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Posts posted by Grimonja
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And what is this supposed to mean? Are you hijacking my post or something? I think you don't realize what you just did: you interrupted the development of this script by posting that code. Do you want to show off or something? Seriously what is your problem.
"Interrupting the development of this script" . dude its an a Event handler, not to mention you have a switch statement that's switches true or false. There is a new scripting command called IF.
It took me exactly 2 mins to make it what development there is?
if you want to get fancy your Fired EH for vehs wont work with rockets. Hint: check the blast radius of a rocket. so thats only "development" there is about it. Exactly 10 minutes to do.
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Well if you want it for players only...
player addEventHandler ["Fired", { if(isPlayer cursorTarget)then { deleteVehicle (_this select 6); }; }];
if you want it for vehicles as well spawn
this on a client
while {true} do { waitUntil {uiSleep 0.5; player != vehicle player}; private ["_veh","_eh"]; _veh = vehicle player; _eh = _veh addEventHandler ["Fired", { if(isPlayer cursorTarget)then { deleteVehicle (_this select 6); }; }]; waitUntil {uiSleep 0.5; _veh != player}; _veh removeEventHandler ["Fired",_eh]; };
Untested, written in 2 minutes.
Bundled version :
http://puu.sh/hXDVa/683f3df295.txthave fun
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Skaro.sqf touched my backdoor.
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Cool idea but, last time i checked when you dupe a container it gets a new object handle so you cant really compare them :/ i might be wrong here
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trolls in hearth cant join :(
im sad now.... -
Ok, call compiling something that anybody can set its bad. As you provide an Remote Execution exploit.
This trader protection thing can be done allot neater with Triggers and not to have 4+ spawned loops on EVERY player.
I have no doubt code actually works but its not all in that. Its really not optimized, and RE potential in it is really bad.
Suggestion:
Remake it with Triggers. As well there is no need to PV anything here. Maybe an array of objects in a trader but i dont really thing server needs to do anything with it.
And please dont spawn 4+ threads with while{true} in them. even if you have a sleep its a bad practice to do so. -
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No just no
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Only way its possible is with static weather without modifying server or client files.
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EMod is used to override Epoch Client/Server files with custom files without editing Epoch files.
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Hey,
I would like to inform the community about a ticket that was raised.
Its about sendAUmessage script command which was never implemented.
https://community.bistudio.com/wiki/sendAUMessage
You might ask what would it be used for?
Well sendAUmessage would allow mod/mission makers to transfer clients from server to server.
Which would allow cross-map travel.
Zone division on 1 map (500 player Altis for example).
Imagine the possibilities. Epic scale mil-sims, "Frankie" style of map travel(get on a boat from Altis to Chernarus).
Events on a whole new scale.
I believe that this would be a ground breaking change to Arma 3 and would redefine it as a whole, It'd be like when Bungee/Bukkit came around for Minecraft, it completely re-defined the way people played.
Just imagine the endless list of possibilities, something along the lines of a World of Warcraft RPG style of game mode would be completely possible.
If you think its a good idea please vote up the following feedback ticket:
http://feedback.arma3.com/view.php?id=23328
Kind regards, Grim- Twenny Wan, KamikazeXeX, DeanReid and 1 other
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Don't use A3 Launcher? It doesn't even use our official files to begin with.
Really? oddly how MD5 sums match... better report that to MD5 guys then their shit is broken.
if you where referring to 1/2 additional empty files created... Those are for checksuming, and they are generated on that PC.
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@vbAwol your statement would make sense if compileFinal would prevent someone to edit Var/fnc in memory...
besides that what EPOCH fnc/var would you even need to change to do something fishy??
its not like Epoch is preventing you to do anything,hack wise? -
https://vid.me/URsfworks! ;)
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http://s7.postimg.org/krvaqz2h7/Clipboard01.jpg
http://s21.postimg.org/5i26bgbqf/Clipboard012.jpg
just leaving this here.We can now edit Ejin's database? sure.
Please do people a favor and go cry in a corner. -
Looks like someone accidentally posted his admin abuse reports to general forum. << Ups...
Looks like i accidentally posted a link to that thread << Ups...
http://www.mgtrolls.eu/forum/m/12045571/viewthread/19700394-ex-admin-razorman/page/1
Edit: I probablly edited Ejin Database as well. -
i've had my own server, did pretty well for a while, I also became corrupted by the power
priceless
Ill just sit here rofling.
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Im so glad you posted this topic...
http://puu.sh/g4b2P/c7dc0182f4.txt
Im sure you needed all that.
Oh and thishttp://puu.sh/g4beX/d4b3bc82dd.png
Have fun ;)
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like I said, they gonna reply for what I said.
Get your theory straight. Every infiStar has a back way into any server running infiStar. It is not fixed!
Type in infiStar in github. You will find the newly released infiStar files and also edited infiStar scripts to hack on all infiStar servers.
infiStar hack is the InfiStar files you purchase at infiStar website.
Here... have the stinking tool for free lol
https://github.com/BarackObamaCare/Infistar-Antihax
rest my case
Show it ? How about if your massive expertise in Programming spotted that imba backdoor? Simply show it?
InBefore DCMA claim :P
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bug report: %20 in launch button = no no ..... just bash a space in there works....
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[scarCODE] EPOCH Anti-PvP by IT07
in Scripts
Posted
well OP's one does the same thing execpt it adds (# of EHs * time you enter a vehicle) and OP uses an switch for true false case