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Glenn

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Posts posted by Glenn

  1. This is not another mission from another server

     

    And yes i have run.sqf

     

    Take a step back and review the installation steps that INfistar has - what step did you miss, or jump over? 

     

    From past experience, Infistar usually have the easiest steps to follow, so if you keep getting this error, you definitely are missing something. 

  2. Where can I get help for "installing" scripts to my server? Idk where to put the init.sqf and all of that. http://i.imgur.com/GQyVtGa.jpg?1

     

    Have you followed the installation instructions in the topic for the script? 

     

    If yes, can you write down what questions you have, or what specific problems you are experiencing so that we can have an idea of what you are having problems with, and can show/teach you how to fix it.

  3. Always a good idea to put good suggestions in the Github. 

     

    To Suggest Changes, or to Report Bugs: 

     

    1. Go to https://github.com/E...am/Epoch/issues

    2. Review the Open list to make sure your suggestion or Bug is not already existing. 

    3. If not existing, Open a new Issue. 

    4. If it is a suggestion, put "[suggestion]" in the beginning of your Issue Title, if it is a bug, put "[bUG]". 

    5. Provide as much details as you can for the suggestion, including any supporting facts; or if Bug, provide reproduction steps to show how to achieve the bug (if possible), including screenshot/video link etc. 

  4.  

    this is what error i get

     

    24.05.2015 20:32:48: [G3N] DEADPOOL (xxxxxxxxxxxxxxx) xxxxxxxxxxxxxxxxxxxxxxxxxxxx - #21 "display 49 && isnil {uinamespace getvariable "RscDebugConsole_execute"}) then {
    if (random 1 > (1 - 0.24 / diag_fps)) then {_ppS"
     
    24.05.2015 20:37:35: [G3N] DEADPOOL (xxxxxxxxxxxxxxxx) xxxxxxxxxxxxxxxxxxxxxxxxxxx - #21 "display 49 && isnil {uinamespace getvariable "RscDebugConsole_execute"}) then {
    if (random 1 > (1 - 0.24 / diag_fps)) then {_ppS"
     
    27.05.2015 10:01:06: |G3N| DEADPOOL (xxxxxxxxxxxxxxxxxx) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #97 "cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')"
     
    27.05.2015 10:13:06: |G3N| DEADPOOL (xxxxxxxxxxxxxxxxxx) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #51 "["BIS_fnc_diagKey","BIS_fnc_feedbackMain","BIS_fnc_missionHandlers","BIS_fnc_getServerVariable","EPOCH_fnc_init"]"
     
    27.05.2015 10:25:00: |G3N| DEADPOOL (xxxxxxxxxxxxxxxxxx) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #97 "display 49 && isnil {uinamespace getvariable "RscDebugConsole_execute"}) then {
    if (random 1 > (1 - 0.24 / diag_fps)) then {_ppS"
     
    27.05.2015 10:31:53: |G3N| DEADPOOL (xxxxxxxxxxxxxxxxxx) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #97 "display 49 && isnil {uinamespace getvariable "RscDebugConsole_execute"}) then {
    if (random 1 > (1 - 0.24 / diag_fps)) then {_ppS"

     

     

    Looks like you need to take a look at the filters and make exceptions for #21, #51 and #97 for sure. 

     

    As Richie pointed out, you are most likely going to be able to get the filters (or instructions to insert what exceptions where) in the thread itself... but what you can also do is simply make the exceptions yourself, upload the new filters and log in again. 

     

    Remember - you dont need to shut down server and restart for filters to take effect now, so keep an eye on the log, trigger the kicks and write up the exceptions for them as they come. 

  5. Go to SC/Battleye

     

    Enter in variable.txt and change the first number 7 of line 1 for a 1

     

    Change 7 for 1

     

    First - You do know you are replying to an old topic, yes? 

    Second - it is always better to tackle the problem with filters, rather than changing something to only log, leaving the server unsecured and open for any number of bad things.

     

    Just saying. ;) 

  6. Oshydaka: Can you please tell us how?

     

    regards,

    Blacksheep

     

     

    It helps to correctly identify what is the core problem that triggers the kick.

