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Ghostis

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Posts posted by Ghostis

  1. I do not know how important it is, but just noticed:

    waitUntil {((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck') || (!isNil 'dayz_gui'))};

    but

    - Duplicate functions have been renamed:
    	- dayz_gui --> sched_gui

     

  2. 2 hours ago, jjsnacks77 said:

    Would anyone be able to help me get this working?

    The weed farms spawn really well on the server which is nice to see but I can't seem to get my right click actions working with the All in 1 deploy. I have tried different ways of executing this script through the config but I cannot seem to get it to work? I think its got something to do with this config seeing as I cannot get options on my Machete or Hemp.

    Thanks in advance.

    Deploy config

      Hide contents

    //  **FORMAT** -- (note no comma after last array entry)
    //
    //  DZE_DEPLOYABLES_CONFIG = [
    //      [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_ammo,_hive,_plot,_simulation,_road,_deployables,_near,_parts,_condition],
    //      [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_ammo,_hive,_plot,_simulation,_road,_deployables,_near,_parts,_condition],
    //      [...more stuff here...]
    //  ];
    //    
    //  parameter    | description                                                         |  type  | example
    // --------------|---------------------------------------------------------------------|--------|--------
    // _clickItem    | class name of the item to click on                                  | string | "ItemToolbox"
    // _deployOffset | [_side,_front,_up] array to offset the deployable when buiding      | array  | [0,2,1]
    // _packDistance | how close does the packer need to be to pack the object?            | number | 5
    // _damageLimit  | item can't be repacked if damage is > this. (-1 = no re-packing)    | number | 0.1
    // _packAny      | can anyone repack the deployable?                                   | bool   | false
    // _cargo        | clear the cargo of the deployable?                                  | bool   | false
    // _ammo         | should vehicle ammo be cleared? (does not persist through restart)  | bool   | true
    // _hive         | write deployable to database?                                       | bool   | false
    // _plot         | require a plot from the owner to build the deployable?              | bool   | false
    // _simulation   | enable simulation (movement/damage) for the object? (true for cars) | bool   | true
    // _road         | enable road building for this object?                               | bool   | true
    // _deployables  | array of class names that can be deployed with this method          | array  | ["MMT_Civ"]
    // _near         | array of items required nearby to build (workshop/fire/fueltank)    | array  | []
    // _parts        | array of parts required to build (will be taken from player)        | array  | ["ItemToolbox"]
    // _condition    | string of code to evaluate to determine whether action is shown     | string | "!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}"

    DZE_DEPLOYABLES_CONFIG = [
        // deploy a non-permanent bike from a toolbox right in front of the player that can be re-packed by the owner as long as it's under 10% damage
        ["ItemToolbox",[0,6,.99],5,1,true,false,false,false,false,true,true,["MMT_Civ"],[],["PartGeneric"],"true"],
        ["ItemToolbox",[0,8,.99],7,1,true,false,false,false,false,true,true,["CSJ_GyroC"],[],["PartVRotor","PartEngine","PartGeneric"],"true"],
        ["ItemToolbox",[0,8,.99],7,1,true,false,false,false,false,true,true,["pook_H13_civ_yellow"],[],["PartVRotor","PartEngine","PartGeneric","PartGeneric"],"true"],
        ["ItemKnife","Harvest some dank kush","execVM 'drugs\cuthemp.sqf';","true"],
        ["ItemKiloHemp","Blaze it up","execVM 'drugs\smoke.sqf';","true"],
        ["ItemMachete","Harvest some dank kush","execVM 'drugs\cuthemp.sqf';","true"]
    ];

    // **DZE_DEPLOYABLE_NAME_MAP format
    //  
    //  DZE_DEPLOYABLE_NAME_MAP = [
    //      [_class,_name],
    //      [_class,_name],
    //      [... more ...]
    //  ];
    //
    //  parameter    | description                                                         |  type  | example
    // --------------|---------------------------------------------------------------------|--------|--------
    // _class        | class name of the item you want to replace the name of              | string | "Notebook"
    // _name         | new name to display when right clicking                             | string | "Macbook Pro"
    //
    DZE_DEPLOYABLE_NAME_MAP = [
        ["Notebook","Macbook Pro"]
    ];

    DZE_DEPLOYABLE_ADMINS = [];
     

    Screenshots in game

      Hide contents

    ybLZMbl.jpg

    Zsu01FP.jpg

     

    You did not understand correctly

    Add need to another file

     

