82ndAB_Bravo17
-
Posts
176 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Articles
Posts posted by 82ndAB_Bravo17
-
-
Still getting this, but not sure whether they are actually being spawned by the UAVs. Tonight I had it happen 3 times whilst in a vehicle driving along, twice in a Mohawk and once in a Hunter, when I was in 3rd person and saw them fly out of the back of the vehicle whilst driving/ flying. Also had a one that spawned right in front of me whilst on the ground in the mohawk, and a couple of others start shooting at my hunter from immediately behind.
-
On 3/18/2017 at 6:53 PM, zxbutchxz said:
I also run the x32 server. On the x64 test server, the player does not load completely.
Loaded in fine of my x64 test server. Make sure you have put the epochserver_ x64.dll from the experimental github branch into your@epochhive folder.
-
4 hours ago, zxbutchxz said:
The metal gates at the bases were no longer open.
If you apply the changes mentioned above then all should be well again.
-
No, no kind of Halo script.
It doesn't happen all the time, only sometimes.
I checked the code and we were missing a few private declarations from EPOCH_unitSpawn - ("_currentLimit","_nonTraderAIRange","_spawnLimit","_units") but I can't see that that would cause it. All the rest of the code looks oK.
-
Something is definitely up, one of the players on our server had the AI spawn 150m up in the air next to him whilst he was in a mosquito. Apparently the AI immediately dropped their weapons and acted like they were skydiving, but alas they had no chute so it didn't end well for them!
I'll double check that I copied all the code correctly.
-
You would need to contact the owners of the server you were banned from.
-
-
It should do it as long as you have -mod=@epoch in your server startup
If you already have that and it isn't showing then that is an Arma issue and you should report it on the Feedback tracker.
-
If google translate is correct, that already says that Epoch mod is required?
-
-
-
-
The only reason that they would not work is that one of them is faulty, or for some reason two of them do not work together.
Load them one at a time to find out which it is.
-
I have used the files in source folder, and those are the ones that seem to be having the issue.
-
Yes, I also redid the pbos from the experimental download, and got the same result. (had to revert the change of version from 0.5.0.0 back to 0.4.0.0 to get it to run)
It seems to work if I either remove the reference to the custom EH in CfgEpochClient.hpp or removing the entry from the customs section in CfgClientFunctions.hpp
-
Unless I am missing something, the Inventory doesn't seem to be working in Experimental branch. The soldier seems to be dong the looking, but the Inventory menu doesn't appear.
I get get it to appear again by removing the reference to the custom EH for InventoryOpened in CfgEpochClient.hpp.
PS The pbos in experimental do work, but the mission pbos don't contain the latest files, and still have the old CfgEpochClient.hpp in them (at least for the Altis one).
-
Check in the rpt file that @epoch is actually being loaded
If it is try downloading it again in case the one you have is corrupted.
-
If you want to stop players being airlifted whilst in Vehicles then try adding this to the end of epochserver\compile\epoch_server\EPOCH_server_vehicleinit.sqf
if (_this isKindOf "air") then {
_this addEventHandler["RopeAttach", { if (count crew (_this select 2) > 0) then { {moveOut _x} forEach crew (_this select 2)};}];
} else {
_this addeventhandler["GetIn", { if ( not isNull (ropeAttachedto (_this select 0))) then { {moveOut _x} forEach crew (_this select 0)};}];
}; -
Have you tried the perf exes, available at https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm
-
-
-
Thanks He-Man, deleted the group and started again. Fingers crossed ........
-
On respawn the stamina bar seemed to be stuck on max, so I was able to run long distances without it getting smaller from the right. It still got smaller from the left when adding inventory, but the right never moved. The Stamina value in the debug console also just kept on rising, even whilst running.
I have had this, or something very similar, happen to me twice since the 0400 update, has anyone else noticed it? The second time it was after respawning from a character that had been revived and then died again from a helicopter crash. Can't remember how it happened the first time or the exact details of what was happening.
I seem to remember something similar happening before, when a new spawn would start with 100 stamina sometimes.
-
The Group menu has been blank (no names in group, or able to add to group) since 0400. Is anyone else having this issue?
Group hex's bugged in experimental
in Bug Reports
Posted
It seems that if your hex stays on your body when you die. At least for a group leader (Not Epoch GL, Arma GL, so the hex with the chevrons in it), not sure about everyone else.