     

    In the above errors, the error indicate #0 as the line, which is having "BIS_fnc_" as a trigger. 

     

    All the following exceptions are listed as  !"[Exception]", meaning that the exception dont have to be an exact match to the trigger. BIS_fnc_[exception] would no longer trigger the kick, as you have made an exception to the BIS_fnc_ filter. 

     

    Now, the original post was in fact triggering the BIS_fnc_ filter, and the initial attempts made did not solve it until you entered !"setVehicleMass_fsm". 

    That was one of the triggers, and the other would be !"arsenal_type"

     

    If you frequently get filters triggering on long codes, try to simplify filters, rather than put long strings in.  If you have to make long string exceptions, make them exact by using !=" .. " instead of !" .. ". 

  7. Unlike Bohemia, I don't think Devs are going to be looking at number of people that wants it - if it fits into the plan they have for Epoch, it might be added... although that might not be completely accurate, since I don't know the criteria for what goes in and what does not. :) 

  8. Always a good idea to put good suggestions in the Github. 

     

    To Suggest Changes, or to Report Bugs: 

     

    1. Go to https://github.com/E...am/Epoch/issues

    2. Review the Open list to make sure your suggestion or Bug is not already existing. 

    3. If not existing, Open a new Issue. 

    4. If it is a suggestion, put "[suggestion]" in the beginning of your Issue Title, if it is a bug, put "[bUG]". 

    5. Provide as much details as you can for the suggestion, including any supporting facts; or if Bug, provide reproduction steps to show how to achieve the bug (if possible), including screenshot/video link etc. 

     

    This is the best way to get things going on tweaks or suggestion for things, as it might not be noticed among the hundreds of posts here each day.

  9. Always a good idea to put good suggestions in the Github. 

     

    To Suggest Changes, or to Report Bugs: 

     

    1. Go to https://github.com/EpochModTeam/Epoch/issues

    2. Review the Open list to make sure your suggestion or Bug is not already existing. 

    3. If not existing, Open a new Issue. 

    4. If it is a suggestion, put "[suggestion]" in the beginning of your Issue Title, if it is a bug, put "[bUG]". 

    5. Provide as much details as you can for the suggestion, including any supporting facts; or if Bug, provide reproduction steps to show how to achieve the bug (if possible), including screenshot/video link etc. 

     

    This is the best way to get things going on tweaks or suggestion for things, as it might not be noticed among the hundreds of posts here each day. :) 

  10. Just noticed that the HEMTTs and Zamak have a LOWER cargo capacity than the regular pick up trucks.  I'd like to mod them to make their cargo space more realistic.

    How do I go about doing this?  Also, can I add vanilla ArmA 3 vehicles to the spawn list?  I know where to find the vehicle spawn list but I do not know the actual filenames for those vehicles.  I'd like to get some more military vehicles and choppers on my server.

     

    Thanks for any help :)

     

    I think the best way for you to get it changed, would be to open it as an issue in the Developer Github: https://github.com/EpochModTeam/Epoch/issues

     

    Simply state what your findings are (Developers love concrete examples, from what I have observed at work) and how you think it should be adjusted. 

    If it is a good idea to do so, it likely will happen. 

  11. If you dont like the Launcher, you can always do this:

     

    1. Go to your Arma 3 installation folder: D:\Steam\SteamApps\common\Arma 3\
    2. Drag and make a shortcut to your desktop of the following file: arma3battleye.exe
    3. On your desktop, rightclick the new shortcut and select Properties
    4. In the "Target" section, make it look like this: "D:\Steam\SteamApps\common\Arma 3\arma3battleye.exe" 0 1
    5. Press Apply and you are done.

    Note that the Target field does support additional parameters.... So if you dont want a splash window, or Logos and mods activated, put this in: 

    "D:\Steam\SteamApps\common\Arma 3\arma3battleye.exe" 0 1 -noSplash -skipIntro -mod=@Epoch;@allinarmaterrainpack;@Taviana;@RHSAFRF;@RHSUSAF

     

    Now, the only annoying thing so far, is that with this method, I don't get the Epoch "Look" when Arma starts up - but it will still allow me to join servers (that has the mod requirements).