    DZE_CLICK_ACTIONS = [
        ["ItemGPS","Scan Nearby","if(isNil 'DZE_CLICK_ACTIONS_GPS_RANGE') then {DZE_CLICK_ACTIONS_GPS_RANGE = 1500;};DZE_CLICK_ACTIONS_ZOMBIE_COUNT = count ((position player) nearEntities ['zZombie_Base',DZE_CLICK_ACTIONS_GPS_RANGE]); DZE_CLICK_ACTIONS_MAN_COUNT = count ((position player) nearEntities ['CAManBase',DZE_CLICK_ACTIONS_GPS_RANGE]);cutText[format['Within %1 Meters: %2 AI/players, %3 zombies, %4 vehicles',DZE_CLICK_ACTIONS_GPS_RANGE,DZE_CLICK_ACTIONS_MAN_COUNT - DZE_CLICK_ACTIONS_ZOMBIE_COUNT,count ((position player) nearEntities ['zZombie_Base',DZE_CLICK_ACTIONS_GPS_RANGE]),count ((position player) nearEntities ['allVehicles',DZE_CLICK_ACTIONS_GPS_RANGE]) - DZE_CLICK_ACTIONS_MAN_COUNT],'PLAIN DOWN'];","true"],
        ["ItemGPS","Range Up"   ,"if(isNil 'DZE_CLICK_ACTIONS_GPS_RANGE') then {DZE_CLICK_ACTIONS_GPS_RANGE = 1500;};DZE_CLICK_ACTIONS_GPS_RANGE = (DZE_CLICK_ACTIONS_GPS_RANGE + 100) min 2500; cutText[format['GPS RANGE: %1',DZE_CLICK_ACTIONS_GPS_RANGE],'PLAIN DOWN'];","true"],
        ["ItemGPS","Range Down" ,"if(isNil 'DZE_CLICK_ACTIONS_GPS_RANGE') then {DZE_CLICK_ACTIONS_GPS_RANGE = 1500;};DZE_CLICK_ACTIONS_GPS_RANGE = (DZE_CLICK_ACTIONS_GPS_RANGE - 100) max 1000;  cutText[format['GPS RANGE: %1',DZE_CLICK_ACTIONS_GPS_RANGE],'PLAIN DOWN'];","true"],
    	["ItemToolbox","Меню крафта","closeDialog 0;createDialog ""ZCraft"";","true"],
    	["Binocular","View Distance 500m","setViewDistance 500;","true"],
        ["Binocular","View Distance 1000m","setViewDistance 1000;","true"],
        ["Binocular","View Distance 1500m","setViewDistance 1500;","true"],
        ["Binocular","View Distance 2000m","setViewDistance 2000;","true"],
        ["Binocular","View Distance 2500m","setViewDistance 2500;","true"],
        ["Binocular","View Distance 3000m","setViewDistance 3000;","true"],
        ["Binocular","View Distance 4000m","setViewDistance 4000;","true"],
        ["Binocular","View Distance 5000m","setViewDistance 5000;","true"],
        ["Binocular_Vector","View Distance 500m","setViewDistance 500;","true"],
        ["Binocular_Vector","View Distance 1000m","setViewDistance 1000;","true"],
        ["Binocular_Vector","View Distance 1500m","setViewDistance 1500;","true"],
        ["Binocular_Vector","View Distance 2000m","setViewDistance 2000;","true"],
        ["Binocular_Vector","View Distance 2500m","setViewDistance 2500;","true"],
        ["Binocular_Vector","View Distance 3000m","setViewDistance 3000;","true"],
        ["Binocular_Vector","View Distance 4000m","setViewDistance 4000;","true"],
        ["Binocular_Vector","View Distance 5000m","setViewDistance 5000;","true"],
    	["ItemKnife","Harvest the weed","execVM 'scripts\cuthemp.sqf';","true"],
        ["ItemKiloHemp","Smoke that shit","execVM 'scripts\smoke.sqf';","true"],
    	["ItemMachete","Harvest the weed","execVM 'scripts\cuthemp.sqf';","true"]
    ];

    This file is in the overwrites\click_actions\config.sqf

  3. On 06.07.2017 at 2:37 AM, salival said:

    It doesn't work how you think it does @JakeQue, my version is pretty much finished, I just need to get documentation and upgrading information sorted then work on localization. Mine has limits built in plus a lot of other features. 

