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Zedder

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  1. Like
    Zedder reacted to Bushwick in VERT 01 server   
    Login to vert hosting and post tickets!
  2. Like
    Zedder reacted to vbawol in un-openable doors once jammer placed   
    Locking doors are in the works, stay tuned!
  3. Like
    Zedder got a reaction from happydayz in Aussie servers - low pop   
    Now seems like a good time to suggest/request that one of the Aussie servers be changed to Stratis.
     
    Reason being, the populations have been pretty sparse, maxing out at around 15-25 on whichever server is daytime, whilst the night time server always seems to have only 5-6 players on at any given time.
     
    I know a lot of people who have received keys and are keen to play/test, but are put off by the lack of players (paradoxical I know)
     
    So, given that the servers went down within a day or so of the wipe, and that new servers may or may not have the data from that day or so (I don't think anyone will care if they don't), can we please haz Stratis on one of them?
     
    kindest regards and best wishes
     
    Zedder
  4. Like
    Zedder reacted to cring0 in Update   
    We wouldn't have so many issues with Sappers if everyone learned to wipe themselves properly.
     
    Sorry, I'm on my lunch and bored with food.
  5. Like
    Zedder reacted to Rasmus in Boobies through vests   
    I found this bug, needs to be fixed asap... many people do not tend to even talk to me because of this
     
    http://cloud-4.steampowered.com/ugc/539627279453386819/1D048915B06E063940C01255C3325B7D8BDF5EC8/
  6. Like
    Zedder reacted to vbawol in Vehicle Crypto Exploit   
    known issue already fixed for the next patch, and we may do a wipe.
  7. Like
    Zedder reacted to Shizweak in Discussion about coming 1.0.2.4 update   
    I'm not sure why you see them as griefing tools, when it has already been stated that the "jump starter" will be rare, and have a high chance of failure. It's the servers choice to add them to the trader, I know I certainly won't be - just like lockboxes, combo locks and sledge hammers - they are good incentives for players to get out and about in the terrain and get into some trouble.
     
    In regards to base glitching, this is something that's obviously not easily solved - I have a rule on my server, which is essentially 24 hour ban for glitching through walls, then a permanent ban for a second offence. If someone claims they cracked the door code, both parties are required to email an admin with the door codes, if they match (e.g. they cracked it), we do nothing - otherwise enforce with bans for unethical play. However, most players have now setup double doors, double walls and great security around their base - the only way in is brute forcing locks, or blowing down walls - if you try to glitch into these sort of bases, you get stuck between a cavity and spend a few hours dying of starvation.
     
    I also didn't assume someone could para into your base, I was just responding to the scenario you posted in your previous post - if someone is willing to leave holes in their base, that is their problem - I was simply stating that if someone puts in the effort to para into a base, with vehicle ammo and a jump starter ready to go, they are probably a half decent player, not a griefer.
     
    In regards to the "ammo deal", you do have a choice (that is, if you run your own server) - the devs already stated there will be variables to enable/disable the feature if you wish. And I'm sure there will be the ability to remove the ammo from a vehicle before a restart (at some point), it's only logical.
     
    I also doubt there will be door lock picks, they are combination locks, you can't "pick" a combination lock.
     
    In the end, I think we just have different views of what griefing is - I run a server with zero rules (apart from no unethical play, e.g. hacking, glitching, duping, combat logging), so you can destroy bases, blow up vehicles, kill people in trading camps (although we do have Klen as a "safe zone"), take over someone else's base if they haven't put down a plot pole or put combo locks on their door. We cater for banditry and heroism, and the additions of patch 1.0.2.4 are only going to make things more interesting in my opinion.
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