471.2,11361.2,3.05176e-005],250.154],
        ["RU_WorkWoman1",[11463.9,11351.7,0],261.277],
        ["Rocker4",[11465.5,11354.5,0],310.039],
        ["RU_Citizen3",[11462.3,11366,0],125.74],
        ["Dr_Annie_Baker_EP1",[11472,11370.6,0],208.205],
        ["TK_CIV_Takistani04_EP1",[6321,7794.45,-0.276764],359.642],
        ["RU_Citizen4",[13530.9,6356.74,0],102.758],
        ["RU_Citizen1",[4360.62,2260.98,0],196.699],
        ["Pilot_EP1",[6317.05,7797.92,-0.276825],104.175],
        ["Rita_Ensler_EP1",[6310.78,7794.51,0],245.567],
        ["Worker2",[12061.6,12636.3,0.0569916],19.9271],
        ["GUE_Soldier_MG",[1623.17,7797.79,0],274.599],
        ["RU_Profiteer4",[6300.31,7800.59,0],310.641],
        ["Woodlander3",[6317.99,7789.33,0],229.209],
        ["HouseWife1",[13468.4,5439.58,2.55675],268.259],
        ["Doctor",[4059.44,11660.4,0],24.2669],
        ["GUE_Woodlander2",[6321.04,7781.03,0],9.66389]
    ] call server_spawnTraders;

    Now if u wanna give this trader a items menu to sell/bought..

    take a look here:

    Note: if ure using coins you have done 80% of the work in the guode from above. Just open your chernarus11.sqf (the one where all traders are defined with categorys to sell and bought and add your own)

  17. Do you have the PMC installed? (Private military company addon).

    check how my expansions looks:

    Spoiler

    Arm_A2_OA_2017-10-10_11-41-34-20.png

     

     

    IF U HAVE INSTALLED AND ACTIVE ALL THOSE EXPANSIONS THEN PROCEED WITH:

    ///////////////////////////////////////////////////////////////

    I build this server pack for you to test. was tested before and works for me...

    How to install it?

    1-Create a folder in C:\testserver

    2-into C:\testserver\   drop all content located in your ....\steam\steamapps\common\Arma 2\

    3- now drop all content located ...\steam\steamapps\common\Arma 2 Operation Arrowhead\  into the same folder (C:\testserver\ )  But do not paste anykind of folder with @ for example do not paste @dayz and @dayz_epoch.

    4-Download from here http://epochmod.com/a2dayzepoch.php  !!!!JUST THE CLIENT FILES!!!! and place into C:\testserver\

     5-download my files http://www.mediafire.com/file/6cf6piy7fwf95i5/testserver.rar

    and place all content into C:\testserver\

    6-open C:\testserver\instance_11_Chernarus\HiveEXT.ini and entry your DataBase values in those lines:_

    Spoiler
    
    ;Database name to connect to.
    Database = dayz_epoch
    
    ;Username to connect with
    Username = dayz
    ;Password to authenticate with (default is blank)
    Password = 123456

     

    execute your server with DayZ_Epoch_instance_11_Chernarus.bat and try to join.

    @Anaconda101 if this donst works ..should be a client issue.

    Write me by private. I can join to your machine if u want with team viewer.

     

  18. Looks like default epoch variables.sqf. are you using it into the mpmissions\your instance\ or is the one into dayz_code.pbo? Cuz if is the one in dayz_code.pbo you need create a new custom in mpmissions.... other way changes do not take effect.

    anyway if this variables.sqf is your custom and not your default then you did it well.

    the class names was added succesfully.

