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Creep

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Posts posted by Creep

  1. DONT put anything inside the a3_epoch_server.pbo, the devs want to protect us from making misthakes ^^ and do a CRC check on the PBO if we changed anything, if the PBO was customized, the server will crash.

    The only thing you can change is the mission.pbo. Put your Custom Bases inside the Mission-Folder and call the script there, should work.

    Thats not completely true, you can add pbos to a custom servermod... loading those bases by mission is a huge performance eater

  2. if you wanna save bases to the sqm its quite a performance eater...

     

    Pro Tip:

     

    create a init in your mission pbo

     

    do a

     

    if (isServer) then {

    execVM "path\to\your\external\server.pbo\map.sqf";

    };

     

    do the map.sqf the same way as in arma 2 (there is guide on the forums)

     

    go to your battleyefolders

    search for the scripts.txt

     

    open it and search for execVM

     

    then add

     

    !="execVM "path\to\your\external\server.pbo\map.sqf";"

     

    behind everythings thats allready there

  3. I personally would enjoy to have the option to get the arma 2 build system and objects back... thats... the only thing I would really love to see... (besides from the old maps)

     

    sorry, but learn too build.... u can build wonderful bases in arma3.... watch tutorials, u do something wrong....

     

    example:

    http://steamcommunity.com/profiles/76561198095093418/screenshots

     
    Thats not wonderfull... thats just ... walls build on walls.. surely its functional but you could have done the same with the old buildsystem..
    The ability to build with physics is fine.. but then it should also affect already placed items and not only the things you place for 30 seconds
    I have seen so many midair objects and dead players in bases.. its simply not wonderful
     
    I know its alpha.. and thats an excuse.. I just just wanted to mention..
    I was loading in AiA and the DayZ_Epoch objects (including maps).. they are working... and they are working fine I dont know why they arent back in..
     
    They arent piece of any dayz... Maybe it would be cool to be allowed to use these assets in Arma 3.. just creating a little basebuilding mod, some sidemissions, looting, some of this and that (survivalstuff) and make the whole thing persistent.. would have been totally fine
     
  4. well the groupleaderbrain is called within the ai spawn script that is called by the drones when detecting players

     

    I only tryed to call it on my local pc, still a dedicated session though. worked out well but without that its a bit complicated..

     

    I create the markers just by using: _marker= createMarker["name",_position]

  5. I have got the Ai to spawn by scripts, not by editor, the only thing thats problematic is that idk if its allowed to use the Groupleaderbrain.fsm to workaround the cleanup... if it is its fine if not another workaround is needed..

    There isnt any problem with battleye left, since I edited the rules to fetch the right code fragment exceptions.

     

    The markers and vehicles (including boxes) are having the cleanup problem.

    they simply get removed after 10 secs or something.

  6. just nope isnt possible atm...

     

    the cleanup deletes any any vehicle not in the safe vehicle array which only includes the drone

     

    also it takes of the simulation of any playable unit which isnt related to epoch + deletes them shortly after

     

     

    After I finally made it through the battleyefilters I managed to see no makers are able to spawn and the units just stand there doin nothing and things like static guns are w/o gunner and despawn as soon as your in 20m range or something

  7. If you build it up as a feature and directly link it to the server name it works...

    you just need a community that is willing to do it. If you got the right features.. people will join!

     

    We are planning to do a whitelist server, adding some mods wont be a problem since you need to inform yourself to get whitelisted and you will surely notice the things to download. 

     

    Its also easy to do a repack of the mods so you only need one download instead of 20 or something, you just need to ask the mod's creator if its not allowed anyways...(most of the times)

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