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truemc

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  1. Like
    truemc reacted to TheVampire in VEMF - Vampire's Epoch Mission Framework   
    Before Arma broke the last version of VEMF I was working on a nuke  mission. Instead of a crate in a city it was a "Device" with a laptop on it and roaming AI. You had to walk up to the laptop and scroll to "hack" it and disable the nuke.
    I'm not opposed to blowing up player bases but it has to be very rare and the player needs to be well informed which I'm not sure I can convey in the mission.
    I also want the mission system to allow "opting out" overall. You can choose not to participate but you will have major difficulty in attempting to live inside the "infected area" that AI have taken over.
    Forcing players to craft a terminal in their base to opt into the mission system is pretty close along the lines of how I would like the mission system to run. It also acts as a never-ending end-game minigame of sorts.
    For small servers that are admin-oriented I'm also going to add an option that can be ran to fill the map (infect every city possible) on the first server startup so the players can play it in an invasion style instead.
    Right now I'm working on an add-on unrelated to VEMF and another small script like vehicle degrade.
    The main thing I'm struggling with  VEMF atm is writing the watchdog FSM which is essentially the AI brain that decides what actions get taken on the server (infect city, spawn mission, etc). After it is wrote the majority of the code is already done.
    As always if anyone wishes to help send me a PM to get access to the repository.
  2. Like
    truemc reacted to TheVampire in VEMF - Vampire's Epoch Mission Framework   
    I wrote this up today. Some of it may be a little open ended as i don't have everything set in stone yet.
    https://docs.google.com/document/d/1kSkNJYm21VFfNLtW3xHKKBTgg6fzFR16ZWf2BC-V-lY/edit?usp=sharing
  3. Like
    truemc reacted to Hux in vehicle spawn   
    config.cpp in the Epoch Server Settings.
    Also in: Epoch Server Settings\epoch_server_settings\configs (choose your map).
     
  4. Like
    truemc reacted to juandayz in Zombie spawn   
    init.sqf
    this line
    dayz_maxGlobalZeds = 50;
    also if u see in variables.sqf you will see this values
    dayz_spawnZombies = 0; // Current local dayz_swarmSpawnZombies = 0; dayz_maxLocalZombies = 15; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z dayz_CurrentNearByZombies = 0; dayz_maxNearByZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z dayz_currentGlobalZombies = 0; // Current total if(isNil "dayz_maxGlobalZeds") then { dayz_maxGlobalZeds = 1000; }; you can use it in init.sqf
     
  5. Like
    truemc reacted to Richie in Server install (RENTED SERVER)   
    Redis is your database, it's required, also look at
    The server files also include a step by step install guide.
  6. Like
    truemc reacted to serveratze88 in [RELEASE] Status Bar With Icons & Server FPS display v1.36   
    @trueme open your mpmissions file
    and unpacking your e.g. epoch.Altis.pbo
    create a init.sqf in your epoch.Altis file
    i hope this will help you :)
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