    Spoiler
    
    DayZ_SafeObjects = ["ASC_EU_BulbBLUP","ASC_EU_BulbGRNP","ASC_EU_LHVIndE","ASC_EU_LHVIndB","LAND_ASC_Wall_Lamp_New","LAND_ASC_Wall_Lamp_Old","LAND_ASC_runway_Bluelight","ASC_runway_BluelightB","MAP_b_betulaHumilis","MAP_b_canina2s","MAP_c_autumn_flowers","MAP_c_blueBerry","MAP_c_caluna","MAP_c_fern","MAP_c_fernTall","MAP_c_GrassCrookedForest","MAP_c_GrassCrookedGreen","MAP_c_GrassDryLong","MAP_c_GrassTall","MAP_c_leaves","MAP_c_MushroomBabka","MAP_c_MushroomHorcak","MAP_c_MushroomMuchomurka","MAP_c_MushroomPrasivky","MAP_c_picea","MAP_c_PlantsAutumnForest","MAP_c_raspBerry","MAP_C_SmallLeafPlant","MAP_c_wideLeafPlant","MAP_t_alnus2s","MAP_t_betula1f","MAP_t_betula2s","MAP_t_betula2w","MAP_t_fagus2s","MAP_t_acer2s","MAP_t_betula2f","MAP_t_carpinus2s","MAP_t_fagus2f","MAP_t_fraxinus2s","Land_Misc_Well_C_EP1","Bleacher_EP1","Land_Bench_EP1","Land_Cabinet_EP1","Land_Chest_EP1","MAP_almara","MAP_case_a","MAP_case_bedroom_a","MAP_case_bedroom_b","MAP_case_cans_b","MAP_case_d","MAP_case_wall_unit_part_c","MAP_case_wall_unit_part_d","MAP_case_wooden_b","MAP_Dhangar_borwnskrin","MAP_Dhangar_brownskrin","FoldChair","Land_Chair_EP1","MAP_armchair","FoldTable","Land_Table_EP1","Land_Table_small_EP1","Hhedgehog_concrete","Hhedgehog_concreteBig","Base_WarfareBBarrier10xTall","Fence_corrugated_plate","Fence_Ind_long","Land_CncBlock","Land_CncBlock_D","Land_CncBlock_Stripes","Land_fort_artillery_nest_EP1","Land_fort_rampart_EP1","MAP_Barbedwire","MAP_BarbGate","MAP_concrete_block","MAP_Concrete_Ramp","MAP_dragonTeeth","MAP_dragonTeethBig","MAP_fort_artillery_nest","MAP_fort_rampart","MAP_Fort_Razorwire","MAP_HBarrier5_round15","MAP_plot_provizorni","MAP_prebehlavka","Land_Fort_Watchtower_EP1","MAP_fort_watchtower","CDF_WarfareBBarracks","USMC_WarfareBBarracks","MAP_fortified_nest_big","MAP_vez","CDF_WarfareBFieldhHospital","MAP_MASH","MAP_Stan","MAP_Stan_east","MAP_tent_east","MAP_tent_small_west","MAP_tent_west","MAP_tent2_west","USMC_WarfareBFieldhHospital","MAP_fortified_nest_small","MAP_Pristresek_mensi","MAP_Mil_Mil_Guardhouse","MAP_GuardShed","MAP_Fortress_02","MAP_Fortress_01","WarfareBDepot","MAP_prolejzacka","MAP_ramp_concrete","MAP_woodenRamp","MAP_obstacle_get_over","MAP_obstacle_prone","MAP_obstacle_run_duck","MAP_kitchen_table_a","MAP_lobby_table","MAP_SmallTable","MAP_stul_hospoda","MAP_stul_kuch1","MAP_Table","MAP_table_drawer","Land_Rack_EP1","Land_Shelf_EP1","MAP_case_d","MAP_case_wall_unit_part_c","MAP_case_wall_unit_part_d","MAP_F_skrin_bar","MAP_Skrin_bar","MAP_library_a","Desk","MAP_conference_table_a","MAP_Dhangar_psacistul","MAP_office_table_a","MAP_ch_mod_c","MAP_ch_mod_h","MAP_ch_office_B","MAP_F_ch_mod_c","MAP_chair","MAP_kitchen_chair_a","MAP_lobby_chair","MAP_office_chair","WoodChair","MAP_Dhangar_knihovna","MAP_Dhangar_whiteskrin","MAP_library_a","MAP_shelf","MAP_Skrin_bar","MAP_Skrin_opalena","MAP_Truhla_stara","MAP_Church_chair","MAP_hospital_bench","MAP_lavicka_1","MAP_lavicka_2","MAP_lavicka_3","MAP_lavicka_4","MAP_bed_husbands","MAP_F_postel_manz_kov","MAP_F_postel_panelak2","MAP_F_Vojenska_palanda","MAP_postel_manz_kov","MAP_postel_panelak1","MAP_vojenska_palanda","Land_Misc_Well_L_EP1","MAP_Misc_Well","MAP_Misc_WellPump","MAP_pumpa","MAP_t_larix3f","MAP_t_larix3s","MAP_t_picea2s","Hanged","Hanged_MD","Body","GraveCross1","GraveCross2","GraveCrossHelmet","Mass_grave","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_quercus2f","MAP_t_quercus3s","MAP_t_fagus2W","MAP_t_fraxinus2W","MAP_t_malus1s","MAP_t_picea1s","MAP_t_pinusN1s","MAP_t_pyrus2s","MAP_t_salix2s","MAP_t_sorbus2s","MAP_flower_01","MAP_flower_02","MAP_p_articum","MAP_p_carduus","MAP_p_Helianthus","MAP_p_heracleum","MAP_p_Phragmites","MAP_p_urtica","MAP_pumpkin","MAP_pumpkin2","MAP_b_corylus","MAP_b_corylus2s","MAP_b_craet1","MAP_b_craet2","MAP_b_pmugo","MAP_b_prunus","MAP_b_salix2s","MAP_b_sambucus","LAND_ASC_runway_Yellowlight","ASC_runway_YellowlightB","MAP_fluor_lamp","MAP_lantern","MAP_Light_BathRoom","MAP_light_kitchen_03","Misc_Wall_lamp","Red_Light_Blinking_EP1","ASC_EU_LHVIndZ","ASC_EU_LHVInd","ASC_EU_LHV_lampa_sidlconc","ASC_EU_LHVSidl3","ASC_EU_LHVSidl2","ASC_EU_LHVSidl1","ASC_EU_LHVStre2","ASC_EU_LHVStre1","ASC_EU_LHVOld","ASC_EU_BulbPURP","ASC_EU_BulbREDP","ASC_EU_BulbYELP","ASC_EU_BulbBLUB","ASC_EU_BulbGRNB","ASC_EU_BulbPURB","ASC_EU_BulbREDB","ASC_EU_BulbYELB","Land_Ind_TankSmall","Land_Misc_ConcBox_EP1","MAP_AirCond_big","MAP_AirCond_small","MAP_AirCondition_A","MAP_AirCondition_B","MAP_antenna_big_roof","MAP_antenna_small_roof","MAP_antenna_small_roof_1","MAP_bouda_plech","MAP_drevo_hromada","MAP_kasna_new","MAP_kulna","MAP_Misc_Greenhouse","MAP_Misc_Hutch","MAP_PowerGenerator","Pile_of_wood","MAP_Misc_WoodPile","MAP_Ladder","MAP_P_Ladder","Axe_woodblock","Garbage_can","Garbage_container","MAP_popelnice","Haystack_small","Land_cages_EP1","Land_Campfire_burning","Land_transport_cart_EP1","MAP_ChickenCoop","MAP_fire","MAP_GasMeterExt","MAP_KBud","MAP_Misc_Boogieman","MAP_Misc_loudspeakers","MAP_Misc_PostBox","MAP_leseni2x","Land_covering_hut_EP1","Land_covering_hut_big_EP1","Land_Market_shelter_EP1","Land_sunshade_EP1","MAP_Camo_Box","MAP_CamoNet_EAST","MAP_CamoNet_EAST_var1","MAP_CamoNetB_EAST","MAP_CamoNet_NATO","MAP_CamoNet_NATO_var1","MAP_CamoNetB_NATO","MAP_Pristresek","MAP_stanek_3","MAP_stanek_3B","MAP_stanek_