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HFPatzi

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  1. Like
    HFPatzi reacted to Xyz in Is it just me?   
    Come join GG1000 epoch server, you spawn with a base. We also have indestructible players.
  2. Like
    HFPatzi reacted to cring0 in Is it just me?   
    Hello yes, I would also like add this cod everyone is saying about on my unoficial epoch server.  How do this?
     
    EDIT: Sory for bad english, grown up in Ohio Valley.
  3. Like
    HFPatzi got a reaction from Madbull in Is it just me?   
    i like trains
  4. Like
    HFPatzi got a reaction from TayTayTheKiller in Is it just me?   
    i like trains
  5. Like
    HFPatzi reacted to vbawol in Epoch 0.2.5 Patch Changelog   
    [New] Custom single seater "Mosquito" Light helicopter. [New] Consumables can now give the player multiple attributes on use. [New] Honey can now be consumed and an empty jar is returned. [New] Empty Food cooler added. To be used with food crafting. [New] Metal Scraps added and can be found in many places as well as crafted into Salvage Metal. [New] 3 new Soda cans some with unique attributes. [New] Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes. [New] Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2. [New] Camo version of female wetsuit. [New] Female Ghillie Suits Tan, Light Green, Dark Green. [New] SteamAPI support added for future features and VAC ban check system. [New] In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels. [Changed] Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater. [Changed] Sledge Hammer damage increased 2x. [Changed] Loot now spawns more readily. [Changed] Loot table tweaks to increase building materials. [Changed] setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig. [Changed] Shelf, tipi, and Frequency Jammer are now built using the physx build mode. [Changed] Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side. [Changed] Death trigger now spawns shark if player is killed at sea. [Changed] Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days). [Changed] Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list. [Changed] Reworked backend of NPC trader mechanism to be more accurate and optimized. [Changed] Land vehicles now spawn in cities near roads instead of anywhere on roads. [Changed] Many performance and security changes server side. [Changed] Vehicle save queue system for better performance. [Changed] Seasonal items like Meeps and Halloween masks removed from loot tables. [Fixed] UAV's are no longer static and now move like they are supposed to. [Fixed] Fully disabled thermal equipment for all vehicles. [Fixed] Geometry of walls changed to help reduce glitching. [Fixed] Disallow Holster and GetOver action near base walls, to reduce wall glitching. [Fixed] Global setdamage event with Communication towers. [info] Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder. [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to lose its color.
  6. Like
    HFPatzi reacted to Uriziel in Gas Station Idea   
    Well an other idea would be, that you have to pay for a refill.
     
    So you have more you can do with the Krypto
  7. Like
    HFPatzi got a reaction from cring0 in Is it just me?   
    You mean Breakpoch Overpoint? I'm im!
  8. Like
    HFPatzi got a reaction from Killawhat in Building without a frequency jammer is not good for the mod.   
    we did this^^ 4 foundations, about 12 metal walls, 2 walls with lockable doors, 8 cinder walls... was quite a thrill :D
  9. Like
    HFPatzi reacted to DMstratz in Suggestion: Upgradable Windows   
    Hey.
     
    Just like when you cut a rectangle out the wall for the door. it'd be cool to get an option
    between door or window. as when you make a base that is fully enclosed you cant really see out of or anything like that so it'd be awesome to get upgradable hatches that open and close (slide or swing) so you're able to
    see/shoot out of them.
    DM
  10. Like
    HFPatzi got a reaction from happydayz in Feedback on owning and keeping a base   
    Is there a way to set all building parts in the jammer range to god mode as long as no one of the group is online? Don't know if that makes sense, but maybe...^^
    I also heard, that on some dayz epoch it is against the server rules to raid a base, when none of the owners is online....but i don't think that will help much^^
  11. Like
    HFPatzi got a reaction from Nic in Feedback on owning and keeping a base   
    Is there a way to set all building parts in the jammer range to god mode as long as no one of the group is online? Don't know if that makes sense, but maybe...^^
    I also heard, that on some dayz epoch it is against the server rules to raid a base, when none of the owners is online....but i don't think that will help much^^
  12. Like
    HFPatzi got a reaction from Kadajin in Building without a frequency jammer is not good for the mod.   
    I agree, too. But I think, since this mod is still alpha, maybe that is for (stress)testing purposes. So I think we all should be a little patient and wait for some further releases ;)
  13. Like
    HFPatzi reacted to Steinie in Arma 3 Epoch Screenshots   
    ey guys you need really a jammer ...or did you like to build our base ? ;DD
  14. Like
    HFPatzi got a reaction from Daniel in Group system feedback   
    THATS exactly what i thought, while reading the initial post :)
    I think this will be a great idea. maybe in combination with a gps, so that it is not toooo easy :)
  15. Like
    HFPatzi reacted to Nic in Epicenters, what do you get?   
    I know that you need three iron ore for a salvage metal, not sure if you need a fire though. If there was no crafting menu for the gold/silver I guess you can't do anything with it yet except sell it. 
  16. Like
    HFPatzi reacted to vbawol in Epoch 0.2.0.1 Hotfix Changelog   
    [New] Added crafting of Salvage Metal from Iron Ore found at mineral veins.
    [New] Added proper ghost models for TiPi and shelf.
    [Changed] Updated Red Gull Texture and Icon.
    [Changed] Increased chance to find Mortar Buckets.
    [Changed] Ctrl+T now used for Trade requests to other players.
    [Changed] Increased chances for shark to spawn.
    [Fixed] Traders spawning smoke grenades after selling them.
    [Fixed] Just built base objects now use player direction for initial object direction.
    [Fixed] Player logs out while dead will now correctly spawn fresh on login.
    [Fixed] False kicks on Global setdamage due to destroyed powerlines.
    [Fixed] Traders can no longer spawn on top of each other.
    [Fixed] Multiple players could double spawn loot in the same building.
    [Fixed] Can now build Frequency Jammer properly.
    [Fixed] Player rollback after revive and relog.
    [Fixed] Many server side fixes.

