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Mjolnir

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    Mjolnir reacted to hoxor in List of A3 Epoch loot classnames   
    //@Epoch 2.5.1
    // 90% solution for Items in EPOCH
    // Horbin
    // 12/11/14

    // Crafting Tools
    _CraftingTools = [
    "ChainSaw",
    "ItemCoolerE",
    "VehicleRepairLg",
    "Hatchet",
    "MultiGun",
    "MeleeSledge"
    ];

    //Crafting Components
    _CraftingComponents=[
    "CircuitParts",
    "VehicleRepair",
    "ItemMixOil",
    "emptyjar_epoch",
    "jerrycan_epoch",
    "EnergyPack",
    "EnergyPackLg",
    "Heal_EPOCH",
    "Defib_EPOCH",
    "Repair_EPOCH",
    "Pelt_EPOCH",
    "Venom_EPOCH",
    "PartOre",
    "ItemKiloHemp"
    ];

    //CraftingFood
    _CraftingFood=[
    "SnakeCarcass_EPOCH",
    "RabbitCarcass_EPOCH",
    "ChickenCarcass_EPOCH",
    "GoatCarcass_EPOCH",
    "SheepCarcass_EPOCH"
    ];

    //other
    _OtherItems=[
    "ItemLockbox",
    "ItemDocument",
    "lighter_epoch"
    ];

    _BeltItems =[
    "ItemCompass",
    "ItemGPS",
    "ItemWatch",
    "Binocular",
    "NVG_EPOCH",
    "Rangefinder",
    "Laserdesignator"
    ];
    _Radios = [
    "EpochRadio0",
    "EpochRadio1",
    "EpochRadio2",
    "EpochRadio3",
    "EpochRadio4",
    "EpochRadio5",
    "EpochRadio6",
    "EpochRadio7",
    "EpochRadio8",
    "EpochRadio9"
    ];

    _Drink = [
    "WhiskeyNoodle",
    "ItemSodaOrangeSherbet",
    "ItemSodaPurple",
    "ItemSodaMocha",
    "ItemSodaBurst",
    "ItemSodaRbull"
    ];

    _Food = [
    "FoodBioMeat",
    "FoodMeeps",
    "FoodSnooter",
    "FoodWalkNSons",
    "sardines_epoch",
    "meatballs_epoch",
    "scam_epoch",
    "sweetcorn_epoch",
    "honey_epoch",
    "CookedSheep_EPOCH",
    "CookedGoat_EPOCH",
    "SnakeMeat_EPOCH",
    "CookedRabbit_EPOCH",
    "CookedChicken_EPOCH",
    "ItemTrout",
    "ItemSeaBass",
    "ItemTuna"
    ];

    _Medical = [
    "FAK",
    "Towelette",
    "HeatPack",
    "ColdPack"
    ];

    //weapon attachments
    _WeaponAttachments = [
    "acc_flashlight",
    "acc_pointer_IR",
    "optic_Arco",
    "optic_Hamr",
    "optic_Aco",
    "optic_ACO_grn",
    "optic_Aco_smg",
    "optic_ACO_grn_smg",
    "optic_Holosight",
    "optic_Holosight_smg",
    "optic_SOS",
    "optic_MRCO",
    "optic_DMS",
    "optic_Yorris",
    "optic_MRD",
    "optic_LRPS",
    "optic_NVS",
    "optic_Nightstalker",
    "optic_tws",
    "optic_tws_mg",
    "muzzle_snds_H",
    "muzzle_snds_L",
    "muzzle_snds_M",
    "muzzle_snds_B",
    "muzzle_snds_H_MG",
    "muzzle_snds_acp"
    ];

    _Ammo762 = [
    "20Rnd_762x51_Mag",
    "10Rnd_762x51_Mag",
    "30Rnd_762x39_Mag",
    "150Rnd_762x51_Box",
    "150Rnd_762x51_Box_Tracer"
    ];