3_d","MAP_leseni4x","MAP_Misc_Scaffolding","MAP_parabola_big","MAP_phone_box","MAP_psi_bouda","MAP_snowman","MAP_Sphere","MAP_Sphere2","MAP_Toilet","MAP_Piskoviste","MAP_Houpacka","MAP_brana","MAP_LadderHalf","MAP_P_LadderLong","Land_Ind_BoardsPack1","Land_Ind_BoardsPack2","Land_Misc_Coil_EP1","Land_Misc_ConcOutlet_EP1","Land_Misc_ConcPipeline_EP1","Land_Misc_GContainer_Big","Land_Wheel_cart_EP1","MAP_P_cihly1","MAP_P_cihly2","MAP_P_cihly3","MAP_P_cihly4","MAP_P_pipe_big","MAP_P_pipe_small","MAP_P_ytong","MAP_paletaA","MAP_paletyC","MAP_paletyD","MAP_Pallets_Column","MAP_Misc_G_Pipes","MAP_Misc_palletsfoiled","MAP_Misc_palletsfoiled_heap","Misc_concrete","MAP_Ind_Timbers","MAP_P_Stavebni_kozy","MAP_P_bedna","MAP_garbage_misc","MAP_garbage_paleta","MAP_Misc_TyreHeap","MAP_pneu","Land_Crates_EP1","Land_Misc_Cargo1E_EP1","Land_Misc_Cargo1Eo_EP1","Land_Misc_Cargo2E","Land_Misc_Cargo2E_EP1","Land_transport_crates_EP1","MAP_drevena_bedna","MAP_metalcrate","MAP_metalcrate_02","MAP_Misc_cargo_cont_net1","MAP_Misc_cargo_cont_net2","MAP_Misc_cargo_cont_net3","MAP_Misc_cargo_cont_small","MAP_Misc_cargo_cont_small2","MAP_Misc_cargo_cont_tiny","Misc_Cargo1B_military","MAP_Barel1","MAP_Barel3","MAP_Barel4","MAP_Barel5","MAP_Barel6","MAP_Barel7","MAP_Barel8","MAP_Barels","MAP_Barels2","MAP_Barels3","MAP_barrel_empty","MAP_barrel_sand","MAP_barrel_water","MAP_nastenka2","MAP_nastenkaX","MAP_obraz_kancl4","MAP_picture_a","MAP_picture_a_02","MAP_picture_a_03","MAP_picture_a_04","MAP_picture_a_05","MAP_picture_b","MAP_picture_b_02","MAP_picture_c","MAP_picture_c_02","MAP_picture_d","MAP_picture_e","MAP_picture_f","MAP_picture_f_02","MAP_picture_g","MAP_wall_board","MAP_wall_board_02","MAP_wall_board_03","Can_small","FloorMop","Land_Bowl_EP1","Land_Bucket_EP1","Land_Canister_EP1","Land_Teapot_EP1","Land_Urn_EP1","Land_Vase_EP1","Land_Vase_loam_EP1","Land_Vase_loam_2_EP1","Land_Vase_loam_3_EP1","Land_Water_pipe_EP1","MAP_briefcase","MAP_bucket","MAP_FuelCan","MAP_MetalBucket","MAP_SmallObj_money","MAP_SmallObj_spukayev_docs_WPN","MAP_drapes","MAP_drapes_long","MAP_box_c","Land_Blankets_EP1","Land_Carpet_2_EP1","Land_Carpet_EP1","Land_Carpet_rack_EP1","Land_Pillow_EP1","MAP_misc_videoprojector","MAP_misc_videoprojector_platno","MAP_mutt_vysilacka","MAP_notebook","MAP_pc","MAP_phonebox","MAP_radio_b","MAP_satelitePhone","MAP_tv_a","Radio","SmallTV","Land_Bag_EP1","Land_bags_EP1","Land_Basket_EP1","Land_Sack_EP1","Land_Wicker_basket_EP1","MAP_icebox","MAP_lobby_counter","MAP_pultskasou","MAP_shelf","MAP_vending_machine","MAP_F_bath","MAP_lekarnicka","MAP_P_Basin_A","MAP_P_bath","MAP_P_sink","MAP_P_toilet_b_02","MAP_toilet_b","MAP_Dkamna_bila","MAP_Dkamna_uhli","MAP_F_Dkamna_uhli","MAP_fridge","MAP_Kitchenstove_Elec","MAP_washing_machine","MAP_sign_airport_new","MAP_sign_badRoadside","MAP_sign_children_new","MAP_sign_cow_new","MAP_sign_crossRoad_new","MAP_sign_crossRoadMain_new","MAP_sign_danger","MAP_sign_deer_new","MAP_sign_downHill_new","MAP_sign_fallingStones_new","MAP_sign_flyAWayGrit","MAP_sign_left_new","MAP_sign_pass_new","MAP_sign_right_new","MAP_sign_roadworks_new","MAP_sign_serpentine_left_new","MAP_sign_serpentine_right_new","MAP_sign_train","MAP_sign_upHil_new","MAP_sign_snow_new","MAP_sign_snowChains","MAP_sign_snowChains_end","MAP_sign_heightLimit","MAP_sign_krizeni_s_trati","MAP_sign_main_new","MAP_sign_main_end_new","MAP_sign_noDriving_new","MAP_sign_noDrivingWronWay_new","MAP_sign_noOverTaking","MAP_sign_priority_new","MAP_sign_speed20","MAP_sign_speed50","MAP_sign_stop_new","MAP_sign_stopProhibited_new","MAP_sign_tractorProhibited","MAP_sign_wiatingProhibited_new","MAP_sign_widthLimit","MAP_rail_50km","MAP_rail_KoniecNastupista","MAP_rail_o25m_Priecestie","MAP_rail_Priecestie","MAP_Zastavka_cedule","MAP_Zastavka_stojan","MAP_sign_prejezd","MAP_sign_prejezd2","MAP_sign_prejezd3","MAP_sign_danger_mines","MAP_sign_danger1","Sign_1L_Firstaid","Sign_1L_Firstaid_EP1","MAP_sign_accomodation","MAP_sign_bus","MAP_sign_food","MAP_sign_fuel_new","MAP_sign_hospital_new","MAP_sign_parking_new","MAP_sign_pedCrossing","MAP_sign_port","MAP_sign_service_new","MAP_sign_blindWay_new","MAP_sign_blindWay_left_new","MAP_sign_blindWay_right_new","FlagCarrierChecked","FlagCarrierSmall","Land_arrows_desk_R","Land_arrows_desk_L","RoadCone","Land_coneLight","Land_RedWhiteBarrier","MAP_arrows_yellow_L","MAP_arrows_yellow_R","RoadBarrier_long","RoadBarrier_light","Sign_tape_redwhite","MAP_sign_leftDirection_new","MAP_sign_oneWay","MAP_sign_rightDirection_new","HeliH","HeliHCivil","HeliHRescue","MAP_Heli_H_army","MAP_Heli_H_cross","Sr_border","Sign_Checkpoint","Sign_Checkpoint_TK_EP1","Sign_Checkpoint_US_EP1","Sign_Danger","Sign_MP_blu_EP1","Sign_MP_ind_EP1","Sign_MP_op_EP1","MAP_Bilboard_alkohol","MAP_Bilboard_Beach","MAP_Bilboard_Bienvenudo","MAP_Bilboard_cibulka","MAP_Bilboard_cigara_chernomorky","MAP_Bilboard_Escape","MAP_Bilboard_Everon","MAP_Bilboard_hlinik","MAP_Bilboard_likery_bardak","MAP_Bilboard_Nogova","MAP_Bilboard_pizza_presto","MAP_Bilboard_Riviera","MAP_Bilboard_seci_stroje","MAP_Bilboard_smadny_maskrnik","MAP_Bilboard_strana_noveho_radu","MAP_Bilboard_toaletak_armasan","MAP_Bilboard_veterans_choice","MAP_Bilboard_volte_cernaruske_hnuti","MAP_Bilboard_vstup_do_CDF","MAP_Bilboard_zlute_zgrynda","Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4"];

