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Thatch

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  1. Like
    Thatch got a reaction from Brody in [Release] NWAF Military Base   
    Hey folks, I really didn't like how empty the Northwest Airfield was, so one night I decided to attempt to remedy that. The end result is what you see here :)
    It still has a lot of empty space, so I might decide to continue working on it, but for now I'm pretty happy with the end result
     
    Screenshots
    http://imgur.com/a/4qBQm
     
    Required files
    https://github.com/MrThatch/Epoch/blob/master/nwafbase.sqf
     
    Installation Instructions
    1. Download and unpack your server.pbo if necessary
    2. Create a folder called buildings in the root of it.
    3. Now place the nwafbase.sqf you fetched from the above link into that folder
    4. Add the following line to the very bottom of server_functions.sqf in the init folder of your server.pbo
    execVM "\z\addons\dayz_server\buildings\nwafbase.sqf"; //Northwest Airfield Military Base 5. Now repack and upload your server.pbo where applicable
     
     
    I hope you like it! And any feedback / criticism is more than welcome
     
     
     
    My other work:


  2. Like
    Thatch got a reaction from sercanatici in [Release] Kamenka Extended   
    Hey folks, as I've stated before, I felt the southwest was rather empty and void of any loot. So to remedy this, I made some improvements to Kamenka. It's nothing too overpowering, just a firestation, some tents and whatever a functioning city requires.
     
    Screenshots
    http://imgur.com/a/MXLHV
     
    Required files
    https://github.com/MrThatch/Epoch/blob/master/kamenkaext.sqf
     
    Installation Instructions
    1. Download and unpack your server.pbo if necessary
    2. Create a folder called buildings in the root of it.
    3. Now place the kamenkaext.sqf you fetched from the above link into that folder
    4. Add the following line to the very bottom of server_functions.sqf in the init folder of your server.pbo
    execVM "\z\addons\dayz_server\buildings\kamenkaext.sqf"; //Kamenka Extended 5. Now repack and upload your server.pbo where applicable
     
     
    I hope you like it! And any feedback / criticism is more than welcome
     
     
     
    My other work: 


     
    edit: One of the buildings was a little off (object 6037), I updated the sqf file on GitHub
  3. Like
    Thatch reacted to Turtle in [SOLVED] Purchased Vehicles Disappearing   
    People who are experiencing players buying vehicles, then a few seconds later it disappearing then spawning in on restart like this:
    22:06:18 "EPOCH SERVERTRADE: Player: Noobist (153202438) bought a ATV_US_EP1 at Unknown Trader City for 2x ItemGoldBar" 22:04:19 "Deleting object ATV_CZ_EP1 with invalid ID at pos [6292.97,7806.42,0.000488281]" So guys, after a long few weeks of pulling apart literally every script, file, and edit I had on my server. Cen went along and gave me this fix in about 5 minutes so here it is. 
     
    Go into your dayz_server.pbo, unpack it and go into the compiles folder -> then open the file server_updateObject.sqf
    around line 40 you should see this:
    // delete if still not ok if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); }; Just comment out the second line by doing the following so it looks like this:
    // delete if still not ok //if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); }; Now the function that was deleting your vehicles in the first place is not effective anymore. 
     
    Also this line was just put in to try and deleting spawned in vehicles by hackers but with the latest Battleye and Infistar you are far from fine with out this line. 
     
    Now just repack your .pbo and ur finished.
  4. Like
    Thatch reacted to UKSurvivors in [Release] Kamenka Extended   
    Very nice! Will be using it on our server!
  5. Like
    Thatch reacted to Tang0 in [Release] NWAF Military Base   
    Also added your military base as well - like it :)
  6. Like
    Thatch reacted to CartoonrBOY in [Release] Kamenka Extended   
    Great addition...you've made it look as though it was always there. I like the details and the way it works as a small settlement with dedicated roads for important buildings. Very well done and thanks for sharing. Beans.
  7. Like
    Thatch reacted to Tang0 in [Release] Kamenka Extended   
    Added that to my server today, looks really good , thnx
  8. Like
    Thatch reacted to MG-Maximus in [Release] NWAF Military Base   
    Great attention to detail there mate.
  9. Like
    Thatch reacted to Anarior in [Release] NWAF Military Base   
    This looks really good! I would love to see something like this for the SW airfield on Napf.
  10. Like
    Thatch reacted to PetuniaEpoch in [Release] The Trainyard (Trader City west of Kamenka)   
    Looks great! VERY nice work :)
     
    I'll be adding this sometime this weekend, nice job man!
  11. Like
    Thatch reacted to MG-Maximus in [Release] The Trainyard (Trader City west of Kamenka)   
    Another fine piece of work. Keep it up!
  12. Like
    Thatch reacted to TNT in [Release] Kamenka Extended   
    looks really good =] 
  13. Like
    Thatch got a reaction from TNT in [Release] Kamenka Extended   
    Hey folks, as I've stated before, I felt the southwest was rather empty and void of any loot. So to remedy this, I made some improvements to Kamenka. It's nothing too overpowering, just a firestation, some tents and whatever a functioning city requires.
     