    You just have to wait a little longer, hoping for this weekend, work and wife permitting.

    https://github.com/oiad/virtualGarage/issues/1

    I also will need help localizing/translating the text to different languages, I have @DAmNRelentless for German language, need Russian and other language help.

    Maybe I could help with the translation into Russian?

  4. I removed the craft for each of the gems and added it to the category in a nice menu from Zupa zCraft. Call the menu right click on itemtoolbox

    17819121.jpg

    1.  download files here

    2.  copy my description.hpp and zCraft.hpp in scripts folder

    3.  in description.hpp very bottom add:

    #include "scripts\description.hpp"
    #include "scripts\zCraft.hpp"

    4. in deploy Deploy Anything in right click option add:

    ["ItemToolbox","Меню крафта","closeDialog 0;createDialog ""ZCraft"";","true"]

     

  5. On 17.06.2017 at 2:10 AM, ViktorReznov said:

    this is the block of code that is casting my only clientside.rpt error

    
    {
    	if (typeName _x == "ARRAY") then {
    		if ((count _x) > 0) then {
    			_newUnit addMagazine [(_x select 0), (_x select 1)];
    		}; 
    	} else {
    		_newUnit addMagazine _x; 
    	};
    } count _magazines;

    and the error

    Error in expression <e { _newUnit addMagazine _x; };
    } count _magazines;

    {
    _newUnit addWeapon _x;
    } >
      Error position: <_magazines;

    {
    _newUnit addWeapon _x;
    } >
      Error Undefined variable in expression: _magazines
    File mpmissions\__CUR_MP.Chernarus\scripts\skins\player_switchModel.sqf, line 73

     

    Thats the only printed error to either of my reports. the other issue i am having is my character is invisible and the change skin doesnt function (or it does and I cannot see it!) tried with many different skins. Any assistance one can provide would be awesome!

    This is an overpoch 1061 server that I know this script alone wasnt built to work on, just trying to get it there.

    EDIT: I can see my body in first person but i am completely invisible in third

    EDIT2: I now have no errors posting to my .rpts and i still have no success either.... sadness

    I run test server, and fix this scripts with 1061additions, but ned fix in player_wearcloth :(

  6. death mas script

    /*
    Remote messages by maca134 [[email protected]]
    
    This allows you to send globalchat/hint/titlecut from the server to all or a specific player without having to use remote exec
    
    (if you have resec.sqf then you can only do titletext via RE)
    
    I wants to dp sidechat/groupchat too but it didnt work.
    
    To install add '_nil = [] execVM "custom\remote_messages.sqf";' to your init.sqf inside the 'if (!isDedicated) then {' block.
    
    Global chat can only be sent to a single user and requires 'enableRadio true;' in init.sqf
    
    Here are some examples:
    
    customRemoteMessage = ['globalChat', "say something in globalChat", _unit];
    publicVariable "customRemoteMessage";
    
    customRemoteMessage = ['titleCut', "say something in titleCut", _unit];
    publicVariable "customRemoteMessage";
    
    customRemoteMessage = ['hint', "say something in hint", _unit];
    publicVariable "customRemoteMessage";
    
    customRemoteMessage = ['titleCut', "say something in titleCut"];
    publicVariable "customRemoteMessage";
    
    customRemoteMessage = ['hint', "say something in hint"];
    publicVariable "customRemoteMessage";
    
    customRemoteMessage = ["titleText", "say something in hint"];
    publicVariable "customRemoteMessage";
    
    customRemoteMessage = ["titleText", "say something in hint", _unit];
    publicVariable "customRemoteMessage";
    */
    
    fnc_remote_message = {
        private ["_type", "_message", "_player"];
        _type = _this select 0;
        _message = _this select 1;
        if (count _this > 2) then {
            _player = _this select 2;
            if (_player == player) then {
                switch (_type) do {
                    case "globalChat": {
                        player globalChat _message;
                    };
                    case "hint": {
                        hint _message;
                    };
                    case "titleCut": {
                        titleCut [_message, "PLAIN DOWN", 3];
                    };
                    case "titleText": {
                        titleText [_message, "PLAIN DOWN"]; titleFadeOut 10;
                    };
                };
            };
        } else {
            switch (_type) do {
                case "hint": {
                    hint _message;
                };
                case "titleCut": {
                    titleCut [_message,"Plain Down",3];
                };
                case "titleText": {
                    titleText [_message, "PLAIN DOWN"]; titleFadeOut 10;
                };
            };
        };
    };
    
    "customRemoteMessage" addPublicVariableEventHandler {(_this select 1) call fnc_remote_message;};

     

  7. On 23.03.2016 at 7:47 PM, Hoplox said:

    Another cinematic camera script :)

    Again this is a very simple script to implement and the camera zooms out on death.