     

     

  19. @Anaconda101

    ok tnks for answer every thing mate....its much more easier help people like you.  

    (anyway cant belive its not a client error cuz your rpt is giving you a lot of missings addons..but anyway maybe your server is not loading  this addons .)

    you are using this  files right?

    http://epochmod.com/a2dayzepoch.php

     

    well try this:

    in your start.bat

    try replacing the lines in red by your own server root path:

    Spoiler

    @echo off

    start "arma2" /min "D:\testserver\arma2oaserver.exe" -port=3306 "-config=instance_11_Chernarus\config.cfg"      "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

     

  20. Just now, Erzengelgames said:

    hey, to get db safe working i ented all classnames to DayZ_SafeObjects like this

      Hide contents
    
    
    DayZ_SafeObjects = ["ASC_EU_BulbBLUP","ASC_EU_BulbGRNP","ASC_EU_LHVIndE","ASC_EU_LHVIndB","LAND_ASC_Wall_Lamp_New","LAND_ASC_Wall_Lamp_Old","LAND_ASC_runway_Bluelight","ASC_runway_BluelightB","MAP_b_betulaHumilis","MAP_b_canina2s","MAP_c_autumn_flowers","MAP_c_blueBerry","MAP_c_caluna","MAP_c_fern","MAP_c_fernTall","MAP_c_GrassCrookedForest","MAP_c_GrassCrookedGreen","MAP_c_GrassDryLong","MAP_c_GrassTall","MAP_c_leaves","MAP_c_MushroomBabka","MAP_c_MushroomHorcak","MAP_c_MushroomMuchomurka","MAP_c_MushroomPrasivky","MAP_c_picea","MAP_c_PlantsAutumnForest","MAP_c_raspBerry","MAP_C_SmallLeafPlant","MAP_c_wideLeafPlant","MAP_t_alnus2s","MAP_t_betula1f","MAP_t_betula2s","MAP_t_betula2w","MAP_t_fagus2s","MAP_t_acer2s","MAP_t_betula2f","MAP_t_carpinus2s","MAP_t_fagus2f","MAP_t_fraxinus2s","Land_Misc_Well_C_EP1","Bleacher_EP1","Land_Bench_EP1","Land_Cabinet_EP1","Land_Chest_EP1","MAP_almara","MAP_case_a","MAP_case_bedroom_a","MAP_case_bedroom_b","MAP_case_cans_b","MAP_case_d","MAP_case_wall_unit_part_c","MAP_case_wall_unit_part_d","MAP_case_wooden_b","MAP_Dhangar_borwnskrin","MAP_Dhangar_brownskrin","FoldChair","Land_Chair_EP1","MAP_armchair","FoldTable","Land_Table_EP1","Land_Table_small_EP1","Hhedgehog_concrete","Hhedgehog_concreteBig","Base_WarfareBBarrier10xTall","Fence_corrugated_plate","Fence_Ind_long","Land_CncBlock","Land_CncBlock_D","Land_CncBlock_Stripes","Land_fort_artillery_nest_EP1","Land_fort_rampart_EP1","MAP_Barbedwire","MAP_BarbGate","MAP_concrete_block","MAP_Concrete_Ramp","MAP_dragonTeeth","MAP_dragonTeethBig","MAP_fort_artillery_nest","MAP_fort_rampart","MAP_Fort_Razorwire","MAP_HBarrier5_round15","MAP_plot_provizorni","MAP_prebehlavka","Land_Fort_Watchtower_EP1","MAP_fort_watchtower","CDF_WarfareBBarracks","USMC_WarfareBBarracks","MAP_fortified_nest_big","MAP_vez","CDF_WarfareBFieldhHospital","MAP_MASH","MAP_Stan","MAP_Stan_east","MAP_tent_east","MAP_tent_small_west","MAP_tent_west","MAP_tent2_west","USMC_WarfareBFieldhHospital","MAP_fortified_nest_small","MAP_Pristresek_mensi","MAP_Mil_Mil_Guardhouse","MAP_GuardShed","MAP_Fortress_02","MAP_Fortress_01","WarfareBDepot","MAP_prolejzacka","MAP_ramp_concrete","MAP_woodenRamp","MAP_obstacle_get_over","MAP_obstacle_prone","MAP_obstacle_run_duck","MAP_kitchen_table_a","MAP_lobby_table","MAP_SmallTable","MAP_stul_hospoda","MAP_stul_kuch1","MAP_Table","MAP_table_drawer","Land_Rack_EP1","Land_Shelf_EP1","MAP_case_d","MAP_case_wall_unit_part_c","MAP_case_wall_unit_part_d","MAP_F_skrin_bar","MAP_Skrin_bar","MAP_library_a","Desk","MAP_conference_table_a","MAP_Dhangar_psacistul","MAP_office_table_a","MAP_ch_mod_c","MAP_ch_mod_h","MAP_ch_office_B","MAP_F_ch_mod_c","MAP_chair","MAP_kitchen_chair_a","MAP_lobby_chair","MAP_office_chair","WoodChair","MAP_Dhangar_knihovna","MAP_Dhangar_whiteskrin","MAP_library_a","MAP_shelf","MAP_Skrin_bar","MAP_Skrin_opalena","MAP_Truhla_stara","MAP_Church_chair","MAP_hospital_bench","MAP_lavicka_1","MAP_lavicka_2","MAP_lavicka_3","MAP_lavicka_4","MAP_bed_husbands","MAP_F_postel_manz_kov","MAP_F_postel_panelak2","MAP_F_Vojenska_palanda","MAP_postel_manz_kov","MAP_postel_panelak1","MAP_vojenska_palanda","Land_Misc_Well_L_EP1","MAP_Misc_Well","MAP_Misc_WellPump","MAP_pumpa","MAP_t_larix3f","MAP_t_larix3s","MAP_t_picea2s","Hanged","Hanged_MD","Body","GraveCross1","GraveCross2","GraveCrossHelmet","Mass_grave","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_quercus2f","MAP_t_quercus3s","MAP_t_fagus2W","MAP_t_fraxinus2W","MAP_t_malus1s","MAP_t_picea1s","MAP_t_pinusN1s","MAP_t_pyrus2s","MAP_t_salix2s","MAP_t_sorbus2s","MAP_flower_01","MAP_flower_02","MAP_p_articum","MAP_p_carduus","MAP_p_Helianthus","MAP_p_heracleum","MAP_p_Phragmites","MAP_p_urtica","MAP_pumpkin","MAP_pumpkin2","MAP_b_corylus","MAP_b_corylus2s","MAP_b_craet1","MAP_b_craet2","MAP_b_pmugo","MAP_b_prunus","MAP_b_salix2s","MAP_b_sambucus","LAND_ASC_runway_Yellowlight","ASC_runway_YellowlightB","MAP_fluor_lamp","MAP_lantern","MAP_Light_BathRoom","MAP_light_kitchen_03","Misc_Wall_lamp","Red_Light_Blinking_EP1","ASC_EU_LHVIndZ","ASC_EU_LHVInd","ASC_EU_LHV_lampa_sidlconc","ASC_EU_LHVSidl3","ASC_EU_LHVSidl2","ASC_EU_LHVSidl1","ASC_EU_LHVStre2","ASC_EU_LHVStre1","ASC_EU_LHVOld","ASC_EU_BulbPURP","ASC_EU_BulbREDP","ASC_EU_BulbYELP","ASC_EU_BulbBLUB","ASC_EU_BulbGRNB","ASC_EU_BulbPURB","ASC_EU_BulbREDB","ASC_EU_BulbYELB","Land_Ind_TankSmall","Land_Misc_ConcBox_EP1","MAP_AirCond_big","MAP_AirCond_small","MAP_AirCondition_A","MAP_AirCondition_B","MAP_antenna_big_roof","MAP_antenna_small_roof","MAP_antenna_small_roof_1","MAP_bouda_plech","MAP_drevo_hromada","MAP_kasna_new","MAP_kulna","MAP_Misc_Greenhouse","MAP_Misc_Hutch","MAP_PowerGenerator","Pile_of_wood","MAP_Misc_WoodPile","MAP_Ladder","MAP_P_Ladder","Axe_woodblock","Garbage_can","Garbage_container","MAP_popelnice","Haystack_small","Land_cages_EP1","Land_Campfire_burning","Land_transport_cart_EP1","MAP_ChickenCoop","MAP_fire","MAP_GasMeterExt","MAP_KBud","MAP_Misc_Boogieman","MAP_Misc_loudspeakers","MAP_Misc_PostBox","MAP_leseni2x","Land_covering_hut_EP1","Land_covering_hut_big_EP1","Land_Market_shelter_EP1","Land_sunshade_EP1","MAP_Camo_Box","MAP_CamoNet_EAST","MAP_CamoNet_EAST_var1","MAP_CamoNetB_EAST","MAP_CamoNet_NATO","MAP_CamoNet_NATO_var1","MAP_CamoNetB_NATO","MAP_Pristresek","MAP_stanek_3","MAP_stanek_3B","MAP_stanek_3_d","MAP_leseni4x","MAP_Misc_Scaffolding","MAP_parabola_big","MAP_phone_box","MAP_psi_bouda","MAP_snowman","MAP_Sphere","MAP_Sphere2","MAP_Toilet","MAP_Piskoviste","MAP_Houpacka","MAP_brana","MAP_LadderHalf","MAP_P_LadderLong","Land_Ind_BoardsPack1","Land_Ind_BoardsPack2","Land_Misc_Coil_EP1","Land_Misc_ConcOutlet_EP1","Land_Misc_ConcPipeline_EP1","Land_Misc_GContainer_Big","Land_Wheel_cart_EP1","MAP_P_cihly1","MAP_P_cihly2","MAP_P_cihly3","MAP_P_cihly4","MAP_P_pipe_big","MAP_P_pipe_small","MAP_P_ytong","MAP_paletaA","MAP_paletyC","MAP_paletyD","MAP_Pallets_Column","MAP_Misc_G_Pipes","MAP_Misc_palletsfoiled","MAP_Misc_palletsfoiled_heap","Misc_concrete","MAP_Ind_Timbers","MAP_P_Stavebni_kozy","MAP_P_bedna","MAP_garbage_misc","MAP_garbage_paleta","MAP_Misc_TyreHeap","MAP_pneu","Land_Crates_EP1","Land_Misc_Cargo1E_EP1","Land_Misc_Cargo1Eo_EP1","Land_Misc_Cargo2E","Land_Misc_Cargo2E_EP1","Land_transport_crates_EP1","MAP_drevena_bedna","MAP_metalcrate","MAP_metalcrate_02","MAP_Misc_cargo_cont_net1","MAP_Misc_cargo_cont_net2","MAP_Misc_cargo_cont_net3","MAP_Misc_cargo_cont_small","MAP_Misc_cargo_cont_small2","MAP_Misc_cargo_cont_tiny","Misc_Cargo1B_military","MAP_Barel1","MAP_Barel3","MAP_Barel4","MAP_Barel5","MAP_Barel6","MAP_Barel7","MAP_Barel8","MAP_Barels","MAP_Barels2","MAP_Barels3","MAP_barrel_empty","MAP_barrel_sand","MAP_barrel_water","MAP_nastenka2","MAP_nastenkaX","MAP_obraz_kancl4","MAP_picture_a","MAP_picture_a_02","MAP_picture_a_03","MAP_picture_a_04","MAP_picture_a_05","