    _Ammo127 = [
    "5Rnd_127x108_Mag",
    "5Rnd_127x108_APDS_Mag"
    ];

    _Ammo65 = [
    "30Rnd_65x39_caseless_green",
    "30Rnd_65x39_caseless_green_mag_Tracer",
    "30Rnd_65x39_caseless_mag",
    "30Rnd_65x39_caseless_mag_Tracer",
    "200Rnd_65x39_cased_Box",
    "100Rnd_65x39_caseless_mag",
    "200Rnd_65x39_cased_Box_Tracer",
    "100Rnd_65x39_caseless_mag_Tracer"
    ];

    _Ammo556 = [
    "20Rnd_556x45_UW_mag",
    "30Rnd_556x45_Stanag",
    "30Rnd_556x45_Stanag_Tracer_Red",
    "30Rnd_556x45_Stanag_Tracer_Green",
    "30Rnd_556x45_Stanag_Tracer_Yellow",
    "200Rnd_556x45_M249"
    ];

    _AmmoOther = [
    "7Rnd_408_Mag",
    "spear_magazine",
    "5Rnd_rollins_mag"
    ];

    _AmmoHandGun = [
    "30Rnd_45ACP_Mag_SMG_01",
    "30Rnd_45ACP_Mag_SMG_01_Tracer_Green",
    "9Rnd_45ACP_Mag",
    "11Rnd_45ACP_Mag",
    "6Rnd_45ACP_Cylinder",
    "16Rnd_9x21_Mag",
    "30Rnd_9x21_Mag",
    "10rnd_22X44_magazine",
    "9rnd_45X88_magazine"
    ];

    _RifleSniper = [
    "srifle_EBR_F",
    "srifle_GM6_F",
    "srifle_LRR_F",
    "srifle_DMR_01_F",
    "m107Tan_EPOCH",
    "m107_EPOCH"
    ];

    _RifleAssault = [
    "arifle_Katiba_F",
    "arifle_Katiba_C_F",
    "arifle_Katiba_GL_F",
    "arifle_MXC_F",
    "arifle_MX_F",
    "arifle_MX_GL_F",
    "arifle_MXM_F",
    "arifle_SDAR_F",
    "arifle_TRG21_F",
    "arifle_TRG20_F",
    "arifle_TRG21_GL_F",
    "arifle_Mk20_F",
    "arifle_Mk20C_F",
    "arifle_Mk20_GL_F",
    "arifle_Mk20_plain_F",
    "arifle_Mk20C_plain_F",
    "arifle_Mk20_GL_plain_F",
    "arifle_MXM_Black_F",
    "arifle_MX_GL_Black_F",
    "arifle_MX_Black_F",
    "arifle_MXC_Black_F",
    "arifle_MX_SW_F",
    "arifle_MX_SW_Black_F",
    "m16_EPOCH",
    "m16Red_EPOCH",
    "M14_EPOCH",
    "M14Grn_EPOCH",
    "m4a3_EPOCH",
    "AKM_EPOCH"
    ];

    _RifleLMG = [
    "LMG_Mk200_F",
    "LMG_Zafir_F",
    "m249_EPOCH",
    "m249Tan_EPOCH"
    ];

    _RifleOther = [
    "SMG_01_F",
    "SMG_02_F",
    "Rollins_F",
    "speargun_epoch"
    ];

    _Pistols = [
    "hgun_PDW2000_F",
    "hgun_ACPC2_F",
    "hgun_Rook40_F",
    "hgun_P07_F",
    "hgun_Pistol_heavy_01_F",
    "hgun_Pistol_heavy_02_F",
    "ruger_pistol_epoch",
    "1911_pistol_epoch",
    "hgun_Pistol_Signal_F"
    ];