      Reveal hidden contents

     

    If you do not already have a custom player_death.sqf called from your custom compiles.sqf, Do this by unpacking the dayz_code.pbo inside the @Dayz_Epoch folder and search for "Player_death.sqf" excluding quotation marks. Copy this somewhere into your mission e.g Epoch_11.Chenarus etc.. file. After doing this, call your player_death.sqf by adding

    
    
    player_death = compile preprocessFileLineNumbers "PATH\player_death.sqf";

    Into your compiles.sqf, make sure you alter it so the path is correct.

     

    
    //Callous Gaming Death Camera
    _body spawn {
    	"colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 0.1],  [1, 1, 1, 0.0]];
    	"colorCorrections" ppEffectCommit 0;
    	"dynamicBlur" ppEffectEnable true;
    	"dynamicBlur" ppEffectAdjust [2]; 
    	"dynamicBlur" ppEffectCommit 0;
    	showCinemaBorder true;
    	camUseNVG false;
    	playSound "heartbeat_1";
    	CG_CAM = "camera" camCreate [(getPosATL _this select 0), (getPosATL _this select 1),(getPosATL _this select 2)+4];
    	CG_CAM cameraEffect ["internal","back"];
    	
    	CG_CAM camSetFOV 2;
    	CG_CAM camSetTarget (vehicle _this);
    	CG_CAM camCommit 0;
    	waitUntil {camCommitted CG_CAM};
    	sleep 3;
    	CG_CAM camSetTarget [(getPosATL _this select 0), (getPosATL _this select 1),(getPosATL _this select 2)+800];
    	CG_CAM camSetRelPos [0,5,0];
    	CG_CAM camCommit 80;
    };

    Copy and paste this into your player_death.sqf

    Make sure it is pasted below the following two lines:

    
    PVDZE_plr_Died = [dayz_characterID,0,_body,_playerID,_infected, dayz_playerName];
    publicVariableServer "PVDZE_plr_Died";

    After doing this load up your server and test in-game :)

    Feel free to criticize or like if this helped you!

    -Hoplox, Thanks for reading!

    Fix for Infistar:

    in AH.sqf change the path to the file player_death.sqf

  8.  

    3 minutes ago, Sandbird said:

     

    Was there an update that fixed the Z sounds ? The reason i added the female sounds in the pack was that the config.bin within the map files had wrong name entries compared to the sound files names.
    Have you tested this for both male/female z sounds?

    sand_makeSounds = {
    	private ["_type","_chance","_sound","_isWoman","_plsound","_bloodleft","_id"];
    	_isWoman = getText(configFile >> "cfgVehicles" >> (typeOf player) >> "TextPlural") == "Women";	
    	while {true} do {
    		if (!hasGutsOnHim) exitWith {};
    		if (_isWoman) then {
    			_type = ["z_fattack_"+str floor(random 4),"z_fchase_"+str floor(random 4),"z_fspotted_"+str floor(random 4) ];
    		} else {
    			_type = ["idle_"+str floor(random 35)];
    		};
    		_plsound  = _type call BIS_fnc_selectRandom;
    		_chance = ceil (random 10);
    		if ((round(random _chance) == _chance) or (_chance == 0)) then {
    			_sound = "z_" + _plsound;
    			[nil,player,rSAY,[_sound, 10]] call RE;
    			if (isNil "showNotificationOnce") then {systemChat ("Zombie ninja: You will be making random zombie sounds like this one."); showNotificationOnce = false;};
    			sleep 1;
    		};
    		if (!DZ_ZCAMO_DEFAULT) then {
    			if (!DZ_ZCAMO_HUMANITY) then {
    				_bloodleft = r_player_blood - DZ_ZCAMO_BLOOD_AMOUNT;
    				if (_bloodleft < 0) then {
    					_id = [] spawn player_death;
    				} else {
    					r_player_blood = _bloodleft;
    				};
    				sleep DZ_ZCAMO_SLEEP_BLOOD;	
    			} else {
    				[player,DZ_ZCAMO_LOSE_HUMANITY, DZ_ZCAMO_SLEEP_HUMANITY] call player_humanityChange;
    			};
    		};
    		if (DZ_ZCAMO_DEFAULT) then {
    			sleep 1;
    		};
    	};
    };

    last check , it works, it seems :)

