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GasT

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  1. Like
    GasT got a reaction from cring0 in Hunters   
    Its actually quite easy if you know where to shoot even at vanilla, a armored vehicle isn´t something a rookie with a .45 pistol should be able to take out but now with tires from a Pickup and 50% reduced Armor why even call it a armored truck? Does this reduction affect the weight of it so it´s a bit faster cause its really really slow which was the Vanilla way to nerf it?
    I would rather see that you have to learn some skill then nerf stuff, the Vannad and Vodnik have had complaints for being to OP in BP to but thats only a couple of posts while the majority have no problem with them as they are and they are even harder in Breaking Point then Vanilla with reinforced windows and much tougher wheels. Instead of going here to complain about stuff being OP maybe take some time and watch some vids from gameplay so you learn stuffs weak points.
     
    Why adapt gameplay for a few people with low morals running people over? I got ran over by a Box truck as a fresh spawn once and those are easier to maneuver which make them more suitable for running over freshies so maybe need to trim them down so they don´t accelerate as fast in low speeds and maybe make them less nibble.  
     
    Heli´s will become a problem once more people with experience from Breaking Point and a little pilot skill come´s in. Lots of vids where they squash and make the Vannad blow up with just landing softly on it and then fly away.
  2. Like
    GasT reacted to Tobias Solem in The weirdness of ARMA and why   
    Ever so often when you deal with ARMA, ARMA2 and now ARMA3 you encounter stuff that seem inexplicable, whether it is someone able to take a lot more damage than what SHOULD be possible, "things" seemingly behaving randomly and other "things" just not working at all "for no apparent reason".
     
    As much as we'd love to beliveve that this game is new and fresh, it is in many ways still the same old game with some coats of fresh paint. At the heart of it all ARMA3 is a big revamp of ARMA2, which in turn was a revamp of ARMA, which was a revamp of the original Operation Flashpoint, and at the core of that, everything is built from the military simulator VBS. 
     
    There is code in ARMA3 that is severely dated, and while most of it has been polished since the original stuff, in essence we have to accept that this engine, while powerful comes with a lot of patchwork fixes built upon fixes. 
     
    For example, there is still in system, essentially an event queue, or back-end wise a script-queue of sorts, when you fire a bullet at someone, this gets treated and handled by the server in a queue, and normally this is handled in an instant. But if you add 80 players doing things, building, using scripts, shooting, blowing things up, that queue starts to stagger, and even time out. What this can result in, is that a bullet fired at a target, while visible as a "hit" on the client, never gets handled by the server, at all.
     
    The more code or custom scripts you throw at ARMA, the more it has to process. This is also one of the big reasons why someone who makes a mod such as Epoch does not want official servers to be modified from that state. Trying to track issues is bad enough as it is, custom content just becomes a complete chore to deal with, and tracing the issues is not just frustrating, it is immensely time-consuming and fruitless.
     
    Unfortunately Bohemia still has not made a big overhaul of ARMA3 binaries, client- or serverside. This means that your 8-core process will not really be handling the game efficiently. Sure, it has been improved so that you aren't stuck with the same issues you had with ARMA2 where getting 60fps consistently even on modern hardware sometimes could be problematic, but still - there are plenty of issues, and getting a good FPS in ARMA can still be a problem because of how patchy this game is.
     
    This is something to really consider when you run into issues with Epoch, a lot of what you might think is an issue with the mod (fires not appearing, bullets not registering, doors not opening in time, etc. etc.) really is issues with the arma3server binary using multithreading like a newborn baby using a screwdriver. Yes it can grab a hold of it and "use" it to an extent, but not for its main purpose, and not effectively. And unfortunately the same thing goes for the client (the game you are playing). 
     
    So why am I writing this post? Well, it is in part directed towards all the new players of ARMA3, but also to the people who are veterans that might be wondering about things. I see from time to time people thinking stuff that are engine-related issues complain about "script kiddies" or "hackers". As an admin myself I observe a lot of players, and I've handled enough reports of cheating to know that, while this game at the core is EASY to break apart in terms of cheating; there isn't THAT much going on, at least not as much as some would make it seem.
     
    Allow me to make an example, there was a firefight at ZNU02 (our server) when the server was full. I was spectating players and there was a lot of thing going on to say the least, some group had crashed a chopper, others were blowing up gas stations (because explosions are fun) and others had recently crashed a car, and there were firefights going on, with lots of sappers (because sappers love action as much as players do) and there were AI spawned because someone had killed a trader.
     