    //Grenades, Smoke and Flares
    _Flares = [
    "UGL_FlareWhite_F",
    "UGL_FlareGreen_F",
    "UGL_FlareRed_F",
    "UGL_FlareYellow_F",
    "UGL_FlareCIR_F",
    "3Rnd_UGL_FlareWhite_F",
    "3Rnd_UGL_FlareGreen_F",
    "3Rnd_UGL_FlareRed_F",
    "3Rnd_UGL_FlareYellow_F",
    "3Rnd_UGL_FlareCIR_F",
    "6Rnd_GreenSignal_F",
    "6Rnd_RedSignal_F",
    "Chemlight_green",
    "Chemlight_red",
    "Chemlight_yellow",
    "Chemlight_blue"
    ];

    _Smokes = [
    "1Rnd_Smoke_Grenade_shell",
    "1Rnd_SmokeRed_Grenade_shell",
    "1Rnd_SmokeGreen_Grenade_shell",
    "1Rnd_SmokeYellow_Grenade_shell",
    "1Rnd_SmokePurple_Grenade_shell",
    "1Rnd_SmokeBlue_Grenade_shell",
    "1Rnd_SmokeOrange_Grenade_shell",
    "3Rnd_Smoke_Grenade_shell",
    "3Rnd_SmokeRed_Grenade_shell",
    "3Rnd_SmokeGreen_Grenade_shell",
    "3Rnd_SmokeYellow_Grenade_shell",
    "3Rnd_SmokePurple_Grenade_shell",
    "3Rnd_SmokeBlue_Grenade_shell",
    "3Rnd_SmokeOrange_Grenade_shell",
    "SmokeShell",
    "SmokeShellYellow",
    "SmokeShellGreen",
    "SmokeShellRed",
    "SmokeShellPurple",
    "SmokeShellOrange",
    "SmokeShellBlue"
    ];

    _Grenades = [
    "3Rnd_HE_Grenade_shell",
    "HandGrenade_Stone",
    "HandGrenade",
    "MiniGrenade"
    ];

    _RareMetal = [
    "PartOreGold",
    "PartOreSilver",
    "ItemGoldBar",
    "ItemSilverBar",
    "ItemGoldBar10oz"
    ];

    _Gems = [
    "ItemTopaz",
    "ItemOnyx",
    "ItemSapphire",
    "ItemAmethyst",
    "ItemEmerald",
    "ItemCitrine",
    "ItemRuby",
    "ItemQuartz",
    "ItemJade",
    "ItemGarnet"
    ];

    _Paint = [
    "PaintCanBlk",
    "PaintCanBlu",
    "PaintCanBrn",
    "PaintCanGrn",
    "PaintCanOra",
    "PaintCanPur",
    "PaintCanRed",
    "PaintCanTeal",
    "PaintCanYel"
    ];

    _Explosives = [
    "DemoCharge_Remote_Mag",
    "SatchelCharge_Remote_Mag",
    "ATMine_Range_Mag",
    "ClaymoreDirectionalMine_Remote_Mag",
    "APERSMine_Range_Mag",
    "APERSBoundingMine_Range_Mag",
    "SLAMDirectionalMine_Wire_Mag",
    "APERSTripMine_Wire_Mag"
    ];

    _Backpacks = [
    "B_AssaultPack_cbr",
    "B_AssaultPack_dgtl",
    "B_AssaultPack_khk",
    "B_AssaultPack_mcamo",
    "B_AssaultPack_ocamo",
    "B_AssaultPack_rgr",
    "B_AssaultPack_sgg",
    "B_Carryall_cbr",
    "B_Carryall_khk",
    "B_Carryall_mcamo",
    "B_Carryall_ocamo",
    "B_Carryall_oli",
    "B_Carryall_oucamo",
    "B_FieldPack_blk",
    "B_FieldPack_cbr",
    "B_FieldPack_khk",
    "B_FieldPack_ocamo",
    "B_FieldPack_oli",
    "B_FieldPack_oucamo",
    "B_Kitbag_cbr",
    "B_Kitbag_mcamo",
    "B_Kitbag_rgr",
    "B_Kitbag_sgg",
    "B_Parachute",
    "B_TacticalPack_blk",
    "B_TacticalPack_mcamo",
    "B_TacticalPack_ocamo",
    "B_TacticalPack_oli",
    "B_TacticalPack_rgr",
    "smallbackpack_red_epoch",
    "smallbackpack_green_epoch",
    "smallbackpack_teal_epoch",
    "smallbackpack_pink_epoch"
    ];