MAP_picture_b","MAP_picture_b_02","MAP_picture_c","MAP_picture_c_02","MAP_picture_d","MAP_picture_e","MAP_picture_f","MAP_picture_f_02","MAP_picture_g","MAP_wall_board","MAP_wall_board_02","MAP_wall_board_03","Can_small","FloorMop","Land_Bowl_EP1","Land_Bucket_EP1","Land_Canister_EP1","Land_Teapot_EP1","Land_Urn_EP1","Land_Vase_EP1","Land_Vase_loam_EP1","Land_Vase_loam_2_EP1","Land_Vase_loam_3_EP1","Land_Water_pipe_EP1","MAP_briefcase","MAP_bucket","MAP_FuelCan","MAP_MetalBucket","MAP_SmallObj_money","MAP_SmallObj_spukayev_docs_WPN","MAP_drapes","MAP_drapes_long","MAP_box_c","Land_Blankets_EP1","Land_Carpet_2_EP1","Land_Carpet_EP1","Land_Carpet_rack_EP1","Land_Pillow_EP1","MAP_misc_videoprojector","MAP_misc_videoprojector_platno","MAP_mutt_vysilacka","MAP_notebook","MAP_pc","MAP_phonebox","MAP_radio_b","MAP_satelitePhone","MAP_tv_a","Radio","SmallTV","Land_Bag_EP1","Land_bags_EP1","Land_Basket_EP1","Land_Sack_EP1","Land_Wicker_basket_EP1","MAP_icebox","MAP_lobby_counter","MAP_pultskasou","MAP_shelf","MAP_vending_machine","MAP_F_bath","MAP_lekarnicka","MAP_P_Basin_A","MAP_P_bath","MAP_P_sink","MAP_P_toilet_b_02","MAP_toilet_b","MAP_Dkamna_bila","MAP_Dkamna_uhli","MAP_F_Dkamna_uhli","MAP_fridge","MAP_Kitchenstove_Elec","MAP_washing_machine","MAP_sign_airport_new","MAP_sign_badRoadside","MAP_sign_children_new","MAP_sign_cow_new","MAP_sign_crossRoad_new","MAP_sign_crossRoadMain_new","MAP_sign_danger","MAP_sign_deer_new","MAP_sign_downHill_new","MAP_sign_fallingStones_new","MAP_sign_flyAWayGrit","MAP_sign_left_new","MAP_sign_pass_new","MAP_sign_right_new","MAP_sign_roadworks_new","MAP_sign_serpentine_left_new","MAP_sign_serpentine_right_new","MAP_sign_train","MAP_sign_upHil_new","MAP_sign_snow_new","MAP_sign_snowChains","MAP_sign_snowChains_end","MAP_sign_heightLimit","MAP_sign_krizeni_s_trati","MAP_sign_main_new","MAP_sign_main_end_new","MAP_sign_noDriving_new","MAP_sign_noDrivingWronWay_new","MAP_sign_noOverTaking","MAP_sign_priority_new","MAP_sign_speed20","MAP_sign_speed50","MAP_sign_stop_new","MAP_sign_stopProhibited_new","MAP_sign_tractorProhibited","MAP_sign_wiatingProhibited_new","MAP_sign_widthLimit","MAP_rail_50km","MAP_rail_KoniecNastupista","MAP_rail_o25m_Priecestie","MAP_rail_Priecestie","MAP_Zastavka_cedule","MAP_Zastavka_stojan","MAP_sign_prejezd","MAP_sign_prejezd2","MAP_sign_prejezd3","MAP_sign_danger_mines","MAP_sign_danger1","Sign_1L_Firstaid","Sign_1L_Firstaid_EP1","MAP_sign_accomodation","MAP_sign_bus","MAP_sign_food","MAP_sign_fuel_new","MAP_sign_hospital_new","MAP_sign_parking_new","MAP_sign_pedCrossing","MAP_sign_port","MAP_sign_service_new","MAP_sign_blindWay_new","MAP_sign_blindWay_left_new","MAP_sign_blindWay_right_new","FlagCarrierChecked","FlagCarrierSmall","Land_arrows_desk_R","Land_arrows_desk_L","RoadCone","Land_coneLight","Land_RedWhiteBarrier","MAP_arrows_yellow_L","MAP_arrows_yellow_R","RoadBarrier_long","RoadBarrier_light","Sign_tape_redwhite","MAP_sign_leftDirection_new","MAP_sign_oneWay","MAP_sign_rightDirection_new","HeliH","HeliHCivil","HeliHRescue","MAP_Heli_H_army","MAP_Heli_H_cross","Sr_border","Sign_Checkpoint","Sign_Checkpoint_TK_EP1","Sign_Checkpoint_US_EP1","Sign_Danger","Sign_MP_blu_EP1","Sign_MP_ind_EP1","Sign_MP_op_EP1","MAP_Bilboard_alkohol","MAP_Bilboard_Beach","MAP_Bilboard_Bienvenudo","MAP_Bilboard_cibulka","MAP_Bilboard_cigara_chernomorky","MAP_Bilboard_Escape","MAP_Bilboard_Everon","MAP_Bilboard_hlinik","MAP_Bilboard_likery_bardak","MAP_Bilboard_Nogova","MAP_Bilboard_pizza_presto","MAP_Bilboard_Riviera","MAP_Bilboard_seci_stroje","MAP_Bilboard_smadny_maskrnik","MAP_Bilboard_strana_noveho_radu","MAP_Bilboard_toaletak_armasan","MAP_Bilboard_veterans_choice","MAP_Bilboard_volte_cernaruske_hnuti","MAP_Bilboard_vstup_do_CDF","MAP_Bilboard_zlute_zgrynda","Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4"];

