-
Posts
17 -
Joined
-
Last visited
Reputation Activity
-
WWKHeadhunter reacted to Affraid in (UPDATED 11-4-14)AI City Using Wicked AI/Mission system
Thank You I'm glad you're liking it. it's a hit on my server also. Sometimes i see them coming and dropping after we leave that area. I do believe there is a setting to make them come quicker . I believe the way the para drop works is you hit a trigger point (Cords entered) . Then they come . found it works some of the time. I go the cords by placing an object in 3D editor . then look at the mission file associated with the object I placed. Copy and paste the cords from the object to the custom para drop.
-
WWKHeadhunter reacted to BetterDeadThanZed in Epoch Mod Installer/configurator
These scripts all come with very detailed instructions. opendayz.net is a great source. I learned everything about modifying my server simply by reading the topics. In my opinion, if you can't install these scripts with the directions provided with them, you have no place running a server or you should just ok with running a vanilla server.
-
WWKHeadhunter reacted to Bungle in How big is your mission file?
I think in this instance smaller is better..
-
WWKHeadhunter reacted to Razorman in DayZ Stand Alone!
Lol, this will become vaporware & never get a release, the mods for DayZ beat this hands down, anyone wanna place a bet you dont see the standalone this year or ever?
http://www.joystiq.com/2013/08/21/dayz-standalone-release-date-waiting-on-core-network-architectu/
-
WWKHeadhunter reacted to MGT in Take a look
This, the solution is to strip back to vanilla Epoch with no mods, then add them one at a time and test for bugs, then when you're satisfied that there are no errors, add the next mod.
You will never get all those mods working on your pack the way you've added them, everytime you fix one thing you will break two more.
But you will probably ignore this like always and keep trying to polish that turd.
-
WWKHeadhunter reacted to Kind-Sir in Looking for someone to scrip on new epoch server.
Scripting is not hard to get into at all.
Arma has a very intuitive mission editor where you can test scripts on-the-fly (well, sort of) that you or others have made.
OpenDayZ has an expansive tutorial section if you want to learn more about it.
You can also seek help on Armaholic and the Bohemia Interactive Studios forums.