    _Vests = [
    "V_1_EPOCH","V_2_EPOCH","V_3_EPOCH","V_4_EPOCH","V_5_EPOCH","V_6_EPOCH","V_7_EPOCH","V_8_EPOCH","V_9_EPOCH","V_10_EPOCH","V_11_EPOCH","V_12_EPOCH","V_13_EPOCH","V_14_EPOCH","V_15_EPOCH","V_16_EPOCH","V_17_EPOCH","V_18_EPOCH","V_19_EPOCH","V_20_EPOCH","V_21_EPOCH","V_22_EPOCH","V_23_EPOCH","V_24_EPOCH","V_25_EPOCH","V_26_EPOCH","V_27_EPOCH","V_28_EPOCH","V_29_EPOCH","V_30_EPOCH","V_31_EPOCH","V_32_EPOCH","V_33_EPOCH","V_34_EPOCH","V_35_EPOCH","V_36_EPOCH","V_37_EPOCH","V_38_EPOCH","V_39_EPOCH","V_40_EPOCH"
    ];

    _Helmets = [
    "H_1_EPOCH","H_2_EPOCH","H_3_EPOCH","H_4_EPOCH","H_5_EPOCH","H_6_EPOCH","H_7_EPOCH","H_8_EPOCH","H_9_EPOCH","H_10_EPOCH","H_11_EPOCH","H_12_EPOCH","H_13_EPOCH","H_14_EPOCH","H_15_EPOCH","H_16_EPOCH","H_17_EPOCH","H_18_EPOCH","H_19_EPOCH","H_20_EPOCH","H_21_EPOCH","H_22_EPOCH","H_23_EPOCH","H_24_EPOCH","H_25_EPOCH","H_26_EPOCH","H_27_EPOCH","H_28_EPOCH","H_29_EPOCH","H_30_EPOCH","H_31_EPOCH","H_32_EPOCH","H_33_EPOCH","H_34_EPOCH","H_35_EPOCH","H_36_EPOCH","H_37_EPOCH","H_38_EPOCH","H_39_EPOCH","H_40_EPOCH","H_41_EPOCH","H_42_EPOCH","H_43_EPOCH","H_44_EPOCH","H_45_EPOCH","H_46_EPOCH","H_47_EPOCH","H_48_EPOCH","H_49_EPOCH","H_50_EPOCH","H_51_EPOCH","H_52_EPOCH","H_53_EPOCH","H_54_EPOCH","H_55_EPOCH","H_56_EPOCH","H_57_EPOCH","H_58_EPOCH","H_59_EPOCH","H_60_EPOCH","H_61_EPOCH","H_62_EPOCH","H_63_EPOCH","H_64_EPOCH","H_65_EPOCH","H_66_EPOCH","H_67_EPOCH","H_68_EPOCH","H_69_EPOCH","H_70_EPOCH","H_71_EPOCH","H_72_EPOCH","H_73_EPOCH","H_74_EPOCH","H_75_EPOCH","H_76_EPOCH","H_77_EPOCH","H_78_EPOCH","H_79_EPOCH","H_80_EPOCH","H_81_EPOCH","H_82_EPOCH","H_83_EPOCH","H_84_EPOCH","H_85_EPOCH","H_86_EPOCH","H_87_EPOCH","H_88_EPOCH","H_89_EPOCH","H_90_EPOCH","H_91_EPOCH","H_92_EPOCH","H_93_EPOCH","H_94_EPOCH","H_95_EPOCH","H_96_EPOCH","H_97_EPOCH","H_98_EPOCH","H_99_EPOCH","H_100_EPOCH","H_101_EPOCH","H_102_EPOCH","H_103_EPOCH","H_104_EPOCH","wolf_mask_epoch","pkin_mask_epoch"
    ];