    And then there was this firefight between two groups, clientside everything was running smooth, but the server was processing a lot of information (obviously), and this firefight had a lot of bullets flying, automatic fire from hipfired machineguns, some sniper fire... basically bullets flying in both directions. After a while bodies were falling, and the fight was over, but then the bitching started going on in local, and calling out for admins (me and my friend) to ban "the hackers". 
     
    Since I had been spectating the fight it was pretty obvious to me that neither of the groups were using any obvious cheats, what was obvious to me though was that there are issues with the engine. A .408 sniper bullet hit a target, center mass,  dead on, and it took zero damage. The same player ran a 50 meters extra and got hit by some more bullets and died. Worst cheat ever? No, the sniper bullet simply never got handled by the server. And this is a server with plenty of cores, an Intel Xeon processor, more RAM than you could ever use and SSD-drives, and all that jazz, not your run of the mill crap. The CPU usage consistently is at around 30% when maxed out, with half the RAM in use. However if you look at how the cores are used, apart from one core being almost maxed out, the others are barely utilized. Which essentially means that the game relies more on each core clock than the amount of cores. Which is counter-intuitive when it comes to server-side development where tasking new operations to different cores, and effectively multi-threading is a big part of what server hardware is good at.
     
    So when you play this mod, in this engine, on ANY server, keep this in mind. I'm not saying you have to accept it, but in some cases you should not assign blame to the developers, the server, the admins, BattlEye, or script kiddies, you should assign it to Bohemia Interactive. And while they have made some wonderful software in many regards, it is still a leaking sieve and hugely sensitive to bad coding principles (while-loops, etc.) and with many limitations, many of which are responsible for your encounters with weirdness. That particular weirdness that the old dogs of this game have come to hate in spite of a love for the engine and the game in its open world strengths. 
     
    So please bear all this in mind the next time you run into glitches or issues. Try to reproduce bugs, because "random" occurrences might be the engine or the server having a hiccup.
  3. Like
    GasT reacted to Tobias Solem in Suggestion: Territories   
    Personally I don't like "territories" as some sort of in-game measure, ie. zones that somehow are defined showing on the map or otherwise being "visible" by some magical means. What I would love though is for players to place flags or signs on the server, that can be taken down or destroyed. 
     
    For example if CLAN DYSKLEKTIC has built a base, they should be able to construct a flag, and create different types of flagpoles that they can place, as well as sign posts they can place. 
     
    When the choice is between magical stuff and things that "seem" more real, always opt for the latter imo (invisible magical safezones belong in this category as well imo).
  4. Like
    GasT got a reaction from SinEnvy in Arma 3 Epoch Chernarus   
    Aussie with help from the Breaking Point team to be correct and not Bi. His New Haven map is good especially for being a one man work.
  5. Like
    GasT reacted to Tobias Solem in How about Increasing the loot spawn rate?   
    I think personally that loot should be organized in categories, regardless of their type (military, medical, etc.) and that the category should be related to their strengths and actual usability in the game. For example revive should be rare or even unique, whereas first aid kits should be uncommon (not common, based on the fact that "getting health" in a scenario where health is the most important factor makes it highly saught after). I also believe that thirst and hunger should play a bigger part in the game than it currently is. Finding food is too easy, it is and ought to be one of the uncommon items that people scavenge for.
     
    Categories for loot:
     
    Unique loot
    Rare loot
    Uncommon loot
    Common loot
    Trash
     
    Personally I think that items used in crafting and building, while useful, aren't as immediately important as food, health, drink, weaponry-items, and I think such items should be uncommon at worst. Finding rudimentary things to build with and craft with should definitely be more common, particularly in the countryside where hatchets, wood, and craftable materials most likely would be very commonplace. It also goes in line with one of Epoch's unique strengths: basebuilding. With that said, I think the feature that *I* want to see more development, diversity and optimization in is in that very regard. How can we have more building materials and still churn out acceptable performance? 
     
    Make building a base more attractive, add more building materials to the crate spawns and missions, and litter the "building development"-sites with stuff like scrap metal, and craftable materials. That way we start finding more unique landscapes and diversity in Epoch, and people have a time and fun-sink other than shooting other people in the head.
     
    I have spent quite some thought on how to make the "base-raiding" vs. "griefplay/destroying progress" balanced, if anyone is interested I'd gladly post some thoughts on that as well.
  6. Like
    GasT got a reaction from reditalian in What's wrong with survival?   
    He's just recruiting people in a dirty way, this should either be in a ARMA2 part of the forum or anywhere else but here like many above mention.

    Deserve a warning for SPAM from the Admins.
  7. Like
    GasT reacted to pr0dukt in Hunters   
    Nerfing them would make them pointless to have altogether. If any bullet could take out a tire on ANY vehicle. Then vehicles would become more of a hinderance than a lucky find. Hunter tire gets shot out with a vermin (absurd concept I know) and with this hypothetical nerfed armor, you sit there slowed and vulnerable to an easy kill shot from any Bambie with a .45. Which is mostly the case with every other vehicle in the game. The hunter can and should be the one exception to this. And it's not like servers are overflowing with them or anything. If you get lucky or work with a team to get one, more power to ya I say. As it would be in IRL.

    Taking them out would be a horribly impractical. Might as well take the bullets out of guns while we are at it. Since those with them are "op" in comparison to those who don't have them. This argument will always be from the underdog's perspective. But once you're the one privileged, these things aren't such a bad idea. Lol

    This is a survival game before a pvp game. I think people forget that. It's not based around ensuring everyone is on equal footing when firefights do occur.
  8. Like
    GasT got a reaction from VAL *M3RC* in DayZed and Confused about A3 Epoch   
    Played maybe 10h tops the last 4 day´s and have found multiple vehicle´s every day, geared to the teeth about 4 times. Got in a lot of fights with players and Ai, the creatures have made me soil my undies a couple of times i think..
     
    I´m really impressed and was pleasantly surprised that Epoch had come this far in development, exciting times ahead..
  9. Like
    GasT reacted to CoreyRo in Traders Inventory   
    I really hope they don't intend on spoon feeding us items with specific item traders like in Arma 2. I like that it's really hard to find build supplies and high end vehicles. It makes the game more challenging forcing you to loot rather than head to a build trader and buy x amount of salvage metal.
  10. Like
    GasT reacted to Boppeler in Hunters   
    If you got 7,62mm and 12,7mm and can't disable a Hunter you're doing something wrong it might take a bit but its doable to disable a hunter by shooting its tire
  11. Like
    GasT reacted to ThePhy in The rain. Can.. I..I just.. ill do anything!   
    I partially disagree. Maybe the sound is a bit loud, but it has to be something like this way. It's part of the game knowing what to do depending on the weather time. When is raining time, late night, it's perfect to farm. You can move whitout being heared or even shot. You have to rely only on your eyes to know where the enemy is, that's the idea of rain. I could accept lowering a bit the noise but not making it custom. If you can hear everything with rain for what do you want rain then?
  12. Like
    GasT reacted to GungZA in Zombies.Nu ZNU01 HardCore server EU   
    Allthough it is hard to argue with dslyecxi there are some points he is ignoring.
     
    First of all, the way you move in real life is a lot different from the way you move in a game.  In real life if you stand next to a tall fence you can pull yourself up to look over the edge for instance.  You can also peek through gaps in the wall without exposing your body.  You can contort your body in to all kinds of weird poses to get situational awerness of an area without exposing yourself, you can't do that in the game.  That is why there is 3rd person in Arma.  Indeed it can be argued that 3rd person is key to having a realistic tactical awereness in ArmA.
     
    Secondly some things are just not correctly configured for 1st person.  Take a speed boat as an expample.  As the boat accelerates the nose lifts, to counter this in real life the boat driver will either be standing or in a elevated position so that he can look over and down the nose while driving.  Not so in arma, it is in fact impossible to see where you are going driving a speed boat in 1st person in this game.
     
    There is a reason ArmA has 3rd person.  They would not have included it in the game if it was not essential.
     
    Either case it is perfectly acceptable for a person to prefer 1st person server, just like it is acceptable for a person to prefer 3rd person enabled.  It doesn't mean they are peekers or cheats or hardcore.  It is just preference.  Personally I enjoy both, I find 1st person more suspensfull but ultimately i find 3rd person enabled to be more tactical and have better firefights since both parties have good battlefield intel.  Fights seem to last longer on 3rd person enabled servers and you must think more and use cover and tactical movement more effectively.
     
    Anyway soz for the derailment just thought i'd share my 2c on this.
  13. Like
    GasT reacted to YarwoodUK in Combat Logger on ZNU02   
    Thanks, I appreciate the video evidence a lot, really helps :) 
    The player has been un-whitelisted!
  14. Like
    GasT reacted to Shadow Moses in sad day for hardcore players   
    How is third person an exploit? Its part of the game design.. 
  15. Like
    GasT reacted to boaby in sad day for hardcore players   
    how can it be an exploit when everyone in the server has the ability , that is intended game functionality.