     

    but as mighjt expect because iam writing here it is not working.

     

    i do not try to get this look good in code just to get it working the easyest way. i also tried the way that was shown here but i dont get it to work.

    please help :)

    can you paste your whole custom variables.sqf (the one who is called from init.sqf) ?

  21. @Anaconda101  a few questions.

    Are you running an epoch server right? not overpoch.

    Are you loading the @Dayz_Epoch folder in your game?

    Are you loading the same folder in your server?

    How your start.bat or your server launcher.bat looks?

    for example this mine:

    launcher.bat:

    Spoiler
    
    @echo off
    start "arma2" /min "D:\epoch16\arma2oaserver.exe" -port=2302 "-config=instance_16_panthera\config.cfg" "-cfg=instance_16_panthera\basic.cfg" "-profiles=instance_16_panthera" -name=instance_16_panthera "-mod=@panthera;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;@phantera;"

     

    in my arma2oa game in main menu/expansions/ i have active the Arma2,Arma2oa, and Epoch 1.6 mods. check if u have the same.  Cuz maybe im wrong but seems to be a client issue.

    Are you be able to join to others servers?

    Thers other peoples who can join to your server?

    Here you can see how my server root looks:

    Spoiler

    Sin_t_tulo.jpg

     

  22. @Nytrex

    If you are using ESSV3 ...you also can use some others skins from arma2 && arma2oa.

    (If ure not using ESSV3 you will need add some lines in your dayz_server.pbo).

    Take the class names  from here :

    https://community.bistudio.com/wiki/ArmA_2:_Infantry 

    https://community.bistudio.com/wiki/ArmA_2_OA:_Infantry

    Do Not Use models from OPFOR Faction.

    FOR ESSV3 for example this is my config.sqf ( the one located into the spawn folder)

    Spoiler
    
    class_selection = true; 
    #define START_ITEMS "ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio"
    class_public = [ 
    
    ["Soldier","USMC_Soldier2","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["Commander","CDF_Commander","SurvivorWdesert_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["Militia","CDF_Soldier_Crew","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["LightSoldier","CDF_Soldier_Light","BanditW2_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["LocalMilitia","US_Soldier_Light_EP1","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    
    
    ["BritishSoldier","BAF_Soldier_L_DDPM","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["Soldier","FR_Rodriguez","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["Veteran","USMC_Soldier_Light","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["Pilot","US_Pilot_Light_EP1","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["RedBeret","BAF_Soldier_Officer_W","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    
    
    ["UN Soldier","UN_CDF_Soldier_AT_EP1","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["UN General","UN_CDF_Soldier_Light_EP1","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    
    ["Bandit","Bandit2_DZ","BanditW2_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["Fugitive#1","GUE_Soldier_2","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["Fugitive#2","GUE_Soldier_1","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["Fugitive#3","GUE_Commander","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    
    
    ["BomberMan","USMC_LHD_Crew_Red","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["Private Security","Dixon_PMC","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["CivilianPiolot","Soldier_Pilot_PMC","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["LocalCivilian","US_Delta_Force_Undercover_Takistani06_EP1","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["Outsider","CIV_Contractor1_BAF","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["Tourist","CIV_Contractor2_BAF","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["Technician","Soldier_MG_PMC","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["Civilian","Soldier_GL_M16A2_PMC","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["Farmer","GUE_Villager3","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
    ["WoodLander","GUE_Woodlander2","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0]
    ];
    
    halo_selection = false; 
    halo_force = false; 
    halo_type = "AN2_DZ"; 
    
    spawn_selection = true; 
    spawn_bodyCheck = -1; 
    spawn_nearGroup = false; 
    spawn_nearPlot = true; 
    spawn_radius = 100; 
    
    spawn_public = switch (toLower worldName) do {
    	
    	case "takistan": {
    		[
    			[localize "str_disp_srvsetup_random",[[1452.0449, 5781.7627,0],[10649.158,6333.3428,0],[6139.4878, 10987.03,0],[6631.6909, 2030.1941,0],[6115.9233, 5639.2974,0],[6037.3877, 9011.4229,0],[9293.5195,10059.038,0],[8772.1709,5212.0791,0]],0,0,1],
    			["Khushab",[1452.0449, 5781.7627,0],0,0],
    			["Garmsar",[10649.158,6333.3428,0],0,0],
    			
    			["Rasman",[6139.4878, 10987.03,0],0,0],
    			["Sultansafe",[6631.6909, 2030.1941,0],0,0],
    			
    			["Anar",[6115.9233, 5639.2974,0],0,0],
    			["Bastam",[6037.3877, 9011.4229,0],0,0],
    			
    			["Sagram",[9293.5195,10059.038,0],0,0],
    			["Timurkalay",[8772.1709,5212.0791,0],0,0]
    		]
    	};
    };

     

     

    then at top of my custom variables.sqf i have this block:

    Spoiler
    
    //NUCLEAR WARS ADDITIONS MODELS
    
    USMC_Soldier2="USMC_Soldier2";
    CDF_Commander="CDF_Commander";
    CDF_Soldier_Crew="CDF_Soldier_Crew";
    CDF_Soldier_Light="CDF_Soldier_Light";
    BAF_Soldier_L_DDPM="BAF_Soldier_L_DDPM";
    SurvivorWcombat_DZ="SurvivorWcombat_DZ";
    SurvivorWdesert_DZ="SurvivorWdesert_DZ";
    US_Delta_Force_Undercover_Takistani06_EP1="US_Delta_Force_Undercover_Takistani06_EP1";
    FR_Rodriguez="FR_Rodriguez";
    USMC_LHD_Crew_Red="USMC_LHD_Crew_Red";
    USMC_Soldier_Light="USMC_Soldier_Light";
    US_Pilot_Light_EP1="US_Pilot_Light_EP1";
    US_Soldier_Light_EP1="US_Soldier_Light_EP1";
    BAF_Soldier_Officer_W="BAF_Soldier_Officer_W";
    CIV_Contractor1_BAF="CIV_Contractor1_BAF";
    CIV_Contractor2_BAF="CIV_Contractor2_BAF";
    
    //NUCLEAR WARS ADDITIONS MODELS INDEP FACTION
    UN_CDF_Soldier_AT_EP1="UN_CDF_Soldier_AT_EP1";
    UN_CDF_Soldier_Light_EP1="UN_CDF_Soldier_Light_EP1";
    Soldier_MG_PMC="Soldier_MG_PMC";
    Soldier_GL_M16A2_PMC="Soldier_GL_M16A2_PMC";
    Soldier_Pilot_PMC="Soldier_Pilot_PMC";
    Dixon_PMC="Dixon_PMC";
    