    _Vehicles = [
    "C_Offroad_01_EPOCH",
    "C_Quadbike_01_EPOCH",
    "C_Hatchback_01_EPOCH",
    "C_Hatchback_02_EPOCH",
    "C_SUV_01_EPOCH",
    "C_Van_01_box_EPOCH",
    "C_Van_01_transport_EPOCH",
    "B_SDV_01_EPOCH",
    "B_MRAP_01_EPOCH",
    "B_Truck_01_transport_EPOCH",
    "B_Truck_01_covered_EPOCH",
    "B_Truck_01_mover_EPOCH",
    "B_Truck_01_box_EPOCH",
    "O_Truck_02_covered_EPOCH",
    "O_Truck_02_transport_EPOCH",
    "O_Truck_03_covered_EPOCH",
    "O_Truck_02_box_EPOCH",
    "ebike_epoch",
    "K01",
    "K02",
    "K03",
    "K04"
    ];

    _Boats = [
    "C_Rubberboat_EPOCH",
    "C_Rubberboat_02_EPOCH",
    "C_Rubberboat_03_EPOCH",
    "C_Rubberboat_04_EPOCH",
    "C_Boat_Civil_01_EPOCH",
    "C_Boat_Civil_01_police_EPOCH",
    "C_Boat_Civil_01_rescue_EPOCH",
    "jetski_epoch"
    ];

    _Helicopters = [
    "B_Heli_Light_01_EPOCH",
    "O_Heli_Light_02_unarmed_EPOCH",
    "I_Heli_Transport_02_EPOCH",
    "I_Heli_light_03_unarmed_EPOCH",
    "O_Heli_Transport_04_EPOCH",
    "O_Heli_Transport_04_bench_EPOCH",
    "O_Heli_Transport_04_box_EPOCH",
    "O_Heli_Transport_04_covered_EPOCH",
    "B_Heli_Transport_03_unarmed_EPOCH"
    ];

    _BuildingComponents = [
    "CinderBlocks",
    "MortarBucket",
    "ItemScraps",
    "ItemCorrugated",
    "ItemCorrugatedLg",
    "PartPlankPack",
    "WoodLog_EPOCH"

    _BuildingKits = [
    "KitStudWall",
    "KitWoodFloor",
    "KitWoodStairs",
    "KitWoodRamp",
    "KitFirePlace",
    "KitTiPi",
    "KitShelf",
    "KitFoundation",
    "JackKit",
    "KitPlotPole",
    "KitCinderWall"
    ];
     
    Source .... :
  2. Like
    Mjolnir reacted to Osiris72 in Drones and Other stuff   
    It's pretty much like this:
     