    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner "not intended by the game's designers.
  16. Like
    GasT got a reaction from boaby in sad day for hardcore players   
    He´s just pissed that he don´t have the skill to adapt.. Is it maybe 5% of the server pop that camps towers and as soon as a semiskilled guy comes past the camper is dead.
  17. Like
    GasT reacted to cring0 in [Arma 3 0020994] The following issue has been RESOLVED   
    Makes it a lot harder to do though.  Most probably wouldn't even bother if there are other servers that they can just jump on without any hassle.
     
    It would seem to me that anyone that managed to find enough information to set up and play Epoch would know enough English to get whitelisted... you don't even have to do much but maybe create an account on their site.
     
    Also, I would think there would still be plenty of people whitelisting enough to keep a server bustling.  BRMF is almost always full and MGT probably will be that way soon.
     
    I get it, I just don't really have any desire to play on a server that's not at least whitelisted at this point.  But if stressing the server is all that's important then I guess that doesn't matter does it?
  18. Like
    GasT got a reaction from squirmyj in Night Vision Goggles disappeared after all my energy had been used up   
    Happened to one in our group to.
     
    Server ZNU01.. Pretty sure squirmyj was on the same as I saw him there yesterday.
  19. Like
    GasT reacted to donelehon in Shoot first, ask questions later.   
    Probably the oldest Discussion since the first Dayzmod. There always has been this dispute between the PVP and PVE orientated players.
    But this was always the strength of this type of games being attractive to both playertypes. It is the right mixture of both worlds that make the game fun!
     
    The only friendly encounters I had till now on Epochmod where in situations where one or both parties where unarmed. The adrenaline is just going up to high when
    spotting an armed group of players.
     
    But  we will see how it works out with Sequisha`s new system, sounds promising!
  20. Like
    GasT got a reaction from SpectreGaming in Salt plain prison   
    Hell yeah.. Looks awesome..
  21. Like
    GasT reacted to SpectreGaming in Salt plain prison   
    Thanks guys. :)  Think this would be an awesome new place for players to explore and loot. Could have some nice high end gear in here. 
     

  22. Like
    GasT reacted to SpectreGaming in Salt plain prison   
    Hi guys, 
     
    Loving the mod so far. One thing that bugs me in general about Altis as a Map, though, is the lack of places to visit other then the usual suspects. Since there is acres of open space on Altis, in particular, the Salt plains, i thought i would mess about building my own prison, just to see how i could get it to look. Whilst its basic, im pretty pleased with the outcome and would love to see something similar to this in Altis on Epoch. 
     
    Anyway, screens below, let me know what you think.
     

     
     

  23. Like
    GasT got a reaction from Imjustatourist in Shoot first, ask questions later.   
    Dying 21 times on one day when your not looking for trouble, how do you even manage to do that? It really sounds like you must start moving more careful and pay more attention on your surroundings.

    KOS is there because it's a ARMA engine which is a shooter, every mod out there that's based on ARMA has a large portion of KOS' ers exept the hardcore RP servers but even there they often seem quick on the trigger.

    The humanity system kept me from KOS but it had other problems and removed some of the sandbox feel. I will try being more open minded like I once was to strangers but after the first couple of days in this mod it's going to be hard I think.

    Keep your spirit up and remember that this is in alpha and when it's released there will probably be RP servers.
  24. Like
    GasT got a reaction from Friendly in DayZed and Confused about A3 Epoch   
    Played maybe 10h tops the last 4 day´s and have found multiple vehicle´s every day, geared to the teeth about 4 times. Got in a lot of fights with players and Ai, the creatures have made me soil my undies a couple of times i think..
     
    I´m really impressed and was pleasantly surprised that Epoch had come this far in development, exciting times ahead..
  25. Like
    GasT reacted to Shadow Moses in PSA: Playing on unofficial servers. READ THIS!   
    I have been reading forums post and a lot of people are reporting bugs and glitches and the are playing on unofficial servers. If you are playing on an unofficial server don't come to these forums and report bugs or complain that something isn't working. The unofficial servers are just that unofficial. The Dev team and the Host Admins have no control over those servers. The are unofficial because they stole the files in one way or the other. So they are missing parts of the mod. So when you play on an unofficial server and then come here and complain or report a bug you are not actually helping. If you don't know what are the official servers then look at the freaking list. Here is the list http://epochmod.com/servers.php
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