    GUE_Woodlander2="GUE_Woodlander2";
    GUE_Villager3="GUE_Villager3";
    GUE_Soldier_2="GUE_Soldier_2";
    GUE_Soldier_1="GUE_Soldier_1";
    GUE_Commander="GUE_Commander";
    
    NuclearWarsPlayers = ["USMC_Soldier2","CDF_Commander","CDF_Soldier_Crew","CDF_Soldier_Light","BAF_Soldier_L_DDPM",
    "US_Delta_Force_Undercover_Takistani06_EP1","FR_Rodriguez","USMC_LHD_Crew_Red","USMC_Soldier_Light","US_Pilot_Light_EP1",
    "US_Soldier_Light_EP1","BAF_Soldier_Officer_W","CIV_Contractor1_BAF","CIV_Contractor2_BAF"];
    NuclearWarsPlayersIndep =["UN_CDF_Soldier_AT_EP1","UN_CDF_Soldier_Light_EP1","Soldier_MG_PMC","Soldier_GL_M16A2_PMC","Soldier_Pilot_PMC","Dixon_PMC",
    "GUE_Woodlander2","GUE_Villager3","GUE_Soldier_2","GUE_Soldier_1","GUE_Commander"];
    AllPlayers = NuclearWarsPlayers+NuclearWarsPlayersIndep+["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ"];
    DayZ_Male = NuclearWarsPlayers+NuclearWarsPlayersIndep+["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ"];
    DayZ_Female = ["SurvivorW2_DZ","BanditW1_DZ","BanditW2_DZ","SurvivorWcombat_DZ","SurvivorWurban_DZ","SurvivorWdesert_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ"];
    

     

     

     

    If ure not using ESSV3 then you can try:

    at bottom of your init.sqf paste:

    Spoiler
    
    waitUntil {!isNil ("PVDZ_plr_LoginRecord")};
    if (PVCDZ_plr_Login2 select 2) then
    {
    waitUntil {alive player};
    
    if (typeOf player in DayZ_Female) then {
    _morph = ["SurvivorWdesert_DZ","SurvivorWcombat_DZ"] call BIS_fnc_selectRandom;
    }else{
    _morph =MyCustomPlayers call BIS_fnc_selectRandom;
    };
    
    
    
    removeBackpack player;
    removeAllItems player;
    removeAllWeapons player;
    {player removeMagazine _x} count (magazines player);
    
    
    [dayz_playerUID,dayz_characterID,_morph] call player_humanityMorph;
    
    };

     

    Open dayz_server\compile\server_playerSetup.sqf

    Spoiler

    ind:

    
    PVCDZ_plr_Login2 = [_worldspace,_state];

    change by:

    
    PVCDZ_plr_Login2 = [_worldspace,_state,_randomSpot];

    in your custom variables.sqf

    Spoiler
    
    //MyCustomPlayers ADDITIONS
    Pierce="Pierce";
    US_Soldier_AR_EP1="US_Soldier_AR_EP1";
    US_Soldier_Crew_EP1="US_Soldier_Crew_EP1";
    US_Soldier_Light_EP1="US_Soldier_Light_EP1";
    CZ_Soldier_MG_DES_EP1="CZ_Soldier_MG_DES_EP1";
    GER_Soldier_EP1="GER_Soldier_EP1";
    GER_Soldier_TL_EP1="GER_Soldier_TL_EP1";
    BAF_crewman_DDPM="BAF_crewman_DDPM";
    BAF_Soldier_Officer_DDPM="BAF_Soldier_Officer_DDPM";
    BAF_Soldier_L_DDPM="BAF_Soldier_L_DDPM";
    BAF_Pilot_DDPM="BAF_Pilot_DDPM";
    FR_Miles="FR_Miles";FR_Ohara="FR_Ohara";
    FR_Sykes="FR_Sykes";FR_AR="FR_AR";
    FR_Assault_R="FR_Assault_R";
    FR_Sapper="FR_Sapper";
    USMC_Soldier2="USMC_Soldier2";
    USMC_Soldier_Crew="USMC_Soldier_Crew";
    USMC_Soldier_Officer="USMC_Soldier_Officer";
    USMC_Soldier_Pilot="USMC_Soldier_Pilot";
    CDF_Commander="CDF_Commander";CDF_Soldier_AR="CDF_Soldier_AR";
    CDF_Soldier_Crew="CDF_Soldier_Crew";
    CDF_Soldier_Light="CDF_Soldier_Light";
    CDF_Soldier_Militia="CDF_Soldier_Militia";
    
    ///defines models
    MyCustomPlayers = [
    "Pierce",
    "US_Soldier_AR_EP1",
    "US_Soldier_Crew_EP1",
    "US_Soldier_Light_EP1",
    "CZ_Soldier_MG_DES_EP1",
    "GER_Soldier_EP1",
    "GER_Soldier_TL_EP1",
    "BAF_crewman_DDPM",
    "BAF_Soldier_Officer_DDPM",
    "BAF_Soldier_L_DDPM",
    "BAF_Pilot_DDPM",
    "FR_Miles",
    "FR_Ohara",
    "FR_Sykes",
    "FR_AR",
    "FR_Assault_R",
    "FR_Sapper",
    "USMC_Soldier2",
    "USMC_Soldier_Crew",
    "USMC_Soldier_Officer",
    "USMC_Soldier_Pilot",
    "CDF_Commander",
    "CDF_Soldier_AR",
    "CDF_Soldier_Crew",
    "CDF_Soldier_Light",
    "CDF_Soldier_Militia"
    ];
    
    AllPlayers = MyCustomPlayers+[
    "Survivor_DZ",
    "Survivor1_DZ",
    "SurvivorW2_DZ",
    "Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ",
    "Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ",
    "SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ",
    "GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2",
    "pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ",
    "Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ",
    "FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ",
    "GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ",
    "INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ",
    "USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ",
    "RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ",
    "Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ",
    "TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ",
    "GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","Assistant"];

     

    maybe thers a better way without ESSV3 , but this is the only that i know,

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