    https://www.youtube.com/watch?v=vcV71liAMwc
  3. Like
    Mjolnir got a reaction from DayZ Vet in Drones   
    The drones in 0.3.0.1 seem way to frequent.  I was playing with 2 friend last night on my server and drone showed up every few minutes. In some cases one would spawn just after we took the prior one down.
    gonna need to see if it can be dialed back on my end. It is crazy that AI seems to have a massive Drone airforce at their disposal.
  4. Like
    Mjolnir got a reaction from cyncrwler in Where should i rent server ?   
    I too am using GTX Gaming and while I have had some issues with my server due to my getting up to speed with running a Server. The few times I have has any technical issues their support has been excellent. Their support has been prompt and thorough. I was very pleased yesterday to see the 0.3.0.1 update ready for my server on the same day it was released publicly. 
    I initially signed up for a 3 month term as a trial to see how I liked their service, but now I plan to renew for a full year.
    Customer service means a lot to me and so does technical knowledge of support staff. GTXGaming has shined in both of these areas for me.
  5. Like
    Mjolnir reacted to MAW3Y in Where should i rent server ?   
    I'm currently with GTX Gaming and have had nothing but a positive service from them, support tickets answered quickly, they are quick to update their files i.e. we got 0.3 early this morning. I've not tried other server hosts so cannot compare my experience but I would recommend GTX if you don't want to go down the Dedi route. 
  6. Like
    Mjolnir reacted to vbawol in 0.3.0.1 / RC2 Changelog   
    0.3 RC1 Changelog: [Added] Wood and cinder base objects now show damage state when over 50% damaged. [Added] Car Jack item added to every fresh spawned vehicle. [Added] Can now loot a dead UAV Drone and in return get Electronic components. [Added] Ability to specify starter items for freshly spawned traders via epochconfig. [Added] New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory. [Added] Vehicle lock time is now stored in hive and will persist across server restarts. [Added] 3d interaction visuals to show you when an action is available. [Added] New loot bias system with nestable tables and overall loot balance. [Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot). [Added] Goldenseal plant can be consumed to reduce toxicity. [Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly. [Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal. [Added] Trader mission accessed with "Talk" on trader: Pikes Peak Express. [Added] Ability to eat raw foods but at the risk of toxicity. [Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot. [Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer. [Added] Keesha default character now has shoes. [Added] Crafting of Rope from Hemp. [Added] Harvest Sticks from a bush using a Hatchet. [Added] Mining of Iron Ore and Rocks with sledgehammer. [Added] Removal with refund of Base building items. Respects Jammer Owner and group. [Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement. [Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig. [Added] New "Boss" Sapper variant with a larger bang. [Added] Both Sapper variants put off toxic gas if killed without blowing up. [Added] Player can now select gender after each death. [Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer. [Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit. [Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange. [Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig. [Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader. [Added] Wood foundations can be crafted with 8x lumber. [Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/ [Added] Base building objects now persist damage and armor increased substantially. [Added] Suppress loot spawn within the range of a Frequency Jammer. [Added] Blocked base building areas for Chernarus. [Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled) [Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH) [Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable) [Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes. [Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true) [Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar. [Changed] Toxicity increase from consuming a toxic food item is now random. [Changed] Increased default antagonist spawn chances. [Changed] NPC Trader inventory menu now stacks like items and shows quantity. [Changed] Players are now sent to the lobby after dead, simply press ok to respawn. [Changed] Can now sell and buy uniforms from traders. [Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig. [Changed] Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers. [Changed] Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire. [Changed] Player names saved to a separate data set on player connect.  [Changed] Deathlog now logs distance and position. [Changed] Sapper brain reworked. [Changed] Display of personal Crypto balance when opening bank interface. [Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle. [Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions. [Changed] Improve Cleanup System on Server. [Changed] Behavior changed on UAV troop support. [Changed] Dog to glitch less, reduced whines and more chance to wander. [Fixed] Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249). [Fixed] Sharks not spawning off shipwrecks. [Fixed] Black icons on admin panel spawn menu. [Fixed] Soiled and Wet calculation corrected. [Fixed] Pumpkin patches on Chernarus now payout proper loot. [Fixed] Traders now only allow one vehicle per trade. [Fixed] Alpha transparency issue with empty clone vats. [Fixed] Attempt to prevent vehicle damage during server startup. [Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup. [Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m) [Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory. [Fixed] Missing sounds on Ruger pistol and removed ability to use silencer. [Fixed] Dupe fixes for backpacks, vests, uniforms. [Fixed] Player revive did not work even after respawn. [Fixed] zasleh1_proxy.p3d error with M4A3. [Fixed] Prevent loot objects from spawning under the ground. [Fixed] Group kick and mod options did not work. [Fixed] Cleanup and removal of unneeded rpt debug logs. [Fixed] Removed spoiler button in Welcome Screen. [Fixed] Misspelling in debug monitor (crypto). [Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5). [info] Requires Arma version 1.40 or higher.   Admin Tool: [Added] Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player. [Added] Different 3D Tools for: Player, Vehicles and Loot. [Added] Features: God Mode, Spawn Loot, Teleport Infront.
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