    Screenshots
    http://imgur.com/a/MXLHV
     
    Required files
    https://github.com/MrThatch/Epoch/blob/master/kamenkaext.sqf
     
    Installation Instructions
    1. Download and unpack your server.pbo if necessary
    2. Create a folder called buildings in the root of it.
    3. Now place the kamenkaext.sqf you fetched from the above link into that folder
    4. Add the following line to the very bottom of server_functions.sqf in the init folder of your server.pbo
    execVM "\z\addons\dayz_server\buildings\kamenkaext.sqf"; //Kamenka Extended 5. Now repack and upload your server.pbo where applicable
     
     
    I hope you like it! And any feedback / criticism is more than welcome
     
     
     
    My other work: 


     
    edit: One of the buildings was a little off (object 6037), I updated the sqf file on GitHub
  14. Like
    Thatch got a reaction from MG-Maximus in [Release] The Trainyard (Trader City west of Kamenka)   
    Hey folks, I recently started hosting an Epoch server and I found the southwest to be rather empty, so I decided to create a trader city just west of Kamenka as my first project.
    This is the first ever addition I've made in ArmA II, so be gentle please :)
     
    Screenshots
    http://imgur.com/a/SmP1h
     
    Required files
    https://github.com/MrThatch/Epoch/blob/master/trainyard.sqf
     
    Installation Instructions
    1. Download and unpack your server.pbo if necessary
    2. Create a folder called buildings to the root of it.
    3. Now place the trainyard.sqf you fetched from the above link into that folder
    4. Add the following line to the very bottom of server_functions.sqf in the init folder of your server.pbo
    execVM "\z\addons\dayz_server\buildings\trainyard.sqf"; //Trader City - The Trainyard 5. Now repack and upload your server.pbo where applicable
     
     
    I will not go into detail as how to add traders into your server, but here is a working tutorial made by ITr1ckst3rI at OpenDayZ
    http://opendayz.net/threads/tutorial-epoch-creating-a-new-trader.19593/
     
    Trader Positions & Map Marker
    You can also fetch the locations of all the traders and the map marker from the beginning of the provided sqf file
     
    Traders:
    Weapons:           [1276.1621, 2422.5857] | _this setDir -153.82375; Ammunition:        [1269.5092, 2425.2314] | _this setDir -189.233; Food & Drink:      [1241.8206, 2420.8257] | _this setDir -97.022392; Black Market:      [1286.1881, 2376.4299] | _this setDir -37.361141; Building Supplies: [1224.7496, 2422.2263] | _this setDir -183.51724; Medical:           [1263.4926, 2427.6199] | _this setDir -151.84038; Vehicles:          [1204.2427, 2386.3708] | _this setDir 78.313698; Map marker:
        class ItemXX (XX being the next number on the list) { position[]={1245.8599,1.111,2404.9229}; name="tradercitytrainyard"; text="The Trainyard"; type="mil_circle"; colorName="ColorBlack"; }; Note: When adding the map marker into your mission.sqm file, do not forget to update the items=XX number
    class Markers { items=17; -> items=18;  
     
    I hope you like it! And any feedback / criticism is more than welcome
     
     
     
    My other work:


  15. Like
    Thatch got a reaction from MG-Maximus in [Release] NWAF Military Base   
    Hey folks, I really didn't like how empty the Northwest Airfield was, so one night I decided to attempt to remedy that. The end result is what you see here :)
    It still has a lot of empty space, so I might decide to continue working on it, but for now I'm pretty happy with the end result
     
    Screenshots
    http://imgur.com/a/4qBQm
     
    Required files
    https://github.com/MrThatch/Epoch/blob/master/nwafbase.sqf
     
    Installation Instructions
    1. Download and unpack your server.pbo if necessary
    2. Create a folder called buildings in the root of it.
    3. Now place the nwafbase.sqf you fetched from the above link into that folder
    4. Add the following line to the very bottom of server_functions.sqf in the init folder of your server.pbo
    execVM "\z\addons\dayz_server\buildings\nwafbase.sqf"; //Northwest Airfield Military Base 5. Now repack and upload your server.pbo where applicable
     
     
    I hope you like it! And any feedback / criticism is more than welcome
     
     
     
    My other work:


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