     

    Using the default Arma 3 Launcher with the properly set up Mods active and the proper parameter call in the execute command part is probably better - but its all up to each person to choose their flavor I guess.  :) 

  12. Have you looked at the following topic?  

     

     

    There is a section there specifically for Redis not saving data that is probably relevant to your case. 

    If you have already gone through it and cant find a reason for it to crap out like it does, I suggest that you look into the port. That seems to be the most common issue with a new Redis setup.  :) 

  13. Hi Glenn

     

    Thank you for your answer. Il read your Informations about Epoch Server. At the moment i have a test server up and running(Search for Siffgamers or Join 46.126.22.211:2322). The built in Admin Tool works fine. I installed SEM, Earplugs, Andres Convoy and the EtV script. All works fine.

     

    Now i missed some HMG vehicles like the Strider or Hunter and i found Gigacrafts Mod. Now the core issue, I have installed it in the mpmissions\epoch.altis.pbo. here in this thread i read this is only client side and there are some mods which needs also some modificaion in the @epochhive\addons folder (serverside). I also read that this missing modifications are the reason for vehicles which are despawn right after the spawn.

     

    Where i can find these files which are needed serverside? Or how do i have to implement them?

     

    The other issue is that the Gigacraft Admin menu is two times available in the mousewheel window. Also an issue which is mentioned in a thread but no solution inside.

     

    I followed the install instructions whats to do inside the epoch.altis.pbo but there are no informations about the @epochhive\addons folder

     

    best regards

     

    Aiv3n

     

    Take a look at the following Tutorial for adding vehicles to your server in a way that dont require you to add a third party Admin tool that you dont really need: 

  14. Hi all

     

    Im an Arma Server beginner and i have the same issue like Traksion (vehicles despawn right after spawning). Because this topic is not described in the install instructions It would be nice to get detailed instruction about the despawn problem.

     

    Best would be a step by step solution.

     

    Thanks in advance

     

    Aiv3n

     

    Hi Aiv3n, and welcome to the Epochmod Forum.:)

     

    First, I suggest that you get familiar with the following forum sections:

     

    - Tutorials: http://epochmod.com/forum/index.php?/forum/77-tutorials/

    - Server Install Help: http://epochmod.com/forum/index.php?/forum/62-server-install-help/

     

    After that, please review the following important topics (in no particular order):

     

    - Common Setup Issues:

    - What can be and can not be changed:

    - How to Edit BE Filters:

    - How to set up a Test Server on your own PC to test things:

     

    To close this topic out - there is no issue with vehicles despawning after spawning... Epoch is doing EXACTLY what it is supposed to do and cleans the server up when things are not spawning in correctly.

     

    The above issue that Traksion had, was due to:

    - Not having the Epoch Admin tools set up properly

    - Trying to use a script in the Mission.pbo to spawn something that has to be spawned by the server (default Admin tools spawns it from server). 

     

    Once you have had a chance to look into the links above, tried something out on your own test server and still have questions or issues and are able to provide details on what you have already tried - let us know.

  15. Close - getting there. :) 

     

    At the end of the line on 23, add that - but put quotes around the exception, and escape the quote marks that are part of the code: 

     

    !="execVM \"LSpawner\Lootspawner.sqf\";"

     

    Now, that line will ONLY trigger an exception to the content within the first and last quote marks - if it is being called in another way, you are likely to get another kick for that, which you need to make a filter for as well. 

  16. Ok..  So - on line 23 - do you see anything that is related to your kick? 

     

    Step 1: Identify Filter Line. 

    The filter is "exec".

     

    Step 2: Identify from Log what might trigger the kick.

     

    Your kick: 

     

    24.04.2015 17:26:28: Gromes (84.10.98.98:2304) d27a58d0d5e28923ba85e2c2a37734cb - #22 "= compile preProcessFileLineNumbers "LSpawner\LSdeleter.sqf";

    execVM "LSpawner\Lootspawner.sqf";
    };

     

    Step 3: Create Exception for your filter: 

     

    You need to add an exception for the filter to ignore the line starting with the red-marked exec. I wont help you with that one - I want to see what you come up with to see if you understood the guide on BE Filters. 

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