  9. Thanks for Zupa zCraft. I borrowed it from the GUI
    class ZCraft
    {
    	idd = 711196;
    	onLoad = "uiNamespace setVariable ['ZCraft', _this select 0]";
    	class Controls {
    		class RscText_f7030: RscTextT
    		{
    			idc = -1;
    			x = 0.30 * safezoneW + safezoneX;
    			y = 0.15 * safezoneH + safezoneY;
    			w = 0.30 * safezoneW;
    			h = 0.40 * safezoneH;
    			colorBackground[] = {0,0,0,0.8};
    		};	
    		
    	class RscText_e7037: RscTextT
    		{
    			idc = -1;
    			text = "Z-Craft";
    			x = 0.30 * safezoneW + safezoneX;
    			y = 0.15 * safezoneH + safezoneY;
    			w = 0.30 * safezoneW;
    			h = 0.05 * safezoneH;		
    			colorBackground[] = {0,0,0,0.8};	
    			colorText[] = {1,1,1,1};			
    		};
    		
    		class Zupa_RscButtonMenu_d7039: Zupa_RscButtonMenu
    		{
    			idc = -1;
    			text = "Signs";
    			x = 0.31 * safezoneW + safezoneX;
    			y = 0.22 * safezoneH + safezoneY;
    			w = 0.08 * safezoneW;
    			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Amethyst.sqf';";
    		};
    		
    				class Zupa_RscButtonMenu_c7040: Zupa_RscButtonMenu
    		{
    			idc = -1;
    			text = "Interior";
    			x = 0.41 * safezoneW + safezoneX;
    			y = 0.22 * safezoneH + safezoneY;
    			w = 0.08 * safezoneW;
    			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Citrine.sqf';";
    		};
    		
    				class Zupa_RscButtonMenu_a7031: Zupa_RscButtonMenu
    		{
    			idc = -1;
    			text = "Outdoors";
    			x = 0.51 * safezoneW + safezoneX;
    			y = 0.22 * safezoneH + safezoneY;
    			w = 0.08 * safezoneW;
    			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Emerald.sqf';";
    		};
    
    				class Zupa_RscButtonMenu_b7059: Zupa_RscButtonMenu
    		{
    			idc = -1;
    			text = "Garden";
    			x = 0.31 * safezoneW + safezoneX;
    			y = 0.32 * safezoneH + safezoneY;
    			w = 0.08 * safezoneW;
    			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Obsidian.sqf';";
    		};
    		
    				class Zupa_RscButtonMenu_a7040: Zupa_RscButtonMenu
    		{
    			idc = -1;
    			text = "Furniture";
    			x = 0.41 * safezoneW + safezoneX;
    			y = 0.32 * safezoneH + safezoneY;
    			w = 0.08 * safezoneW;
    			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Ruby.sqf';";
    		};
    		
    				class Zupa_RscButtonMenu_a7051: Zupa_RscButtonMenu
    		{
    			idc = -1;
    			text = "Flags";
    			x = 0.51 * safezoneW + safezoneX;
    			y = 0.32 * safezoneH + safezoneY;
    			w = 0.08 * safezoneW;
    			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Sapphire.sqf';";
    		};
    		
    				class Zupa_RscButtonMenu_b7049: Zupa_RscButtonMenu
    		{
    			idc = -1;
    			text = "Defense";
    			x = 0.31 * safezoneW + safezoneX;
    			y = 0.42 * safezoneH + safezoneY;
    			w = 0.08 * safezoneW;
    			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Topaz.sqf';";
    		};
    		
    				class Zupa_RscButtonMenu_b7040: Zupa_RscButtonMenu
    		{
    			idc = -1;
    			text = "Lights";
    			x = 0.41 * safezoneW + safezoneX;
    			y = 0.42 * safezoneH + safezoneY;
    			w = 0.08 * safezoneW;
    			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Lights.sqf';";
    		};
    		
    				class Zupa_RscButtonMenu_c7031: Zupa_RscButtonMenu
    		{
    			idc = -1;
    			text = "Cancel";
    			x = 0.51 * safezoneW + safezoneX;
    			y = 0.42 * safezoneH + safezoneY;
    			w = 0.08 * safezoneW;
    			onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 9000);";
    		};
    		
    		
    	
    
    	};
    };

     

  10. On 26.12.2014 at 10:27 PM, F507DMT said:

     

    
    		if (_isWoman) then {
    			_type = ["z_fattack_"+str floor(random 4),"z_fchase_"+str floor(random 4),"z_fspotted_"+str floor(random 4) ];
    		} else {
    			_type = ["z_idle_"+str floor(random 35)];
    		};

    all sound for zombie. not need to sound files!!!

