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phenomax

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  1. Like
    phenomax reacted to Friendly in Extended Safezone Script - Working!   
    Ya you do have to disable EH_Fired Check as that is in the script as well. Or you can just use the code below which just makes it so players cant set damage to one another with weapons and should use EH_Fired
    if (isNil "inSafezone") then { inSafezone = false; }; while { true } do { private["_safeZoneDamageEH"]; waitUntil { inSafeZone }; player allowDamage false; _safeZoneDamageEH = player addEventhandler["HandleDamage",{false}]; waitUntil { !inSafeZone }; player allowDamage true; player removeEventhandler["HandleDamage", _safeZoneDamageEH]; };
  2. Like
    phenomax reacted to computermancer in Earplugs Script   
  3. Like
    phenomax reacted to mgm in Earplugs Script   
    phenomax,
     
    RE issue: The same here - autoOn/Off working fine. the Issue has to be on your end. Download a new copy & start over (should take 2 minutes anyway) and it should work for you too.
     
    RE feature request: I don't think it will work as you want with stock Epoch AntiHack (yet) this is because stock AntiHack is blocking all actions added to the player.
    As a temporary workaround computermancer made the script so that "action" is being added to the vehicle (not to the player) therefore if player has no vehicle at 15 meters (or closer) range then he cannot display and use the action menu.
    in summary, it is a "reduce/increase players volume level" option which is attached to a vehicle. no vehicle = no option.
  4. Like
    phenomax reacted to Scoo in Earplugs for vehicles...   
    I had this problem with another script, (alive vehicle player) seems to trigger when player is still in loading.
    Try to change the "Sleep 8" to a bigger number, this could help...
     
     
     
    Sure you can, this isnt really mine. All is based on Angrygargamel's idea and I just made  this little piece of code in 5min after browsing bohemia's wiki and some example scripts aswell, nothing really brilliant.
  5. Like
    phenomax reacted to Suppe in CPU usage after the Hotfix/Arma update   
    the "Server not ready Error 02" is when the server is not ready to load all the storageboxes, shelfs and so on.... if the player load faster then the server, the player get "Server not ready Error 02"..
    but i think this has nothing to do with the cpu usage.
  6. Like
    phenomax reacted to Scoo in Earplugs for vehicles...   
    nope initplayerlocal.sqf is executed when any player joins, you dont have to call it.
  7. Like
    phenomax reacted to Shatterproof in Arma3 1.38 Steam Auto Update   
    Sorry Richie that i have some question. Sometimes you have to learn something new! Like me to time and i am sorry that i have problems with BE filters. But...you know...i dont need a credit card ;-) i just have the money. For my House,Cars and Hobbys and i am 24 years old. I dont know anything. I was start my server last month ;-).
     
    Maybe you shouldnt be so spiteful. You know BE filters...but i know humans. My server is full....yours not :-)
     
    Thank you for your knowlidge and thank you that everybody can see your real character now.
     
     
    bye
     
    PS. I reinstall my server to vanilla --->fix . Add my Statusbar and my custom welcome. Now all is fine again.
     
    Thanks to all supporters :)
  8. Like
    phenomax reacted to vbawol in 0.2.5.2 (Build B) Server Only Hotfix Changelog For Arma 1.38+   
    [Changed] BE filters updated for Arma 1.38.
    [Changed] Required build and hostname updated in config.cfg
    [Fixed] SteamAPI error handling added to DLL that fixes 100% CPU issue (This feature will be re-enabled after fully tested).
    [Fixed] Removed allowDamage false on player model which caused server side AI not to damage players.
    [info] AiA Terrain pack updated. Download the proper version here http://epochmod.com/download.php.
    [info] Remove old 2014 AiA TP bikeys and use the newer 2015 ones included in this release.
     
    Admin Tool:
    [Added] Admin sub menus configurable for Owner and lower admins. [Added] Give Krypto option added. Default values are 2500,1000,500,100,50,-1000 These options are configurable. [Added] Vehicle Repair and Repair Vehicle Target. [Changed] Admin Delete Target Key is now F5, fix double usage of DEL Key. [Fixed] Misspelling in spawn menu (Categories). [info] Some new features commented because they require a newer client build.  
    Antihack: [Added] Dynamic loading server side of rscdisplay onload/unload checks with override ability (CBA support). [Added] Checks if the antihack is running, you can change in the config what happens when found not running. (Log/Ban). [Changed] Prefix added to PVS names and a BE filter added in publicVariable.txt. This means that BEC + watchdog are no longer mandatory and will only be needed if no prefix is used. If you change the prefix update the BE filter accordingly. [Changed] Improve anti-teleport script. [Changed] Native support for All in ArmA Version from 01.01.2015.   Please Note: Some of this information is incomplete and will be fully documented in the next major patch changelogs.
  9. Like
    phenomax reacted to Liqu1dShadow in Trying to add vehicles   
    This worked for me with the brackets in
    != "okeg setVectorUp (_Gvel call BIS_fnc_unitVector);"
  10. Like
    phenomax reacted to Darth_Rogue in Trying to add vehicles   
    Try it without the =
     
     !"okeg setVectorUp _Gvel call BIS_fnc_unitVector;"
     
     
     
    An = means that the code has to be EXACTLY like it is in the line you specify, which in your case it's not, there's more to it.  If you omit the = then it will allow an exception for code that contains the setVectorUp command, without having to specify the entire line.  
     
    Also, add the exception to line 10 instead of line 9.  When working with BE filters line 0 is counted as the first line.  So if you're getting kicked for Script Restriction #9, look on your scripts.txt line #10.  
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