    [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).
    [Known Issues] Moving a painted corrugated wall causes it to loose its color.
  17. Like
    HFPatzi reacted to RC_Robio in rar files of older epoch versions   
    Yes, you can remove the old patches from your Arma 3 root directory also.
  18. Like
    HFPatzi reacted to axeman in rar files of older epoch versions   
    Not needed, we just don't presume to delete your files :)
  19. Like
    HFPatzi reacted to GungZA in rar files of older epoch versions   
    technically it's your files :-P
  20. Like
    HFPatzi reacted to vbawol in Epoch 0.2 Patch Changelog   
    [Changed] "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear. [New] Two halloween masks Pumpkin head and Warewolf. [New] Fireplace model. [New] Custom Anti Hack Framework by Skaronator. [New] Replacement First Aid Kit double click on the item and use. Heals other players or your self. [New] Wooden Ramp/Roof base object can be crafted with 6 lumber packs. [New] Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda. [New] Electric Motorcycle has been added. [New] Car Jack added and has a chance to be found in freshly spawned vehicles. [New] New lootable furniture "Shoebox" added. [New] Military variant of the bed now spawns in specific military buildings. [New] Unisex vest called "side pack". All fresh spawns start with this item. [New] Group request menu, Group requests can now be accessed via the "Requests" button in the inventory. [New] Player trading now started with the inventory key (Default "I") and accepted with the "T" key. [New] Use paint cans to paint corrugated walls and use paint thinner to remove paint. [New] Wood stairs upgradable for additional landing area. [New] Circuit Parts found in the world to be used for crafting. [New] Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner. [New] 9 more radios have been added and can be crafted using gems. [New] Many Inventory items now have proper icons instead of placeholder. [New] Give player energy if within 75m of a solar tower or wind tower. [New] Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes. [New] Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days. [New] Player Character are cleaned up after 30 days inactivity. [Fixed] Mineral veins now spawn at epicenters. [Fixed] Geometry changed on cinder wall to prevent phasing though it [Fixed] Lockbox can no longer be destroyed while open. [Fixed] Dump items on the ground if packed with items in lockbox. [Fixed] Overflow items to the ground if player does not have space when trading with another player. [Fixed] Added prices for Chainsaw so it is now possible to sell/buy to traders. [Fixed] It wasn't possible to snap the foundation to other foundations. [Fixed] Group Leader can no longer enter the commander vision. [Fixed] false PublicVariable Restriction on server start. [Fixed] Night Vision wasn't disabled when the player run out of energy. [Fixed] Added prices for Karts so it is now possible to sell/buy to traders. [Fixed] Shelf and Tipi storage devices are no longer indestructible and have limited storage space. [Fixed] Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m. [Fixed] Text output from certain actions now show proper display names instead of classnames. [Fixed] Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn. [Fixed] Some false BE kicks for base building. [Changed] Increased storage of all vests by 50% and reduced armor by half. [Changed] Building base objects from inventory kits now instantly forces build mode and consumes item. [Changed] P2p trading now more reliable, however now places traded items at your feet. [Changed] Reduced Dog and snake spawn chances. [Changed] Respawn button disabled. [Changed] Increased Building material spawns on trash piles. [Changed] Increased chances for Tools to spawn on Tool Rack. [Changed] Hunger and Thirst loss rates increased. [Changed] Increased purchase price of Ammo by a total of 100%. [Changed] Reduced Hunter armor levels by 50%. [Changed] Trader "Steal" option removed for now. [Changed] Traders now only wear uniforms that spawn in the world. [Removed] Hellcat Helicopter and and Nightstalker scope till balance issues are sorted. [Removed] Uniform storage space and selling of uniforms to traders removed due to dupe issues. [info] new bikey for 0.2 added remove any previous ones. [info] Improved backend DLL by Fank [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to loose its color.
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