     

    Fixed

    if (_isWoman) then {
    			_type = ["fattack_"+str floor(random 4),"z_fchase_"+str floor(random 4),"z_fspotted_"+str floor(random 4) ];
    		} else {
    			_type = ["idle_"+str floor(random 35)];
    		};
  11. 3 hours ago, mrpow said:

    I'm getting this error Chernarus\zupa\advancedTrading\advancedTrading.hpp, line 0: .AT_Zupa_BlueButton: Undefined base class 'ZSC_RscButtonMenu'

    And I'm using the vanilla epoch currency system.

     

    INIT:

    //Load in compiled functions
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";    //Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";    //Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "custom\compiles.sqf";    //Compile regular functions
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders.sqf";    //Compile trader configs
    call compile preprocessFileLineNumbers "admintools\config.sqf"; // Epoch admin Tools config file
    call compile preprocessFileLineNumbers "admintools\variables.sqf"; // Epoch admin Tools variables
    progressLoadingScreen 1.0;
     
    fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\compile\fn_selfActions.sqf";
     
    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
     
     
    Desc:
     
    // Epoch Admin Tools
    #include "admintools\dialog.hpp"
    #include "custom\snap_pro\snappoints.hpp"
    #include "zupa\advancedTrading\advancedTrading.hpp"
    #include "zupa\advancedTrading\ZSCdefines.hpp"

    // Epoch Admin Tools
    #include "admintools\dialog.hpp"
    #include "custom\snap_pro\snappoints.hpp"
    #include "zupa\advancedTrading\ZSCdefines.hpp"

    #include "zupa\advancedTrading\advancedTrading.hpp"

  12. Hi all!

    Plz help me. On server installed p4l 2.35 + snapPro+VectorBuilt

    RPT error:

    Error in expression <Array = [_cancel,_reason,_position,_dir,_vector];
    _passArray
    >
      Error position: <_vector];
    _passArray
    >
      Error Undefined variable in expression: _vector
    File mpmissions\__CUR_MP.chernarus\Custom\A_Plot_for_Life\Action\player_build_controls.sqf, line 224
    Error in expression <text, _isPole, _lockable,_dir, _reason, _vector] call player_build_publish;
    };
    }>
      Error position: <_vector] call player_build_publish;
    };
    }>
      Error Undefined variable in expression: _vector
    File mpmissions\__CUR_MP.chernarus\Custom\A_Plot_for_Life\Action\modular_build.sqf, line 91

    File Stock. Help me plz

  13. Plese help me.

    my error:

    Quote

    Error in expression <{ _newUnit addWeapon _secweapon; };
    if (_hasBackPack) then {
    _newUnit addBackpac>
      Error position: <_hasBackPack) then {
    _newUnit addBackpac>
      Error Undefined variable in expression: _hasbackpack
    File mpmissions\__CUR_MP.Chernarus\scripts\skins\removeclothes.sqf, line 168
    Error in expression <se clothes can not be taken!";
    cutText [txt,"PLAIN DOWN"];
    systemChat ("Zupa: "+>
      Error position: <txt,"PLAIN DOWN"];
    systemChat ("Zupa: "+>
      Error Undefined variable in expression: txt
    File mpmissions\__CUR_MP.Chernarus\scripts\skins\removeclothes.sqf, line 113

    my removeclothes.sqf  http://pastebin.com/HJEuDV3w

  14. Hi all, plz help

    i run overpochins (dayz epoch + overwatch + origins 1.8) server

    i get this error in my rpt

    5:33:34 Error in expression <aigear select 0;
    _geartools         = _aigear select 1;

    call {
    if(_skin == "random") >
    15:33:34   Error position: <select 1;

    call {
    if(_skin == "random") >
    15:33:34   Error Zero divisor
    15:33:34 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 91
    15:33:34 Error in expression <ack;
    };

    {
    _unit addMagazine _x
    } count _gearmagazines;

    {
    _unit addweapon _x
    } >
    15:33:34   Error position: <_gearmagazines;

    {
    _unit addweapon _x
    } >
    15:33:34   Error Undefined variable in expression: _gearmagazines
    15:33:34 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 153

     

    ????

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